#include <Shader.h>
Public Member Functions | |
void | bind () |
void | dumpVars () |
GLuint | getAttribLoc (const char *) |
bool | getStatus () |
GLint | getUniformLoc (const char *) |
void | printInfoLog (GLhandleARB obj, const char *msg,...) |
void | setUniform (const char *, int) |
void | setUniform (const char *, unsigned) |
void | setUniform (const char *, int, const int *) |
void | setUniform (const char *, float) |
void | setUniform (const char *, int, const float *) |
void | setUniform (const char *, vec2) |
void | setUniform (const char *var, int n, vec2 *f) |
void | setUniform (const char *, vec3) |
void | setUniform (const char *var, int n, vec3 *f) |
void | setUniform (const char *, vec4) |
void | setUniform (const char *var, int n, vec4 *f) |
void | setUniform (const char *, mat3, bool transpose=false) |
void | setUniform (const char *var, int n, mat3 *f, bool transpose) |
void | setUniform (const char *, mat4, bool transpose=false) |
void | setUniform (const char *var, int n, mat4 *f, bool transpose) |
Shader (const char *vertex_file=NULL, const char *fragment_file=NULL, const char *header=NULL) | |
void | unbind () |
~Shader () | |
Private Attributes | |
GLhandleARB | fragment |
GLhandleARB | program |
GLhandleARB | vertex |
Shader::Shader | ( | const char * | vertex_file = NULL , |
const char * | fragment_file = NULL , |
||
const char * | header = NULL |
||
) |
Definition at line 136 of file Shader.cpp.
Shader::~Shader | ( | ) |
Definition at line 241 of file Shader.cpp.
void Shader::bind | ( | ) |
Definition at line 248 of file Shader.cpp.
void Shader::dumpVars | ( | ) |
Definition at line 69 of file Shader.cpp.
GLuint Shader::getAttribLoc | ( | const char * | attr | ) |
Definition at line 260 of file Shader.cpp.
bool Shader::getStatus | ( | ) |
Definition at line 128 of file Shader.cpp.
GLint Shader::getUniformLoc | ( | const char * | var | ) |
Definition at line 265 of file Shader.cpp.
void Shader::printInfoLog | ( | GLhandleARB | obj, |
const char * | msg, | ||
... | |||
) |
Definition at line 96 of file Shader.cpp.
void Shader::setUniform | ( | const char * | var, |
int | f | ||
) |
Definition at line 270 of file Shader.cpp.
void Shader::setUniform | ( | const char * | var, |
unsigned | f | ||
) |
Definition at line 276 of file Shader.cpp.
void Shader::setUniform | ( | const char * | var, |
int | n, | ||
const int * | f | ||
) |
Definition at line 282 of file Shader.cpp.
void Shader::setUniform | ( | const char * | var, |
float | f | ||
) |
Definition at line 288 of file Shader.cpp.
void Shader::setUniform | ( | const char * | var, |
int | n, | ||
const float * | f | ||
) |
Definition at line 294 of file Shader.cpp.
void Shader::setUniform | ( | const char * | var, |
vec2 | f | ||
) |
Definition at line 301 of file Shader.cpp.
void Shader::setUniform | ( | const char * | var, |
int | n, | ||
vec2 * | f | ||
) |
Definition at line 307 of file Shader.cpp.
void Shader::setUniform | ( | const char * | var, |
vec3 | f | ||
) |
Definition at line 313 of file Shader.cpp.
void Shader::setUniform | ( | const char * | var, |
int | n, | ||
vec3 * | f | ||
) |
Definition at line 319 of file Shader.cpp.
void Shader::setUniform | ( | const char * | var, |
vec4 | f | ||
) |
Definition at line 325 of file Shader.cpp.
void Shader::setUniform | ( | const char * | var, |
int | n, | ||
vec4 * | f | ||
) |
Definition at line 331 of file Shader.cpp.
void Shader::setUniform | ( | const char * | var, |
mat3 | f, | ||
bool | transpose = false |
||
) |
Definition at line 337 of file Shader.cpp.
void Shader::setUniform | ( | const char * | var, |
int | n, | ||
mat3 * | f, | ||
bool | transpose | ||
) |
Definition at line 343 of file Shader.cpp.
void Shader::setUniform | ( | const char * | var, |
mat4 | f, | ||
bool | transpose = false |
||
) |
Definition at line 349 of file Shader.cpp.
void Shader::setUniform | ( | const char * | var, |
int | n, | ||
mat4 * | f, | ||
bool | transpose | ||
) |
Definition at line 355 of file Shader.cpp.
void Shader::unbind | ( | ) |
Definition at line 254 of file Shader.cpp.
GLhandleARB Tracking::Shader::fragment [private] |
GLhandleARB Tracking::Shader::program [private] |
GLhandleARB Tracking::Shader::vertex [private] |