#include <MeshCluster.hpp>
Public Member Functions | |
void | addMesh (MeshBufferPtr buffer, string name) |
list< StaticMesh * > | getMeshes () |
MeshCluster () | |
virtual void | render () |
virtual | ~MeshCluster () |
Public Member Functions inherited from lvr2::Renderable | |
void | accel (bool invert=0) |
BoundingBox< Vec > * | boundingBox () |
void | compileAxesList () |
Matrix4< Vec > | getTransformation () |
bool | isActive () |
bool | isSelected () |
void | lift (bool invert=0) |
float | lineWidth () |
virtual ModelPtr | model () |
void | moveX (bool invert=0) |
void | moveY (bool invert=0) |
void | moveZ (bool invert=0) |
string | Name () |
void | pitch (bool invert=0) |
float | pointSize () |
Renderable () | |
Renderable (const Renderable &other) | |
Renderable (Matrix4< Vec > m, string name) | |
Renderable (string name) | |
void | roll (bool invert=0) |
void | rotX (bool invert=0) |
void | rotY (bool invert=0) |
void | rotZ (bool invert=0) |
void | scale (float s) |
void | setActive (bool a) |
void | setLineWidth (float width) |
virtual void | setName (string s) |
void | setPointSize (float size) |
void | setRotationSpeed (float s) |
void | setSelected (bool s) |
void | setTransformationMatrix (Matrix4< Vec > m) |
void | setTranslationSpeed (float s) |
void | setVisible (bool s) |
void | showAxes (bool on) |
void | strafe (bool invert=0) |
void | toggle () |
void | yaw (bool invert=0) |
virtual | ~Renderable () |
Private Attributes | |
list< StaticMesh * > | m_meshes |
Additional Inherited Members | |
Public Types inherited from lvr2::Renderable | |
using | Vec = BaseVector< float > |
Protected Member Functions inherited from lvr2::Renderable | |
void | computeMatrix () |
virtual void | transform () |
Protected Attributes inherited from lvr2::Renderable | |
bool | m_active |
int | m_activeListIndex |
int | m_axesListIndex |
BoundingBox< Vec > * | m_boundingBox |
float | m_lineWidth |
int | m_listIndex |
ModelPtr | m_model |
string | m_name |
float | m_pointSize |
Vec | m_position |
float | m_rotationSpeed |
float | m_scaleFactor |
bool | m_selected |
bool | m_showAxes |
Matrix4< Vec > | m_transformation |
float | m_translationSpeed |
bool | m_visible |
Normal< typename Vec::CoordType > | m_xAxis |
Normal< typename Vec::CoordType > | m_yAxis |
Normal< typename Vec::CoordType > | m_z_Axis |
Definition at line 47 of file MeshCluster.hpp.
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inline |
Definition at line 50 of file MeshCluster.hpp.
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inlinevirtual |
Definition at line 54 of file MeshCluster.hpp.
void lvr2::MeshCluster::addMesh | ( | MeshBufferPtr | buffer, |
string | name | ||
) |
Definition at line 40 of file MeshCluster.cpp.
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inline |
Definition at line 65 of file MeshCluster.hpp.
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inlinevirtual |
Implements lvr2::Renderable.
Definition at line 56 of file MeshCluster.hpp.
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private |
Definition at line 68 of file MeshCluster.hpp.