1 #ifndef EFFORT_VISUAL_H
2 #define EFFORT_VISUAL_H
4 #include <OgrePrerequisites.h>
23 EffortVisual(Ogre::SceneManager* scene_manager, Ogre::SceneNode* parent_node);
30 void setEffort(
const std::string& joint_name,
double effort,
double max_effort);
33 void setFramePosition(
const std::string& joint_name,
const Ogre::Vector3& position);
34 void setFrameOrientation(
const std::string& joint_name,
const Ogre::Quaternion& orientation);
59 #endif // EFFORT_VISUAL_H