auto_constant_type | rve_render_server::ShaderUniform | |
extra | rve_render_server::ShaderUniform | |
name | rve_render_server::ShaderUniform | |
ShaderUniform() | rve_render_server::ShaderUniform | [inline] |
ShaderUniform(const std::string &type, const std::string &name, uint32_t auto_constant_type, uint32_t extra) | rve_render_server::ShaderUniform | [inline] |
type | rve_render_server::ShaderUniform |