imgui.h
Go to the documentation of this file.
1 // dear imgui, v1.76 WIP
2 // (headers)
3 
4 // Help:
5 // - Read FAQ at http://dearimgui.org/faq
6 // - Newcomers, read 'Programmer guide' in imgui.cpp for notes on how to setup Dear ImGui in your codebase.
7 // - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code. All applications in examples/ are doing that.
8 // Read imgui.cpp for details, links and comments.
9 
10 // Resources:
11 // - FAQ http://dearimgui.org/faq
12 // - Homepage & latest https://github.com/ocornut/imgui
13 // - Releases & changelog https://github.com/ocornut/imgui/releases
14 // - Gallery https://github.com/ocornut/imgui/issues/3075 (please post your screenshots/video there!)
15 // - Glossary https://github.com/ocornut/imgui/wiki/Glossary
16 // - Wiki https://github.com/ocornut/imgui/wiki
17 // - Issues & support https://github.com/ocornut/imgui/issues
18 
19 /*
20 
21 Index of this file:
22 // Header mess
23 // Forward declarations and basic types
24 // ImGui API (Dear ImGui end-user API)
25 // Flags & Enumerations
26 // Memory allocations macros
27 // ImVector<>
28 // ImGuiStyle
29 // ImGuiIO
30 // Misc data structures (ImGuiInputTextCallbackData, ImGuiSizeCallbackData, ImGuiPayload)
31 // Obsolete functions
32 // Helpers (ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, ImColor)
33 // Draw List API (ImDrawCallback, ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawListFlags, ImDrawList, ImDrawData)
34 // Font API (ImFontConfig, ImFontGlyph, ImFontGlyphRangesBuilder, ImFontAtlasFlags, ImFontAtlas, ImFont)
35 
36 */
37 
38 #pragma once
39 
40 // Configuration file with compile-time options (edit imconfig.h or #define IMGUI_USER_CONFIG to your own filename)
41 #ifdef IMGUI_USER_CONFIG
42 #include IMGUI_USER_CONFIG
43 #endif
44 #if !defined(IMGUI_DISABLE_INCLUDE_IMCONFIG_H) || defined(IMGUI_INCLUDE_IMCONFIG_H)
45 #include "imconfig.h"
46 #endif
47 
48 #ifndef IMGUI_DISABLE
49 
50 //-----------------------------------------------------------------------------
51 // Header mess
52 //-----------------------------------------------------------------------------
53 
54 // Includes
55 #include <float.h> // FLT_MIN, FLT_MAX
56 #include <stdarg.h> // va_list, va_start, va_end
57 #include <stddef.h> // ptrdiff_t, NULL
58 #include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
59 
60 // Version
61 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
62 #define IMGUI_VERSION "1.76 WIP"
63 #define IMGUI_VERSION_NUM 17502
64 #define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
65 
66 // Define attributes of all API symbols declarations (e.g. for DLL under Windows)
67 // IMGUI_API is used for core imgui functions, IMGUI_IMPL_API is used for the default bindings files (imgui_impl_xxx.h)
68 // Using dear imgui via a shared library is not recommended, because we don't guarantee backward nor forward ABI compatibility (also function call overhead, as dear imgui is a call-heavy API)
69 #ifndef IMGUI_API
70 #define IMGUI_API
71 #endif
72 #ifndef IMGUI_IMPL_API
73 #define IMGUI_IMPL_API IMGUI_API
74 #endif
75 
76 // Helper Macros
77 #ifndef IM_ASSERT
78 #include <assert.h>
79 #define IM_ASSERT(_EXPR) assert(_EXPR) // You can override the default assert handler by editing imconfig.h
80 #endif
81 #if !defined(IMGUI_USE_STB_SPRINTF) && (defined(__clang__) || defined(__GNUC__))
82 #define IM_FMTARGS(FMT) __attribute__((format(printf, FMT, FMT+1))) // To apply printf-style warnings to our functions.
83 #define IM_FMTLIST(FMT) __attribute__((format(printf, FMT, 0)))
84 #else
85 #define IM_FMTARGS(FMT)
86 #define IM_FMTLIST(FMT)
87 #endif
88 #define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR) / sizeof(*_ARR))) // Size of a static C-style array. Don't use on pointers!
89 #define IM_UNUSED(_VAR) ((void)_VAR) // Used to silence "unused variable warnings". Often useful as asserts may be stripped out from final builds.
90 #if (__cplusplus >= 201100)
91 #define IM_OFFSETOF(_TYPE,_MEMBER) offsetof(_TYPE, _MEMBER) // Offset of _MEMBER within _TYPE. Standardized as offsetof() in C++11
92 #else
93 #define IM_OFFSETOF(_TYPE,_MEMBER) ((size_t)&(((_TYPE*)0)->_MEMBER)) // Offset of _MEMBER within _TYPE. Old style macro.
94 #endif
95 
96 // Warnings
97 #if defined(__clang__)
98 #pragma clang diagnostic push
99 #pragma clang diagnostic ignored "-Wold-style-cast"
100 #if __has_warning("-Wzero-as-null-pointer-constant")
101 #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
102 #endif
103 #elif defined(__GNUC__)
104 #pragma GCC diagnostic push
105 #pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
106 #pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
107 #endif
108 
109 //-----------------------------------------------------------------------------
110 // Forward declarations and basic types
111 //-----------------------------------------------------------------------------
112 
113 // Forward declarations
114 struct ImDrawChannel; // Temporary storage to output draw commands out of order, used by ImDrawListSplitter and ImDrawList::ChannelsSplit()
115 struct ImDrawCmd; // A single draw command within a parent ImDrawList (generally maps to 1 GPU draw call, unless it is a callback)
116 struct ImDrawData; // All draw command lists required to render the frame + pos/size coordinates to use for the projection matrix.
117 struct ImDrawList; // A single draw command list (generally one per window, conceptually you may see this as a dynamic "mesh" builder)
118 struct ImDrawListSharedData; // Data shared among multiple draw lists (typically owned by parent ImGui context, but you may create one yourself)
119 struct ImDrawListSplitter; // Helper to split a draw list into different layers which can be drawn into out of order, then flattened back.
120 struct ImDrawVert; // A single vertex (pos + uv + col = 20 bytes by default. Override layout with IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT)
121 struct ImFont; // Runtime data for a single font within a parent ImFontAtlas
122 struct ImFontAtlas; // Runtime data for multiple fonts, bake multiple fonts into a single texture, TTF/OTF font loader
123 struct ImFontConfig; // Configuration data when adding a font or merging fonts
124 struct ImFontGlyph; // A single font glyph (code point + coordinates within in ImFontAtlas + offset)
125 struct ImFontGlyphRangesBuilder; // Helper to build glyph ranges from text/string data
126 struct ImColor; // Helper functions to create a color that can be converted to either u32 or float4 (*OBSOLETE* please avoid using)
127 struct ImGuiContext; // Dear ImGui context (opaque structure, unless including imgui_internal.h)
128 struct ImGuiIO; // Main configuration and I/O between your application and ImGui
129 struct ImGuiInputTextCallbackData; // Shared state of InputText() when using custom ImGuiInputTextCallback (rare/advanced use)
130 struct ImGuiListClipper; // Helper to manually clip large list of items
131 struct ImGuiOnceUponAFrame; // Helper for running a block of code not more than once a frame, used by IMGUI_ONCE_UPON_A_FRAME macro
132 struct ImGuiPayload; // User data payload for drag and drop operations
133 struct ImGuiSizeCallbackData; // Callback data when using SetNextWindowSizeConstraints() (rare/advanced use)
134 struct ImGuiStorage; // Helper for key->value storage
135 struct ImGuiStyle; // Runtime data for styling/colors
136 struct ImGuiTextBuffer; // Helper to hold and append into a text buffer (~string builder)
137 struct ImGuiTextFilter; // Helper to parse and apply text filters (e.g. "aaaaa[,bbbbb][,ccccc]")
138 
139 // Enums/Flags (declared as int for compatibility with old C++, to allow using as flags and to not pollute the top of this file)
140 // - Tip: Use your programming IDE navigation facilities on the names in the _central column_ below to find the actual flags/enum lists!
141 // In Visual Studio IDE: CTRL+comma ("Edit.NavigateTo") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
142 // With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments.
143 typedef int ImGuiCol; // -> enum ImGuiCol_ // Enum: A color identifier for styling
144 typedef int ImGuiCond; // -> enum ImGuiCond_ // Enum: A condition for many Set*() functions
145 typedef int ImGuiDataType; // -> enum ImGuiDataType_ // Enum: A primary data type
146 typedef int ImGuiDir; // -> enum ImGuiDir_ // Enum: A cardinal direction
147 typedef int ImGuiKey; // -> enum ImGuiKey_ // Enum: A key identifier (ImGui-side enum)
148 typedef int ImGuiNavInput; // -> enum ImGuiNavInput_ // Enum: An input identifier for navigation
149 typedef int ImGuiMouseButton; // -> enum ImGuiMouseButton_ // Enum: A mouse button identifier (0=left, 1=right, 2=middle)
150 typedef int ImGuiMouseCursor; // -> enum ImGuiMouseCursor_ // Enum: A mouse cursor identifier
151 typedef int ImGuiStyleVar; // -> enum ImGuiStyleVar_ // Enum: A variable identifier for styling
152 typedef int ImDrawCornerFlags; // -> enum ImDrawCornerFlags_ // Flags: for ImDrawList::AddRect(), AddRectFilled() etc.
153 typedef int ImDrawListFlags; // -> enum ImDrawListFlags_ // Flags: for ImDrawList
154 typedef int ImFontAtlasFlags; // -> enum ImFontAtlasFlags_ // Flags: for ImFontAtlas
155 typedef int ImGuiBackendFlags; // -> enum ImGuiBackendFlags_ // Flags: for io.BackendFlags
156 typedef int ImGuiColorEditFlags; // -> enum ImGuiColorEditFlags_ // Flags: for ColorEdit4(), ColorPicker4() etc.
157 typedef int ImGuiConfigFlags; // -> enum ImGuiConfigFlags_ // Flags: for io.ConfigFlags
158 typedef int ImGuiComboFlags; // -> enum ImGuiComboFlags_ // Flags: for BeginCombo()
159 typedef int ImGuiDragDropFlags; // -> enum ImGuiDragDropFlags_ // Flags: for BeginDragDropSource(), AcceptDragDropPayload()
160 typedef int ImGuiFocusedFlags; // -> enum ImGuiFocusedFlags_ // Flags: for IsWindowFocused()
161 typedef int ImGuiHoveredFlags; // -> enum ImGuiHoveredFlags_ // Flags: for IsItemHovered(), IsWindowHovered() etc.
162 typedef int ImGuiInputTextFlags; // -> enum ImGuiInputTextFlags_ // Flags: for InputText(), InputTextMultiline()
163 typedef int ImGuiKeyModFlags; // -> enum ImGuiKeyModFlags_ // Flags: for io.KeyMods (Ctrl/Shift/Alt/Super)
164 typedef int ImGuiSelectableFlags; // -> enum ImGuiSelectableFlags_ // Flags: for Selectable()
165 typedef int ImGuiTabBarFlags; // -> enum ImGuiTabBarFlags_ // Flags: for BeginTabBar()
166 typedef int ImGuiTabItemFlags; // -> enum ImGuiTabItemFlags_ // Flags: for BeginTabItem()
167 typedef int ImGuiTreeNodeFlags; // -> enum ImGuiTreeNodeFlags_ // Flags: for TreeNode(), TreeNodeEx(), CollapsingHeader()
168 typedef int ImGuiWindowFlags; // -> enum ImGuiWindowFlags_ // Flags: for Begin(), BeginChild()
169 
170 // Other types
171 #ifndef ImTextureID // ImTextureID [configurable type: override in imconfig.h with '#define ImTextureID xxx']
172 typedef void* ImTextureID; // User data for rendering back-end to identify a texture. This is whatever to you want it to be! read the FAQ about ImTextureID for details.
173 #endif
174 typedef unsigned int ImGuiID; // A unique ID used by widgets, typically hashed from a stack of string.
177 
178 // Decoded character types
179 // (we generally use UTF-8 encoded string in the API. This is storage specifically for a decoded character used for keyboard input and display)
180 typedef unsigned short ImWchar16; // A single decoded U16 character/code point. We encode them as multi bytes UTF-8 when used in strings.
181 typedef unsigned int ImWchar32; // A single decoded U32 character/code point. We encode them as multi bytes UTF-8 when used in strings.
182 #ifdef IMGUI_USE_WCHAR32 // ImWchar [configurable type: override in imconfig.h with '#define IMGUI_USE_WCHAR32' to support Unicode planes 1-16]
183 typedef ImWchar32 ImWchar;
184 #else
186 #endif
187 
188 // Basic scalar data types
189 typedef signed char ImS8; // 8-bit signed integer
190 typedef unsigned char ImU8; // 8-bit unsigned integer
191 typedef signed short ImS16; // 16-bit signed integer
192 typedef unsigned short ImU16; // 16-bit unsigned integer
193 typedef signed int ImS32; // 32-bit signed integer == int
194 typedef unsigned int ImU32; // 32-bit unsigned integer (often used to store packed colors)
195 #if defined(_MSC_VER) && !defined(__clang__)
196 typedef signed __int64 ImS64; // 64-bit signed integer (pre and post C++11 with Visual Studio)
197 typedef unsigned __int64 ImU64; // 64-bit unsigned integer (pre and post C++11 with Visual Studio)
198 #elif (defined(__clang__) || defined(__GNUC__)) && (__cplusplus < 201100)
199 #include <stdint.h>
200 typedef int64_t ImS64; // 64-bit signed integer (pre C++11)
201 typedef uint64_t ImU64; // 64-bit unsigned integer (pre C++11)
202 #else
203 typedef signed long long ImS64; // 64-bit signed integer (post C++11)
204 typedef unsigned long long ImU64; // 64-bit unsigned integer (post C++11)
205 #endif
206 
207 // 2D vector (often used to store positions or sizes)
208 struct ImVec2
209 {
210  float x, y;
211  ImVec2() { x = y = 0.0f; }
212  ImVec2(float _x, float _y) { x = _x; y = _y; }
213  float operator[] (size_t idx) const { IM_ASSERT(idx <= 1); return (&x)[idx]; } // We very rarely use this [] operator, the assert overhead is fine.
214  float& operator[] (size_t idx) { IM_ASSERT(idx <= 1); return (&x)[idx]; } // We very rarely use this [] operator, the assert overhead is fine.
215 #ifdef IM_VEC2_CLASS_EXTRA
216  IM_VEC2_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec2.
217 #endif
218 };
219 
220 // 4D vector (often used to store floating-point colors)
221 struct ImVec4
222 {
223  float x, y, z, w;
224  ImVec4() { x = y = z = w = 0.0f; }
225  ImVec4(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; }
226 #ifdef IM_VEC4_CLASS_EXTRA
227  IM_VEC4_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec4.
228 #endif
229 };
230 
231 //-----------------------------------------------------------------------------
232 // ImGui: Dear ImGui end-user API
233 // (This is a namespace. You can add extra ImGui:: functions in your own separate file. Please don't modify imgui source files!)
234 //-----------------------------------------------------------------------------
235 
236 namespace ImGui
237 {
238  // Context creation and access
239  // Each context create its own ImFontAtlas by default. You may instance one yourself and pass it to CreateContext() to share a font atlas between imgui contexts.
240  // None of those functions is reliant on the current context.
241  IMGUI_API ImGuiContext* CreateContext(ImFontAtlas* shared_font_atlas = NULL);
242  IMGUI_API void DestroyContext(ImGuiContext* ctx = NULL); // NULL = destroy current context
245 
246  // Main
247  IMGUI_API ImGuiIO& GetIO(); // access the IO structure (mouse/keyboard/gamepad inputs, time, various configuration options/flags)
248  IMGUI_API ImGuiStyle& GetStyle(); // access the Style structure (colors, sizes). Always use PushStyleCol(), PushStyleVar() to modify style mid-frame!
249  IMGUI_API void NewFrame(); // start a new Dear ImGui frame, you can submit any command from this point until Render()/EndFrame().
250  IMGUI_API void EndFrame(); // ends the Dear ImGui frame. automatically called by Render(). If you don't need to render data (skipping rendering) you may call EndFrame() without Render()... but you'll have wasted CPU already! If you don't need to render, better to not create any windows and not call NewFrame() at all!
251  IMGUI_API void Render(); // ends the Dear ImGui frame, finalize the draw data. You can get call GetDrawData() to obtain it and run your rendering function (up to v1.60, this used to call io.RenderDrawListsFn(). Nowadays, we allow and prefer calling your render function yourself.)
252  IMGUI_API ImDrawData* GetDrawData(); // valid after Render() and until the next call to NewFrame(). this is what you have to render.
253 
254  // Demo, Debug, Information
255  IMGUI_API void ShowDemoWindow(bool* p_open = NULL); // create Demo window (previously called ShowTestWindow). demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application!
256  IMGUI_API void ShowAboutWindow(bool* p_open = NULL); // create About window. display Dear ImGui version, credits and build/system information.
257  IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create Debug/Metrics window. display Dear ImGui internals: draw commands (with individual draw calls and vertices), window list, basic internal state, etc.
258  IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style)
259  IMGUI_API bool ShowStyleSelector(const char* label); // add style selector block (not a window), essentially a combo listing the default styles.
260  IMGUI_API void ShowFontSelector(const char* label); // add font selector block (not a window), essentially a combo listing the loaded fonts.
261  IMGUI_API void ShowUserGuide(); // add basic help/info block (not a window): how to manipulate ImGui as a end-user (mouse/keyboard controls).
262  IMGUI_API const char* GetVersion(); // get the compiled version string e.g. "1.23" (essentially the compiled value for IMGUI_VERSION)
263 
264  // Styles
265  IMGUI_API void StyleColorsDark(ImGuiStyle* dst = NULL); // new, recommended style (default)
266  IMGUI_API void StyleColorsClassic(ImGuiStyle* dst = NULL); // classic imgui style
267  IMGUI_API void StyleColorsLight(ImGuiStyle* dst = NULL); // best used with borders and a custom, thicker font
268 
269  // Windows
270  // - Begin() = push window to the stack and start appending to it. End() = pop window from the stack.
271  // - You may append multiple times to the same window during the same frame.
272  // - Passing 'bool* p_open != NULL' shows a window-closing widget in the upper-right corner of the window,
273  // which clicking will set the boolean to false when clicked.
274  // - Begin() return false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting
275  // anything to the window. Always call a matching End() for each Begin() call, regardless of its return value!
276  // [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu/EndMenu,
277  // BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function
278  // returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.]
279  // - Note that the bottom of window stack always contains a window called "Debug".
280  IMGUI_API bool Begin(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0);
281  IMGUI_API void End();
282 
283  // Child Windows
284  // - Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window. Child windows can embed their own child.
285  // - For each independent axis of 'size': ==0.0f: use remaining host window size / >0.0f: fixed size / <0.0f: use remaining window size minus abs(size) / Each axis can use a different mode, e.g. ImVec2(0,400).
286  // - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window.
287  // Always call a matching EndChild() for each BeginChild() call, regardless of its return value [as with Begin: this is due to legacy reason and inconsistent with most BeginXXX functions apart from the regular Begin() which behaves like BeginChild().]
288  IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags flags = 0);
289  IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags flags = 0);
290  IMGUI_API void EndChild();
291 
292  // Windows Utilities
293  // - 'current window' = the window we are appending into while inside a Begin()/End() block. 'next window' = next window we will Begin() into.
296  IMGUI_API bool IsWindowFocused(ImGuiFocusedFlags flags=0); // is current window focused? or its root/child, depending on flags. see flags for options.
297  IMGUI_API bool IsWindowHovered(ImGuiHoveredFlags flags=0); // is current window hovered (and typically: not blocked by a popup/modal)? see flags for options. NB: If you are trying to check whether your mouse should be dispatched to imgui or to your app, you should use the 'io.WantCaptureMouse' boolean for that! Please read the FAQ!
298  IMGUI_API ImDrawList* GetWindowDrawList(); // get draw list associated to the current window, to append your own drawing primitives
299  IMGUI_API ImVec2 GetWindowPos(); // get current window position in screen space (useful if you want to do your own drawing via the DrawList API)
300  IMGUI_API ImVec2 GetWindowSize(); // get current window size
301  IMGUI_API float GetWindowWidth(); // get current window width (shortcut for GetWindowSize().x)
302  IMGUI_API float GetWindowHeight(); // get current window height (shortcut for GetWindowSize().y)
303 
304  // Prefer using SetNextXXX functions (before Begin) rather that SetXXX functions (after Begin).
305  IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0, const ImVec2& pivot = ImVec2(0,0)); // set next window position. call before Begin(). use pivot=(0.5f,0.5f) to center on given point, etc.
306  IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiCond cond = 0); // set next window size. set axis to 0.0f to force an auto-fit on this axis. call before Begin()
307  IMGUI_API void SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback = NULL, void* custom_callback_data = NULL); // set next window size limits. use -1,-1 on either X/Y axis to preserve the current size. Sizes will be rounded down. Use callback to apply non-trivial programmatic constraints.
308  IMGUI_API void SetNextWindowContentSize(const ImVec2& size); // set next window content size (~ scrollable client area, which enforce the range of scrollbars). Not including window decorations (title bar, menu bar, etc.) nor WindowPadding. set an axis to 0.0f to leave it automatic. call before Begin()
309  IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // set next window collapsed state. call before Begin()
310  IMGUI_API void SetNextWindowFocus(); // set next window to be focused / top-most. call before Begin()
311  IMGUI_API void SetNextWindowBgAlpha(float alpha); // set next window background color alpha. helper to easily override the Alpha component of ImGuiCol_WindowBg/ChildBg/PopupBg. you may also use ImGuiWindowFlags_NoBackground.
312  IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiCond cond = 0); // (not recommended) set current window position - call within Begin()/End(). prefer using SetNextWindowPos(), as this may incur tearing and side-effects.
313  IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiCond cond = 0); // (not recommended) set current window size - call within Begin()/End(). set to ImVec2(0,0) to force an auto-fit. prefer using SetNextWindowSize(), as this may incur tearing and minor side-effects.
314  IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // (not recommended) set current window collapsed state. prefer using SetNextWindowCollapsed().
315  IMGUI_API void SetWindowFocus(); // (not recommended) set current window to be focused / top-most. prefer using SetNextWindowFocus().
316  IMGUI_API void SetWindowFontScale(float scale); // set font scale. Adjust IO.FontGlobalScale if you want to scale all windows. This is an old API! For correct scaling, prefer to reload font + rebuild ImFontAtlas + call style.ScaleAllSizes().
317  IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond = 0); // set named window position.
318  IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond = 0); // set named window size. set axis to 0.0f to force an auto-fit on this axis.
319  IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond = 0); // set named window collapsed state
320  IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / top-most. use NULL to remove focus.
321 
322  // Content region
323  // - Those functions are bound to be redesigned soon (they are confusing, incomplete and return values in local window coordinates which increases confusion)
324  IMGUI_API ImVec2 GetContentRegionMax(); // current content boundaries (typically window boundaries including scrolling, or current column boundaries), in windows coordinates
325  IMGUI_API ImVec2 GetContentRegionAvail(); // == GetContentRegionMax() - GetCursorPos()
326  IMGUI_API ImVec2 GetWindowContentRegionMin(); // content boundaries min (roughly (0,0)-Scroll), in window coordinates
327  IMGUI_API ImVec2 GetWindowContentRegionMax(); // content boundaries max (roughly (0,0)+Size-Scroll) where Size can be override with SetNextWindowContentSize(), in window coordinates
329 
330  // Windows Scrolling
331  IMGUI_API float GetScrollX(); // get scrolling amount [0..GetScrollMaxX()]
332  IMGUI_API float GetScrollY(); // get scrolling amount [0..GetScrollMaxY()]
333  IMGUI_API float GetScrollMaxX(); // get maximum scrolling amount ~~ ContentSize.X - WindowSize.X
334  IMGUI_API float GetScrollMaxY(); // get maximum scrolling amount ~~ ContentSize.Y - WindowSize.Y
335  IMGUI_API void SetScrollX(float scroll_x); // set scrolling amount [0..GetScrollMaxX()]
336  IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0..GetScrollMaxY()]
337  IMGUI_API void SetScrollHereX(float center_x_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_x_ratio=0.0: left, 0.5: center, 1.0: right. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead.
338  IMGUI_API void SetScrollHereY(float center_y_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead.
339  IMGUI_API void SetScrollFromPosX(float local_x, float center_x_ratio = 0.5f); // adjust scrolling amount to make given position visible. Generally GetCursorStartPos() + offset to compute a valid position.
340  IMGUI_API void SetScrollFromPosY(float local_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position visible. Generally GetCursorStartPos() + offset to compute a valid position.
341 
342  // Parameters stacks (shared)
343  IMGUI_API void PushFont(ImFont* font); // use NULL as a shortcut to push default font
344  IMGUI_API void PopFont();
346  IMGUI_API void PushStyleColor(ImGuiCol idx, const ImVec4& col);
347  IMGUI_API void PopStyleColor(int count = 1);
350  IMGUI_API void PopStyleVar(int count = 1);
351  IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwise use GetColorU32() to get style color with style alpha baked in.
352  IMGUI_API ImFont* GetFont(); // get current font
353  IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with current scale applied
354  IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API
355  IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier
356  IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied
357  IMGUI_API ImU32 GetColorU32(ImU32 col); // retrieve given color with style alpha applied
358 
359  // Parameters stacks (current window)
360  IMGUI_API void PushItemWidth(float item_width); // push width of items for common large "item+label" widgets. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -1.0f always align width to the right side). 0.0f = default to ~2/3 of windows width,
361  IMGUI_API void PopItemWidth();
362  IMGUI_API void SetNextItemWidth(float item_width); // set width of the _next_ common large "item+label" widget. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -1.0f always align width to the right side)
363  IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position. NOT necessarily the width of last item unlike most 'Item' functions.
364  IMGUI_API void PushTextWrapPos(float wrap_local_pos_x = 0.0f); // push word-wrapping position for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space
365  IMGUI_API void PopTextWrapPos();
366  IMGUI_API void PushAllowKeyboardFocus(bool allow_keyboard_focus); // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets
368  IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame.
369  IMGUI_API void PopButtonRepeat();
370 
371  // Cursor / Layout
372  // - By "cursor" we mean the current output position.
373  // - The typical widget behavior is to output themselves at the current cursor position, then move the cursor one line down.
374  // - You can call SameLine() between widgets to undo the last carriage return and output at the right of the preceeding widget.
375  // - Attention! We currently have inconsistencies between window-local and absolute positions we will aim to fix with future API:
376  // Window-local coordinates: SameLine(), GetCursorPos(), SetCursorPos(), GetCursorStartPos(), GetContentRegionMax(), GetWindowContentRegion*(), PushTextWrapPos()
377  // Absolute coordinate: GetCursorScreenPos(), SetCursorScreenPos(), all ImDrawList:: functions.
378  IMGUI_API void Separator(); // separator, generally horizontal. inside a menu bar or in horizontal layout mode, this becomes a vertical separator.
379  IMGUI_API void SameLine(float offset_from_start_x=0.0f, float spacing=-1.0f); // call between widgets or groups to layout them horizontally. X position given in window coordinates.
380  IMGUI_API void NewLine(); // undo a SameLine() or force a new line when in an horizontal-layout context.
381  IMGUI_API void Spacing(); // add vertical spacing.
382  IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size. unlike InvisibleButton(), Dummy() won't take the mouse click or be navigable into.
383  IMGUI_API void Indent(float indent_w = 0.0f); // move content position toward the right, by style.IndentSpacing or indent_w if != 0
384  IMGUI_API void Unindent(float indent_w = 0.0f); // move content position back to the left, by style.IndentSpacing or indent_w if != 0
385  IMGUI_API void BeginGroup(); // lock horizontal starting position
386  IMGUI_API void EndGroup(); // unlock horizontal starting position + capture the whole group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.)
387  IMGUI_API ImVec2 GetCursorPos(); // cursor position in window coordinates (relative to window position)
388  IMGUI_API float GetCursorPosX(); // (some functions are using window-relative coordinates, such as: GetCursorPos, GetCursorStartPos, GetContentRegionMax, GetWindowContentRegion* etc.
389  IMGUI_API float GetCursorPosY(); // other functions such as GetCursorScreenPos or everything in ImDrawList::
390  IMGUI_API void SetCursorPos(const ImVec2& local_pos); // are using the main, absolute coordinate system.
391  IMGUI_API void SetCursorPosX(float local_x); // GetWindowPos() + GetCursorPos() == GetCursorScreenPos() etc.)
392  IMGUI_API void SetCursorPosY(float local_y); //
393  IMGUI_API ImVec2 GetCursorStartPos(); // initial cursor position in window coordinates
394  IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute screen coordinates [0..io.DisplaySize] (useful to work with ImDrawList API)
395  IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute screen coordinates [0..io.DisplaySize]
396  IMGUI_API void AlignTextToFramePadding(); // vertically align upcoming text baseline to FramePadding.y so that it will align properly to regularly framed items (call if you have text on a line before a framed item)
397  IMGUI_API float GetTextLineHeight(); // ~ FontSize
398  IMGUI_API float GetTextLineHeightWithSpacing(); // ~ FontSize + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of text)
399  IMGUI_API float GetFrameHeight(); // ~ FontSize + style.FramePadding.y * 2
400  IMGUI_API float GetFrameHeightWithSpacing(); // ~ FontSize + style.FramePadding.y * 2 + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of framed widgets)
401 
402  // ID stack/scopes
403  // - Read the FAQ for more details about how ID are handled in dear imgui. If you are creating widgets in a loop you most
404  // likely want to push a unique identifier (e.g. object pointer, loop index) to uniquely differentiate them.
405  // - The resulting ID are hashes of the entire stack.
406  // - You can also use the "Label##foobar" syntax within widget label to distinguish them from each others.
407  // - In this header file we use the "label"/"name" terminology to denote a string that will be displayed and used as an ID,
408  // whereas "str_id" denote a string that is only used as an ID and not normally displayed.
409  IMGUI_API void PushID(const char* str_id); // push string into the ID stack (will hash string).
410  IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end); // push string into the ID stack (will hash string).
411  IMGUI_API void PushID(const void* ptr_id); // push pointer into the ID stack (will hash pointer).
412  IMGUI_API void PushID(int int_id); // push integer into the ID stack (will hash integer).
413  IMGUI_API void PopID(); // pop from the ID stack.
414  IMGUI_API ImGuiID GetID(const char* str_id); // calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself
415  IMGUI_API ImGuiID GetID(const char* str_id_begin, const char* str_id_end);
416  IMGUI_API ImGuiID GetID(const void* ptr_id);
417 
418  // Widgets: Text
419  IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text.
420  IMGUI_API void Text(const char* fmt, ...) IM_FMTARGS(1); // formatted text
421  IMGUI_API void TextV(const char* fmt, va_list args) IM_FMTLIST(1);
422  IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...) IM_FMTARGS(2); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor();
423  IMGUI_API void TextColoredV(const ImVec4& col, const char* fmt, va_list args) IM_FMTLIST(2);
424  IMGUI_API void TextDisabled(const char* fmt, ...) IM_FMTARGS(1); // shortcut for PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]); Text(fmt, ...); PopStyleColor();
425  IMGUI_API void TextDisabledV(const char* fmt, va_list args) IM_FMTLIST(1);
426  IMGUI_API void TextWrapped(const char* fmt, ...) IM_FMTARGS(1); // shortcut for PushTextWrapPos(0.0f); Text(fmt, ...); PopTextWrapPos();. Note that this won't work on an auto-resizing window if there's no other widgets to extend the window width, yoy may need to set a size using SetNextWindowSize().
427  IMGUI_API void TextWrappedV(const char* fmt, va_list args) IM_FMTLIST(1);
428  IMGUI_API void LabelText(const char* label, const char* fmt, ...) IM_FMTARGS(2); // display text+label aligned the same way as value+label widgets
429  IMGUI_API void LabelTextV(const char* label, const char* fmt, va_list args) IM_FMTLIST(2);
430  IMGUI_API void BulletText(const char* fmt, ...) IM_FMTARGS(1); // shortcut for Bullet()+Text()
431  IMGUI_API void BulletTextV(const char* fmt, va_list args) IM_FMTLIST(1);
432 
433  // Widgets: Main
434  // - Most widgets return true when the value has been changed or when pressed/selected
435  // - You may also use one of the many IsItemXXX functions (e.g. IsItemActive, IsItemHovered, etc.) to query widget state.
436  IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0,0)); // button
437  IMGUI_API bool SmallButton(const char* label); // button with FramePadding=(0,0) to easily embed within text
438  IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size); // button behavior without the visuals, frequently useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.)
439  IMGUI_API bool ArrowButton(const char* str_id, ImGuiDir dir); // square button with an arrow shape
440  IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0));
441  IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding
442  IMGUI_API bool Checkbox(const char* label, bool* v);
443  IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
444  IMGUI_API bool RadioButton(const char* label, bool active); // use with e.g. if (RadioButton("one", my_value==1)) { my_value = 1; }
445  IMGUI_API bool RadioButton(const char* label, int* v, int v_button); // shortcut to handle the above pattern when value is an integer
446  IMGUI_API void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2(-1,0), const char* overlay = NULL);
447  IMGUI_API void Bullet(); // draw a small circle and keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses
448 
449  // Widgets: Combo Box
450  // - The BeginCombo()/EndCombo() api allows you to manage your contents and selection state however you want it, by creating e.g. Selectable() items.
451  // - The old Combo() api are helpers over BeginCombo()/EndCombo() which are kept available for convenience purpose.
452  IMGUI_API bool BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0);
453  IMGUI_API void EndCombo(); // only call EndCombo() if BeginCombo() returns true!
454  IMGUI_API bool Combo(const char* label, int* current_item, const char* const items[], int items_count, int popup_max_height_in_items = -1);
455  IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_max_height_in_items = -1); // Separate items with \0 within a string, end item-list with \0\0. e.g. "One\0Two\0Three\0"
456  IMGUI_API bool Combo(const char* label, int* current_item, bool(*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int popup_max_height_in_items = -1);
457 
458  // Widgets: Drags
459  // - CTRL+Click on any drag box to turn them into an input box. Manually input values aren't clamped and can go off-bounds.
460  // - For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every functions, note that a 'float v[X]' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can pass address of your first element out of a contiguous set, e.g. &myvector.x
461  // - Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc.
462  // - Speed are per-pixel of mouse movement (v_speed=0.2f: mouse needs to move by 5 pixels to increase value by 1). For gamepad/keyboard navigation, minimum speed is Max(v_speed, minimum_step_at_given_precision).
463  // - Use v_min < v_max to clamp edits to given limits. Note that CTRL+Click manual input can override those limits.
464  // - Use v_max = FLT_MAX / INT_MAX etc to avoid clamping to a maximum, same with v_min = -FLT_MAX / INT_MIN to avoid clamping to a minimum.
465  // - Use v_min > v_max to lock edits.
466  IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", float power = 1.0f); // If v_min >= v_max we have no bound
467  IMGUI_API bool DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", float power = 1.0f);
468  IMGUI_API bool DragFloat3(const char* label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", float power = 1.0f);
469  IMGUI_API bool DragFloat4(const char* label, float v[4], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", float power = 1.0f);
470  IMGUI_API bool DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", const char* format_max = NULL, float power = 1.0f);
471  IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d"); // If v_min >= v_max we have no bound
472  IMGUI_API bool DragInt2(const char* label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d");
473  IMGUI_API bool DragInt3(const char* label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d");
474  IMGUI_API bool DragInt4(const char* label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d");
475  IMGUI_API bool DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", const char* format_max = NULL);
476  IMGUI_API bool DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min = NULL, const void* p_max = NULL, const char* format = NULL, float power = 1.0f);
477  IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min = NULL, const void* p_max = NULL, const char* format = NULL, float power = 1.0f);
478 
479  // Widgets: Sliders
480  // - CTRL+Click on any slider to turn them into an input box. Manually input values aren't clamped and can go off-bounds.
481  // - Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc.
482  IMGUI_API bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f); // adjust format to decorate the value with a prefix or a suffix for in-slider labels or unit display. Use power!=1.0 for power curve sliders
483  IMGUI_API bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format = "%.3f", float power = 1.0f);
484  IMGUI_API bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format = "%.3f", float power = 1.0f);
485  IMGUI_API bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format = "%.3f", float power = 1.0f);
486  IMGUI_API bool SliderAngle(const char* label, float* v_rad, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f, const char* format = "%.0f deg");
487  IMGUI_API bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* format = "%d");
488  IMGUI_API bool SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* format = "%d");
489  IMGUI_API bool SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* format = "%d");
490  IMGUI_API bool SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* format = "%d");
491  IMGUI_API bool SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format = NULL, float power = 1.0f);
492  IMGUI_API bool SliderScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_min, const void* p_max, const char* format = NULL, float power = 1.0f);
493  IMGUI_API bool VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f);
494  IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format = "%d");
495  IMGUI_API bool VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format = NULL, float power = 1.0f);
496 
497  // Widgets: Input with Keyboard
498  // - If you want to use InputText() with std::string or any custom dynamic string type, see misc/cpp/imgui_stdlib.h and comments in imgui_demo.cpp.
499  // - Most of the ImGuiInputTextFlags flags are only useful for InputText() and not for InputFloatX, InputIntX, InputDouble etc.
500  IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
501  IMGUI_API bool InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size = ImVec2(0,0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
502  IMGUI_API bool InputTextWithHint(const char* label, const char* hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
503  IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, const char* format = "%.3f", ImGuiInputTextFlags flags = 0);
504  IMGUI_API bool InputFloat2(const char* label, float v[2], const char* format = "%.3f", ImGuiInputTextFlags flags = 0);
505  IMGUI_API bool InputFloat3(const char* label, float v[3], const char* format = "%.3f", ImGuiInputTextFlags flags = 0);
506  IMGUI_API bool InputFloat4(const char* label, float v[4], const char* format = "%.3f", ImGuiInputTextFlags flags = 0);
507  IMGUI_API bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags flags = 0);
508  IMGUI_API bool InputInt2(const char* label, int v[2], ImGuiInputTextFlags flags = 0);
509  IMGUI_API bool InputInt3(const char* label, int v[3], ImGuiInputTextFlags flags = 0);
510  IMGUI_API bool InputInt4(const char* label, int v[4], ImGuiInputTextFlags flags = 0);
511  IMGUI_API bool InputDouble(const char* label, double* v, double step = 0.0, double step_fast = 0.0, const char* format = "%.6f", ImGuiInputTextFlags flags = 0);
512  IMGUI_API bool InputScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_step = NULL, const void* p_step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0);
513  IMGUI_API bool InputScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_step = NULL, const void* p_step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0);
514 
515  // Widgets: Color Editor/Picker (tip: the ColorEdit* functions have a little colored preview square that can be left-clicked to open a picker, and right-clicked to open an option menu.)
516  // - Note that in C++ a 'float v[X]' function argument is the _same_ as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible.
517  // - You can pass the address of a first float element out of a contiguous structure, e.g. &myvector.x
518  IMGUI_API bool ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags = 0);
519  IMGUI_API bool ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0);
520  IMGUI_API bool ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags = 0);
521  IMGUI_API bool ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags = 0, const float* ref_col = NULL);
522  IMGUI_API bool ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0,0)); // display a colored square/button, hover for details, return true when pressed.
523  IMGUI_API void SetColorEditOptions(ImGuiColorEditFlags flags); // initialize current options (generally on application startup) if you want to select a default format, picker type, etc. User will be able to change many settings, unless you pass the _NoOptions flag to your calls.
524 
525  // Widgets: Trees
526  // - TreeNode functions return true when the node is open, in which case you need to also call TreePop() when you are finished displaying the tree node contents.
527  IMGUI_API bool TreeNode(const char* label);
528  IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_FMTARGS(2); // helper variation to easily decorelate the id from the displayed string. Read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet().
529  IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...) IM_FMTARGS(2); // "
530  IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args) IM_FMTLIST(2);
531  IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args) IM_FMTLIST(2);
533  IMGUI_API bool TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3);
534  IMGUI_API bool TreeNodeEx(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3);
535  IMGUI_API bool TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3);
536  IMGUI_API bool TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3);
537  IMGUI_API void TreePush(const char* str_id); // ~ Indent()+PushId(). Already called by TreeNode() when returning true, but you can call TreePush/TreePop yourself if desired.
538  IMGUI_API void TreePush(const void* ptr_id = NULL); // "
539  IMGUI_API void TreePop(); // ~ Unindent()+PopId()
540  IMGUI_API float GetTreeNodeToLabelSpacing(); // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode
541  IMGUI_API bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0); // if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop().
542  IMGUI_API bool CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags = 0); // when 'p_open' isn't NULL, display an additional small close button on upper right of the header
543  IMGUI_API void SetNextItemOpen(bool is_open, ImGuiCond cond = 0); // set next TreeNode/CollapsingHeader open state.
544 
545  // Widgets: Selectables
546  // - A selectable highlights when hovered, and can display another color when selected.
547  // - Neighbors selectable extend their highlight bounds in order to leave no gap between them. This is so a series of selected Selectable appear contiguous.
548  IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); // "bool selected" carry the selection state (read-only). Selectable() is clicked is returns true so you can modify your selection state. size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height
549  IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); // "bool* p_selected" point to the selection state (read-write), as a convenient helper.
550 
551  // Widgets: List Boxes
552  // - FIXME: To be consistent with all the newer API, ListBoxHeader/ListBoxFooter should in reality be called BeginListBox/EndListBox. Will rename them.
553  IMGUI_API bool ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items = -1);
554  IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
555  IMGUI_API bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0,0)); // use if you want to reimplement ListBox() will custom data or interactions. if the function return true, you can output elements then call ListBoxFooter() afterwards.
556  IMGUI_API bool ListBoxHeader(const char* label, int items_count, int height_in_items = -1); // "
557  IMGUI_API void ListBoxFooter(); // terminate the scrolling region. only call ListBoxFooter() if ListBoxHeader() returned true!
558 
559  // Widgets: Data Plotting
560  IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float));
561  IMGUI_API void PlotLines(const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0));
562  IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float));
563  IMGUI_API void PlotHistogram(const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0));
564 
565  // Widgets: Value() Helpers.
566  // - Those are merely shortcut to calling Text() with a format string. Output single value in "name: value" format (tip: freely declare more in your code to handle your types. you can add functions to the ImGui namespace)
567  IMGUI_API void Value(const char* prefix, bool b);
568  IMGUI_API void Value(const char* prefix, int v);
569  IMGUI_API void Value(const char* prefix, unsigned int v);
570  IMGUI_API void Value(const char* prefix, float v, const char* float_format = NULL);
571 
572  // Widgets: Menus
573  // - Use BeginMenuBar() on a window ImGuiWindowFlags_MenuBar to append to its menu bar.
574  // - Use BeginMainMenuBar() to create a menu bar at the top of the screen and append to it.
575  // - Use BeginMenu() to create a menu. You can call BeginMenu() multiple time with the same identifier to append more items to it.
576  IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set on parent window).
577  IMGUI_API void EndMenuBar(); // only call EndMenuBar() if BeginMenuBar() returns true!
578  IMGUI_API bool BeginMainMenuBar(); // create and append to a full screen menu-bar.
579  IMGUI_API void EndMainMenuBar(); // only call EndMainMenuBar() if BeginMainMenuBar() returns true!
580  IMGUI_API bool BeginMenu(const char* label, bool enabled = true); // create a sub-menu entry. only call EndMenu() if this returns true!
581  IMGUI_API void EndMenu(); // only call EndMenu() if BeginMenu() returns true!
582  IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true); // return true when activated. shortcuts are displayed for convenience but not processed by ImGui at the moment
583  IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL
584 
585  // Tooltips
586  // - Tooltip are windows following the mouse which do not take focus away.
587  IMGUI_API void BeginTooltip(); // begin/append a tooltip window. to create full-featured tooltip (with any kind of items).
588  IMGUI_API void EndTooltip();
589  IMGUI_API void SetTooltip(const char* fmt, ...) IM_FMTARGS(1); // set a text-only tooltip, typically use with ImGui::IsItemHovered(). override any previous call to SetTooltip().
590  IMGUI_API void SetTooltipV(const char* fmt, va_list args) IM_FMTLIST(1);
591 
592  // Popups, Modals
593  // The properties of popups windows are:
594  // - They block normal mouse hovering detection outside them. (*)
595  // - Unless modal, they can be closed by clicking anywhere outside them, or by pressing ESCAPE.
596  // - Their visibility state (~bool) is held internally by imgui instead of being held by the programmer as we are used to with regular Begin() calls.
597  // User can manipulate the visibility state by calling OpenPopup().
598  // - We default to use the right mouse (ImGuiMouseButton_Right=1) for the Popup Context functions.
599  // (*) You can use IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup) to bypass it and detect hovering even when normally blocked by a popup.
600  // Those three properties are connected. The library needs to hold their visibility state because it can close popups at any time.
601  IMGUI_API void OpenPopup(const char* str_id); // call to mark popup as open (don't call every frame!). popups are closed when user click outside, or if CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. By default, Selectable()/MenuItem() are calling CloseCurrentPopup(). Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level).
602  IMGUI_API bool BeginPopup(const char* str_id, ImGuiWindowFlags flags = 0); // return true if the popup is open, and you can start outputting to it. only call EndPopup() if BeginPopup() returns true!
603  IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, ImGuiMouseButton mouse_button = 1); // helper to open and begin popup when clicked on last item. if you can pass a NULL str_id only if the previous item had an id. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp!
604  IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, ImGuiMouseButton mouse_button = 1, bool also_over_items = true); // helper to open and begin popup when clicked on current window.
605  IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, ImGuiMouseButton mouse_button = 1); // helper to open and begin popup when clicked in void (where there are no imgui windows).
606  IMGUI_API bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); // modal dialog (regular window with title bar, block interactions behind the modal window, can't close the modal window by clicking outside)
607  IMGUI_API void EndPopup(); // only call EndPopup() if BeginPopupXXX() returns true!
608  IMGUI_API bool OpenPopupOnItemClick(const char* str_id = NULL, ImGuiMouseButton mouse_button = 1); // helper to open popup when clicked on last item (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors). return true when just opened.
609  IMGUI_API bool IsPopupOpen(const char* str_id); // return true if the popup is open at the current begin-ed level of the popup stack.
610  IMGUI_API void CloseCurrentPopup(); // close the popup we have begin-ed into. clicking on a MenuItem or Selectable automatically close the current popup.
611 
612  // Columns
613  // - You can also use SameLine(pos_x) to mimic simplified columns.
614  // - The columns API is work-in-progress and rather lacking (columns are arguably the worst part of dear imgui at the moment!)
615  // - There is a maximum of 64 columns.
616  // - Currently working on new 'Tables' api which will replace columns around Q2 2020 (see GitHub #2957).
617  IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border = true);
618  IMGUI_API void NextColumn(); // next column, defaults to current row or next row if the current row is finished
619  IMGUI_API int GetColumnIndex(); // get current column index
620  IMGUI_API float GetColumnWidth(int column_index = -1); // get column width (in pixels). pass -1 to use current column
621  IMGUI_API void SetColumnWidth(int column_index, float width); // set column width (in pixels). pass -1 to use current column
622  IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetColumnsCount() inclusive. column 0 is typically 0.0f
623  IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column
625 
626  // Tab Bars, Tabs
627  IMGUI_API bool BeginTabBar(const char* str_id, ImGuiTabBarFlags flags = 0); // create and append into a TabBar
628  IMGUI_API void EndTabBar(); // only call EndTabBar() if BeginTabBar() returns true!
629  IMGUI_API bool BeginTabItem(const char* label, bool* p_open = NULL, ImGuiTabItemFlags flags = 0);// create a Tab. Returns true if the Tab is selected.
