#include <shader_definition.h>
Public Member Functions | |
| ShaderUniform () | |
| ShaderUniform (const std::string &type, const std::string &name, uint32_t auto_constant_type, uint32_t extra) | |
Public Attributes | |
| uint32_t | auto_constant_type | 
| uint32_t | extra | 
| std::string | name | 
| std::string | type | 
Definition at line 58 of file shader_definition.h.
| rve_render_server::ShaderUniform::ShaderUniform | ( | ) |  [inline] | 
        
Definition at line 60 of file shader_definition.h.
| rve_render_server::ShaderUniform::ShaderUniform | ( | const std::string & | type, | 
| const std::string & | name, | ||
| uint32_t | auto_constant_type, | ||
| uint32_t | extra | ||
| ) |  [inline] | 
        
Definition at line 63 of file shader_definition.h.
Definition at line 72 of file shader_definition.h.
Definition at line 73 of file shader_definition.h.
| std::string rve_render_server::ShaderUniform::name | 
Definition at line 71 of file shader_definition.h.
| std::string rve_render_server::ShaderUniform::type | 
Definition at line 70 of file shader_definition.h.