#include <glcuda.h>
Public Member Functions | |
CudaScopedMappedArray (GlTextureCudaArray &tex) | |
cudaArray * | operator* () |
~CudaScopedMappedArray () | |
Public Attributes | |
cudaGraphicsResource * | res |
Private Member Functions | |
CudaScopedMappedArray (const CudaScopedMappedArray &) |
pangolin::CudaScopedMappedArray::CudaScopedMappedArray | ( | GlTextureCudaArray & | tex | ) | [inline] |
pangolin::CudaScopedMappedArray::CudaScopedMappedArray | ( | const CudaScopedMappedArray & | ) | [inline, private] |
cudaArray * pangolin::CudaScopedMappedArray::operator* | ( | ) | [inline] |
cudaGraphicsResource* pangolin::CudaScopedMappedArray::res |