630  IMGUI_API void EndTabItem(); // only call EndTabItem() if BeginTabItem() returns true!
631  IMGUI_API void SetTabItemClosed(const char* tab_or_docked_window_label); // notify TabBar or Docking system of a closed tab/window ahead (useful to reduce visual flicker on reorderable tab bars). For tab-bar: call after BeginTabBar() and before Tab submissions. Otherwise call with a window name.
632 
633  // Logging/Capture
634  // - All text output from the interface can be captured into tty/file/clipboard. By default, tree nodes are automatically opened during logging.
635  IMGUI_API void LogToTTY(int auto_open_depth = -1); // start logging to tty (stdout)
636  IMGUI_API void LogToFile(int auto_open_depth = -1, const char* filename = NULL); // start logging to file
637  IMGUI_API void LogToClipboard(int auto_open_depth = -1); // start logging to OS clipboard
638  IMGUI_API void LogFinish(); // stop logging (close file, etc.)
639  IMGUI_API void LogButtons(); // helper to display buttons for logging to tty/file/clipboard
640  IMGUI_API void LogText(const char* fmt, ...) IM_FMTARGS(1); // pass text data straight to log (without being displayed)
641 
642  // Drag and Drop
643  // - [BETA API] API may evolve!
644  IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags = 0); // call when the current item is active. If this return true, you can call SetDragDropPayload() + EndDragDropSource()
645  IMGUI_API bool SetDragDropPayload(const char* type, const void* data, size_t sz, ImGuiCond cond = 0); // type is a user defined string of maximum 32 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui.
646  IMGUI_API void EndDragDropSource(); // only call EndDragDropSource() if BeginDragDropSource() returns true!
647  IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive a payload. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget()
648  IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released.
649  IMGUI_API void EndDragDropTarget(); // only call EndDragDropTarget() if BeginDragDropTarget() returns true!
650  IMGUI_API const ImGuiPayload* GetDragDropPayload(); // peek directly into the current payload from anywhere. may return NULL. use ImGuiPayload::IsDataType() to test for the payload type.
651 
652  // Clipping
653  IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect);
654  IMGUI_API void PopClipRect();
655 
656  // Focus, Activation
657  // - Prefer using "SetItemDefaultFocus()" over "if (IsWindowAppearing()) SetScrollHereY()" when applicable to signify "this is the default item"
658  IMGUI_API void SetItemDefaultFocus(); // make last item the default focused item of a window.
659  IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget.
660 
661  // Item/Widgets Utilities
662  // - Most of the functions are referring to the last/previous item we submitted.
663  // - See Demo Window under "Widgets->Querying Status" for an interactive visualization of most of those functions.
664  IMGUI_API bool IsItemHovered(ImGuiHoveredFlags flags = 0); // is the last item hovered? (and usable, aka not blocked by a popup, etc.). See ImGuiHoveredFlags for more options.
665  IMGUI_API bool IsItemActive(); // is the last item active? (e.g. button being held, text field being edited. This will continuously return true while holding mouse button on an item. Items that don't interact will always return false)
666  IMGUI_API bool IsItemFocused(); // is the last item focused for keyboard/gamepad navigation?
667  IMGUI_API bool IsItemClicked(ImGuiMouseButton mouse_button = 0); // is the last item clicked? (e.g. button/node just clicked on) == IsMouseClicked(mouse_button) && IsItemHovered()
668  IMGUI_API bool IsItemVisible(); // is the last item visible? (items may be out of sight because of clipping/scrolling)
669  IMGUI_API bool IsItemEdited(); // did the last item modify its underlying value this frame? or was pressed? This is generally the same as the "bool" return value of many widgets.
670  IMGUI_API bool IsItemActivated(); // was the last item just made active (item was previously inactive).
671  IMGUI_API bool IsItemDeactivated(); // was the last item just made inactive (item was previously active). Useful for Undo/Redo patterns with widgets that requires continuous editing.
672  IMGUI_API bool IsItemDeactivatedAfterEdit(); // was the last item just made inactive and made a value change when it was active? (e.g. Slider/Drag moved). Useful for Undo/Redo patterns with widgets that requires continuous editing. Note that you may get false positives (some widgets such as Combo()/ListBox()/Selectable() will return true even when clicking an already selected item).
673  IMGUI_API bool IsItemToggledOpen(); // was the last item open state toggled? set by TreeNode().
674  IMGUI_API bool IsAnyItemHovered(); // is any item hovered?
675  IMGUI_API bool IsAnyItemActive(); // is any item active?
676  IMGUI_API bool IsAnyItemFocused(); // is any item focused?
677  IMGUI_API ImVec2 GetItemRectMin(); // get upper-left bounding rectangle of the last item (screen space)
678  IMGUI_API ImVec2 GetItemRectMax(); // get lower-right bounding rectangle of the last item (screen space)
679  IMGUI_API ImVec2 GetItemRectSize(); // get size of last item
680  IMGUI_API void SetItemAllowOverlap(); // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area.
681 
682  // Miscellaneous Utilities
683  IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle (of given size, starting from cursor position) is visible / not clipped.
684  IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side.
685  IMGUI_API double GetTime(); // get global imgui time. incremented by io.DeltaTime every frame.
686  IMGUI_API int GetFrameCount(); // get global imgui frame count. incremented by 1 every frame.
687  IMGUI_API ImDrawList* GetBackgroundDrawList(); // this draw list will be the first rendering one. Useful to quickly draw shapes/text behind dear imgui contents.
688  IMGUI_API ImDrawList* GetForegroundDrawList(); // this draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents.
689  IMGUI_API ImDrawListSharedData* GetDrawListSharedData(); // you may use this when creating your own ImDrawList instances.
690  IMGUI_API const char* GetStyleColorName(ImGuiCol idx); // get a string corresponding to the enum value (for display, saving, etc.).
691  IMGUI_API void SetStateStorage(ImGuiStorage* storage); // replace current window storage with our own (if you want to manipulate it yourself, typically clear subsection of it)
693  IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // calculate coarse clipping for large list of evenly sized items. Prefer using the ImGuiListClipper higher-level helper if you can.
694  IMGUI_API bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags flags = 0); // helper to create a child window / scrolling region that looks like a normal widget frame
695  IMGUI_API void EndChildFrame(); // always call EndChildFrame() regardless of BeginChildFrame() return values (which indicates a collapsed/clipped window)
696 
697  // Text Utilities
698  IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
699 
700  // Color Utilities
703  IMGUI_API void ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v);
704  IMGUI_API void ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b);
705 
706  // Inputs Utilities: Keyboard
707  // - For 'int user_key_index' you can use your own indices/enums according to how your backend/engine stored them in io.KeysDown[].
708  // - We don't know the meaning of those value. You can use GetKeyIndex() to map a ImGuiKey_ value into the user index.
709  IMGUI_API int GetKeyIndex(ImGuiKey imgui_key); // map ImGuiKey_* values into user's key index. == io.KeyMap[key]
710  IMGUI_API bool IsKeyDown(int user_key_index); // is key being held. == io.KeysDown[user_key_index].
711  IMGUI_API bool IsKeyPressed(int user_key_index, bool repeat = true); // was key pressed (went from !Down to Down)? if repeat=true, uses io.KeyRepeatDelay / KeyRepeatRate
712  IMGUI_API bool IsKeyReleased(int user_key_index); // was key released (went from Down to !Down)?
713  IMGUI_API int GetKeyPressedAmount(int key_index, float repeat_delay, float rate); // uses provided repeat rate/delay. return a count, most often 0 or 1 but might be >1 if RepeatRate is small enough that DeltaTime > RepeatRate
714  IMGUI_API void CaptureKeyboardFromApp(bool want_capture_keyboard_value = true); // attention: misleading name! manually override io.WantCaptureKeyboard flag next frame (said flag is entirely left for your application to handle). e.g. force capture keyboard when your widget is being hovered. This is equivalent to setting "io.WantCaptureKeyboard = want_capture_keyboard_value"; after the next NewFrame() call.
715 
716  // Inputs Utilities: Mouse
717  // - To refer to a mouse button, you may use named enums in your code e.g. ImGuiMouseButton_Left, ImGuiMouseButton_Right.
718  // - You can also use regular integer: it is forever guaranteed that 0=Left, 1=Right, 2=Middle.
719  // - Dragging operations are only reported after mouse has moved a certain distance away from the initial clicking position (see 'lock_threshold' and 'io.MouseDraggingThreshold')
720  IMGUI_API bool IsMouseDown(ImGuiMouseButton button); // is mouse button held?
721  IMGUI_API bool IsMouseClicked(ImGuiMouseButton button, bool repeat = false); // did mouse button clicked? (went from !Down to Down)
722  IMGUI_API bool IsMouseReleased(ImGuiMouseButton button); // did mouse button released? (went from Down to !Down)
723  IMGUI_API bool IsMouseDoubleClicked(ImGuiMouseButton button); // did mouse button double-clicked? a double-click returns false in IsMouseClicked(). uses io.MouseDoubleClickTime.
724  IMGUI_API bool IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true);// is mouse hovering given bounding rect (in screen space). clipped by current clipping settings, but disregarding of other consideration of focus/window ordering/popup-block.
725  IMGUI_API bool IsMousePosValid(const ImVec2* mouse_pos = NULL); // by convention we use (-FLT_MAX,-FLT_MAX) to denote that there is no mouse available
726  IMGUI_API bool IsAnyMouseDown(); // is any mouse button held?
727  IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
728  IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup(); // retrieve mouse position at the time of opening popup we have BeginPopup() into (helper to avoid user backing that value themselves)
729  IMGUI_API bool IsMouseDragging(ImGuiMouseButton button, float lock_threshold = -1.0f); // is mouse dragging? (if lock_threshold < -1.0f, uses io.MouseDraggingThreshold)
730  IMGUI_API ImVec2 GetMouseDragDelta(ImGuiMouseButton button = 0, float lock_threshold = -1.0f); // return the delta from the initial clicking position while the mouse button is pressed or was just released. This is locked and return 0.0f until the mouse moves past a distance threshold at least once (if lock_threshold < -1.0f, uses io.MouseDraggingThreshold)
731  IMGUI_API void ResetMouseDragDelta(ImGuiMouseButton button = 0); //
732  IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired cursor type, reset in ImGui::NewFrame(), this is updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you
733  IMGUI_API void SetMouseCursor(ImGuiMouseCursor cursor_type); // set desired cursor type
734  IMGUI_API void CaptureMouseFromApp(bool want_capture_mouse_value = true); // attention: misleading name! manually override io.WantCaptureMouse flag next frame (said flag is entirely left for your application to handle). This is equivalent to setting "io.WantCaptureMouse = want_capture_mouse_value;" after the next NewFrame() call.
735 
736  // Clipboard Utilities
737  // - Also see the LogToClipboard() function to capture GUI into clipboard, or easily output text data to the clipboard.
739  IMGUI_API void SetClipboardText(const char* text);
740 
741  // Settings/.Ini Utilities
742  // - The disk functions are automatically called if io.IniFilename != NULL (default is "imgui.ini").
743  // - Set io.IniFilename to NULL to load/save manually. Read io.WantSaveIniSettings description about handling .ini saving manually.
744  IMGUI_API void LoadIniSettingsFromDisk(const char* ini_filename); // call after CreateContext() and before the first call to NewFrame(). NewFrame() automatically calls LoadIniSettingsFromDisk(io.IniFilename).
745  IMGUI_API void LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size=0); // call after CreateContext() and before the first call to NewFrame() to provide .ini data from your own data source.
746  IMGUI_API void SaveIniSettingsToDisk(const char* ini_filename); // this is automatically called (if io.IniFilename is not empty) a few seconds after any modification that should be reflected in the .ini file (and also by DestroyContext).
747  IMGUI_API const char* SaveIniSettingsToMemory(size_t* out_ini_size = NULL); // return a zero-terminated string with the .ini data which you can save by your own mean. call when io.WantSaveIniSettings is set, then save data by your own mean and clear io.WantSaveIniSettings.
748 
749  // Debug Utilities
750  IMGUI_API bool DebugCheckVersionAndDataLayout(const char* version_str, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_drawvert, size_t sz_drawidx); // This is called by IMGUI_CHECKVERSION() macro.
751 
752  // Memory Allocators
753  // - All those functions are not reliant on the current context.
754  // - If you reload the contents of imgui.cpp at runtime, you may need to call SetCurrentContext() + SetAllocatorFunctions() again because we use global storage for those.
755  IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data = NULL);
756  IMGUI_API void* MemAlloc(size_t size);
757  IMGUI_API void MemFree(void* ptr);
758 
759 } // namespace ImGui
760 
761 //-----------------------------------------------------------------------------
762 // Flags & Enumerations
763 //-----------------------------------------------------------------------------
764 
765 // Flags for ImGui::Begin()
767 {
769  ImGuiWindowFlags_NoTitleBar = 1 << 0, // Disable title-bar
770  ImGuiWindowFlags_NoResize = 1 << 1, // Disable user resizing with the lower-right grip
771  ImGuiWindowFlags_NoMove = 1 << 2, // Disable user moving the window
772  ImGuiWindowFlags_NoScrollbar = 1 << 3, // Disable scrollbars (window can still scroll with mouse or programmatically)
773  ImGuiWindowFlags_NoScrollWithMouse = 1 << 4, // Disable user vertically scrolling with mouse wheel. On child window, mouse wheel will be forwarded to the parent unless NoScrollbar is also set.
774  ImGuiWindowFlags_NoCollapse = 1 << 5, // Disable user collapsing window by double-clicking on it
775  ImGuiWindowFlags_AlwaysAutoResize = 1 << 6, // Resize every window to its content every frame
776  ImGuiWindowFlags_NoBackground = 1 << 7, // Disable drawing background color (WindowBg, etc.) and outside border. Similar as using SetNextWindowBgAlpha(0.0f).
777  ImGuiWindowFlags_NoSavedSettings = 1 << 8, // Never load/save settings in .ini file
778  ImGuiWindowFlags_NoMouseInputs = 1 << 9, // Disable catching mouse, hovering test with pass through.
779  ImGuiWindowFlags_MenuBar = 1 << 10, // Has a menu-bar
780  ImGuiWindowFlags_HorizontalScrollbar = 1 << 11, // Allow horizontal scrollbar to appear (off by default). You may use SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo in the "Horizontal Scrolling" section.
781  ImGuiWindowFlags_NoFocusOnAppearing = 1 << 12, // Disable taking focus when transitioning from hidden to visible state
782  ImGuiWindowFlags_NoBringToFrontOnFocus = 1 << 13, // Disable bringing window to front when taking focus (e.g. clicking on it or programmatically giving it focus)
783  ImGuiWindowFlags_AlwaysVerticalScrollbar= 1 << 14, // Always show vertical scrollbar (even if ContentSize.y < Size.y)
784  ImGuiWindowFlags_AlwaysHorizontalScrollbar=1<< 15, // Always show horizontal scrollbar (even if ContentSize.x < Size.x)
785  ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16, // Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient)
786  ImGuiWindowFlags_NoNavInputs = 1 << 18, // No gamepad/keyboard navigation within the window
787  ImGuiWindowFlags_NoNavFocus = 1 << 19, // No focusing toward this window with gamepad/keyboard navigation (e.g. skipped by CTRL+TAB)
788  ImGuiWindowFlags_UnsavedDocument = 1 << 20, // Append '*' to title without affecting the ID, as a convenience to avoid using the ### operator. When used in a tab/docking context, tab is selected on closure and closure is deferred by one frame to allow code to cancel the closure (with a confirmation popup, etc.) without flicker.
792 
793  // [Internal]
794  ImGuiWindowFlags_NavFlattened = 1 << 23, // [BETA] Allow gamepad/keyboard navigation to cross over parent border to this child (only use on child that have no scrolling!)
795  ImGuiWindowFlags_ChildWindow = 1 << 24, // Don't use! For internal use by BeginChild()
796  ImGuiWindowFlags_Tooltip = 1 << 25, // Don't use! For internal use by BeginTooltip()
797  ImGuiWindowFlags_Popup = 1 << 26, // Don't use! For internal use by BeginPopup()
798  ImGuiWindowFlags_Modal = 1 << 27, // Don't use! For internal use by BeginPopupModal()
799  ImGuiWindowFlags_ChildMenu = 1 << 28 // Don't use! For internal use by BeginMenu()
800 
801  // [Obsolete]
802  //ImGuiWindowFlags_ShowBorders = 1 << 7, // --> Set style.FrameBorderSize=1.0f or style.WindowBorderSize=1.0f to enable borders around items or windows.
803  //ImGuiWindowFlags_ResizeFromAnySide = 1 << 17, // --> Set io.ConfigWindowsResizeFromEdges=true and make sure mouse cursors are supported by back-end (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors)
804 };
805 
806 // Flags for ImGui::InputText()
808 {
810  ImGuiInputTextFlags_CharsDecimal = 1 << 0, // Allow 0123456789.+-*/
811  ImGuiInputTextFlags_CharsHexadecimal = 1 << 1, // Allow 0123456789ABCDEFabcdef
812  ImGuiInputTextFlags_CharsUppercase = 1 << 2, // Turn a..z into A..Z
813  ImGuiInputTextFlags_CharsNoBlank = 1 << 3, // Filter out spaces, tabs
814  ImGuiInputTextFlags_AutoSelectAll = 1 << 4, // Select entire text when first taking mouse focus
815  ImGuiInputTextFlags_EnterReturnsTrue = 1 << 5, // Return 'true' when Enter is pressed (as opposed to every time the value was modified). Consider looking at the IsItemDeactivatedAfterEdit() function.
816  ImGuiInputTextFlags_CallbackCompletion = 1 << 6, // Callback on pressing TAB (for completion handling)
817  ImGuiInputTextFlags_CallbackHistory = 1 << 7, // Callback on pressing Up/Down arrows (for history handling)
818  ImGuiInputTextFlags_CallbackAlways = 1 << 8, // Callback on each iteration. User code may query cursor position, modify text buffer.
819  ImGuiInputTextFlags_CallbackCharFilter = 1 << 9, // Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard.
820  ImGuiInputTextFlags_AllowTabInput = 1 << 10, // Pressing TAB input a '\t' character into the text field
821  ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11, // In multi-line mode, unfocus with Enter, add new line with Ctrl+Enter (default is opposite: unfocus with Ctrl+Enter, add line with Enter).
822  ImGuiInputTextFlags_NoHorizontalScroll = 1 << 12, // Disable following the cursor horizontally
823  ImGuiInputTextFlags_AlwaysInsertMode = 1 << 13, // Insert mode
824  ImGuiInputTextFlags_ReadOnly = 1 << 14, // Read-only mode
825  ImGuiInputTextFlags_Password = 1 << 15, // Password mode, display all characters as '*'
826  ImGuiInputTextFlags_NoUndoRedo = 1 << 16, // Disable undo/redo. Note that input text owns the text data while active, if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID().
827  ImGuiInputTextFlags_CharsScientific = 1 << 17, // Allow 0123456789.+-*/eE (Scientific notation input)
828  ImGuiInputTextFlags_CallbackResize = 1 << 18, // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this)
829  // [Internal]
830  ImGuiInputTextFlags_Multiline = 1 << 20, // For internal use by InputTextMultiline()
831  ImGuiInputTextFlags_NoMarkEdited = 1 << 21 // For internal use by functions using InputText() before reformatting data
832 };
833 
834 // Flags for ImGui::TreeNodeEx(), ImGui::CollapsingHeader*()
836 {
838  ImGuiTreeNodeFlags_Selected = 1 << 0, // Draw as selected
839  ImGuiTreeNodeFlags_Framed = 1 << 1, // Full colored frame (e.g. for CollapsingHeader)
840  ImGuiTreeNodeFlags_AllowItemOverlap = 1 << 2, // Hit testing to allow subsequent widgets to overlap this one
841  ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3, // Don't do a TreePush() when open (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack
842  ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4, // Don't automatically and temporarily open node when Logging is active (by default logging will automatically open tree nodes)
843  ImGuiTreeNodeFlags_DefaultOpen = 1 << 5, // Default node to be open
844  ImGuiTreeNodeFlags_OpenOnDoubleClick = 1 << 6, // Need double-click to open node
845  ImGuiTreeNodeFlags_OpenOnArrow = 1 << 7, // Only open when clicking on the arrow part. If ImGuiTreeNodeFlags_OpenOnDoubleClick is also set, single-click arrow or double-click all box to open.
846  ImGuiTreeNodeFlags_Leaf = 1 << 8, // No collapsing, no arrow (use as a convenience for leaf nodes).
847  ImGuiTreeNodeFlags_Bullet = 1 << 9, // Display a bullet instead of arrow
848  ImGuiTreeNodeFlags_FramePadding = 1 << 10, // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding().
849  ImGuiTreeNodeFlags_SpanAvailWidth = 1 << 11, // Extend hit box to the right-most edge, even if not framed. This is not the default in order to allow adding other items on the same line. In the future we may refactor the hit system to be front-to-back, allowing natural overlaps and then this can become the default.
850  ImGuiTreeNodeFlags_SpanFullWidth = 1 << 12, // Extend hit box to the left-most and right-most edges (bypass the indented area).
851  ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 1 << 13, // (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop)
852  //ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 14, // FIXME: TODO: Disable automatic scroll on TreePop() if node got just open and contents is not visible
854 };
855 
856 // Flags for ImGui::Selectable()
858 {
860  ImGuiSelectableFlags_DontClosePopups = 1 << 0, // Clicking this don't close parent popup window
861  ImGuiSelectableFlags_SpanAllColumns = 1 << 1, // Selectable frame can span all columns (text will still fit in current column)
862  ImGuiSelectableFlags_AllowDoubleClick = 1 << 2, // Generate press events on double clicks too
863  ImGuiSelectableFlags_Disabled = 1 << 3, // Cannot be selected, display grayed out text
864  ImGuiSelectableFlags_AllowItemOverlap = 1 << 4 // (WIP) Hit testing to allow subsequent widgets to overlap this one
865 };
866 
867 // Flags for ImGui::BeginCombo()
869 {
871  ImGuiComboFlags_PopupAlignLeft = 1 << 0, // Align the popup toward the left by default
872  ImGuiComboFlags_HeightSmall = 1 << 1, // Max ~4 items visible. Tip: If you want your combo popup to be a specific size you can use SetNextWindowSizeConstraints() prior to calling BeginCombo()
873  ImGuiComboFlags_HeightRegular = 1 << 2, // Max ~8 items visible (default)
874  ImGuiComboFlags_HeightLarge = 1 << 3, // Max ~20 items visible
875  ImGuiComboFlags_HeightLargest = 1 << 4, // As many fitting items as possible
876  ImGuiComboFlags_NoArrowButton = 1 << 5, // Display on the preview box without the square arrow button
877  ImGuiComboFlags_NoPreview = 1 << 6, // Display only a square arrow button
879 };
880 
881 // Flags for ImGui::BeginTabBar()
883 {
885  ImGuiTabBarFlags_Reorderable = 1 << 0, // Allow manually dragging tabs to re-order them + New tabs are appended at the end of list
886  ImGuiTabBarFlags_AutoSelectNewTabs = 1 << 1, // Automatically select new tabs when they appear
887  ImGuiTabBarFlags_TabListPopupButton = 1 << 2, // Disable buttons to open the tab list popup
888  ImGuiTabBarFlags_NoCloseWithMiddleMouseButton = 1 << 3, // Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false.
889  ImGuiTabBarFlags_NoTabListScrollingButtons = 1 << 4, // Disable scrolling buttons (apply when fitting policy is ImGuiTabBarFlags_FittingPolicyScroll)
890  ImGuiTabBarFlags_NoTooltip = 1 << 5, // Disable tooltips when hovering a tab
891  ImGuiTabBarFlags_FittingPolicyResizeDown = 1 << 6, // Resize tabs when they don't fit
892  ImGuiTabBarFlags_FittingPolicyScroll = 1 << 7, // Add scroll buttons when tabs don't fit
895 };
896 
897 // Flags for ImGui::BeginTabItem()
899 {
901  ImGuiTabItemFlags_UnsavedDocument = 1 << 0, // Append '*' to title without affecting the ID, as a convenience to avoid using the ### operator. Also: tab is selected on closure and closure is deferred by one frame to allow code to undo it without flicker.
902  ImGuiTabItemFlags_SetSelected = 1 << 1, // Trigger flag to programmatically make the tab selected when calling BeginTabItem()
903  ImGuiTabItemFlags_NoCloseWithMiddleMouseButton = 1 << 2, // Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false.
904  ImGuiTabItemFlags_NoPushId = 1 << 3 // Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem()
905 };
906 
907 // Flags for ImGui::IsWindowFocused()
909 {
911  ImGuiFocusedFlags_ChildWindows = 1 << 0, // IsWindowFocused(): Return true if any children of the window is focused
912  ImGuiFocusedFlags_RootWindow = 1 << 1, // IsWindowFocused(): Test from root window (top most parent of the current hierarchy)
913  ImGuiFocusedFlags_AnyWindow = 1 << 2, // IsWindowFocused(): Return true if any window is focused. Important: If you are trying to tell how to dispatch your low-level inputs, do NOT use this. Use ImGui::GetIO().WantCaptureMouse instead.
915 };
916 
917 // Flags for ImGui::IsItemHovered(), ImGui::IsWindowHovered()
918 // Note: if you are trying to check whether your mouse should be dispatched to imgui or to your app, you should use the 'io.WantCaptureMouse' boolean for that. Please read the FAQ!
919 // Note: windows with the ImGuiWindowFlags_NoInputs flag are ignored by IsWindowHovered() calls.
921 {
922  ImGuiHoveredFlags_None = 0, // Return true if directly over the item/window, not obstructed by another window, not obstructed by an active popup or modal blocking inputs under them.
923  ImGuiHoveredFlags_ChildWindows = 1 << 0, // IsWindowHovered() only: Return true if any children of the window is hovered
924  ImGuiHoveredFlags_RootWindow = 1 << 1, // IsWindowHovered() only: Test from root window (top most parent of the current hierarchy)
925  ImGuiHoveredFlags_AnyWindow = 1 << 2, // IsWindowHovered() only: Return true if any window is hovered
926  ImGuiHoveredFlags_AllowWhenBlockedByPopup = 1 << 3, // Return true even if a popup window is normally blocking access to this item/window
927  //ImGuiHoveredFlags_AllowWhenBlockedByModal = 1 << 4, // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet.
928  ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 5, // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns.
929  ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 6, // Return true even if the position is obstructed or overlapped by another window
930  ImGuiHoveredFlags_AllowWhenDisabled = 1 << 7, // Return true even if the item is disabled
933 };
934 
935 // Flags for ImGui::BeginDragDropSource(), ImGui::AcceptDragDropPayload()
937 {
939  // BeginDragDropSource() flags
940  ImGuiDragDropFlags_SourceNoPreviewTooltip = 1 << 0, // By default, a successful call to BeginDragDropSource opens a tooltip so you can display a preview or description of the source contents. This flag disable this behavior.
941  ImGuiDragDropFlags_SourceNoDisableHover = 1 << 1, // By default, when dragging we clear data so that IsItemHovered() will return false, to avoid subsequent user code submitting tooltips. This flag disable this behavior so you can still call IsItemHovered() on the source item.
942  ImGuiDragDropFlags_SourceNoHoldToOpenOthers = 1 << 2, // Disable the behavior that allows to open tree nodes and collapsing header by holding over them while dragging a source item.
943  ImGuiDragDropFlags_SourceAllowNullID = 1 << 3, // Allow items such as Text(), Image() that have no unique identifier to be used as drag source, by manufacturing a temporary identifier based on their window-relative position. This is extremely unusual within the dear imgui ecosystem and so we made it explicit.
944  ImGuiDragDropFlags_SourceExtern = 1 << 4, // External source (from outside of dear imgui), won't attempt to read current item/window info. Will always return true. Only one Extern source can be active simultaneously.
945  ImGuiDragDropFlags_SourceAutoExpirePayload = 1 << 5, // Automatically expire the payload if the source cease to be submitted (otherwise payloads are persisting while being dragged)
946  // AcceptDragDropPayload() flags
947  ImGuiDragDropFlags_AcceptBeforeDelivery = 1 << 10, // AcceptDragDropPayload() will returns true even before the mouse button is released. You can then call IsDelivery() to test if the payload needs to be delivered.
948  ImGuiDragDropFlags_AcceptNoDrawDefaultRect = 1 << 11, // Do not draw the default highlight rectangle when hovering over target.
949  ImGuiDragDropFlags_AcceptNoPreviewTooltip = 1 << 12, // Request hiding the BeginDragDropSource tooltip from the BeginDragDropTarget site.
951 };
952 
953 // Standard Drag and Drop payload types. You can define you own payload types using short strings. Types starting with '_' are defined by Dear ImGui.
954 #define IMGUI_PAYLOAD_TYPE_COLOR_3F "_COL3F" // float[3]: Standard type for colors, without alpha. User code may use this type.
955 #define IMGUI_PAYLOAD_TYPE_COLOR_4F "_COL4F" // float[4]: Standard type for colors. User code may use this type.
956 
957 // A primary data type
959 {
960  ImGuiDataType_S8, // signed char / char (with sensible compilers)
961  ImGuiDataType_U8, // unsigned char
963  ImGuiDataType_U16, // unsigned short
965  ImGuiDataType_U32, // unsigned int
966  ImGuiDataType_S64, // long long / __int64
967  ImGuiDataType_U64, // unsigned long long / unsigned __int64
971 };
972 
973 // A cardinal direction
975 {
982 };
983 
984 // User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array
986 {
1003  ImGuiKey_A, // for text edit CTRL+A: select all
1004  ImGuiKey_C, // for text edit CTRL+C: copy
1005  ImGuiKey_V, // for text edit CTRL+V: paste
1006  ImGuiKey_X, // for text edit CTRL+X: cut
1007  ImGuiKey_Y, // for text edit CTRL+Y: redo
1008  ImGuiKey_Z, // for text edit CTRL+Z: undo
1010 };
1011 
1012 // To test io.KeyMods (which is a combination of individual fields io.KeyCtrl, io.KeyShift, io.KeyAlt set by user/back-end)
1014 {
1020 };
1021 
1022 // Gamepad/Keyboard directional navigation
1023 // Keyboard: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. NewFrame() will automatically fill io.NavInputs[] based on your io.KeysDown[] + io.KeyMap[] arrays.
1024 // Gamepad: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. Back-end: set ImGuiBackendFlags_HasGamepad and fill the io.NavInputs[] fields before calling NewFrame(). Note that io.NavInputs[] is cleared by EndFrame().
1025 // Read instructions in imgui.cpp for more details. Download PNG/PSD at http://goo.gl/9LgVZW.
1027 {
1028  // Gamepad Mapping
1029  ImGuiNavInput_Activate, // activate / open / toggle / tweak value // e.g. Cross (PS4), A (Xbox), A (Switch), Space (Keyboard)
1030  ImGuiNavInput_Cancel, // cancel / close / exit // e.g. Circle (PS4), B (Xbox), B (Switch), Escape (Keyboard)
1031  ImGuiNavInput_Input, // text input / on-screen keyboard // e.g. Triang.(PS4), Y (Xbox), X (Switch), Return (Keyboard)
1032  ImGuiNavInput_Menu, // tap: toggle menu / hold: focus, move, resize // e.g. Square (PS4), X (Xbox), Y (Switch), Alt (Keyboard)
1033  ImGuiNavInput_DpadLeft, // move / tweak / resize window (w/ PadMenu) // e.g. D-pad Left/Right/Up/Down (Gamepads), Arrow keys (Keyboard)
1037  ImGuiNavInput_LStickLeft, // scroll / move window (w/ PadMenu) // e.g. Left Analog Stick Left/Right/Up/Down
1041  ImGuiNavInput_FocusPrev, // next window (w/ PadMenu) // e.g. L1 or L2 (PS4), LB or LT (Xbox), L or ZL (Switch)
1042  ImGuiNavInput_FocusNext, // prev window (w/ PadMenu) // e.g. R1 or R2 (PS4), RB or RT (Xbox), R or ZL (Switch)
1043  ImGuiNavInput_TweakSlow, // slower tweaks // e.g. L1 or L2 (PS4), LB or LT (Xbox), L or ZL (Switch)
1044  ImGuiNavInput_TweakFast, // faster tweaks // e.g. R1 or R2 (PS4), RB or RT (Xbox), R or ZL (Switch)
1045 
1046  // [Internal] Don't use directly! This is used internally to differentiate keyboard from gamepad inputs for behaviors that require to differentiate them.
1047  // Keyboard behavior that have no corresponding gamepad mapping (e.g. CTRL+TAB) will be directly reading from io.KeysDown[] instead of io.NavInputs[].
1048  ImGuiNavInput_KeyMenu_, // toggle menu // = io.KeyAlt
1049  ImGuiNavInput_KeyLeft_, // move left // = Arrow keys
1055 };
1056 
1057 // Configuration flags stored in io.ConfigFlags. Set by user/application.
1059 {
1061  ImGuiConfigFlags_NavEnableKeyboard = 1 << 0, // Master keyboard navigation enable flag. NewFrame() will automatically fill io.NavInputs[] based on io.KeysDown[].
1062  ImGuiConfigFlags_NavEnableGamepad = 1 << 1, // Master gamepad navigation enable flag. This is mostly to instruct your imgui back-end to fill io.NavInputs[]. Back-end also needs to set ImGuiBackendFlags_HasGamepad.
1063  ImGuiConfigFlags_NavEnableSetMousePos = 1 << 2, // Instruct navigation to move the mouse cursor. May be useful on TV/console systems where moving a virtual mouse is awkward. Will update io.MousePos and set io.WantSetMousePos=true. If enabled you MUST honor io.WantSetMousePos requests in your binding, otherwise ImGui will react as if the mouse is jumping around back and forth.
1064  ImGuiConfigFlags_NavNoCaptureKeyboard = 1 << 3, // Instruct navigation to not set the io.WantCaptureKeyboard flag when io.NavActive is set.
1065  ImGuiConfigFlags_NoMouse = 1 << 4, // Instruct imgui to clear mouse position/buttons in NewFrame(). This allows ignoring the mouse information set by the back-end.
1066  ImGuiConfigFlags_NoMouseCursorChange = 1 << 5, // Instruct back-end to not alter mouse cursor shape and visibility. Use if the back-end cursor changes are interfering with yours and you don't want to use SetMouseCursor() to change mouse cursor. You may want to honor requests from imgui by reading GetMouseCursor() yourself instead.
1067 
1068  // User storage (to allow your back-end/engine to communicate to code that may be shared between multiple projects. Those flags are not used by core Dear ImGui)
1069  ImGuiConfigFlags_IsSRGB = 1 << 20, // Application is SRGB-aware.
1070  ImGuiConfigFlags_IsTouchScreen = 1 << 21 // Application is using a touch screen instead of a mouse.
1071 };
1072 
1073 // Back-end capabilities flags stored in io.BackendFlags. Set by imgui_impl_xxx or custom back-end.
1075 {
1077  ImGuiBackendFlags_HasGamepad = 1 << 0, // Back-end Platform supports gamepad and currently has one connected.
1078  ImGuiBackendFlags_HasMouseCursors = 1 << 1, // Back-end Platform supports honoring GetMouseCursor() value to change the OS cursor shape.
1079  ImGuiBackendFlags_HasSetMousePos = 1 << 2, // Back-end Platform supports io.WantSetMousePos requests to reposition the OS mouse position (only used if ImGuiConfigFlags_NavEnableSetMousePos is set).
1080  ImGuiBackendFlags_RendererHasVtxOffset = 1 << 3 // Back-end Renderer supports ImDrawCmd::VtxOffset. This enables output of large meshes (64K+ vertices) while still using 16-bit indices.
1081 };
1082 
1083 // Enumeration for PushStyleColor() / PopStyleColor()
1085 {
1088  ImGuiCol_WindowBg, // Background of normal windows
1089  ImGuiCol_ChildBg, // Background of child windows
1090  ImGuiCol_PopupBg, // Background of popups, menus, tooltips windows
1093  ImGuiCol_FrameBg, // Background of checkbox, radio button, plot, slider, text input
1110  ImGuiCol_Header, // Header* colors are used for CollapsingHeader, TreeNode, Selectable, MenuItem
1130  ImGuiCol_NavHighlight, // Gamepad/keyboard: current highlighted item
1131  ImGuiCol_NavWindowingHighlight, // Highlight window when using CTRL+TAB
1132  ImGuiCol_NavWindowingDimBg, // Darken/colorize entire screen behind the CTRL+TAB window list, when active
1133  ImGuiCol_ModalWindowDimBg, // Darken/colorize entire screen behind a modal window, when one is active
1135 
1136  // Obsolete names (will be removed)
1137 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
1139  //, ImGuiCol_CloseButton, ImGuiCol_CloseButtonActive, ImGuiCol_CloseButtonHovered// [unused since 1.60+] the close button now uses regular button colors.
1140 #endif
1141 };
1142 
1143 // Enumeration for PushStyleVar() / PopStyleVar() to temporarily modify the ImGuiStyle structure.
1144 // - The enum only refers to fields of ImGuiStyle which makes sense to be pushed/popped inside UI code.
1145 // During initialization or between frames, feel free to just poke into ImGuiStyle directly.
1146 // - Tip: Use your programming IDE navigation facilities on the names in the _second column_ below to find the actual members and their description.
1147 // In Visual Studio IDE: CTRL+comma ("Edit.NavigateTo") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
1148 // With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments.
1149 // - When changing this enum, you need to update the associated internal table GStyleVarInfo[] accordingly. This is where we link enum values to members offset/type.
1151 {
1152  // Enum name --------------------- // Member in ImGuiStyle structure (see ImGuiStyle for descriptions)
1153  ImGuiStyleVar_Alpha, // float Alpha
1154  ImGuiStyleVar_WindowPadding, // ImVec2 WindowPadding
1155  ImGuiStyleVar_WindowRounding, // float WindowRounding
1156  ImGuiStyleVar_WindowBorderSize, // float WindowBorderSize
1157  ImGuiStyleVar_WindowMinSize, // ImVec2 WindowMinSize
1158  ImGuiStyleVar_WindowTitleAlign, // ImVec2 WindowTitleAlign
1159  ImGuiStyleVar_ChildRounding, // float ChildRounding
1160  ImGuiStyleVar_ChildBorderSize, // float ChildBorderSize
1161  ImGuiStyleVar_PopupRounding, // float PopupRounding
1162  ImGuiStyleVar_PopupBorderSize, // float PopupBorderSize
1163  ImGuiStyleVar_FramePadding, // ImVec2 FramePadding
1164  ImGuiStyleVar_FrameRounding, // float FrameRounding
1165  ImGuiStyleVar_FrameBorderSize, // float FrameBorderSize
1166  ImGuiStyleVar_ItemSpacing, // ImVec2 ItemSpacing
1167  ImGuiStyleVar_ItemInnerSpacing, // ImVec2 ItemInnerSpacing
1168  ImGuiStyleVar_IndentSpacing, // float IndentSpacing
1169  ImGuiStyleVar_ScrollbarSize, // float ScrollbarSize
1170  ImGuiStyleVar_ScrollbarRounding, // float ScrollbarRounding
1171  ImGuiStyleVar_GrabMinSize, // float GrabMinSize
1172  ImGuiStyleVar_GrabRounding, // float GrabRounding
1173  ImGuiStyleVar_TabRounding, // float TabRounding
1174  ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign
1175  ImGuiStyleVar_SelectableTextAlign, // ImVec2 SelectableTextAlign
1177 
1178  // Obsolete names (will be removed)
1179 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
1181 #endif
1182 };
1183 
1184 // Flags for ColorEdit3() / ColorEdit4() / ColorPicker3() / ColorPicker4() / ColorButton()
1186 {
1188  ImGuiColorEditFlags_NoAlpha = 1 << 1, // // ColorEdit, ColorPicker, ColorButton: ignore Alpha component (will only read 3 components from the input pointer).
1189  ImGuiColorEditFlags_NoPicker = 1 << 2, // // ColorEdit: disable picker when clicking on colored square.
1190  ImGuiColorEditFlags_NoOptions = 1 << 3, // // ColorEdit: disable toggling options menu when right-clicking on inputs/small preview.
1191  ImGuiColorEditFlags_NoSmallPreview = 1 << 4, // // ColorEdit, ColorPicker: disable colored square preview next to the inputs. (e.g. to show only the inputs)
1192  ImGuiColorEditFlags_NoInputs = 1 << 5, // // ColorEdit, ColorPicker: disable inputs sliders/text widgets (e.g. to show only the small preview colored square).
1193  ImGuiColorEditFlags_NoTooltip = 1 << 6, // // ColorEdit, ColorPicker, ColorButton: disable tooltip when hovering the preview.
1194  ImGuiColorEditFlags_NoLabel = 1 << 7, // // ColorEdit, ColorPicker: disable display of inline text label (the label is still forwarded to the tooltip and picker).
1195  ImGuiColorEditFlags_NoSidePreview = 1 << 8, // // ColorPicker: disable bigger color preview on right side of the picker, use small colored square preview instead.
1196  ImGuiColorEditFlags_NoDragDrop = 1 << 9, // // ColorEdit: disable drag and drop target. ColorButton: disable drag and drop source.
1197  ImGuiColorEditFlags_NoBorder = 1 << 10, // // ColorButton: disable border (which is enforced by default)
1198 
1199  // User Options (right-click on widget to change some of them).
1200  ImGuiColorEditFlags_AlphaBar = 1 << 16, // // ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker.
1201  ImGuiColorEditFlags_AlphaPreview = 1 << 17, // // ColorEdit, ColorPicker, ColorButton: display preview as a transparent color over a checkerboard, instead of opaque.
1202  ImGuiColorEditFlags_AlphaPreviewHalf= 1 << 18, // // ColorEdit, ColorPicker, ColorButton: display half opaque / half checkerboard, instead of opaque.
1203  ImGuiColorEditFlags_HDR = 1 << 19, // // (WIP) ColorEdit: Currently only disable 0.0f..1.0f limits in RGBA edition (note: you probably want to use ImGuiColorEditFlags_Float flag as well).
1204  ImGuiColorEditFlags_DisplayRGB = 1 << 20, // [Display] // ColorEdit: override _display_ type among RGB/HSV/Hex. ColorPicker: select any combination using one or more of RGB/HSV/Hex.
1205  ImGuiColorEditFlags_DisplayHSV = 1 << 21, // [Display] // "
1206  ImGuiColorEditFlags_DisplayHex = 1 << 22, // [Display] // "
1207  ImGuiColorEditFlags_Uint8 = 1 << 23, // [DataType] // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0..255.
1208  ImGuiColorEditFlags_Float = 1 << 24, // [DataType] // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0.0f..1.0f floats instead of 0..255 integers. No round-trip of value via integers.
1209  ImGuiColorEditFlags_PickerHueBar = 1 << 25, // [Picker] // ColorPicker: bar for Hue, rectangle for Sat/Value.
1210  ImGuiColorEditFlags_PickerHueWheel = 1 << 26, // [Picker] // ColorPicker: wheel for Hue, triangle for Sat/Value.
1211  ImGuiColorEditFlags_InputRGB = 1 << 27, // [Input] // ColorEdit, ColorPicker: input and output data in RGB format.
1212  ImGuiColorEditFlags_InputHSV = 1 << 28, // [Input] // ColorEdit, ColorPicker: input and output data in HSV format.
1213 
1214  // Defaults Options. You can set application defaults using SetColorEditOptions(). The intent is that you probably don't want to
1215  // override them in most of your calls. Let the user choose via the option menu and/or call SetColorEditOptions() once during startup.
1217 
1218  // [Internal] Masks
1223 
1224  // Obsolete names (will be removed)
1225 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
1227 #endif
1228 };
1229 
1230 // Identify a mouse button.
1231 // Those values are guaranteed to be stable and we frequently use 0/1 directly. Named enums provided for convenience.
1233 {
1238 };
1239 
1240 // Enumeration for GetMouseCursor()
1241 // User code may request binding to display given cursor by calling SetMouseCursor(), which is why we have some cursors that are marked unused here
1243 {
1246  ImGuiMouseCursor_TextInput, // When hovering over InputText, etc.
1247  ImGuiMouseCursor_ResizeAll, // (Unused by Dear ImGui functions)
1248  ImGuiMouseCursor_ResizeNS, // When hovering over an horizontal border
1249  ImGuiMouseCursor_ResizeEW, // When hovering over a vertical border or a column
1250  ImGuiMouseCursor_ResizeNESW, // When hovering over the bottom-left corner of a window
1251  ImGuiMouseCursor_ResizeNWSE, // When hovering over the bottom-right corner of a window
1252  ImGuiMouseCursor_Hand, // (Unused by Dear ImGui functions. Use for e.g. hyperlinks)
1253  ImGuiMouseCursor_NotAllowed, // When hovering something with disallowed interaction. Usually a crossed circle.
1255 
1256  // Obsolete names (will be removed)
1257 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
1259 #endif
1260 };
1261 
1262 // Enumeration for ImGui::SetWindow***(), SetNextWindow***(), SetNextItem***() functions
1263 // Represent a condition.
1264 // Important: Treat as a regular enum! Do NOT combine multiple values using binary operators! All the functions above treat 0 as a shortcut to ImGuiCond_Always.
1266 {
1267  ImGuiCond_Always = 1 << 0, // Set the variable
1268  ImGuiCond_Once = 1 << 1, // Set the variable once per runtime session (only the first call with succeed)
1269  ImGuiCond_FirstUseEver = 1 << 2, // Set the variable if the object/window has no persistently saved data (no entry in .ini file)
1270  ImGuiCond_Appearing = 1 << 3 // Set the variable if the object/window is appearing after being hidden/inactive (or the first time)
1271 };
1272 
1273 //-----------------------------------------------------------------------------
1274 // Helpers: Memory allocations macros
1275 // IM_MALLOC(), IM_FREE(), IM_NEW(), IM_PLACEMENT_NEW(), IM_DELETE()
1276 // We call C++ constructor on own allocated memory via the placement "new(ptr) Type()" syntax.
1277 // Defining a custom placement new() with a dummy parameter allows us to bypass including <new> which on some platforms complains when user has disabled exceptions.
1278 //-----------------------------------------------------------------------------
1279 
1280 struct ImNewDummy {};
1281 inline void* operator new(size_t, ImNewDummy, void* ptr) { return ptr; }
1282 inline void operator delete(void*, ImNewDummy, void*) {} // This is only required so we can use the symmetrical new()
1283 #define IM_ALLOC(_SIZE) ImGui::MemAlloc(_SIZE)
1284 #define IM_FREE(_PTR) ImGui::MemFree(_PTR)
1285 #define IM_PLACEMENT_NEW(_PTR) new(ImNewDummy(), _PTR)
1286 #define IM_NEW(_TYPE) new(ImNewDummy(), ImGui::MemAlloc(sizeof(_TYPE))) _TYPE
1287 template<typename T> void IM_DELETE(T* p) { if (p) { p->~T(); ImGui::MemFree(p); } }
1288 
1289 //-----------------------------------------------------------------------------
1290 // Helper: ImVector<>
1291 // Lightweight std::vector<>-like class to avoid dragging dependencies (also, some implementations of STL with debug enabled are absurdly slow, we bypass it so our code runs fast in debug).
1292 //-----------------------------------------------------------------------------
1293 // - You generally do NOT need to care or use this ever. But we need to make it available in imgui.h because some of our public structures are relying on it.
1294 // - We use std-like naming convention here, which is a little unusual for this codebase.
1295 // - Important: clear() frees memory, resize(0) keep the allocated buffer. We use resize(0) a lot to intentionally recycle allocated buffers across frames and amortize our costs.
1296 // - Important: our implementation does NOT call C++ constructors/destructors, we treat everything as raw data! This is intentional but be extra mindful of that,
1297 // Do NOT use this class as a std::vector replacement in your own code! Many of the structures used by dear imgui can be safely initialized by a zero-memset.
1298 //-----------------------------------------------------------------------------
1299 
1300 template<typename T>
1301 struct ImVector
1302 {
1303  int Size;
1306 
1307  // Provide standard typedefs but we don't use them ourselves.
1308  typedef T value_type;
1310  typedef const value_type* const_iterator;
1311 
1312  // Constructors, destructor
1313  inline ImVector() { Size = Capacity = 0; Data = NULL; }
1314  inline ImVector(const ImVector<T>& src) { Size = Capacity = 0; Data = NULL; operator=(src); }
1315  inline ImVector<T>& operator=(const ImVector<T>& src) { clear(); resize(src.Size); memcpy(Data, src.Data, (size_t)Size * sizeof(T)); return *this; }
1316  inline ~ImVector() { if (Data) IM_FREE(Data); }
1317 
1318  inline bool empty() const { return Size == 0; }
1319  inline int size() const { return Size; }
1320  inline int size_in_bytes() const { return Size * (int)sizeof(T); }
1321  inline int capacity() const { return Capacity; }
1322  inline T& operator[](int i) { IM_ASSERT(i < Size); return Data[i]; }
1323  inline const T& operator[](int i) const { IM_ASSERT(i < Size); return Data[i]; }
1324 
1325  inline void clear() { if (Data) { Size = Capacity = 0; IM_FREE(Data); Data = NULL; } }
1326  inline T* begin() { return Data; }
1327  inline const T* begin() const { return Data; }
1328  inline T* end() { return Data + Size; }
1329  inline const T* end() const { return Data + Size; }
1330  inline T& front() { IM_ASSERT(Size > 0); return Data[0]; }
1331  inline const T& front() const { IM_ASSERT(Size > 0); return Data[0]; }
1332  inline T& back() { IM_ASSERT(Size > 0); return Data[Size - 1]; }
1333  inline const T& back() const { IM_ASSERT(Size > 0); return Data[Size - 1]; }
1334  inline void swap(ImVector<T>& rhs) { int rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; int rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; T* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; }
1335 
1336  inline int _grow_capacity(int sz) const { int new_capacity = Capacity ? (Capacity + Capacity/2) : 8; return new_capacity > sz ? new_capacity : sz; }
1337  inline void resize(int new_size) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); Size = new_size; }
1338  inline void resize(int new_size, const T& v) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); if (new_size > Size) for (int n = Size; n < new_size; n++) memcpy(&Data[n], &v, sizeof(v)); Size = new_size; }
1339  inline void shrink(int new_size) { IM_ASSERT(new_size <= Size); Size = new_size; } // Resize a vector to a smaller size, guaranteed not to cause a reallocation
1340  inline void reserve(int new_capacity) { if (new_capacity <= Capacity) return; T* new_data = (T*)IM_ALLOC((size_t)new_capacity * sizeof(T)); if (Data) { memcpy(new_data, Data, (size_t)Size * sizeof(T)); IM_FREE(Data); } Data = new_data; Capacity = new_capacity; }
1341 
1342  // NB: It is illegal to call push_back/push_front/insert with a reference pointing inside the ImVector data itself! e.g. v.push_back(v[10]) is forbidden.
1343  inline void push_back(const T& v) { if (Size == Capacity) reserve(_grow_capacity(Size + 1)); memcpy(&Data[Size], &v, sizeof(v)); Size++; }
1344  inline void pop_back() { IM_ASSERT(Size > 0); Size--; }
1345  inline void push_front(const T& v) { if (Size == 0) push_back(v); else insert(Data, v); }
1346  inline T* erase(const T* it) { IM_ASSERT(it >= Data && it < Data+Size); const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + 1, ((size_t)Size - (size_t)off - 1) * sizeof(T)); Size--; return Data + off; }
1347  inline T* erase(const T* it, const T* it_last){ IM_ASSERT(it >= Data && it < Data+Size && it_last > it && it_last <= Data+Size); const ptrdiff_t count = it_last - it; const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + count, ((size_t)Size - (size_t)off - count) * sizeof(T)); Size -= (int)count; return Data + off; }
1348  inline T* erase_unsorted(const T* it) { IM_ASSERT(it >= Data && it < Data+Size); const ptrdiff_t off = it - Data; if (it < Data+Size-1) memcpy(Data + off, Data + Size - 1, sizeof(T)); Size--; return Data + off; }
1349  inline T* insert(const T* it, const T& v) { IM_ASSERT(it >= Data && it <= Data+Size); const ptrdiff_t off = it - Data; if (Size == Capacity) reserve(_grow_capacity(Size + 1)); if (off < (int)Size) memmove(Data + off + 1, Data + off, ((size_t)Size - (size_t)off) * sizeof(T)); memcpy(&Data[off], &v, sizeof(v)); Size++; return Data + off; }
1350  inline bool contains(const T& v) const { const T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data++ == v) return true; return false; }
1351  inline T* find(const T& v) { T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data == v) break; else ++data; return data; }
1352  inline const T* find(const T& v) const { const T* data = Data; const T* data_end = Data + Size; while (data < data_end) if (*data == v) break; else ++data; return data; }
1353  inline bool find_erase(const T& v) { const T* it = find(v); if (it < Data + Size) { erase(it); return true; } return false; }
1354  inline bool find_erase_unsorted(const T& v) { const T* it = find(v); if (it < Data + Size) { erase_unsorted(it); return true; } return false; }
1355  inline int index_from_ptr(const T* it) const { IM_ASSERT(it >= Data && it < Data + Size); const ptrdiff_t off = it - Data; return (int)off; }
1356 };
1357 
1358 //-----------------------------------------------------------------------------
1359 // ImGuiStyle
1360 // You may modify the ImGui::GetStyle() main instance during initialization and before NewFrame().
1361 // During the frame, use ImGui::PushStyleVar(ImGuiStyleVar_XXXX)/PopStyleVar() to alter the main style values,
1362 // and ImGui::PushStyleColor(ImGuiCol_XXX)/PopStyleColor() for colors.
1363 //-----------------------------------------------------------------------------
1364 
1366 {
1367  float Alpha; // Global alpha applies to everything in Dear ImGui.
1368  ImVec2 WindowPadding; // Padding within a window.
1369  float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows.
1370  float WindowBorderSize; // Thickness of border around windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly).
1371  ImVec2 WindowMinSize; // Minimum window size. This is a global setting. If you want to constraint individual windows, use SetNextWindowSizeConstraints().
1372  ImVec2 WindowTitleAlign; // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.
1373  ImGuiDir WindowMenuButtonPosition; // Side of the collapsing/docking button in the title bar (None/Left/Right). Defaults to ImGuiDir_Left.
1374  float ChildRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows.
1375  float ChildBorderSize; // Thickness of border around child windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly).
1376  float PopupRounding; // Radius of popup window corners rounding. (Note that tooltip windows use WindowRounding)
1377  float PopupBorderSize; // Thickness of border around popup/tooltip windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly).
1378  ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets).
1379  float FrameRounding; // Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets).
1380  float FrameBorderSize; // Thickness of border around frames. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly).
1381  ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines.
1382  ImVec2 ItemInnerSpacing; // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label).
1383  ImVec2 TouchExtraPadding; // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!
1384  float IndentSpacing; // Horizontal indentation when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2).
1385  float ColumnsMinSpacing; // Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1).
1386  float ScrollbarSize; // Width of the vertical scrollbar, Height of the horizontal scrollbar.
1387  float ScrollbarRounding; // Radius of grab corners for scrollbar.
1388  float GrabMinSize; // Minimum width/height of a grab box for slider/scrollbar.
1389  float GrabRounding; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
1390  float TabRounding; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs.
1391  float TabBorderSize; // Thickness of border around tabs.
1392  ImGuiDir ColorButtonPosition; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
1393  ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered).
1394  ImVec2 SelectableTextAlign; // Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
1395  ImVec2 DisplayWindowPadding; // Window position are clamped to be visible within the display area by at least this amount. Only applies to regular windows.
1396  ImVec2 DisplaySafeAreaPadding; // If you cannot see the edges of your screen (e.g. on a TV) increase the safe area padding. Apply to popups/tooltips as well regular windows. NB: Prefer configuring your TV sets correctly!
1397  float MouseCursorScale; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later.
1398  bool AntiAliasedLines; // Enable anti-aliasing on lines/borders. Disable if you are really tight on CPU/GPU.
1399  bool AntiAliasedFill; // Enable anti-aliasing on filled shapes (rounded rectangles, circles, etc.)
1400  float CurveTessellationTol; // Tessellation tolerance when using PathBezierCurveTo() without a specific number of segments. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality.
1401  float CircleSegmentMaxError; // Maximum error (in pixels) allowed when using AddCircle()/AddCircleFilled() or drawing rounded corner rectangles with no explicit segment count specified. Decrease for higher quality but more geometry.
1403 
1405  IMGUI_API void ScaleAllSizes(float scale_factor);
1406 };
1407 
1408 //-----------------------------------------------------------------------------
1409 // ImGuiIO
1410 // Communicate most settings and inputs/outputs to Dear ImGui using this structure.
1411 // Access via ImGui::GetIO(). Read 'Programmer guide' section in .cpp file for general usage.
1412 //-----------------------------------------------------------------------------
1413 
1414 struct ImGuiIO
1415 {
1416  //------------------------------------------------------------------
1417  // Configuration (fill once) // Default value
1418  //------------------------------------------------------------------
1419 
1420  ImGuiConfigFlags ConfigFlags; // = 0 // See ImGuiConfigFlags_ enum. Set by user/application. Gamepad/keyboard navigation options, etc.
1421  ImGuiBackendFlags BackendFlags; // = 0 // See ImGuiBackendFlags_ enum. Set by back-end (imgui_impl_xxx files or custom back-end) to communicate features supported by the back-end.
1422  ImVec2 DisplaySize; // <unset> // Main display size, in pixels.
1423  float DeltaTime; // = 1.0f/60.0f // Time elapsed since last frame, in seconds.
1424  float IniSavingRate; // = 5.0f // Minimum time between saving positions/sizes to .ini file, in seconds.
1425  const char* IniFilename; // = "imgui.ini" // Path to .ini file. Set NULL to disable automatic .ini loading/saving, if e.g. you want to manually load/save from memory.
1426  const char* LogFilename; // = "imgui_log.txt"// Path to .log file (default parameter to ImGui::LogToFile when no file is specified).
1427  float MouseDoubleClickTime; // = 0.30f // Time for a double-click, in seconds.
1428  float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels.
1429  float MouseDragThreshold; // = 6.0f // Distance threshold before considering we are dragging.
1430  int KeyMap[ImGuiKey_COUNT]; // <unset> // Map of indices into the KeysDown[512] entries array which represent your "native" keyboard state.
1431  float KeyRepeatDelay; // = 0.250f // When holding a key/button, time before it starts repeating, in seconds (for buttons in Repeat mode, etc.).
1432  float KeyRepeatRate; // = 0.050f // When holding a key/button, rate at which it repeats, in seconds.
1433  void* UserData; // = NULL // Store your own data for retrieval by callbacks.
1434 
1435  ImFontAtlas*Fonts; // <auto> // Font atlas: load, rasterize and pack one or more fonts into a single texture.
1436  float FontGlobalScale; // = 1.0f // Global scale all fonts
1437  bool FontAllowUserScaling; // = false // Allow user scaling text of individual window with CTRL+Wheel.
1438  ImFont* FontDefault; // = NULL // Font to use on NewFrame(). Use NULL to uses Fonts->Fonts[0].
1439  ImVec2 DisplayFramebufferScale; // = (1, 1) // For retina display or other situations where window coordinates are different from framebuffer coordinates. This generally ends up in ImDrawData::FramebufferScale.
1440 
1441  // Miscellaneous options
1442  bool MouseDrawCursor; // = false // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by back-end implementations.
1443  bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl (was called io.OptMacOSXBehaviors prior to 1.63)
1444  bool ConfigInputTextCursorBlink; // = true // Set to false to disable blinking cursor, for users who consider it distracting. (was called: io.OptCursorBlink prior to 1.63)
1445  bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
1446  bool ConfigWindowsMoveFromTitleBarOnly; // = false // [BETA] Set to true to only allow moving windows when clicked+dragged from the title bar. Windows without a title bar are not affected.
1447  float ConfigWindowsMemoryCompactTimer;// = 60.0f // [BETA] Compact window memory usage when unused. Set to -1.0f to disable.
1448 
1449  //------------------------------------------------------------------
1450  // Platform Functions
1451  // (the imgui_impl_xxxx back-end files are setting those up for you)
1452  //------------------------------------------------------------------
1453 
1454  // Optional: Platform/Renderer back-end name (informational only! will be displayed in About Window) + User data for back-end/wrappers to store their own stuff.
1455  const char* BackendPlatformName; // = NULL
1456  const char* BackendRendererName; // = NULL
1457  void* BackendPlatformUserData; // = NULL // User data for platform back-end
1458  void* BackendRendererUserData; // = NULL // User data for renderer back-end
1459  void* BackendLanguageUserData; // = NULL // User data for non C++ programming language back-end
1460 
1461  // Optional: Access OS clipboard
1462  // (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures)
1463  const char* (*GetClipboardTextFn)(void* user_data);
1464  void (*SetClipboardTextFn)(void* user_data, const char* text);
1466 
1467  // Optional: Notify OS Input Method Editor of the screen position of your cursor for text input position (e.g. when using Japanese/Chinese IME on Windows)
1468  // (default to use native imm32 api on Windows)
1469  void (*ImeSetInputScreenPosFn)(int x, int y);
1470  void* ImeWindowHandle; // = NULL // (Windows) Set this to your HWND to get automatic IME cursor positioning.
1471 
1472 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
1473  // [OBSOLETE since 1.60+] Rendering function, will be automatically called in Render(). Please call your rendering function yourself now!
1474  // You can obtain the ImDrawData* by calling ImGui::GetDrawData() after Render(). See example applications if you are unsure of how to implement this.
1475  void (*RenderDrawListsFn)(ImDrawData* data);
1476 #else
1477  // This is only here to keep ImGuiIO the same size/layout, so that IMGUI_DISABLE_OBSOLETE_FUNCTIONS can exceptionally be used outside of imconfig.h.
1478  void* RenderDrawListsFnUnused;
1479 #endif
1480 
1481  //------------------------------------------------------------------
1482  // Input - Fill before calling NewFrame()
1483  //------------------------------------------------------------------
1484 
1485  ImVec2 MousePos; // Mouse position, in pixels. Set to ImVec2(-FLT_MAX,-FLT_MAX) if mouse is unavailable (on another screen, etc.)
1486  bool MouseDown[5]; // Mouse buttons: 0=left, 1=right, 2=middle + extras. ImGui itself mostly only uses left button (BeginPopupContext** are using right button). Others buttons allows us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API.
1487  float MouseWheel; // Mouse wheel Vertical: 1 unit scrolls about 5 lines text.
1488  float MouseWheelH; // Mouse wheel Horizontal. Most users don't have a mouse with an horizontal wheel, may not be filled by all back-ends.
1489  bool KeyCtrl; // Keyboard modifier pressed: Control
1490  bool KeyShift; // Keyboard modifier pressed: Shift
1491  bool KeyAlt; // Keyboard modifier pressed: Alt
1492  bool KeySuper; // Keyboard modifier pressed: Cmd/Super/Windows
1493  bool KeysDown[512]; // Keyboard keys that are pressed (ideally left in the "native" order your engine has access to keyboard keys, so you can use your own defines/enums for keys).
1494  float NavInputs[ImGuiNavInput_COUNT]; // Gamepad inputs. Cleared back to zero by EndFrame(). Keyboard keys will be auto-mapped and be written here by NewFrame().
1495 
1496  // Functions
1497  IMGUI_API void AddInputCharacter(unsigned int c); // Queue new character input
1498  IMGUI_API void AddInputCharacterUTF16(ImWchar16 c); // Queue new character input from an UTF-16 character, it can be a surrogate
1499  IMGUI_API void AddInputCharactersUTF8(const char* str); // Queue new characters input from an UTF-8 string
1500  IMGUI_API void ClearInputCharacters(); // Clear the text input buffer manually
1501 
1502  //------------------------------------------------------------------
1503  // Output - Retrieve after calling NewFrame()
1504  //------------------------------------------------------------------
1505 
1506  bool WantCaptureMouse; // When io.WantCaptureMouse is true, imgui will use the mouse inputs, do not dispatch them to your main game/application (in both cases, always pass on mouse inputs to imgui). (e.g. unclicked mouse is hovering over an imgui window, widget is active, mouse was clicked over an imgui window, etc.).
1507  bool WantCaptureKeyboard; // When io.WantCaptureKeyboard is true, imgui will use the keyboard inputs, do not dispatch them to your main game/application (in both cases, always pass keyboard inputs to imgui). (e.g. InputText active, or an imgui window is focused and navigation is enabled, etc.).
1508  bool WantTextInput; // Mobile/console: when io.WantTextInput is true, you may display an on-screen keyboard. This is set by ImGui when it wants textual keyboard input to happen (e.g. when a InputText widget is active).
1509  bool WantSetMousePos; // MousePos has been altered, back-end should reposition mouse on next frame. Set only when ImGuiConfigFlags_NavEnableSetMousePos flag is enabled.
1510  bool WantSaveIniSettings; // When manual .ini load/save is active (io.IniFilename == NULL), this will be set to notify your application that you can call SaveIniSettingsToMemory() and save yourself. IMPORTANT: You need to clear io.WantSaveIniSettings yourself.
1511  bool NavActive; // Directional navigation is currently allowed (will handle ImGuiKey_NavXXX events) = a window is focused and it doesn't use the ImGuiWindowFlags_NoNavInputs flag.
1512  bool NavVisible; // Directional navigation is visible and allowed (will handle ImGuiKey_NavXXX events).
1513  float Framerate; // Application framerate estimation, in frame per second. Solely for convenience. Rolling average estimation based on IO.DeltaTime over 120 frames
1514  int MetricsRenderVertices; // Vertices output during last call to Render()
1515  int MetricsRenderIndices; // Indices output during last call to Render() = number of triangles * 3
1516  int MetricsRenderWindows; // Number of visible windows
1517  int MetricsActiveWindows; // Number of active windows
1518  int MetricsActiveAllocations; // Number of active allocations, updated by MemAlloc/MemFree based on current context. May be off if you have multiple imgui contexts.
1519  ImVec2 MouseDelta; // Mouse delta. Note that this is zero if either current or previous position are invalid (-FLT_MAX,-FLT_MAX), so a disappearing/reappearing mouse won't have a huge delta.
1520 
1521  //------------------------------------------------------------------
1522  // [Internal] Dear ImGui will maintain those fields. Forward compatibility not guaranteed!
1523  //------------------------------------------------------------------
1524 
1525  ImGuiKeyModFlags KeyMods; // Key mods flags (same as io.KeyCtrl/KeyShift/KeyAlt/KeySuper but merged into flags), updated by NewFrame()
1526  ImVec2 MousePosPrev; // Previous mouse position (note that MouseDelta is not necessary == MousePos-MousePosPrev, in case either position is invalid)
1527  ImVec2 MouseClickedPos[5]; // Position at time of clicking
1528  double MouseClickedTime[5]; // Time of last click (used to figure out double-click)
1529  bool MouseClicked[5]; // Mouse button went from !Down to Down
1530  bool MouseDoubleClicked[5]; // Has mouse button been double-clicked?
1531  bool MouseReleased[5]; // Mouse button went from Down to !Down
1532  bool MouseDownOwned[5]; // Track if button was clicked inside a dear imgui window. We don't request mouse capture from the application if click started outside ImGui bounds.
1533  bool MouseDownWasDoubleClick[5]; // Track if button down was a double-click
1534  float MouseDownDuration[5]; // Duration the mouse button has been down (0.0f == just clicked)
1535  float MouseDownDurationPrev[5]; // Previous time the mouse button has been down
1536  ImVec2 MouseDragMaxDistanceAbs[5]; // Maximum distance, absolute, on each axis, of how much mouse has traveled from the clicking point
1537  float MouseDragMaxDistanceSqr[5]; // Squared maximum distance of how much mouse has traveled from the clicking point
1538  float KeysDownDuration[512]; // Duration the keyboard key has been down (0.0f == just pressed)
1539  float KeysDownDurationPrev[512]; // Previous duration the key has been down
1540  float NavInputsDownDuration[ImGuiNavInput_COUNT];
1541  float NavInputsDownDurationPrev[ImGuiNavInput_COUNT];
1542  ImWchar16 InputQueueSurrogate; // For AddInputCharacterUTF16
1543  ImVector<ImWchar> InputQueueCharacters; // Queue of _characters_ input (obtained by platform back-end). Fill using AddInputCharacter() helper.
1544 
1545  IMGUI_API ImGuiIO();
1546 };
1547 
1548 //-----------------------------------------------------------------------------
1549 // Misc data structures
1550 //-----------------------------------------------------------------------------
1551 
1552 // Shared state of InputText(), passed as an argument to your callback when a ImGuiInputTextFlags_Callback* flag is used.
1553 // The callback function should return 0 by default.
1554 // Callbacks (follow a flag name and see comments in ImGuiInputTextFlags_ declarations for more details)
1555 // - ImGuiInputTextFlags_CallbackCompletion: Callback on pressing TAB
1556 // - ImGuiInputTextFlags_CallbackHistory: Callback on pressing Up/Down arrows
1557 // - ImGuiInputTextFlags_CallbackAlways: Callback on each iteration
1558 // - ImGuiInputTextFlags_CallbackCharFilter: Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard.
1559 // - ImGuiInputTextFlags_CallbackResize: Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow.
1561 {
1562  ImGuiInputTextFlags EventFlag; // One ImGuiInputTextFlags_Callback* // Read-only
1563  ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only
1564  void* UserData; // What user passed to InputText() // Read-only
1565 
1566  // Arguments for the different callback events
1567  // - To modify the text buffer in a callback, prefer using the InsertChars() / DeleteChars() function. InsertChars() will take care of calling the resize callback if necessary.
1568  // - If you know your edits are not going to resize the underlying buffer allocation, you may modify the contents of 'Buf[]' directly. You need to update 'BufTextLen' accordingly (0 <= BufTextLen < BufSize) and set 'BufDirty'' to true so InputText can update its internal state.
1569  ImWchar EventChar; // Character input // Read-write // [CharFilter] Replace character with another one, or set to zero to drop. return 1 is equivalent to setting EventChar=0;
1570  ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only // [Completion,History]
1571  char* Buf; // Text buffer // Read-write // [Resize] Can replace pointer / [Completion,History,Always] Only write to pointed data, don't replace the actual pointer!
1572  int BufTextLen; // Text length (in bytes) // Read-write // [Resize,Completion,History,Always] Exclude zero-terminator storage. In C land: == strlen(some_text), in C++ land: string.length()
1573  int BufSize; // Buffer size (in bytes) = capacity+1 // Read-only // [Resize,Completion,History,Always] Include zero-terminator storage. In C land == ARRAYSIZE(my_char_array), in C++ land: string.capacity()+1
1574  bool BufDirty; // Set if you modify Buf/BufTextLen! // Write // [Completion,History,Always]
1575  int CursorPos; // // Read-write // [Completion,History,Always]
1576  int SelectionStart; // // Read-write // [Completion,History,Always] == to SelectionEnd when no selection)
1577  int SelectionEnd; // // Read-write // [Completion,History,Always]
1578 
1579  // Helper functions for text manipulation.
1580  // Use those function to benefit from the CallbackResize behaviors. Calling those function reset the selection.
1582  IMGUI_API void DeleteChars(int pos, int bytes_count);
1583  IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL);
1584  bool HasSelection() const { return SelectionStart != SelectionEnd; }
1585 };
1586 
1587 // Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin().
1588 // NB: For basic min/max size constraint on each axis you don't need to use the callback! The SetNextWindowSizeConstraints() parameters are enough.
1590 {
1591  void* UserData; // Read-only. What user passed to SetNextWindowSizeConstraints()
1592  ImVec2 Pos; // Read-only. Window position, for reference.
1593  ImVec2 CurrentSize; // Read-only. Current window size.
1594  ImVec2 DesiredSize; // Read-write. Desired size, based on user's mouse position. Write to this field to restrain resizing.
1595 };
1596 
1597 // Data payload for Drag and Drop operations: AcceptDragDropPayload(), GetDragDropPayload()
1599 {
1600  // Members
1601  void* Data; // Data (copied and owned by dear imgui)
1602  int DataSize; // Data size
1603 
1604  // [Internal]
1605  ImGuiID SourceId; // Source item id
1606  ImGuiID SourceParentId; // Source parent id (if available)
1607  int DataFrameCount; // Data timestamp
1608  char DataType[32+1]; // Data type tag (short user-supplied string, 32 characters max)
1609  bool Preview; // Set when AcceptDragDropPayload() was called and mouse has been hovering the target item (nb: handle overlapping drag targets)
1610  bool Delivery; // Set when AcceptDragDropPayload() was called and mouse button is released over the target item.
1611 
1613  void Clear() { SourceId = SourceParentId = 0; Data = NULL; DataSize = 0; memset(DataType, 0, sizeof(DataType)); DataFrameCount = -1; Preview = Delivery = false; }
1614  bool IsDataType(const char* type) const { return DataFrameCount != -1 && strcmp(type, DataType) == 0; }
1615  bool IsPreview() const { return Preview; }
1616  bool IsDelivery() const { return Delivery; }
1617 };
1618 
1619 //-----------------------------------------------------------------------------
1620 // Obsolete functions (Will be removed! Read 'API BREAKING CHANGES' section in imgui.cpp for details)
1621 // Please keep your copy of dear imgui up to date! Occasionally set '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' in imconfig.h to stay ahead.
1622 //-----------------------------------------------------------------------------
1623 
1624 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
1625 namespace ImGui
1626 {
1627  // OBSOLETED in 1.72 (from July 2019)
1629  // OBSOLETED in 1.71 (from June 2019)
1630  static inline void SetNextTreeNodeOpen(bool open, ImGuiCond cond = 0) { SetNextItemOpen(open, cond); }
1631  // OBSOLETED in 1.70 (from May 2019)
1632  static inline float GetContentRegionAvailWidth() { return GetContentRegionAvail().x; }
1633  // OBSOLETED in 1.69 (from Mar 2019)
1634  static inline ImDrawList* GetOverlayDrawList() { return GetForegroundDrawList(); }
1635  // OBSOLETED in 1.66 (from Sep 2018)
1636  static inline void SetScrollHere(float center_ratio=0.5f){ SetScrollHereY(center_ratio); }
1637  // OBSOLETED in 1.63 (between Aug 2018 and Sept 2018)
1639  // OBSOLETED in 1.61 (between Apr 2018 and Aug 2018)
1640  IMGUI_API bool InputFloat(const char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags flags = 0); // Use the 'const char* format' version instead of 'decimal_precision'!
1641  IMGUI_API bool InputFloat2(const char* label, float v[2], int decimal_precision, ImGuiInputTextFlags flags = 0);
1642  IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision, ImGuiInputTextFlags flags = 0);
1643  IMGUI_API bool InputFloat4(const char* label, float v[4], int decimal_precision, ImGuiInputTextFlags flags = 0);
1644  // OBSOLETED in 1.60 (between Dec 2017 and Apr 2018)
1647  static inline ImVec2 CalcItemRectClosestPoint(const ImVec2& pos, bool on_edge = false, float outward = 0.f) { IM_UNUSED(on_edge); IM_UNUSED(outward); IM_ASSERT(0); return pos; }
1648 }
1649 typedef ImGuiInputTextCallback ImGuiTextEditCallback; // OBSOLETED in 1.63 (from Aug 2018): made the names consistent
1651 #endif
1652 
1653 //-----------------------------------------------------------------------------
1654 // Helpers
1655 //-----------------------------------------------------------------------------
1656 
1657 // Helper: Unicode defines
1658 #define IM_UNICODE_CODEPOINT_INVALID 0xFFFD // Invalid Unicode code point (standard value).
1659 #ifdef IMGUI_USE_WCHAR32
1660 #define IM_UNICODE_CODEPOINT_MAX 0x10FFFF // Maximum Unicode code point supported by this build.
1661 #else
1662 #define IM_UNICODE_CODEPOINT_MAX 0xFFFF // Maximum Unicode code point supported by this build.
1663 #endif
1664 
1665 // Helper: Execute a block of code at maximum once a frame. Convenient if you want to quickly create an UI within deep-nested code that runs multiple times every frame.
1666 // Usage: static ImGuiOnceUponAFrame oaf; if (oaf) ImGui::Text("This will be called only once per frame");
1668 {
1669  ImGuiOnceUponAFrame() { RefFrame = -1; }
1670  mutable int RefFrame;
1671  operator bool() const { int current_frame = ImGui::GetFrameCount(); if (RefFrame == current_frame) return false; RefFrame = current_frame; return true; }
1672 };
1673 
1674 // Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
1676 {
1677  IMGUI_API ImGuiTextFilter(const char* default_filter = "");
1678  IMGUI_API bool Draw(const char* label = "Filter (inc,-exc)", float width = 0.0f); // Helper calling InputText+Build
1679  IMGUI_API bool PassFilter(const char* text, const char* text_end = NULL) const;
1680  IMGUI_API void Build();
1681  void Clear() { InputBuf[0] = 0; Build(); }
1682  bool IsActive() const { return !Filters.empty(); }
1683 
1684  // [Internal]
1686  {
1687  const char* b;
1688  const char* e;
1689 
1690  ImGuiTextRange() { b = e = NULL; }
1691  ImGuiTextRange(const char* _b, const char* _e) { b = _b; e = _e; }
1692  bool empty() const { return b == e; }
1693  IMGUI_API void split(char separator, ImVector<ImGuiTextRange>* out) const;
1694  };
1695  char InputBuf[256];
1698 };
1699 
1700 // Helper: Growable text buffer for logging/accumulating text
1701 // (this could be called 'ImGuiTextBuilder' / 'ImGuiStringBuilder')
1703 {
1705  IMGUI_API static char EmptyString[1];
1706 
1708  inline char operator[](int i) const { IM_ASSERT(Buf.Data != NULL); return Buf.Data[i]; }
1709  const char* begin() const { return Buf.Data ? &Buf.front() : EmptyString; }
1710  const char* end() const { return Buf.Data ? &Buf.back() : EmptyString; } // Buf is zero-terminated, so end() will point on the zero-terminator
1711  int size() const { return Buf.Size ? Buf.Size - 1 : 0; }
1712  bool empty() const { return Buf.Size <= 1; }
1713  void clear() { Buf.clear(); }
1714  void reserve(int capacity) { Buf.reserve(capacity); }
1715  const char* c_str() const { return Buf.Data ? Buf.Data : EmptyString; }
1716  IMGUI_API void append(const char* str, const char* str_end = NULL);
1717  IMGUI_API void appendf(const char* fmt, ...) IM_FMTARGS(2);
1718  IMGUI_API void appendfv(const char* fmt, va_list args) IM_FMTLIST(2);
1719 };
1720 
1721 // Helper: Key->Value storage
1722 // Typically you don't have to worry about this since a storage is held within each Window.
1723 // We use it to e.g. store collapse state for a tree (Int 0/1)
1724 // This is optimized for efficient lookup (dichotomy into a contiguous buffer) and rare insertion (typically tied to user interactions aka max once a frame)
1725 // You can use it as custom user storage for temporary values. Declare your own storage if, for example:
1726 // - You want to manipulate the open/close state of a particular sub-tree in your interface (tree node uses Int 0/1 to store their state).
1727 // - You want to store custom debug data easily without adding or editing structures in your code (probably not efficient, but convenient)
1728 // Types are NOT stored, so it is up to you to make sure your Key don't collide with different types.
1730 {
1731  // [Internal]
1733  {
1735  union { int val_i; float val_f; void* val_p; };
1736  ImGuiStoragePair(ImGuiID _key, int _val_i) { key = _key; val_i = _val_i; }
1737  ImGuiStoragePair(ImGuiID _key, float _val_f) { key = _key; val_f = _val_f; }
1738  ImGuiStoragePair(ImGuiID _key, void* _val_p) { key = _key; val_p = _val_p; }
1739  };
1740 
1742 
1743  // - Get***() functions find pair, never add/allocate. Pairs are sorted so a query is O(log N)
1744  // - Set***() functions find pair, insertion on demand if missing.
1745  // - Sorted insertion is costly, paid once. A typical frame shouldn't need to insert any new pair.
1746  void Clear() { Data.clear(); }
1747  IMGUI_API int GetInt(ImGuiID key, int default_val = 0) const;
1748  IMGUI_API void SetInt(ImGuiID key, int val);
1749  IMGUI_API bool GetBool(ImGuiID key, bool default_val = false) const;
1750  IMGUI_API void SetBool(ImGuiID key, bool val);
1751  IMGUI_API float GetFloat(ImGuiID key, float default_val = 0.0f) const;
1752  IMGUI_API void SetFloat(ImGuiID key, float val);
1753  IMGUI_API void* GetVoidPtr(ImGuiID key) const; // default_val is NULL
1754  IMGUI_API void SetVoidPtr(ImGuiID key, void* val);
1755 
1756  // - Get***Ref() functions finds pair, insert on demand if missing, return pointer. Useful if you intend to do Get+Set.
1757  // - References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer.
1758  // - A typical use case where this is convenient for quick hacking (e.g. add storage during a live Edit&Continue session if you can't modify existing struct)
1759  // float* pvar = ImGui::GetFloatRef(key); ImGui::SliderFloat("var", pvar, 0, 100.0f); some_var += *pvar;
1760  IMGUI_API int* GetIntRef(ImGuiID key, int default_val = 0);
1761  IMGUI_API bool* GetBoolRef(ImGuiID key, bool default_val = false);
1762  IMGUI_API float* GetFloatRef(ImGuiID key, float default_val = 0.0f);
1763  IMGUI_API void** GetVoidPtrRef(ImGuiID key, void* default_val = NULL);
1764 
1765  // Use on your own storage if you know only integer are being stored (open/close all tree nodes)
1766  IMGUI_API void SetAllInt(int val);
1767 
1768  // For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once.
1769  IMGUI_API void BuildSortByKey();
1770 };
1771 
1772 // Helper: Manually clip large list of items.
1773 // If you are submitting lots of evenly spaced items and you have a random access to the list, you can perform coarse clipping based on visibility to save yourself from processing those items at all.
1774 // The clipper calculates the range of visible items and advance the cursor to compensate for the non-visible items we have skipped.
1775 // ImGui already clip items based on their bounds but it needs to measure text size to do so. Coarse clipping before submission makes this cost and your own data fetching/submission cost null.
1776 // Usage:
1777 // ImGuiListClipper clipper(1000); // we have 1000 elements, evenly spaced.
1778 // while (clipper.Step())
1779 // for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
1780 // ImGui::Text("line number %d", i);
1781 // - Step 0: the clipper let you process the first element, regardless of it being visible or not, so we can measure the element height (step skipped if we passed a known height as second arg to constructor).
1782 // - Step 1: the clipper infer height from first element, calculate the actual range of elements to display, and position the cursor before the first element.
1783 // - (Step 2: dummy step only required if an explicit items_height was passed to constructor or Begin() and user call Step(). Does nothing and switch to Step 3.)
1784 // - Step 3: the clipper validate that we have reached the expected Y position (corresponding to element DisplayEnd), advance the cursor to the end of the list and then returns 'false' to end the loop.
1786 {
1787  int DisplayStart, DisplayEnd;
1789 
1790  // [Internal]
1791  int StepNo;
1793  float StartPosY;
1794 
1795  // items_count: Use -1 to ignore (you can call Begin later). Use INT_MAX if you don't know how many items you have (in which case the cursor won't be advanced in the final step).
1796  // items_height: Use -1.0f to be calculated automatically on first step. Otherwise pass in the distance between your items, typically GetTextLineHeightWithSpacing() or GetFrameHeightWithSpacing().
1797  // If you don't specify an items_height, you NEED to call Step(). If you specify items_height you may call the old Begin()/End() api directly, but prefer calling Step().
1798  ImGuiListClipper(int items_count = -1, float items_height = -1.0f) { Begin(items_count, items_height); } // NB: Begin() initialize every fields (as we allow user to call Begin/End multiple times on a same instance if they want).
1799  ~ImGuiListClipper() { IM_ASSERT(ItemsCount == -1); } // Assert if user forgot to call End() or Step() until false.
1800 
1801  IMGUI_API bool Step(); // Call until it returns false. The DisplayStart/DisplayEnd fields will be set and you can process/draw those items.
1802  IMGUI_API void Begin(int items_count, float items_height = -1.0f); // Automatically called by constructor if you passed 'items_count' or by Step() in Step 1.
1803  IMGUI_API void End(); // Automatically called on the last call of Step() that returns false.
1804 };
1805 
1806 // Helpers macros to generate 32-bit encoded colors
1807 #ifdef IMGUI_USE_BGRA_PACKED_COLOR
1808 #define IM_COL32_R_SHIFT 16
1809 #define IM_COL32_G_SHIFT 8
1810 #define IM_COL32_B_SHIFT 0
1811 #define IM_COL32_A_SHIFT 24
1812 #define IM_COL32_A_MASK 0xFF000000
1813 #else
1814 #define IM_COL32_R_SHIFT 0
1815 #define IM_COL32_G_SHIFT 8
1816 #define IM_COL32_B_SHIFT 16
1817 #define IM_COL32_A_SHIFT 24
1818 #define IM_COL32_A_MASK 0xFF000000
1819 #endif
1820 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((ImU32)(G)<<IM_COL32_G_SHIFT) | ((ImU32)(R)<<IM_COL32_R_SHIFT))
1821 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF
1822 #define IM_COL32_BLACK IM_COL32(0,0,0,255) // Opaque black
1823 #define IM_COL32_BLACK_TRANS IM_COL32(0,0,0,0) // Transparent black = 0x00000000
1824 
1825 // Helper: ImColor() implicitly converts colors to either ImU32 (packed 4x1 byte) or ImVec4 (4x1 float)
1826 // Prefer using IM_COL32() macros if you want a guaranteed compile-time ImU32 for usage with ImDrawList API.
1827 // **Avoid storing ImColor! Store either u32 of ImVec4. This is not a full-featured color class. MAY OBSOLETE.
1828 // **None of the ImGui API are using ImColor directly but you can use it as a convenience to pass colors in either ImU32 or ImVec4 formats. Explicitly cast to ImU32 or ImVec4 if needed.
1829 struct ImColor
1830 {
1832 
1833  ImColor() { Value.x = Value.y = Value.z = Value.w = 0.0f; }
1834  ImColor(int r, int g, int b, int a = 255) { float sc = 1.0f/255.0f; Value.x = (float)r * sc; Value.y = (float)g * sc; Value.z = (float)b * sc; Value.w = (float)a * sc; }
1835  ImColor(ImU32 rgba) { float sc = 1.0f/255.0f; Value.x = (float)((rgba>>IM_COL32_R_SHIFT)&0xFF) * sc; Value.y = (float)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; Value.w = (float)((rgba>>IM_COL32_A_SHIFT)&0xFF) * sc; }
1836  ImColor(float r, float g, float b, float a = 1.0f) { Value.x = r; Value.y = g; Value.z = b; Value.w = a; }
1837  ImColor(const ImVec4& col) { Value = col; }
1838  inline operator ImU32() const { return ImGui::ColorConvertFloat4ToU32(Value); }
1839  inline operator ImVec4() const { return Value; }
1840 
1841  // FIXME-OBSOLETE: May need to obsolete/cleanup those helpers.
1842  inline void SetHSV(float h, float s, float v, float a = 1.0f){ ImGui::ColorConvertHSVtoRGB(h, s, v, Value.x, Value.y, Value.z); Value.w = a; }
1843  static ImColor HSV(float h, float s, float v, float a = 1.0f) { float r,g,b; ImGui::ColorConvertHSVtoRGB(h, s, v, r, g, b); return ImColor(r,g,b,a); }
1844 };
1845 
1846 //-----------------------------------------------------------------------------
1847 // Draw List API (ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawListFlags, ImDrawList, ImDrawData)
1848 // Hold a series of drawing commands. The user provides a renderer for ImDrawData which essentially contains an array of ImDrawList.
1849 //-----------------------------------------------------------------------------
1850 
1851 // ImDrawCallback: Draw callbacks for advanced uses [configurable type: override in imconfig.h]
1852 // NB: You most likely do NOT need to use draw callbacks just to create your own widget or customized UI rendering,
1853 // you can poke into the draw list for that! Draw callback may be useful for example to:
1854 // A) Change your GPU render state,
1855 // B) render a complex 3D scene inside a UI element without an intermediate texture/render target, etc.
1856 // The expected behavior from your rendering function is 'if (cmd.UserCallback != NULL) { cmd.UserCallback(parent_list, cmd); } else { RenderTriangles() }'
1857 // If you want to override the signature of ImDrawCallback, you can simply use e.g. '#define ImDrawCallback MyDrawCallback' (in imconfig.h) + update rendering back-end accordingly.
1858 #ifndef ImDrawCallback
1859 typedef void (*ImDrawCallback)(const ImDrawList* parent_list, const ImDrawCmd* cmd);
1860 #endif
1861 
1862 // Special Draw callback value to request renderer back-end to reset the graphics/render state.
1863 // The renderer back-end needs to handle this special value, otherwise it will crash trying to call a function at this address.
1864 // This is useful for example if you submitted callbacks which you know have altered the render state and you want it to be restored.
1865 // It is not done by default because they are many perfectly useful way of altering render state for imgui contents (e.g. changing shader/blending settings before an Image call).
1866 #define ImDrawCallback_ResetRenderState (ImDrawCallback)(-1)
1867 
1868 // Typically, 1 command = 1 GPU draw call (unless command is a callback)
1869 // Pre 1.71 back-ends will typically ignore the VtxOffset/IdxOffset fields. When 'io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset'
1870 // is enabled, those fields allow us to render meshes larger than 64K vertices while keeping 16-bit indices.
1872 {
1873  unsigned int ElemCount; // Number of indices (multiple of 3) to be rendered as triangles. Vertices are stored in the callee ImDrawList's vtx_buffer[] array, indices in idx_buffer[].
1874  ImVec4 ClipRect; // Clipping rectangle (x1, y1, x2, y2). Subtract ImDrawData->DisplayPos to get clipping rectangle in "viewport" coordinates
1875  ImTextureID TextureId; // User-provided texture ID. Set by user in ImfontAtlas::SetTexID() for fonts or passed to Image*() functions. Ignore if never using images or multiple fonts atlas.
1876  unsigned int VtxOffset; // Start offset in vertex buffer. Pre-1.71 or without ImGuiBackendFlags_RendererHasVtxOffset: always 0. With ImGuiBackendFlags_RendererHasVtxOffset: may be >0 to support meshes larger than 64K vertices with 16-bit indices.
1877  unsigned int IdxOffset; // Start offset in index buffer. Always equal to sum of ElemCount drawn so far.
1878  ImDrawCallback UserCallback; // If != NULL, call the function instead of rendering the vertices. clip_rect and texture_id will be set normally.
1879  void* UserCallbackData; // The draw callback code can access this.
1880 
1881  ImDrawCmd() { ElemCount = 0; TextureId = (ImTextureID)NULL; VtxOffset = IdxOffset = 0; UserCallback = NULL; UserCallbackData = NULL; }
1882 };
1883 
1884 // Vertex index, default to 16-bit
1885 // To allow large meshes with 16-bit indices: set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset' and handle ImDrawCmd::VtxOffset in the renderer back-end (recommended).
1886 // To use 32-bit indices: override with '#define ImDrawIdx unsigned int' in imconfig.h.
1887 #ifndef ImDrawIdx
1888 typedef unsigned short ImDrawIdx;
1889 #endif
1890 
1891 // Vertex layout
1892 #ifndef IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT
1894 {
1898 };
1899 #else
1900 // You can override the vertex format layout by defining IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT in imconfig.h
1901 // The code expect ImVec2 pos (8 bytes), ImVec2 uv (8 bytes), ImU32 col (4 bytes), but you can re-order them or add other fields as needed to simplify integration in your engine.
1902 // The type has to be described within the macro (you can either declare the struct or use a typedef). This is because ImVec2/ImU32 are likely not declared a the time you'd want to set your type up.
1903 // NOTE: IMGUI DOESN'T CLEAR THE STRUCTURE AND DOESN'T CALL A CONSTRUCTOR SO ANY CUSTOM FIELD WILL BE UNINITIALIZED. IF YOU ADD EXTRA FIELDS (SUCH AS A 'Z' COORDINATES) YOU WILL NEED TO CLEAR THEM DURING RENDER OR TO IGNORE THEM.
1904 IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT;
1905 #endif
1906 
1907 // For use by ImDrawListSplitter.
1909 {
1912 };
1913 
1914 // Split/Merge functions are used to split the draw list into different layers which can be drawn into out of order.
1915 // This is used by the Columns api, so items of each column can be batched together in a same draw call.
1917 {
1918  int _Current; // Current channel number (0)
1919  int _Count; // Number of active channels (1+)
1920  ImVector<ImDrawChannel> _Channels; // Draw channels (not resized down so _Count might be < Channels.Size)
1921 
1922  inline ImDrawListSplitter() { Clear(); }
1923  inline ~ImDrawListSplitter() { ClearFreeMemory(); }
1924  inline void Clear() { _Current = 0; _Count = 1; } // Do not clear Channels[] so our allocations are reused next frame
1925  IMGUI_API void ClearFreeMemory();
1926  IMGUI_API void Split(ImDrawList* draw_list, int count);
1927  IMGUI_API void Merge(ImDrawList* draw_list);
1928  IMGUI_API void SetCurrentChannel(ImDrawList* draw_list, int channel_idx);
1929 };
1930 
1932 {
1934  ImDrawCornerFlags_TopLeft = 1 << 0, // 0x1
1936  ImDrawCornerFlags_BotLeft = 1 << 2, // 0x4
1942  ImDrawCornerFlags_All = 0xF // In your function calls you may use ~0 (= all bits sets) instead of ImDrawCornerFlags_All, as a convenience
1943 };
1944 
1946 {
1948  ImDrawListFlags_AntiAliasedLines = 1 << 0, // Lines are anti-aliased (*2 the number of triangles for 1.0f wide line, otherwise *3 the number of triangles)
1949  ImDrawListFlags_AntiAliasedFill = 1 << 1, // Filled shapes have anti-aliased edges (*2 the number of vertices)
1950  ImDrawListFlags_AllowVtxOffset = 1 << 2 // Can emit 'VtxOffset > 0' to allow large meshes. Set when 'ImGuiBackendFlags_RendererHasVtxOffset' is enabled.
1951 };
1952 
1953 // Draw command list
1954 // This is the low-level list of polygons that ImGui:: functions are filling. At the end of the frame,
1955 // all command lists are passed to your ImGuiIO::RenderDrawListFn function for rendering.
1956 // Each dear imgui window contains its own ImDrawList. You can use ImGui::GetWindowDrawList() to
1957 // access the current window draw list and draw custom primitives.
1958 // You can interleave normal ImGui:: calls and adding primitives to the current draw list.
1959 // All positions are generally in pixel coordinates (top-left at (0,0), bottom-right at io.DisplaySize), but you are totally free to apply whatever transformation matrix to want to the data (if you apply such transformation you'll want to apply it to ClipRect as well)
1960 // Important: Primitives are always added to the list and not culled (culling is done at higher-level by ImGui:: functions), if you use this API a lot consider coarse culling your drawn objects.
1962 {
1963  // This is what you have to render
1964  ImVector<ImDrawCmd> CmdBuffer; // Draw commands. Typically 1 command = 1 GPU draw call, unless the command is a callback.
