Public Member Functions | Private Attributes
SceneEventHandler Class Reference

#include <EventHandler.h>

List of all members.

Public Member Functions

void getUsage (osg::ApplicationUsage &usage) const
virtual bool handle (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &)
 SceneEventHandler (std::vector< osg::ref_ptr< osgWidget::Window > > &windows, TextHUD *textHUD, SceneBuilder *sceneBuilder, ConfigFile *config)

Private Attributes

ConfigFile * _config
osg::ref_ptr< osgOceanScene_scene
SceneBuilder_sceneBuilder
osg::ref_ptr< TextHUD_textHUD
std::vector< osg::ref_ptr
< osgWidget::Window > > 
_windows
bool draw_frames_

Detailed Description

Definition at line 20 of file EventHandler.h.


Constructor & Destructor Documentation

SceneEventHandler::SceneEventHandler ( std::vector< osg::ref_ptr< osgWidget::Window > > &  windows,
TextHUD textHUD,
SceneBuilder sceneBuilder,
ConfigFile *  config 
) [inline]

Definition at line 32 of file EventHandler.h.


Member Function Documentation

void SceneEventHandler::getUsage ( osg::ApplicationUsage &  usage) const [inline]

Definition at line 201 of file EventHandler.h.

virtual bool SceneEventHandler::handle ( const osgGA::GUIEventAdapter &  ea,
osgGA::GUIActionAdapter &   
) [inline, virtual]

Definition at line 40 of file EventHandler.h.


Member Data Documentation

ConfigFile* SceneEventHandler::_config [private]

Definition at line 27 of file EventHandler.h.

osg::ref_ptr<osgOceanScene> SceneEventHandler::_scene [private]

Definition at line 23 of file EventHandler.h.

Definition at line 24 of file EventHandler.h.

osg::ref_ptr<TextHUD> SceneEventHandler::_textHUD [private]

Definition at line 25 of file EventHandler.h.

std::vector<osg::ref_ptr<osgWidget::Window> > SceneEventHandler::_windows [private]

Definition at line 26 of file EventHandler.h.

Definition at line 29 of file EventHandler.h.


The documentation for this class was generated from the following file:


uwsim
Author(s): Mario Prats , Javier Perez
autogenerated on Fri Aug 28 2015 13:28:58