Class HashedSetSE3
Defined in File HashedSetSE3.h
Nested Relationships
Nested Types
Class Documentation
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class HashedSetSE3
HashedSetSE3: a sparse hashed lattice of SE(3) poses
Data structures
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using pose_vector_t = std::vector<mrpt::math::TPose3D>
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using grids_map_t = std::unordered_map<global_index3d_t, VoxelData, index_se3_t_hash<int32_t>>
Indices and coordinates
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inline global_index3d_t coordToGlobalIdx(const mrpt::math::TPose3D &p) const
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inline mrpt::math::TPose3D globalIdxToCoord(const global_index3d_t idx) const
returns the coordinate of the voxel “bottom” corner
Basic API for construction and main parameters
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HashedSetSE3(double voxel_xyz_size = 1.0, double voxel_yaw_size = mrpt::DEG2RAD(10.0), double voxel_pitch_size = mrpt::DEG2RAD(10.0), double voxel_roll_size = mrpt::DEG2RAD(10.0))
Constructor / default ctor.
- Parameters:
voxel_size – Voxel size [meters]
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~HashedSetSE3()
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void setVoxelProperties(double voxel_xyz_size, double voxel_yaw_size, double voxel_pitch_size, double voxel_roll_size)
Reset the main voxel parameters, and clears all current map contents
Data access API
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void clear()
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bool empty() const
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inline VoxelData *voxelByGlobalIdxs(const global_index3d_t &idx, bool createIfNew)
returns the voxeldata by global index coordinates, creating it or not if not found depending on createIfNew. Returns nullptr if not found and createIfNew is false
Function defined in the header file so compilers can optimize for literals “createIfNew”
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inline const VoxelData *voxelByGlobalIdxs(const global_index3d_t &idx) const
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inline VoxelData *voxelByCoords(const mrpt::math::TPose3D &pt, bool createIfNew)
Get a voxeldata by (x,y,z) coordinates, creating the voxel if needed.
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void insertPose(const mrpt::math::TPose3D &pt)
Insert one pose into the lattice
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inline const grids_map_t &voxels() const
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void visitAllPoses(const std::function<void(const mrpt::math::TPose3D&)> &f) const
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void visitAllVoxels(const std::function<void(const global_index3d_t&, const VoxelData&)> &f) const
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bool saveToTextFile(const std::string &file) const
Save to a text file. Each line contains “X Y Z YAW PITCH ROLL”. Returns false if any error occured, true elsewere.
Public Types
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using global_index3d_t = index_se3_t<int32_t>
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struct VoxelData
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using pose_vector_t = std::vector<mrpt::math::TPose3D>