PersonParticlePainter.h
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00001 /*******************************************************************************
00002  *  PersonParticlePainter.h
00003  *
00004  *  (C) 2011 AG Aktives Sehen <agas@uni-koblenz.de>
00005  *           Universitaet Koblenz-Landau
00006  *
00007  *  Additional information:
00008  *  $Id: $
00009  *******************************************************************************/
00010 
00011 #ifndef PersonParticlePainter_H
00012 #define PersonParticlePainter_H
00013 
00014 #include "PainterPlugin.h"
00015 
00016 #include "Workers/PeopleTracker/TrackedPerson.h"
00017 #include "Workers/SceneGraph/SceneGraph.h"
00018 #include "Workers/NewParticleFilter/PersonParticleFilter/PersonState.h"
00019 #include "Workers/NewParticleFilter/GenericParticleFilter/ParticleFilter.h"
00020 
00021 #include <QtOpenGL>
00022 
00028 class PersonParticlePainter: public PainterPlugin
00029 {
00030     Q_OBJECT
00031 
00032   public:
00033 
00035     PersonParticlePainter();
00036 
00038     ~PersonParticlePainter();
00039 
00041     virtual void paint ( float next2DLayer );
00042 
00043   public slots:
00044 
00046     virtual void processMessage ( Message* newMessage );
00047 
00048   private:
00049     std::vector<PersonState> m_BestParticles;
00050     std::vector< AF::ParticleFilter<PersonState>* > m_ParticleFilters;
00051 
00052     int m_NumParticlesToDraw;
00053 
00054     SceneGraph m_ParticleModel;
00055     SceneGraph m_OtherParticleModel;
00056 };
00057 
00058 #endif // SKELETONPAINTER_H


obj_rec_gui
Author(s): AGAS/agas@uni-koblenz.de
autogenerated on Mon Oct 6 2014 02:53:43