#include "imgui.h"
#include "imgui_impl_dx11.h"
#include <stdio.h>
#include <d3d11.h>
#include <d3dcompiler.h>
Go to the source code of this file.
◆ ImGui_ImplDX11_CreateDeviceObjects()
| bool ImGui_ImplDX11_CreateDeviceObjects |
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◆ ImGui_ImplDX11_CreateFontsTexture()
| static void ImGui_ImplDX11_CreateFontsTexture |
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◆ ImGui_ImplDX11_Init()
| bool ImGui_ImplDX11_Init |
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ID3D11Device * |
device, |
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ID3D11DeviceContext * |
device_context |
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◆ ImGui_ImplDX11_InvalidateDeviceObjects()
| void ImGui_ImplDX11_InvalidateDeviceObjects |
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◆ ImGui_ImplDX11_NewFrame()
| void ImGui_ImplDX11_NewFrame |
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◆ ImGui_ImplDX11_RenderDrawData()
◆ ImGui_ImplDX11_SetupRenderState()
| static void ImGui_ImplDX11_SetupRenderState |
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ImDrawData * |
draw_data, |
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ID3D11DeviceContext * |
ctx |
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◆ ImGui_ImplDX11_Shutdown()
| void ImGui_ImplDX11_Shutdown |
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◆ g_IndexBufferSize
| int g_IndexBufferSize = 10000 |
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◆ g_pBlendState
| ID3D11BlendState* g_pBlendState = NULL |
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◆ g_pd3dDevice
| ID3D11Device* g_pd3dDevice = NULL |
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◆ g_pd3dDeviceContext
| ID3D11DeviceContext* g_pd3dDeviceContext = NULL |
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◆ g_pDepthStencilState
| ID3D11DepthStencilState* g_pDepthStencilState = NULL |
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◆ g_pFactory
| IDXGIFactory* g_pFactory = NULL |
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◆ g_pFontSampler
| ID3D11SamplerState* g_pFontSampler = NULL |
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◆ g_pFontTextureView
| ID3D11ShaderResourceView* g_pFontTextureView = NULL |
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◆ g_pIB
| ID3D11Buffer* g_pIB = NULL |
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◆ g_pInputLayout
| ID3D11InputLayout* g_pInputLayout = NULL |
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◆ g_pPixelShader
| ID3D11PixelShader* g_pPixelShader = NULL |
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◆ g_pPixelShaderBlob
| ID3D10Blob* g_pPixelShaderBlob = NULL |
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◆ g_pRasterizerState
| ID3D11RasterizerState* g_pRasterizerState = NULL |
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◆ g_pVB
| ID3D11Buffer* g_pVB = NULL |
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◆ g_pVertexConstantBuffer
| ID3D11Buffer* g_pVertexConstantBuffer = NULL |
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◆ g_pVertexShader
| ID3D11VertexShader* g_pVertexShader = NULL |
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◆ g_pVertexShaderBlob
| ID3D10Blob* g_pVertexShaderBlob = NULL |
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◆ g_VertexBufferSize
| int g_VertexBufferSize = 5000 |
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