#include <depth_camera_frustum.hpp>
Definition at line 90 of file depth_camera_frustum.hpp.
◆ DepthCameraFrustum()
geometry::DepthCameraFrustum::DepthCameraFrustum |
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const double & |
vFOV, |
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const double & |
hFOV, |
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const double & |
min_dist, |
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const double & |
max_dist |
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) |
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◆ ~DepthCameraFrustum()
geometry::DepthCameraFrustum::~DepthCameraFrustum |
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void |
| ) |
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virtual |
◆ ComputePlaneNormals()
void geometry::DepthCameraFrustum::ComputePlaneNormals |
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void |
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private |
◆ Dot() [1/2]
double geometry::DepthCameraFrustum::Dot |
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const VectorWithPt3D & |
plane_pt, |
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const Eigen::Vector3d & |
query_pt |
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) |
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private |
◆ Dot() [2/2]
double geometry::DepthCameraFrustum::Dot |
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const VectorWithPt3D & |
plane_pt, |
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const openvdb::Vec3d & |
query_pt |
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) |
| const |
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private |
◆ IsInside()
bool geometry::DepthCameraFrustum::IsInside |
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const openvdb::Vec3d & |
pt | ) |
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virtual |
◆ SetOrientation()
void geometry::DepthCameraFrustum::SetOrientation |
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const geometry_msgs::Quaternion & |
quat | ) |
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virtual |
◆ SetPosition()
◆ TransformModel()
void geometry::DepthCameraFrustum::TransformModel |
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void |
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virtual |
◆ _hFOV
double geometry::DepthCameraFrustum::_hFOV |
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private |
◆ _max_d
double geometry::DepthCameraFrustum::_max_d |
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private |
◆ _min_d
double geometry::DepthCameraFrustum::_min_d |
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private |
◆ _orientation
Eigen::Quaterniond geometry::DepthCameraFrustum::_orientation |
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private |
◆ _plane_normals
std::vector<VectorWithPt3D> geometry::DepthCameraFrustum::_plane_normals |
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private |
◆ _position
Eigen::Vector3d geometry::DepthCameraFrustum::_position |
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private |
◆ _valid_frustum
bool geometry::DepthCameraFrustum::_valid_frustum |
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private |
◆ _vFOV
double geometry::DepthCameraFrustum::_vFOV |
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private |
The documentation for this class was generated from the following files: