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Public Member Functions | Public Attributes
fcl::CollisionGeometry Class Reference

The geometry for the object for collision or distance computation. More...

#include <collision_object.h>

Inheritance diagram for fcl::CollisionGeometry:
Inheritance graph
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List of all members.

Public Member Functions

 CollisionGeometry ()
virtual void computeLocalAABB ()=0
 compute the AABB for object in local coordinate
virtual NODE_TYPE getNodeType () const
 get the node type
virtual OBJECT_TYPE getObjectType () const
 get the type of the object
void * getUserData () const
 get user data in geometry
bool isFree () const
 whether the object is completely free
bool isOccupied () const
 whether the object is completely occupied
bool isUncertain () const
 whether the object has some uncertainty
void setUserData (void *data)
 set user data in geometry
virtual ~CollisionGeometry ()

Public Attributes

Vec3f aabb_center
 AABB center in local coordinate.
AABB aabb_local
 AABB in local coordinate, used for tight AABB when only translation transform.
FCL_REAL aabb_radius
 AABB radius.
FCL_REAL cost_density
 collision cost for unit volume
FCL_REAL threshold_free
 threshold for free (<= is free)
FCL_REAL threshold_occupied
 threshold for occupied ( >= is occupied)
void * user_data
 pointer to user defined data specific to this object

Detailed Description

The geometry for the object for collision or distance computation.

Definition at line 56 of file collision_object.h.


Constructor & Destructor Documentation

Definition at line 59 of file collision_object.h.

virtual fcl::CollisionGeometry::~CollisionGeometry ( ) [inline, virtual]

Definition at line 65 of file collision_object.h.


Member Function Documentation

virtual void fcl::CollisionGeometry::computeLocalAABB ( ) [pure virtual]
virtual NODE_TYPE fcl::CollisionGeometry::getNodeType ( ) const [inline, virtual]
virtual OBJECT_TYPE fcl::CollisionGeometry::getObjectType ( ) const [inline, virtual]
void* fcl::CollisionGeometry::getUserData ( ) const [inline]

get user data in geometry

Definition at line 77 of file collision_object.h.

bool fcl::CollisionGeometry::isFree ( ) const [inline]

whether the object is completely free

Definition at line 92 of file collision_object.h.

bool fcl::CollisionGeometry::isOccupied ( ) const [inline]

whether the object is completely occupied

Definition at line 89 of file collision_object.h.

bool fcl::CollisionGeometry::isUncertain ( ) const [inline]

whether the object has some uncertainty

Definition at line 95 of file collision_object.h.

void fcl::CollisionGeometry::setUserData ( void *  data) [inline]

set user data in geometry

Definition at line 83 of file collision_object.h.


Member Data Documentation

AABB center in local coordinate.

Definition at line 98 of file collision_object.h.

AABB in local coordinate, used for tight AABB when only translation transform.

Definition at line 104 of file collision_object.h.

AABB radius.

Definition at line 101 of file collision_object.h.

collision cost for unit volume

Definition at line 110 of file collision_object.h.

threshold for free (<= is free)

Definition at line 116 of file collision_object.h.

threshold for occupied ( >= is occupied)

Definition at line 113 of file collision_object.h.

pointer to user defined data specific to this object

Definition at line 107 of file collision_object.h.


The documentation for this class was generated from the following file:
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fcl
Author(s): Jia Pan
autogenerated on Tue Jan 15 2013 16:05:31