collision_plugin.h
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34 
35 #pragma once
36 
40 
41 namespace collision_detection
42 {
43 MOVEIT_CLASS_FORWARD(CollisionPlugin); // Defines CollisionPluginPtr, ConstPtr, WeakPtr... etc
44 
80 class CollisionPlugin
81 {
82 public:
84  {
85  }
86  virtual ~CollisionPlugin()
87  {
88  }
89 
93  virtual bool initialize(const planning_scene::PlanningScenePtr& scene, bool exclusive) const = 0;
94 };
95 
96 } // namespace collision_detection
collision_detection::MOVEIT_CLASS_FORWARD
MOVEIT_CLASS_FORWARD(AllowedCollisionMatrix)
planning_scene.h
class_forward.h
collision_detection::CollisionPlugin::CollisionPlugin
CollisionPlugin()
Definition: collision_plugin.h:115
collision_env.h
collision_detection::CollisionPlugin::initialize
virtual bool initialize(const planning_scene::PlanningScenePtr &scene, bool exclusive) const =0
This should be used to load your collision plugin.
collision_detection::CollisionPlugin::~CollisionPlugin
virtual ~CollisionPlugin()
Definition: collision_plugin.h:118
collision_detection
Definition: collision_detector_allocator_allvalid.h:42


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Thu Nov 21 2024 03:23:41