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25 #define IMGUI_IMPL_OPENGL_LOADER_GLAD
28 #if !defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) \
29 && !defined(IMGUI_IMPL_OPENGL_LOADER_GLEW) \
30 && !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) \
31 && !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
32 #define IMGUI_IMPL_OPENGL_LOADER_GL3W
IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame()
IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture()
IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown()
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture()
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects()
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char *glsl_version=NULL)
IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData *draw_data)
IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects()
mvsim
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autogenerated on Wed May 28 2025 02:13:07