#include "b2_contact_solver.h"#include "b2_island.h"#include "box2d/b2_body.h"#include "box2d/b2_broad_phase.h"#include "box2d/b2_chain_shape.h"#include "box2d/b2_circle_shape.h"#include "box2d/b2_collision.h"#include "box2d/b2_contact.h"#include "box2d/b2_draw.h"#include "box2d/b2_edge_shape.h"#include "box2d/b2_fixture.h"#include "box2d/b2_polygon_shape.h"#include "box2d/b2_pulley_joint.h"#include "box2d/b2_time_of_impact.h"#include "box2d/b2_timer.h"#include "box2d/b2_world.h"#include <new>
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Classes | |
| struct | b2WorldQueryWrapper |
| struct | b2WorldRayCastWrapper |