Classes | Namespaces | Functions
normal_3d.h File Reference
#include <pcl/features/feature.h>
#include <pcl/common/centroid.h>
Include dependency graph for normal_3d.h:

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Classes

class  pcl::NormalEstimation< PointInT, PointOutT >
 NormalEstimation estimates local surface properties (surface normals and curvatures)at each 3D point. If PointOutT is specified as pcl::Normal, the normal is stored in the first 3 components (0-2), and the curvature is stored in component 3. More...

Namespaces

namespace  pcl

Functions

template<typename PointT >
void pcl::computePointNormal (const pcl::PointCloud< PointT > &cloud, Eigen::Vector4f &plane_parameters, float &curvature)
 Compute the Least-Squares plane fit for a given set of points, and return the estimated plane parameters together with the surface curvature.
template<typename PointT >
void pcl::computePointNormal (const pcl::PointCloud< PointT > &cloud, const std::vector< int > &indices, Eigen::Vector4f &plane_parameters, float &curvature)
 Compute the Least-Squares plane fit for a given set of points, using their indices, and return the estimated plane parameters together with the surface curvature.
template<typename PointT , typename Scalar >
void pcl::flipNormalTowardsViewpoint (const PointT &point, float vp_x, float vp_y, float vp_z, Eigen::Matrix< Scalar, 4, 1 > &normal)
 Flip (in place) the estimated normal of a point towards a given viewpoint.
template<typename PointT , typename Scalar >
void pcl::flipNormalTowardsViewpoint (const PointT &point, float vp_x, float vp_y, float vp_z, Eigen::Matrix< Scalar, 3, 1 > &normal)
 Flip (in place) the estimated normal of a point towards a given viewpoint.
template<typename PointT >
void pcl::flipNormalTowardsViewpoint (const PointT &point, float vp_x, float vp_y, float vp_z, float &nx, float &ny, float &nz)
 Flip (in place) the estimated normal of a point towards a given viewpoint.


pcl
Author(s): Open Perception
autogenerated on Wed Aug 26 2015 15:38:45