GLMesh represents a mesh from geometric_shapes for rendering in GL frame buffers.
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#include <gl_mesh.h>
GLMesh represents a mesh from geometric_shapes for rendering in GL frame buffers.
- Author
- Suat Gedikli (gedik.nosp@m.li@w.nosp@m.illow.nosp@m.gara.nosp@m.ge.co.nosp@m.m)
Definition at line 58 of file gl_mesh.h.
◆ GLMesh()
mesh_filter::GLMesh::GLMesh |
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const shapes::Mesh & |
mesh, |
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unsigned int |
mesh_label |
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) |
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◆ ~GLMesh()
mesh_filter::GLMesh::~GLMesh |
( |
| ) |
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◆ render()
void mesh_filter::GLMesh::render |
( |
const Eigen::Isometry3d & |
transform | ) |
const |
◆ list_
GLuint mesh_filter::GLMesh::list_ |
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private |
the OpenGL mesh represented as a OpenGL list
Definition at line 80 of file gl_mesh.h.
◆ mesh_label_
unsigned int mesh_filter::GLMesh::mesh_label_ |
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private |
label of current mesh
Definition at line 83 of file gl_mesh.h.
The documentation for this class was generated from the following files: