collision_robot_fcl.h
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00034 
00035 /* Author: Ioan Sucan */
00036 
00037 #ifndef MOVEIT_COLLISION_DETECTION_FCL_COLLISION_ROBOT_
00038 #define MOVEIT_COLLISION_DETECTION_FCL_COLLISION_ROBOT_
00039 
00040 #include <moveit/collision_detection_fcl/collision_common.h>
00041 
00042 namespace collision_detection
00043 {
00044 
00045   class CollisionRobotFCL : public CollisionRobot
00046   {
00047     friend class CollisionWorldFCL;
00048 
00049   public:
00050 
00051     CollisionRobotFCL(const robot_model::RobotModelConstPtr &kmodel, double padding = 0.0, double scale = 1.0);
00052 
00053     CollisionRobotFCL(const CollisionRobotFCL &other);
00054 
00055     virtual void checkSelfCollision(const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state) const;
00056     virtual void checkSelfCollision(const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const;
00057     virtual void checkSelfCollision(const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state1, const robot_state::RobotState &state2) const;
00058     virtual void checkSelfCollision(const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const AllowedCollisionMatrix &acm) const;
00059 
00060     virtual void checkOtherCollision(const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state,
00061                                      const CollisionRobot &other_robot, const robot_state::RobotState &other_state) const;
00062     virtual void checkOtherCollision(const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state,
00063                                      const CollisionRobot &other_robot, const robot_state::RobotState &other_state,
00064                                      const AllowedCollisionMatrix &acm) const;
00065     virtual void checkOtherCollision(const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state1, const robot_state::RobotState &state2,
00066                                      const CollisionRobot &other_robot, const robot_state::RobotState &other_state1, const robot_state::RobotState &other_state2) const;
00067     virtual void checkOtherCollision(const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state1, const robot_state::RobotState &state2,
00068                                      const CollisionRobot &other_robot, const robot_state::RobotState &other_state1, const robot_state::RobotState &other_state2,
00069                                      const AllowedCollisionMatrix &acm) const;
00070 
00071     virtual double distanceSelf(const robot_state::RobotState &state) const;
00072     virtual double distanceSelf(const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const;
00073     virtual double distanceOther(const robot_state::RobotState &state,
00074                                  const CollisionRobot &other_robot, const robot_state::RobotState &other_state) const;
00075     virtual double distanceOther(const robot_state::RobotState &state, const CollisionRobot &other_robot,
00076                                  const robot_state::RobotState &other_state, const AllowedCollisionMatrix &acm) const;
00077 
00078   protected:
00079 
00080     virtual void updatedPaddingOrScaling(const std::vector<std::string> &links);
00081     void constructFCLObject(const robot_state::RobotState &state, FCLObject &fcl_obj) const;
00082     void allocSelfCollisionBroadPhase(const robot_state::RobotState &state, FCLManager &manager) const;
00083     void getAttachedBodyObjects(const robot_state::AttachedBody *ab, std::vector<FCLGeometryConstPtr> &geoms) const;
00084 
00085     void checkSelfCollisionHelper(const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state,
00086                                   const AllowedCollisionMatrix *acm) const;
00087     void checkOtherCollisionHelper(const CollisionRequest &req, CollisionResult &res, const robot_state::RobotState &state,
00088                                    const CollisionRobot &other_robot, const robot_state::RobotState &other_state,
00089                                    const AllowedCollisionMatrix *acm) const;
00090     double distanceSelfHelper(const robot_state::RobotState &state, const AllowedCollisionMatrix *acm) const;
00091     double distanceOtherHelper(const robot_state::RobotState &state, const CollisionRobot &other_robot,
00092                                const robot_state::RobotState &other_state, const AllowedCollisionMatrix *acm) const;
00093 
00094     std::vector<FCLGeometryConstPtr> geoms_;
00095   };
00096 
00097 }
00098 
00099 #endif


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Thu Aug 27 2015 13:58:52