1965  ImVector<ImDrawIdx> IdxBuffer; // Index buffer. Each command consume ImDrawCmd::ElemCount of those
1966  ImVector<ImDrawVert> VtxBuffer; // Vertex buffer.
1967  ImDrawListFlags Flags; // Flags, you may poke into these to adjust anti-aliasing settings per-primitive.
1968 
1969  // [Internal, used while building lists]
1970  const ImDrawListSharedData* _Data; // Pointer to shared draw data (you can use ImGui::GetDrawListSharedData() to get the one from current ImGui context)
1971  const char* _OwnerName; // Pointer to owner window's name for debugging
1972  unsigned int _VtxCurrentOffset; // [Internal] Always 0 unless 'Flags & ImDrawListFlags_AllowVtxOffset'.
1973  unsigned int _VtxCurrentIdx; // [Internal] Generally == VtxBuffer.Size unless we are past 64K vertices, in which case this gets reset to 0.
1974  ImDrawVert* _VtxWritePtr; // [Internal] point within VtxBuffer.Data after each add command (to avoid using the ImVector<> operators too much)
1975  ImDrawIdx* _IdxWritePtr; // [Internal] point within IdxBuffer.Data after each add command (to avoid using the ImVector<> operators too much)
1978  ImVector<ImVec2> _Path; // [Internal] current path building
1979  ImDrawListSplitter _Splitter; // [Internal] for channels api
1980 
1981  // If you want to create ImDrawList instances, pass them ImGui::GetDrawListSharedData() or create and use your own ImDrawListSharedData (so you can use ImDrawList without ImGui)
1982  ImDrawList(const ImDrawListSharedData* shared_data) { _Data = shared_data; _OwnerName = NULL; Clear(); }
1983  ~ImDrawList() { ClearFreeMemory(); }
1984  IMGUI_API void PushClipRect(ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect = false); // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
1985  IMGUI_API void PushClipRectFullScreen();
1986  IMGUI_API void PopClipRect();
1987  IMGUI_API void PushTextureID(ImTextureID texture_id);
1988  IMGUI_API void PopTextureID();
1989  inline ImVec2 GetClipRectMin() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.x, cr.y); }
1990  inline ImVec2 GetClipRectMax() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.z, cr.w); }
1991 
1992  // Primitives
1993  // - For rectangular primitives, "p_min" and "p_max" represent the upper-left and lower-right corners.
1994  // - For circle primitives, use "num_segments == 0" to automatically calculate tessellation (preferred).
1995  // In future versions we will use textures to provide cheaper and higher-quality circles.
1996  // Use AddNgon() and AddNgonFilled() functions if you need to guaranteed a specific number of sides.
1997  IMGUI_API void AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness = 1.0f);
1998  IMGUI_API void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawCornerFlags rounding_corners = ImDrawCornerFlags_All, float thickness = 1.0f); // a: upper-left, b: lower-right (== upper-left + size), rounding_corners_flags: 4 bits corresponding to which corner to round
1999  IMGUI_API void AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawCornerFlags rounding_corners = ImDrawCornerFlags_All); // a: upper-left, b: lower-right (== upper-left + size)
2000  IMGUI_API void AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left);
2001  IMGUI_API void AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness = 1.0f);
2002  IMGUI_API void AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col);
2003  IMGUI_API void AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness = 1.0f);
2004  IMGUI_API void AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col);
2005  IMGUI_API void AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments = 12, float thickness = 1.0f);
2006  IMGUI_API void AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments = 12);
2007  IMGUI_API void AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness = 1.0f);
2008  IMGUI_API void AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments);
2009  IMGUI_API void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL);
2010  IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL);
2011  IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, bool closed, float thickness);
2012  IMGUI_API void AddConvexPolyFilled(const ImVec2* points, int num_points, ImU32 col); // Note: Anti-aliased filling requires points to be in clockwise order.
2013  IMGUI_API void AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0);
2014 
2015  // Image primitives
2016  // - Read FAQ to understand what ImTextureID is.
2017  // - "p_min" and "p_max" represent the upper-left and lower-right corners of the rectangle.
2018  // - "uv_min" and "uv_max" represent the normalized texture coordinates to use for those corners. Using (0,0)->(1,1) texture coordinates will generally display the entire texture.
2019  IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE);
2020  IMGUI_API void AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1 = ImVec2(0, 0), const ImVec2& uv2 = ImVec2(1, 0), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE);
2021  IMGUI_API void AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners = ImDrawCornerFlags_All);
2022 
2023  // Stateful path API, add points then finish with PathFillConvex() or PathStroke()
2024  inline void PathClear() { _Path.Size = 0; }
2025  inline void PathLineTo(const ImVec2& pos) { _Path.push_back(pos); }
2026  inline void PathLineToMergeDuplicate(const ImVec2& pos) { if (_Path.Size == 0 || memcmp(&_Path.Data[_Path.Size-1], &pos, 8) != 0) _Path.push_back(pos); }
2027  inline void PathFillConvex(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; } // Note: Anti-aliased filling requires points to be in clockwise order.
2028  inline void PathStroke(ImU32 col, bool closed, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness); _Path.Size = 0; }
2029  IMGUI_API void PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments = 10);
2030  IMGUI_API void PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
2031  IMGUI_API void PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0);
2032  IMGUI_API void PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, ImDrawCornerFlags rounding_corners = ImDrawCornerFlags_All);
2033 
2034  // Advanced
2035  IMGUI_API void AddCallback(ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'UserCallback' in ImDrawCmd and call the function instead of rendering triangles.
2036  IMGUI_API void AddDrawCmd(); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible
2037  IMGUI_API ImDrawList* CloneOutput() const; // Create a clone of the CmdBuffer/IdxBuffer/VtxBuffer.
2038 
2039  // Advanced: Channels
2040  // - Use to split render into layers. By switching channels to can render out-of-order (e.g. submit FG primitives before BG primitives)
2041  // - Use to minimize draw calls (e.g. if going back-and-forth between multiple clipping rectangles, prefer to append into separate channels then merge at the end)
2042  // - FIXME-OBSOLETE: This API shouldn't have been in ImDrawList in the first place!
2043  // Prefer using your own persistent copy of ImDrawListSplitter as you can stack them.
2044  // Using the ImDrawList::ChannelsXXXX you cannot stack a split over another.
2045  inline void ChannelsSplit(int count) { _Splitter.Split(this, count); }
2046  inline void ChannelsMerge() { _Splitter.Merge(this); }
2047  inline void ChannelsSetCurrent(int n) { _Splitter.SetCurrentChannel(this, n); }
2048 
2049  // Internal helpers
2050  // NB: all primitives needs to be reserved via PrimReserve() beforehand!
2051  IMGUI_API void Clear();
2052  IMGUI_API void ClearFreeMemory();
2053  IMGUI_API void PrimReserve(int idx_count, int vtx_count);
2054  IMGUI_API void PrimUnreserve(int idx_count, int vtx_count);
2055  IMGUI_API void PrimRect(const ImVec2& a, const ImVec2& b, ImU32 col); // Axis aligned rectangle (composed of two triangles)
2056  IMGUI_API void PrimRectUV(const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col);
2057  IMGUI_API void PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col);
2058  inline void PrimWriteVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col){ _VtxWritePtr->pos = pos; _VtxWritePtr->uv = uv; _VtxWritePtr->col = col; _VtxWritePtr++; _VtxCurrentIdx++; }
2059  inline void PrimWriteIdx(ImDrawIdx idx) { *_IdxWritePtr = idx; _IdxWritePtr++; }
2060  inline void PrimVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { PrimWriteIdx((ImDrawIdx)_VtxCurrentIdx); PrimWriteVtx(pos, uv, col); }
2061  IMGUI_API void UpdateClipRect();
2062  IMGUI_API void UpdateTextureID();
2063 };
2064 
2065 // All draw data to render a Dear ImGui frame
2066 // (NB: the style and the naming convention here is a little inconsistent, we currently preserve them for backward compatibility purpose,
2067 // as this is one of the oldest structure exposed by the library! Basically, ImDrawList == CmdList)
2069 {
2070  bool Valid; // Only valid after Render() is called and before the next NewFrame() is called.
2071  ImDrawList** CmdLists; // Array of ImDrawList* to render. The ImDrawList are owned by ImGuiContext and only pointed to from here.
2072  int CmdListsCount; // Number of ImDrawList* to render
2073  int TotalIdxCount; // For convenience, sum of all ImDrawList's IdxBuffer.Size
2074  int TotalVtxCount; // For convenience, sum of all ImDrawList's VtxBuffer.Size
2075  ImVec2 DisplayPos; // Upper-left position of the viewport to render (== upper-left of the orthogonal projection matrix to use)
2076  ImVec2 DisplaySize; // Size of the viewport to render (== io.DisplaySize for the main viewport) (DisplayPos + DisplaySize == lower-right of the orthogonal projection matrix to use)
2077  ImVec2 FramebufferScale; // Amount of pixels for each unit of DisplaySize. Based on io.DisplayFramebufferScale. Generally (1,1) on normal display, (2,2) on OSX with Retina display.
2078 
2079  // Functions
2080  ImDrawData() { Valid = false; Clear(); }
2082  void Clear() { Valid = false; CmdLists = NULL; CmdListsCount = TotalVtxCount = TotalIdxCount = 0; DisplayPos = DisplaySize = FramebufferScale = ImVec2(0.f, 0.f); } // The ImDrawList are owned by ImGuiContext!
2083  IMGUI_API void DeIndexAllBuffers(); // Helper to convert all buffers from indexed to non-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
2084  IMGUI_API void ScaleClipRects(const ImVec2& fb_scale); // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than Dear ImGui expects, or if there is a difference between your window resolution and framebuffer resolution.
2085 };
2086 
2087 //-----------------------------------------------------------------------------
2088 // Font API (ImFontConfig, ImFontGlyph, ImFontAtlasFlags, ImFontAtlas, ImFontGlyphRangesBuilder, ImFont)
2089 //-----------------------------------------------------------------------------
2090 
2092 {
2093  void* FontData; // // TTF/OTF data
2094  int FontDataSize; // // TTF/OTF data size
2095  bool FontDataOwnedByAtlas; // true // TTF/OTF data ownership taken by the container ImFontAtlas (will delete memory itself).
2096  int FontNo; // 0 // Index of font within TTF/OTF file
2097  float SizePixels; // // Size in pixels for rasterizer (more or less maps to the resulting font height).
2098  int OversampleH; // 3 // Rasterize at higher quality for sub-pixel positioning. Read https://github.com/nothings/stb/blob/master/tests/oversample/README.md for details.
2099  int OversampleV; // 1 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis.
2100  bool PixelSnapH; // false // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1.
2101  ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs. Only X axis is supported for now.
2102  ImVec2 GlyphOffset; // 0, 0 // Offset all glyphs from this font input.
2103  const ImWchar* GlyphRanges; // NULL // Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list). THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE.
2104  float GlyphMinAdvanceX; // 0 // Minimum AdvanceX for glyphs, set Min to align font icons, set both Min/Max to enforce mono-space font
2105  float GlyphMaxAdvanceX; // FLT_MAX // Maximum AdvanceX for glyphs
2106  bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights.
2107  unsigned int RasterizerFlags; // 0x00 // Settings for custom font rasterizer (e.g. ImGuiFreeType). Leave as zero if you aren't using one.
2108  float RasterizerMultiply; // 1.0f // Brighten (>1.0f) or darken (<1.0f) font output. Brightening small fonts may be a good workaround to make them more readable.
2109  ImWchar EllipsisChar; // -1 // Explicitly specify unicode codepoint of ellipsis character. When fonts are being merged first specified ellipsis will be used.
2110 
2111  // [Internal]
2112  char Name[40]; // Name (strictly to ease debugging)
2114 
2116 };
2117 
2118 // Hold rendering data for one glyph.
2119 // (Note: some language parsers may fail to convert the 31+1 bitfield members, in this case maybe drop store a single u32 or we can rework this)
2121 {
2122  unsigned int Codepoint : 31; // 0x0000..0xFFFF
2123  unsigned int Visible : 1; // Flag to allow early out when rendering
2124  float AdvanceX; // Distance to next character (= data from font + ImFontConfig::GlyphExtraSpacing.x baked in)
2125  float X0, Y0, X1, Y1; // Glyph corners
2126  float U0, V0, U1, V1; // Texture coordinates
2127 };
2128 
2129 // Helper to build glyph ranges from text/string data. Feed your application strings/characters to it then call BuildRanges().
2130 // This is essentially a tightly packed of vector of 64k booleans = 8KB storage.
2132 {
2133  ImVector<ImU32> UsedChars; // Store 1-bit per Unicode code point (0=unused, 1=used)
2134 
2136  inline void Clear() { int size_in_bytes = (IM_UNICODE_CODEPOINT_MAX + 1) / 8; UsedChars.resize(size_in_bytes / (int)sizeof(ImU32)); memset(UsedChars.Data, 0, (size_t)size_in_bytes); }
2137  inline bool GetBit(size_t n) const { int off = (int)(n >> 5); ImU32 mask = 1u << (n & 31); return (UsedChars[off] & mask) != 0; } // Get bit n in the array
2138  inline void SetBit(size_t n) { int off = (int)(n >> 5); ImU32 mask = 1u << (n & 31); UsedChars[off] |= mask; } // Set bit n in the array
2139  inline void AddChar(ImWchar c) { SetBit(c); } // Add character
2140  IMGUI_API void AddText(const char* text, const char* text_end = NULL); // Add string (each character of the UTF-8 string are added)
2141  IMGUI_API void AddRanges(const ImWchar* ranges); // Add ranges, e.g. builder.AddRanges(ImFontAtlas::GetGlyphRangesDefault()) to force add all of ASCII/Latin+Ext
2142  IMGUI_API void BuildRanges(ImVector<ImWchar>* out_ranges); // Output new ranges
2143 };
2144 
2145 // See ImFontAtlas::AddCustomRectXXX functions.
2147 {
2148  unsigned int ID; // Input // User ID. Use < 0x110000 to map into a font glyph, >= 0x110000 for other/internal/custom texture data.
2149  unsigned short Width, Height; // Input // Desired rectangle dimension
2150  unsigned short X, Y; // Output // Packed position in Atlas
2151  float GlyphAdvanceX; // Input // For custom font glyphs only (ID < 0x110000): glyph xadvance
2152  ImVec2 GlyphOffset; // Input // For custom font glyphs only (ID < 0x110000): glyph display offset
2153  ImFont* Font; // Input // For custom font glyphs only (ID < 0x110000): target font
2154  ImFontAtlasCustomRect() { ID = 0xFFFFFFFF; Width = Height = 0; X = Y = 0xFFFF; GlyphAdvanceX = 0.0f; GlyphOffset = ImVec2(0,0); Font = NULL; }
2155  bool IsPacked() const { return X != 0xFFFF; }
2156 };
2157 
2159 {
2161  ImFontAtlasFlags_NoPowerOfTwoHeight = 1 << 0, // Don't round the height to next power of two
2162  ImFontAtlasFlags_NoMouseCursors = 1 << 1 // Don't build software mouse cursors into the atlas
2163 };
2164 
2165 // Load and rasterize multiple TTF/OTF fonts into a same texture. The font atlas will build a single texture holding:
2166 // - One or more fonts.
2167 // - Custom graphics data needed to render the shapes needed by Dear ImGui.
2168 // - Mouse cursor shapes for software cursor rendering (unless setting 'Flags |= ImFontAtlasFlags_NoMouseCursors' in the font atlas).
2169 // It is the user-code responsibility to setup/build the atlas, then upload the pixel data into a texture accessible by your graphics api.
2170 // - Optionally, call any of the AddFont*** functions. If you don't call any, the default font embedded in the code will be loaded for you.
2171 // - Call GetTexDataAsAlpha8() or GetTexDataAsRGBA32() to build and retrieve pixels data.
2172 // - Upload the pixels data into a texture within your graphics system (see imgui_impl_xxxx.cpp examples)
2173 // - Call SetTexID(my_tex_id); and pass the pointer/identifier to your texture in a format natural to your graphics API.
2174 // This value will be passed back to you during rendering to identify the texture. Read FAQ entry about ImTextureID for more details.
2175 // Common pitfalls:
2176 // - If you pass a 'glyph_ranges' array to AddFont*** functions, you need to make sure that your array persist up until the
2177 // atlas is build (when calling GetTexData*** or Build()). We only copy the pointer, not the data.
2178 // - Important: By default, AddFontFromMemoryTTF() takes ownership of the data. Even though we are not writing to it, we will free the pointer on destruction.
2179 // You can set font_cfg->FontDataOwnedByAtlas=false to keep ownership of your data and it won't be freed,
2180 // - Even though many functions are suffixed with "TTF", OTF data is supported just as well.
2181 // - This is an old API and it is currently awkward for those and and various other reasons! We will address them in the future!
2183 {
2186  IMGUI_API ImFont* AddFont(const ImFontConfig* font_cfg);
2187  IMGUI_API ImFont* AddFontDefault(const ImFontConfig* font_cfg = NULL);
2188  IMGUI_API ImFont* AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL);
2189  IMGUI_API ImFont* AddFontFromMemoryTTF(void* font_data, int font_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // Note: Transfer ownership of 'ttf_data' to ImFontAtlas! Will be deleted after destruction of the atlas. Set font_cfg->FontDataOwnedByAtlas=false to keep ownership of your data and it won't be freed.
2190  IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* compressed_font_data, int compressed_font_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data' still owned by caller. Compress with binary_to_compressed_c.cpp.
2191  IMGUI_API ImFont* AddFontFromMemoryCompressedBase85TTF(const char* compressed_font_data_base85, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 parameter.
2192  IMGUI_API void ClearInputData(); // Clear input data (all ImFontConfig structures including sizes, TTF data, glyph ranges, etc.) = all the data used to build the texture and fonts.
2193  IMGUI_API void ClearTexData(); // Clear output texture data (CPU side). Saves RAM once the texture has been copied to graphics memory.
2194  IMGUI_API void ClearFonts(); // Clear output font data (glyphs storage, UV coordinates).
2195  IMGUI_API void Clear(); // Clear all input and output.
2196 
2197  // Build atlas, retrieve pixel data.
2198  // User is in charge of copying the pixels into graphics memory (e.g. create a texture with your engine). Then store your texture handle with SetTexID().
2199  // The pitch is always = Width * BytesPerPixels (1 or 4)
2200  // Building in RGBA32 format is provided for convenience and compatibility, but note that unless you manually manipulate or copy color data into
2201  // the texture (e.g. when using the AddCustomRect*** api), then the RGB pixels emitted will always be white (~75% of memory/bandwidth waste.
2202  IMGUI_API bool Build(); // Build pixels data. This is called automatically for you by the GetTexData*** functions.
2203  IMGUI_API void GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 1 byte per-pixel
2204  IMGUI_API void GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL); // 4 bytes-per-pixel
2205  bool IsBuilt() const { return Fonts.Size > 0 && (TexPixelsAlpha8 != NULL || TexPixelsRGBA32 != NULL); }
2206  void SetTexID(ImTextureID id) { TexID = id; }
2207 
2208  //-------------------------------------------
2209  // Glyph Ranges
2210  //-------------------------------------------
2211 
2212  // Helpers to retrieve list of common Unicode ranges (2 value per range, values are inclusive, zero-terminated list)
2213  // NB: Make sure that your string are UTF-8 and NOT in your local code page. In C++11, you can create UTF-8 string literal using the u8"Hello world" syntax. See FAQ for details.
2214  // NB: Consider using ImFontGlyphRangesBuilder to build glyph ranges from textual data.
2215  IMGUI_API const ImWchar* GetGlyphRangesDefault(); // Basic Latin, Extended Latin
2216  IMGUI_API const ImWchar* GetGlyphRangesKorean(); // Default + Korean characters
2217  IMGUI_API const ImWchar* GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
2218  IMGUI_API const ImWchar* GetGlyphRangesChineseFull(); // Default + Half-Width + Japanese Hiragana/Katakana + full set of about 21000 CJK Unified Ideographs
2219  IMGUI_API const ImWchar* GetGlyphRangesChineseSimplifiedCommon();// Default + Half-Width + Japanese Hiragana/Katakana + set of 2500 CJK Unified Ideographs for common simplified Chinese
2220  IMGUI_API const ImWchar* GetGlyphRangesCyrillic(); // Default + about 400 Cyrillic characters
2221  IMGUI_API const ImWchar* GetGlyphRangesThai(); // Default + Thai characters
2222  IMGUI_API const ImWchar* GetGlyphRangesVietnamese(); // Default + Vietnamese characters
2223 
2224  //-------------------------------------------
2225  // [BETA] Custom Rectangles/Glyphs API
2226  //-------------------------------------------
2227 
2228  // You can request arbitrary rectangles to be packed into the atlas, for your own purposes.
2229  // After calling Build(), you can query the rectangle position and render your pixels.
2230  // You can also request your rectangles to be mapped as font glyph (given a font + Unicode point),
2231  // so you can render e.g. custom colorful icons and use them as regular glyphs.
2232  // Read docs/FONTS.txt for more details about using colorful icons.
2233  IMGUI_API int AddCustomRectRegular(unsigned int id, int width, int height); // Id needs to be >= 0x110000. Id >= 0x80000000 are reserved for ImGui and ImDrawList
2234  IMGUI_API int AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset = ImVec2(0,0)); // Id needs to be < 0x110000 to register a rectangle to map into a specific font.
2235  const ImFontAtlasCustomRect*GetCustomRectByIndex(int index) const { if (index < 0) return NULL; return &CustomRects[index]; }
2236 
2237  // [Internal]
2238  IMGUI_API void CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const;
2239  IMGUI_API bool GetMouseCursorTexData(ImGuiMouseCursor cursor, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2]);
2240 
2241  //-------------------------------------------
2242  // Members
2243  //-------------------------------------------
2244 
2245  bool Locked; // Marked as Locked by ImGui::NewFrame() so attempt to modify the atlas will assert.
2246  ImFontAtlasFlags Flags; // Build flags (see ImFontAtlasFlags_)
2247  ImTextureID TexID; // User data to refer to the texture once it has been uploaded to user's graphic systems. It is passed back to you during rendering via the ImDrawCmd structure.
2248  int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height.
2249  int TexGlyphPadding; // Padding between glyphs within texture in pixels. Defaults to 1. If your rendering method doesn't rely on bilinear filtering you may set this to 0.
2250 
2251  // [Internal]
2252  // NB: Access texture data via GetTexData*() calls! Which will setup a default font for you.
2253  unsigned char* TexPixelsAlpha8; // 1 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight
2254  unsigned int* TexPixelsRGBA32; // 4 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight * 4
2255  int TexWidth; // Texture width calculated during Build().
2256  int TexHeight; // Texture height calculated during Build().
2257  ImVec2 TexUvScale; // = (1.0f/TexWidth, 1.0f/TexHeight)
2258  ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel
2259  ImVector<ImFont*> Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font.
2260  ImVector<ImFontAtlasCustomRect> CustomRects; // Rectangles for packing custom texture data into the atlas.
2262  int CustomRectIds[1]; // Identifiers of custom texture rectangle used by ImFontAtlas/ImDrawList
2263 
2264 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
2265  typedef ImFontAtlasCustomRect CustomRect; // OBSOLETED in 1.72+
2266  typedef ImFontGlyphRangesBuilder GlyphRangesBuilder; // OBSOLETED in 1.67+
2267 #endif
2268 };
2269 
2270 // Font runtime data and rendering
2271 // ImFontAtlas automatically loads a default embedded font for you when you call GetTexDataAsAlpha8() or GetTexDataAsRGBA32().
2272 struct ImFont
2273 {
2274  // Members: Hot ~20/24 bytes (for CalcTextSize)
2275  ImVector<float> IndexAdvanceX; // 12-16 // out // // Sparse. Glyphs->AdvanceX in a directly indexable way (cache-friendly for CalcTextSize functions which only this this info, and are often bottleneck in large UI).
