Macros | Functions
contact-inverse-dynamics.cpp File Reference
#include "pinocchio/algorithm/aba.hpp"
#include "pinocchio/algorithm/rnea.hpp"
#include "pinocchio/algorithm/frames.hpp"
#include "pinocchio/algorithm/jacobian.hpp"
#include "pinocchio/algorithm/centroidal.hpp"
#include "pinocchio/algorithm/kinematics.hpp"
#include "pinocchio/algorithm/contact-info.hpp"
#include "pinocchio/algorithm/compute-all-terms.hpp"
#include "pinocchio/algorithm/constrained-dynamics.hpp"
#include "pinocchio/algorithm/contact-dynamics.hpp"
#include "pinocchio/algorithm/contact-inverse-dynamics.hpp"
#include "pinocchio/algorithm/joint-configuration.hpp"
#include "pinocchio/multibody/sample-models.hpp"
#include "pinocchio/utils/timer.hpp"
#include "pinocchio/spatial/classic-acceleration.hpp"
#include <iostream>
#include <boost/test/unit_test.hpp>
#include <boost/utility/binary.hpp>
#include <optional>
Include dependency graph for contact-inverse-dynamics.cpp:

Go to the source code of this file.

Macros

#define KD   10
 
#define KP   10
 

Functions

 BOOST_AUTO_TEST_CASE (test_contact_inverse_dynamics_3D)
 
pinocchio::Motion computeAcceleration (const pinocchio::Model &model, pinocchio::Data &data, const pinocchio::JointIndex &joint_id, pinocchio::ReferenceFrame reference_frame, const pinocchio::ContactType type, const pinocchio::SE3 &placement=pinocchio::SE3::Identity())
 Computes motions in the world frame. More...
 

Macro Definition Documentation

◆ KD

#define KD   10

Definition at line 28 of file contact-inverse-dynamics.cpp.

◆ KP

#define KP   10

Definition at line 27 of file contact-inverse-dynamics.cpp.

Function Documentation

◆ BOOST_AUTO_TEST_CASE()

BOOST_AUTO_TEST_CASE ( test_contact_inverse_dynamics_3D  )

Definition at line 82 of file contact-inverse-dynamics.cpp.

◆ computeAcceleration()

pinocchio::Motion computeAcceleration ( const pinocchio::Model model,
pinocchio::Data data,
const pinocchio::JointIndex joint_id,
pinocchio::ReferenceFrame  reference_frame,
const pinocchio::ContactType  type,
const pinocchio::SE3 placement = pinocchio::SE3::Identity() 
)

Computes motions in the world frame.

Definition at line 33 of file contact-inverse-dynamics.cpp.



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autogenerated on Fri Nov 1 2024 02:41:49