A implementation of the Optimized Forward Kinematic Tree as a state solver. More...
#include <tesseract_common/macros.h>#include <console_bridge/console.h>#include <boost/graph/depth_first_search.hpp>#include <tesseract_state_solver/ofkt/ofkt_state_solver.h>#include <tesseract_state_solver/ofkt/ofkt_node.h>#include <tesseract_state_solver/ofkt/ofkt_nodes.h>#include <tesseract_scene_graph/graph.h>#include <tesseract_scene_graph/link.h>#include <tesseract_scene_graph/joint.h>#include <tesseract_common/utils.h>#include <mutex>
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Classes | |
| struct | tesseract_scene_graph::ofkt_builder |
| Every time a vertex is visited for the first time add a new node to the tree. More... | |
Namespaces | |
| tesseract_scene_graph | |
A implementation of the Optimized Forward Kinematic Tree as a state solver.
This is based on the paper "A Forward Kinematics Data Structure for Efficient Evolutionary Inverse Kinematics".
Starke, S., Hendrich, N., & Zhang, J. (2018). A Forward Kinematics Data Structure for Efficient Evolutionary Inverse Kinematics. In Computational Kinematics (pp. 560-568). Springer, Cham.
Definition in file ofkt_state_solver.cpp.