Defines functions that generate common 2d transformation matrices.
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| template<typename T , precision P> |
| GLM_FUNC_QUALIFIER detail::tmat3x3< T, P > | glm::rotate (detail::tmat3x3< T, P > const &m, T const &angle) |
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| template<typename T , precision P> |
| GLM_FUNC_QUALIFIER detail::tmat3x3< T, P > | glm::scale (detail::tmat3x3< T, P > const &m, detail::tvec2< T, P > const &v) |
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| template<typename T , precision P> |
| GLM_FUNC_QUALIFIER detail::tmat3x3< T, P > | glm::shearX (detail::tmat3x3< T, P > const &m, T const &y) |
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| template<typename T , precision P> |
| GLM_FUNC_QUALIFIER detail::tmat3x3< T, P > | glm::shearY (detail::tmat3x3< T, P > const &m, T const &x) |
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| template<typename T , precision P> |
| GLM_FUNC_QUALIFIER detail::tmat3x3< T, P > | glm::translate (detail::tmat3x3< T, P > const &m, detail::tvec2< T, P > const &v) |
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Defines functions that generate common 2d transformation matrices.
<glm/gtx/matrix_transform_2d.hpp> need to be included to use these functionalities.
◆ rotate()
template<typename T , precision P>
Builds a rotation 3 * 3 matrix created from an angle.
- Parameters
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| m | Input matrix multiplied by this translation matrix. |
| angle | Rotation angle expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise. |
◆ scale()
template<typename T , precision P>
Builds a scale 3 * 3 matrix created from a vector of 2 components.
- Parameters
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| m | Input matrix multiplied by this translation matrix. |
| v | Coordinates of a scale vector.
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◆ shearX()
template<typename T , precision P>
Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
- Parameters
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| m | Input matrix multiplied by this translation matrix. |
| y | Shear factor. |
◆ shearY()
template<typename T , precision P>
Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
- Parameters
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| m | Input matrix multiplied by this translation matrix. |
| x | Shear factor. |
◆ translate()
template<typename T , precision P>
Builds a translation 3 * 3 matrix created from a vector of 2 components.
- Parameters
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| m | Input matrix multiplied by this translation matrix. |
| v | Coordinates of a translation vector.
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