The FallbackNode is used to try different strategies, until one succeed. If any child returns RUNNING, previous children will be ticked again. More...
#include <fallback_node.h>

Public Member Functions | |
| FallbackNode (const std::string &name) | |
| virtual | ~FallbackNode () override |
Private Member Functions | |
| virtual BT::NodeStatus | tick () override |
| Method to be implemented by the user. | |
The FallbackNode is used to try different strategies, until one succeed. If any child returns RUNNING, previous children will be ticked again.
Definition at line 35 of file fallback_node.h.
| BT::FallbackNode::FallbackNode | ( | const std::string & | name | ) |
Definition at line 18 of file fallback_node.cpp.
| virtual BT::FallbackNode::~FallbackNode | ( | ) | [override, virtual] |
| NodeStatus BT::FallbackNode::tick | ( | ) | [override, private, virtual] |
Method to be implemented by the user.
Implements BT::TreeNode.
Definition at line 24 of file fallback_node.cpp.