hrplib
hrpCollision
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OPC_PlanesAABBOverlap.h
Go to the documentation of this file.
1
13
inline_
BOOL
PlanesCollider::PlanesAABBOverlap
(
const
Point
& center,
const
Point
& extents,
udword
& out_clip_mask,
udword
in_clip_mask)
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{
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// Stats
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mNbVolumeBVTests
++;
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const
Plane
* p =
mPlanes
;
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// Evaluate through all active frustum planes. We determine the relation
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// between the AABB and a plane by using the concept of "near" and "far"
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// vertices originally described by Zhang (and later by Moller). Our
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// variant here uses 3 fabs ops, 6 muls, 7 adds and two floating point
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// comparisons per plane. The routine early-exits if the AABB is found
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// to be outside any of the planes. The loop also constructs a new output
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// clip mask. Most FPUs have a native single-cycle fabsf() operation.
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udword
Mask = 1;
// current mask index (1,2,4,8,..)
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udword
TmpOutClipMask = 0;
// initialize output clip mask into empty.
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while
(Mask<=in_clip_mask)
// keep looping while we have active planes left...
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{
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if
(in_clip_mask & Mask)
// if clip plane is active, process it..
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{
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float
NP = extents.
x
*fabsf(p->
n
.
x
) + extents.
y
*fabsf(p->
n
.
y
) + extents.
z
*fabsf(p->
n
.
z
);
// ### fabsf could be precomputed
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float
MP = center.
x
*p->
n
.
x
+ center.
y
*p->
n
.
y
+ center.
z
*p->
n
.
z
+ p->
d
;
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if
(NP < MP)
// near vertex behind the clip plane...
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return
FALSE
;
// .. so there is no intersection..
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if
((-NP) < MP)
// near and far vertices on different sides of plane..
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TmpOutClipMask |= Mask;
// .. so update the clip mask...
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}
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Mask+=Mask;
// mk = (1<<plane)
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p++;
// advance to next plane
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}
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out_clip_mask = TmpOutClipMask;
// copy output value (temp used to resolve aliasing!)
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return
TRUE
;
// indicate that AABB intersects frustum
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}
Point::z
float z
Definition:
IcePoint.h:524
VolumeCollider::mNbVolumeBVTests
udword mNbVolumeBVTests
Number of Volume-BV tests.
Definition:
OPC_VolumeCollider.h:99
udword
unsigned int udword
sizeof(udword) must be 4
Definition:
IceTypes.h:65
BOOL
int BOOL
Another boolean type.
Definition:
IceTypes.h:102
Point::x
float x
Definition:
IcePoint.h:524
Plane::n
Point n
The normal to the plane.
Definition:
IcePlane.h:53
Plane::d
float d
The distance from the origin.
Definition:
IcePlane.h:54
PlanesCollider::PlanesAABBOverlap
inline_ BOOL PlanesAABBOverlap(const Point ¢er, const Point &extents, udword &out_clip_mask, udword in_clip_mask)
Definition:
OPC_PlanesAABBOverlap.h:14
TRUE
#define TRUE
Definition:
OPC_IceHook.h:13
FALSE
#define FALSE
Definition:
OPC_IceHook.h:9
Point
Definition:
IcePoint.h:25
Plane
Definition:
IcePlane.h:17
Point::y
float y
Definition:
IcePoint.h:524
inline_
#define inline_
Definition:
IcePreprocessor.h:103
PlanesCollider::mPlanes
Plane * mPlanes
Definition:
OPC_PlanesCollider.h:94
openhrp3
Author(s): AIST, General Robotix Inc., Nakamura Lab of Dept. of Mechano Informatics at University of Tokyo
autogenerated on Wed Sep 7 2022 02:51:03