Definition of a triangle mesh By convention the "center" of the shape is at the origin. For a mesh this implies that the AABB of the mesh is centered at the origin. Some methods may not work with arbitrary meshes whose AABB is not centered at the origin. Padding is not applied to vertices plainly coordinate-wise, but instead the padding value is added to the length of the direction vector between centroid and each vertex. More...
#include <shapes.h>
Public Member Functions | |
Mesh * | clone () const override |
Create a copy of this shape. More... | |
void | computeTriangleNormals () |
Compute the normals of each triangle from its vertices via cross product. More... | |
void | computeVertexNormals () |
Compute vertex normals by averaging from adjacent triangle normals, weighted using magnitude of angles formed by adjacent triangles at the vertex. More... | |
void | mergeVertices (double threshold) |
Merge vertices that are very close to each other, up to a threshold. More... | |
Mesh () | |
Mesh (unsigned int v_count, unsigned int t_count) | |
void | padd (double padding) |
Add uniform padding to this shape. More... | |
void | padd (double paddX, double paddY, double paddZ) |
Add non-uniform padding to this shape. More... | |
void | print (std::ostream &out=std::cout) const override |
Print information about this shape. More... | |
void | scale (double scale) |
Uniformly scale this shape by a factor. More... | |
void | scale (double scaleX, double scaleY, double scaleZ) |
Scale this shape by a non-uniform factor. More... | |
void | scaleAndPadd (double scale, double padd) override |
Uniformly scale and padd this shape. More... | |
void | scaleAndPadd (double scaleX, double scaleY, double scaleZ, double paddX, double paddY, double paddZ) |
Scale this shape by a non-uniform factor and then add non-uniform padding. More... | |
~Mesh () override | |
Public Member Functions inherited from shapes::Shape | |
virtual bool | isFixed () const |
Return a flag indicating whether this shape can be scaled and/or padded. More... | |
void | padd (double padding) |
Add uniform padding to this shape. More... | |
void | scale (double scale) |
Uniformly scale this shape by a factor. More... | |
Shape () | |
virtual | ~Shape () |
Public Attributes | |
unsigned int | triangle_count |
The number of triangles formed with the vertices. More... | |
double * | triangle_normals |
The normal to each triangle; unit vector represented as (x,y,z); If missing from the mesh, these vectors can be computed using computeTriangleNormals() More... | |
unsigned int * | triangles |
The vertex indices for each triangle triangle k has vertices at index (3k, 3k+1, 3k+2) = (v1, v2, v3) More... | |
unsigned int | vertex_count |
The number of available vertices. More... | |
double * | vertex_normals |
The normal to each vertex; unit vector represented as (x,y,z); If missing from the mesh, these vectors can be computed using computeVertexNormals() More... | |
double * | vertices |
The position for each vertex vertex k has values at index (3k, 3k+1, 3k+2) = (x,y,z) More... | |
Public Attributes inherited from shapes::Shape | |
ShapeType | type |
The type of the shape. More... | |
Static Public Attributes | |
static const std::string | STRING_NAME = "mesh" |
The type of the shape, as a string. More... | |
Definition of a triangle mesh By convention the "center" of the shape is at the origin. For a mesh this implies that the AABB of the mesh is centered at the origin. Some methods may not work with arbitrary meshes whose AABB is not centered at the origin. Padding is not applied to vertices plainly coordinate-wise, but instead the padding value is added to the length of the direction vector between centroid and each vertex.
shapes::Mesh::Mesh | ( | ) |
Definition at line 188 of file shapes.cpp.
shapes::Mesh::Mesh | ( | unsigned int | v_count, |
unsigned int | t_count | ||
) |
Definition at line 199 of file shapes.cpp.
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override |
Definition at line 210 of file shapes.cpp.
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overridevirtual |
void shapes::Mesh::computeTriangleNormals | ( | ) |
Compute the normals of each triangle from its vertices via cross product.
Definition at line 526 of file shapes.cpp.
void shapes::Mesh::computeVertexNormals | ( | ) |
Compute vertex normals by averaging from adjacent triangle normals, weighted using magnitude of angles formed by adjacent triangles at the vertex.
Calls computeTriangleNormals() if needed.
Definition at line 549 of file shapes.cpp.
void shapes::Mesh::mergeVertices | ( | double | threshold | ) |
Merge vertices that are very close to each other, up to a threshold.
Definition at line 600 of file shapes.cpp.
void shapes::Shape::padd |
Add uniform padding to this shape.
Definition at line 320 of file shapes.cpp.
void shapes::Mesh::padd | ( | double | paddX, |
double | paddY, | ||
double | paddZ | ||
) |
Add non-uniform padding to this shape.
paddX | Padding in x-dimension (in meters). |
paddY | Padding in y-dimension (in meters). |
paddZ | Padding in z-dimension (in meters). |
Definition at line 451 of file shapes.cpp.
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overridevirtual |
Print information about this shape.
Reimplemented from shapes::Shape.
Definition at line 486 of file shapes.cpp.
void shapes::Shape::scale |
Uniformly scale this shape by a factor.
Definition at line 315 of file shapes.cpp.
void shapes::Mesh::scale | ( | double | scaleX, |
double | scaleY, | ||
double | scaleZ | ||
) |
Scale this shape by a non-uniform factor.
scaleX | Scale in x-dimension. |
scaleY | Scale in y-dimension. |
scaleZ | Scale in z-dimension. |
Definition at line 446 of file shapes.cpp.
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overridevirtual |
Uniformly scale and padd this shape.
Implements shapes::Shape.
Definition at line 456 of file shapes.cpp.
void shapes::Mesh::scaleAndPadd | ( | double | scaleX, |
double | scaleY, | ||
double | scaleZ, | ||
double | paddX, | ||
double | paddY, | ||
double | paddZ | ||
) |
Scale this shape by a non-uniform factor and then add non-uniform padding.
scaleX | Scale in x-dimension. |
scaleY | Scale in y-dimension. |
scaleZ | Scale in z-dimension. |
paddX | Padding in x-dimension (in meters). |
paddY | Padding in y-dimension (in meters). |
paddZ | Padding in z-dimension (in meters). |
Definition at line 410 of file shapes.cpp.
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static |
unsigned int shapes::Mesh::triangle_count |
double* shapes::Mesh::triangle_normals |
The normal to each triangle; unit vector represented as (x,y,z); If missing from the mesh, these vectors can be computed using computeTriangleNormals()
unsigned int* shapes::Mesh::triangles |
unsigned int shapes::Mesh::vertex_count |
double* shapes::Mesh::vertex_normals |
The normal to each vertex; unit vector represented as (x,y,z); If missing from the mesh, these vectors can be computed using computeVertexNormals()
double* shapes::Mesh::vertices |