#include "imgui/imgui.h"
#include "imgui_impl_opengl3.h"
#include <stdio.h>
#include <stdint.h>
#include "glad/gl.h"
Go to the source code of this file.
◆ CheckProgram()
| static bool CheckProgram |
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GLuint |
handle, |
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const char * |
desc |
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◆ CheckShader()
| static bool CheckShader |
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GLuint |
handle, |
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const char * |
desc |
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◆ ImGui_ImplOpenGL3_CreateDeviceObjects()
| bool ImGui_ImplOpenGL3_CreateDeviceObjects |
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◆ ImGui_ImplOpenGL3_CreateFontsTexture()
| bool ImGui_ImplOpenGL3_CreateFontsTexture |
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◆ ImGui_ImplOpenGL3_DestroyDeviceObjects()
| void ImGui_ImplOpenGL3_DestroyDeviceObjects |
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◆ ImGui_ImplOpenGL3_DestroyFontsTexture()
| void ImGui_ImplOpenGL3_DestroyFontsTexture |
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◆ ImGui_ImplOpenGL3_Init()
| bool ImGui_ImplOpenGL3_Init |
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const char * |
glsl_version | ) |
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◆ ImGui_ImplOpenGL3_NewFrame()
| void ImGui_ImplOpenGL3_NewFrame |
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◆ ImGui_ImplOpenGL3_RenderDrawData()
◆ ImGui_ImplOpenGL3_Shutdown()
| void ImGui_ImplOpenGL3_Shutdown |
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◆ g_AttribLocationColor
| int g_AttribLocationColor = 0 |
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◆ g_AttribLocationPosition
| int g_AttribLocationPosition = 0 |
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◆ g_AttribLocationProjMtx
| int g_AttribLocationProjMtx = 0 |
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◆ g_AttribLocationTex
| int g_AttribLocationTex = 0 |
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◆ g_AttribLocationUV
| int g_AttribLocationUV = 0 |
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◆ g_ElementsHandle
| unsigned int g_ElementsHandle = 0 |
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◆ g_FontTexture
◆ g_FragHandle
◆ g_GlslVersionString
| char g_GlslVersionString[32] = "" |
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◆ g_ShaderHandle
◆ g_VboHandle
| unsigned int g_VboHandle = 0 |
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◆ g_VertHandle