Program Listing for File AdjacencyList.h
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/* Author: Ryan Luna */
#ifndef ADJACENCY_LIST_
#define ADJACENCY_LIST_
#include <vector>
#include <boost/thread/mutex.hpp>
namespace ompl
{
// An undirected graph containing vertices and weighted edges
// Edges are stored using an adjacency list.
// Only one edge per vertex pair is allowed.
class AdjacencyList
{
public:
AdjacencyList();
// Initialize the graph with n vertices and no edges
AdjacencyList(int n);
~AdjacencyList();
// Remove all vertices and edges
void clear();
// Add a new vertex to the graph. The id of the vertex is returned
// Note: Vertex removal is not supported to simplify the implementation,
// provide stability of vertex descriptors, and for performance reasons
int addVertex();
// Return the number of vertices in the graph
int numVertices() const;
// Return true if a vertex with the given id exists
bool vertexExists(int v) const;
// Return true if v1 and v2 are connected in the graph (in the same connected component)
// NOTE: THIS FUNCTION MAY NOT BE CORRECT IF EDGES ARE EVER REMOVED FROM THE GRAPH
bool inSameComponent(int v1, int v2) const;
// Return the number of connected components in the graph
// NOTE: THIS FUNCTION MAY NOT BE CORRECT IF EDGES ARE EVER REMOVED FROM THE GRAPH
int numConnectedComponents() const;
// Return the connected component set the vertex belongs to
int getComponentID(int vtx) const;
// Add an edge between v1 and v2 in the graph with the (optional) weight
// If the edge already exists, false is returned
bool addEdge(int v1, int v2, double weight = 1.0);
// Remove the edge between v1 and v2. False is returned if the edge does not exist
// NOTE: USING THIS FUNCTION TRASHES CONNECTED COMPONENT CAPABILITIES
bool removeEdge(int v1, int v2);
// Return the number of edges in the graph
int numEdges() const;
// Returns the weight of the edge between vertices v1 and v2. An exception is thrown when the edge does not exist
double getEdgeWeight(int v1, int v2) const;
// Update the edge weight between v1 and v2
bool setEdgeWeight(int v1, int v2, double weight);
// Returns true if an edge exists between vertices v1 and v2
bool edgeExists(int v1, int v2) const;
// Returns number of adjacent vertices for the given vertex
int numNeighbors(int vtx) const;
// Returns the adjacent vertices of the given vertex
void getNeighbors(int vtx, std::vector<int>& nbrs) const;
// Return the adjacent vertices of the given vertex and the weights associated with each edge
void getNeighbors(int vtx, std::vector<std::pair<int, double> >& nbrs) const;
// Dijkstra's shortest path search from v1 to v2. If a path exists, the solution is stored in path and true is returned.
bool dijkstra(int v1, int v2, std::vector<int>& path) const;
// Dijkstra's shortest path search starting from v1. The predecessors of each node are stored in predecessors.
// If the predecessor of a node is itself, it is not reachable from vtx (or is equal to vtx).
// The total distance from vtx to each node is stored in distance. A value of double::max() indicates an unreachable node.
void dijkstra(int vtx, std::vector<int>& predecessors, std::vector<double>& distance) const;
protected:
// Mutex, for thread safety
mutable boost::mutex lock_;
// Obscured to prevent unnecessary inclusion of BGL throughout the rest of the code.
void* graphRaw_;
// Obscured to prevent unnecessary inclusion of BGL throughout the rest of the code.
void* disjointSetsRaw_;
};
}
#endif