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31 void getEulerYPR(
const A& a,
double& yaw,
double& pitch,
double& roll)
void convert(const A &a, B &b)
double getYaw(const A &a)
tf2::Quaternion toQuaternion(const tf2::Quaternion &q)
void getEulerYPR(const A &a, double &yaw, double &pitch, double &roll)
void getEulerYPR(const tf2::Quaternion &q, double &yaw, double &pitch, double &roll)
double getYaw(const tf2::Quaternion &q)
The Quaternion implements quaternion to perform linear algebra rotations in combination with Matrix3x...
tf2
Author(s): Tully Foote, Eitan Marder-Eppstein, Wim Meeussen
autogenerated on Sun Feb 4 2024 03:18:11