#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "btCollisionCreateFunc.h"
Go to the source code of this file.
Classes | |
class | btCollisionDispatcher |
Defines | |
#define | USE_DISPATCH_REGISTRY_ARRAY 1 |
Typedefs | |
typedef void(* | btNearCallback )(btBroadphasePair &collisionPair, btCollisionDispatcher &dispatcher, const btDispatcherInfo &dispatchInfo) |
user can override this nearcallback for collision filtering and more finegrained control over collision detection |
#define USE_DISPATCH_REGISTRY_ARRAY 1 |
Definition at line 34 of file btCollisionDispatcher.h.
typedef void(* btNearCallback)(btBroadphasePair &collisionPair, btCollisionDispatcher &dispatcher, const btDispatcherInfo &dispatchInfo) |
user can override this nearcallback for collision filtering and more finegrained control over collision detection
Definition at line 38 of file btCollisionDispatcher.h.