2276  float FallbackAdvanceX; // 4 // out // = FallbackGlyph->AdvanceX
2277  float FontSize; // 4 // in // // Height of characters/line, set during loading (don't change after loading)
2278 
2279  // Members: Hot ~36/48 bytes (for CalcTextSize + render loop)
2280  ImVector<ImWchar> IndexLookup; // 12-16 // out // // Sparse. Index glyphs by Unicode code-point.
2281  ImVector<ImFontGlyph> Glyphs; // 12-16 // out // // All glyphs.
2282  const ImFontGlyph* FallbackGlyph; // 4-8 // out // = FindGlyph(FontFallbackChar)
2283  ImVec2 DisplayOffset; // 8 // in // = (0,0) // Offset font rendering by xx pixels
2284 
2285  // Members: Cold ~32/40 bytes
2286  ImFontAtlas* ContainerAtlas; // 4-8 // out // // What we has been loaded into
2287  const ImFontConfig* ConfigData; // 4-8 // in // // Pointer within ContainerAtlas->ConfigData
2288  short ConfigDataCount; // 2 // in // ~ 1 // Number of ImFontConfig involved in creating this font. Bigger than 1 when merging multiple font sources into one ImFont.
2289  ImWchar FallbackChar; // 2 // in // = '?' // Replacement character if a glyph isn't found. Only set via SetFallbackChar()
2290  ImWchar EllipsisChar; // 2 // out // = -1 // Character used for ellipsis rendering.
2291  bool DirtyLookupTables; // 1 // out //
2292  float Scale; // 4 // in // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetWindowFontScale()
2293  float Ascent, Descent; // 4+4 // out // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize]
2294  int MetricsTotalSurface;// 4 // out // // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs)
2295  ImU8 Used4kPagesMap[(IM_UNICODE_CODEPOINT_MAX+1)/4096/8]; // 2 bytes if ImWchar=ImWchar16, 34 bytes if ImWchar==ImWchar32. Store 1-bit for each block of 4K codepoints that has one active glyph. This is mainly used to facilitate iterations accross all used codepoints.
2296 
2297  // Methods
2298  IMGUI_API ImFont();
2299  IMGUI_API ~ImFont();
2300  IMGUI_API const ImFontGlyph*FindGlyph(ImWchar c) const;
2301  IMGUI_API const ImFontGlyph*FindGlyphNoFallback(ImWchar c) const;
2302  float GetCharAdvance(ImWchar c) const { return ((int)c < IndexAdvanceX.Size) ? IndexAdvanceX[(int)c] : FallbackAdvanceX; }
2303  bool IsLoaded() const { return ContainerAtlas != NULL; }
2304  const char* GetDebugName() const { return ConfigData ? ConfigData->Name : "<unknown>"; }
2305 
2306  // 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
2307  // 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
2308  IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8
2309  IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const;
2310  IMGUI_API void RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const;
2311  IMGUI_API void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const;
2312 
2313  // [Internal] Don't use!
2314  IMGUI_API void BuildLookupTable();
2315  IMGUI_API void ClearOutputData();
2316  IMGUI_API void GrowIndex(int new_size);
2317  IMGUI_API void AddGlyph(ImWchar c, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x);
2318  IMGUI_API void AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst = true); // Makes 'dst' character/glyph points to 'src' character/glyph. Currently needs to be called AFTER fonts have been built.
2319  IMGUI_API void SetGlyphVisible(ImWchar c, bool visible);
2320  IMGUI_API void SetFallbackChar(ImWchar c);
2321  IMGUI_API bool IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last);
2322 };
2323 
2324 #if defined(__clang__)
2325 #pragma clang diagnostic pop
2326 #elif defined(__GNUC__)
2327 #pragma GCC diagnostic pop
2328 #endif
2329 
2330 // Include imgui_user.h at the end of imgui.h (convenient for user to only explicitly include vanilla imgui.h)
2331 #ifdef IMGUI_INCLUDE_IMGUI_USER_H
2332 #include "imgui_user.h"
2333 #endif
2334 
2335 #endif // #ifndef IMGUI_DISABLE
ImWchar16
unsigned short ImWchar16
Definition: imgui.h:180
ImGuiInputTextCallbackData::SelectionStart
int SelectionStart
Definition: imgui.h:1576
ImGuiCol_DragDropTarget
@ ImGuiCol_DragDropTarget
Definition: imgui.h:1129
ImGui::GetCursorStartPos
IMGUI_API ImVec2 GetCursorStartPos()
Definition: imgui.cpp:7000
ImGuiMouseCursor_ResizeEW
@ ImGuiMouseCursor_ResizeEW
Definition: imgui.h:1249
ImGuiKey_Z
@ ImGuiKey_Z
Definition: imgui.h:1008
ImGui::LogButtons
IMGUI_API void LogButtons()
Definition: imgui.cpp:9489
ImGuiDataType_Float
@ ImGuiDataType_Float
Definition: imgui.h:968
ImGui::LoadIniSettingsFromDisk
IMGUI_API void LoadIniSettingsFromDisk(const char *ini_filename)
Definition: imgui.cpp:9601
ImGuiListClipper::StartPosY
float StartPosY
Definition: imgui.h:1793
ImFontAtlas::TexDesiredWidth
int TexDesiredWidth
Definition: imgui.h:2248
ImGuiCond_Once
@ ImGuiCond_Once
Definition: imgui.h:1268
ImDrawList::_IdxWritePtr
ImDrawIdx * _IdxWritePtr
Definition: imgui.h:1975
ImFont::Descent
float Descent
Definition: imgui.h:2293
ImVector::begin
T * begin()
Definition: imgui.h:1326
ImGui::DragIntRange2
IMGUI_API bool DragIntRange2(const char *label, int *v_current_min, int *v_current_max, float v_speed=1.0f, int v_min=0, int v_max=0, const char *format="%d", const char *format_max=NULL)
Definition: imgui_widgets.cpp:2260
ImGuiDragDropFlags
int ImGuiDragDropFlags
Definition: imgui.h:159
ImGui::CaptureKeyboardFromApp
IMGUI_API void CaptureKeyboardFromApp(bool want_capture_keyboard_value=true)
Definition: imgui.cpp:4553
ImDrawData::FramebufferScale
ImVec2 FramebufferScale
Definition: imgui.h:2077
ImGuiCol_TextDisabled
@ ImGuiCol_TextDisabled
Definition: imgui.h:1087
ImGuiCol_
ImGuiCol_
Definition: imgui.h:1084
ImGui::BeginTabBar
IMGUI_API bool BeginTabBar(const char *str_id, ImGuiTabBarFlags flags=0)
Definition: imgui_widgets.cpp:6491
ImGuiComboFlags_HeightMask_
@ ImGuiComboFlags_HeightMask_
Definition: imgui.h:878
ImGui::DragInt4
IMGUI_API bool DragInt4(const char *label, int v[4], float v_speed=1.0f, int v_min=0, int v_max=0, const char *format="%d")
Definition: imgui_widgets.cpp:2255
ImGui::PopButtonRepeat
IMGUI_API void PopButtonRepeat()
Definition: imgui.cpp:6217
ImGui::PushItemWidth
IMGUI_API void PushItemWidth(float item_width)
Definition: imgui.cpp:7030
ImGuiColorEditFlags_InputHSV
@ ImGuiColorEditFlags_InputHSV
Definition: imgui.h:1212
ImGui::InputInt3
IMGUI_API bool InputInt3(const char *label, int v[3], ImGuiInputTextFlags flags=0)
Definition: imgui_widgets.cpp:3085
ImGui::EndDragDropSource
IMGUI_API void EndDragDropSource()
Definition: imgui.cpp:9127
ImGuiCol_TitleBgActive
@ ImGuiCol_TitleBgActive
Definition: imgui.h:1097
ImGui::EndMenuBar
IMGUI_API void EndMenuBar()
Definition: imgui_widgets.cpp:6110
ImGui::SetNextWindowSizeConstraints
IMGUI_API void SetNextWindowSizeConstraints(const ImVec2 &size_min, const ImVec2 &size_max, ImGuiSizeCallback custom_callback=NULL, void *custom_callback_data=NULL)
Definition: imgui.cpp:6489
ImFontAtlasFlags_None
@ ImFontAtlasFlags_None
Definition: imgui.h:2160
ImVector::iterator
value_type * iterator
Definition: imgui.h:1309
ImGuiIO::WantTextInput
bool WantTextInput
Definition: imgui.h:1508
ImVec2::ImVec2
ImVec2()
Definition: imgui.h:211
ImGui::ListBoxFooter
IMGUI_API void ListBoxFooter()
Definition: imgui_widgets.cpp:5772
ImGui::BeginPopup
IMGUI_API bool BeginPopup(const char *str_id, ImGuiWindowFlags flags=0)
Definition: imgui.cpp:7687
ImFontConfig::EllipsisChar
ImWchar EllipsisChar
Definition: imgui.h:2109
name
GLuint const GLchar * name
Definition: glcorearb.h:3055
ImGuiInputTextFlags_CallbackResize
@ ImGuiInputTextFlags_CallbackResize
Definition: imgui.h:828
ImGui::TextColored
IMGUI_API void TextColored(const ImVec4 &col, const char *fmt,...) IM_FMTARGS(2)
Definition: imgui_widgets.cpp:266
ImGuiDir_None
@ ImGuiDir_None
Definition: imgui.h:976
ImGui::BeginPopupContextWindow
IMGUI_API bool BeginPopupContextWindow(const char *str_id=NULL, ImGuiMouseButton mouse_button=1, bool also_over_items=true)
Definition: imgui.cpp:7775
ImGui::BeginPopupContextVoid
IMGUI_API bool BeginPopupContextVoid(const char *str_id=NULL, ImGuiMouseButton mouse_button=1)
Definition: imgui.cpp:7786
ImGuiColorEditFlags_HDR
@ ImGuiColorEditFlags_HDR
Definition: imgui.h:1203
ImGuiPayload::ImGuiPayload
ImGuiPayload()
Definition: imgui.h:1612
ImGui::IsWindowFocused
IMGUI_API bool IsWindowFocused(ImGuiFocusedFlags flags=0)
Definition: imgui.cpp:6290
ImDrawIdx
unsigned short ImDrawIdx
Definition: imgui.h:1888
ImGui::GetTreeNodeToLabelSpacing
IMGUI_API float GetTreeNodeToLabelSpacing()
Definition: imgui_widgets.cpp:5502
ImGui::GetFontTexUvWhitePixel
IMGUI_API ImVec2 GetFontTexUvWhitePixel()
Definition: imgui.cpp:6545
ImDrawCornerFlags_TopRight
@ ImDrawCornerFlags_TopRight
Definition: imgui.h:1935
ImGuiSizeCallbackData::Pos
ImVec2 Pos
Definition: imgui.h:1592
ImGuiIO::KeySuper
bool KeySuper
Definition: imgui.h:1492
ImGuiDragDropFlags_AcceptPeekOnly
@ ImGuiDragDropFlags_AcceptPeekOnly
Definition: imgui.h:950
ImGuiWindowFlags_NoScrollbar
@ ImGuiWindowFlags_NoScrollbar
Definition: imgui.h:772
ImGuiListClipper
Definition: imgui.h:1785
ImGui::IsWindowAppearing
IMGUI_API bool IsWindowAppearing()
Definition: imgui.cpp:6440
ImVector::begin
const T * begin() const
Definition: imgui.h:1327
ImGui::DragFloat
IMGUI_API bool DragFloat(const char *label, float *v, float v_speed=1.0f, float v_min=0.0f, float v_max=0.0f, const char *format="%.3f", float power=1.0f)
Definition: imgui_widgets.cpp:2195
ImGui::GetScrollY
IMGUI_API float GetScrollY()
Definition: imgui.cpp:7335
ImFontAtlasCustomRect::GlyphAdvanceX
float GlyphAdvanceX
Definition: imgui.h:2151
ImGuiIO::KeyCtrl
bool KeyCtrl
Definition: imgui.h:1489
ImGuiPayload::IsDelivery
bool IsDelivery() const
Definition: imgui.h:1616
height
GLint GLsizei GLsizei height
Definition: glcorearb.h:2768
ImGui::LabelTextV
IMGUI_API void LabelTextV(const char *label, const char *fmt, va_list args) IM_FMTLIST(2)
Definition: imgui_widgets.cpp:324
ImGui::TextColoredV
IMGUI_API void TextColoredV(const ImVec4 &col, const char *fmt, va_list args) IM_FMTLIST(2)
Definition: imgui_widgets.cpp:274
ImGuiComboFlags_HeightSmall
@ ImGuiComboFlags_HeightSmall
Definition: imgui.h:872
insert
static void insert(upb_table *t, lookupkey_t key, upb_tabkey tabkey, upb_value val, uint32_t hash, hashfunc_t *hashfunc, eqlfunc_t *eql)
Definition: php/ext/google/protobuf/upb.c:4804
ImGui::IsWindowHovered
IMGUI_API bool IsWindowHovered(ImGuiHoveredFlags flags=0)
Definition: imgui.cpp:6249
ImGuiInputTextFlags_NoHorizontalScroll
@ ImGuiInputTextFlags_NoHorizontalScroll
Definition: imgui.h:822
ImDrawCmd::VtxOffset
unsigned int VtxOffset
Definition: imgui.h:1876
ImGuiStyleVar_
ImGuiStyleVar_
Definition: imgui.h:1150
ImGuiColorEditFlags_NoInputs
@ ImGuiColorEditFlags_NoInputs
Definition: imgui.h:1192
ImGui::GetColumnOffset
IMGUI_API float GetColumnOffset(int column_index=-1)
Definition: imgui_widgets.cpp:7358
ImGuiColorEditFlags_NoDragDrop
@ ImGuiColorEditFlags_NoDragDrop
Definition: imgui.h:1196
ImGuiKey
int ImGuiKey
Definition: imgui.h:147
ImGui::GetDragDropPayload
const IMGUI_API ImGuiPayload * GetDragDropPayload()
Definition: imgui.cpp:9287
ImGuiStorage::ImGuiStoragePair::ImGuiStoragePair
ImGuiStoragePair(ImGuiID _key, void *_val_p)
Definition: imgui.h:1738
ImGuiStyleVar_PopupRounding
@ ImGuiStyleVar_PopupRounding
Definition: imgui.h:1161
ImGui::SetCursorPosX
IMGUI_API void SetCursorPosX(float local_x)
Definition: imgui.cpp:6986
IM_COL32_R_SHIFT
#define IM_COL32_R_SHIFT
Definition: imgui.h:1814
ImGui::ColorConvertRGBtoHSV
IMGUI_API void ColorConvertRGBtoHSV(float r, float g, float b, float &out_h, float &out_s, float &out_v)
Definition: imgui.cpp:1831
ImGuiStyle::MouseCursorScale
float MouseCursorScale
Definition: imgui.h:1397
ImDrawData::DisplayPos
ImVec2 DisplayPos
Definition: imgui.h:2075
ImDrawCornerFlags_
ImDrawCornerFlags_
Definition: imgui.h:1931
ImGuiIO::Fonts
ImFontAtlas * Fonts
Definition: imgui.h:1435
ImGuiDir
int ImGuiDir
Definition: imgui.h:146
benchmarks.python.py_benchmark.const
const
Definition: py_benchmark.py:14
ImGui::GetColumnWidth
IMGUI_API float GetColumnWidth(int column_index=-1)
Definition: imgui_widgets.cpp:7387
ImGuiOnceUponAFrame::ImGuiOnceUponAFrame
ImGuiOnceUponAFrame()
Definition: imgui.h:1669
ImDrawList::IdxBuffer
ImVector< ImDrawIdx > IdxBuffer
Definition: imgui.h:1965
ImGui::GetID
IMGUI_API ImGuiID GetID(const char *str_id)
Definition: imgui.cpp:6656
ImFont::FontSize
float FontSize
Definition: imgui.h:2277
ImDrawListFlags_AntiAliasedFill
@ ImDrawListFlags_AntiAliasedFill
Definition: imgui.h:1949
ImGuiHoveredFlags_ChildWindows
@ ImGuiHoveredFlags_ChildWindows
Definition: imgui.h:923
ImGui::GetWindowContentRegionMin
IMGUI_API ImVec2 GetWindowContentRegionMin()
Definition: imgui.cpp:7160
ImGuiInputTextFlags_CharsHexadecimal
@ ImGuiInputTextFlags_CharsHexadecimal
Definition: imgui.h:811
ImFontAtlas::TexID
ImTextureID TexID
Definition: imgui.h:2247
ImGuiKey_PageUp
@ ImGuiKey_PageUp
Definition: imgui.h:992
ImGuiTextBuffer::empty
bool empty() const
Definition: imgui.h:1712
ImGui::RadioButton
IMGUI_API bool RadioButton(const char *label, bool active)
Definition: imgui_widgets.cpp:1074
ImGuiComboFlags_HeightLargest
@ ImGuiComboFlags_HeightLargest
Definition: imgui.h:875
ImGuiTreeNodeFlags_
ImGuiTreeNodeFlags_
Definition: imgui.h:835
ImGuiHoveredFlags_RootAndChildWindows
@ ImGuiHoveredFlags_RootAndChildWindows
Definition: imgui.h:932
ImDrawData::CmdListsCount
int CmdListsCount
Definition: imgui.h:2072
ImGui::ProgressBar
IMGUI_API void ProgressBar(float fraction, const ImVec2 &size_arg=ImVec2(-1, 0), const char *overlay=NULL)
Definition: imgui_widgets.cpp:1135
ImGuiTextBuffer::ImGuiTextBuffer
ImGuiTextBuffer()
Definition: imgui.h:1707
ImGui::SliderInt2
IMGUI_API bool SliderInt2(const char *label, int v[2], int v_min, int v_max, const char *format="%d")
Definition: imgui_widgets.cpp:2687
ImGui::EndTabBar
IMGUI_API void EndTabBar()
Definition: imgui_widgets.cpp:6557
ImGuiDir_COUNT
@ ImGuiDir_COUNT
Definition: imgui.h:981
ImVec4::ImVec4
ImVec4(float _x, float _y, float _z, float _w)
Definition: imgui.h:225
ImGuiStyleVar_ScrollbarRounding
@ ImGuiStyleVar_ScrollbarRounding
Definition: imgui.h:1170
ImGuiNavInput_FocusNext
@ ImGuiNavInput_FocusNext
Definition: imgui.h:1042
ImGuiInputTextFlags_CharsDecimal
@ ImGuiInputTextFlags_CharsDecimal
Definition: imgui.h:810
ImU64
unsigned long long ImU64
Definition: imgui.h:204
ImGui::GetTextLineHeightWithSpacing
IMGUI_API float GetTextLineHeightWithSpacing()
Definition: imgui.cpp:7111
NULL
NULL
Definition: test_security_zap.cpp:405
ImGuiDragDropFlags_AcceptBeforeDelivery
@ ImGuiDragDropFlags_AcceptBeforeDelivery
Definition: imgui.h:947
g
GLboolean GLboolean g
Definition: glcorearb.h:3228
ImVec2::ImVec2
ImVec2(float _x, float _y)
Definition: imgui.h:212
ImGuiStorage::ImGuiStoragePair
Definition: imgui.h:1732
ImGuiSelectableFlags_
ImGuiSelectableFlags_
Definition: imgui.h:857
ImGuiColorEditFlags__InputMask
@ ImGuiColorEditFlags__InputMask
Definition: imgui.h:1222
src
GLenum src
Definition: glcorearb.h:3364
ImDrawList::PathClear
void PathClear()
Definition: imgui.h:2024
ImGui::PushStyleColor
IMGUI_API void PushStyleColor(ImGuiCol idx, ImU32 col)
Definition: imgui.cpp:2378
ImGuiCol_ResizeGrip
@ ImGuiCol_ResizeGrip
Definition: imgui.h:1116
ImGuiCol_Separator
@ ImGuiCol_Separator
Definition: imgui.h:1113
ImGui::LabelText
IMGUI_API void LabelText(const char *label, const char *fmt,...) IM_FMTARGS(2)
Definition: imgui_widgets.cpp:315
ImGuiComboFlags_NoPreview
@ ImGuiComboFlags_NoPreview
Definition: imgui.h:877
ImGuiStorage::Data
ImVector< ImGuiStoragePair > Data
Definition: imgui.h:1741
ImGuiMouseButton_COUNT
@ ImGuiMouseButton_COUNT
Definition: imgui.h:1237
ImGuiCond
int ImGuiCond
Definition: imgui.h:144
ImGuiWindowFlags_NoBringToFrontOnFocus
@ ImGuiWindowFlags_NoBringToFrontOnFocus
Definition: imgui.h:782
ImGuiConfigFlags_NavEnableGamepad
@ ImGuiConfigFlags_NavEnableGamepad
Definition: imgui.h:1062
ImGuiCol_SliderGrab
@ ImGuiCol_SliderGrab
Definition: imgui.h:1105
ImGuiCol_PlotHistogram
@ ImGuiCol_PlotHistogram
Definition: imgui.h:1126
ImVec4::z
float z
Definition: imgui.h:223
ImGuiDataType_U16
@ ImGuiDataType_U16
Definition: imgui.h:963
ImGui::SetNextWindowPos
IMGUI_API void SetNextWindowPos(const ImVec2 &pos, ImGuiCond cond=0, const ImVec2 &pivot=ImVec2(0, 0))
Definition: imgui.cpp:6470
ImFont::GetDebugName
const char * GetDebugName() const
Definition: imgui.h:2304
ImGuiNavInput_COUNT
@ ImGuiNavInput_COUNT
Definition: imgui.h:1053
ImGuiCol
int ImGuiCol
Definition: imgui.h:137
ImGuiIO::KeyShift
bool KeyShift
Definition: imgui.h:1490
ImGuiCol_HeaderHovered
@ ImGuiCol_HeaderHovered
Definition: imgui.h:1111
ImGuiBackendFlags
int ImGuiBackendFlags
Definition: imgui.h:155
ImGuiNavInput
int ImGuiNavInput
Definition: imgui.h:148
ImGui::GetCursorScreenPos
IMGUI_API ImVec2 GetCursorScreenPos()
Definition: imgui.cpp:6946
ImGui::GetColumnsCount
IMGUI_API int GetColumnsCount()
Definition: imgui_widgets.cpp:7323
ImGui::GetFrameHeightWithSpacing
IMGUI_API float GetFrameHeightWithSpacing()
Definition: imgui.cpp:7123
ImGui::GetClipboardText
const IMGUI_API char * GetClipboardText()
Definition: imgui.cpp:3226
ImGuiTextBuffer::end
const char * end() const
Definition: imgui.h:1710
ImGuiTextBuffer::size
int size() const
Definition: imgui.h:1711
ImGuiNavInput_TweakSlow
@ ImGuiNavInput_TweakSlow
Definition: imgui.h:1043
ImGui::GetDrawData
IMGUI_API ImDrawData * GetDrawData()
Definition: imgui.cpp:3293
ImDrawData::Valid
bool Valid
Definition: imgui.h:2070
ImGuiIO::FontGlobalScale
float FontGlobalScale
Definition: imgui.h:1436
ImGui::BeginMenu
IMGUI_API bool BeginMenu(const char *label, bool enabled=true)
Definition: imgui_widgets.cpp:6185
ImVector::index_from_ptr
int index_from_ptr(const T *it) const
Definition: imgui.h:1355
ImGuiIO::KeyMods
ImGuiKeyModFlags KeyMods
Definition: imgui.h:1525
ImGui::IsItemEdited
IMGUI_API bool IsItemEdited()
Definition: imgui.cpp:4652
ImGuiDir_
ImGuiDir_
Definition: imgui.h:974
ImGuiPayload::IsPreview
bool IsPreview() const
Definition: imgui.h:1615
ImGui::ShowAboutWindow
IMGUI_API void ShowAboutWindow(bool *p_open=NULL)
Definition: imgui_demo.cpp:3090
ImGuiInputTextFlags_
ImGuiInputTextFlags_
Definition: imgui.h:807
ImGuiInputTextCallbackData::EventKey
ImGuiKey EventKey
Definition: imgui.h:1570
ImGuiInputTextFlags_Multiline
@ ImGuiInputTextFlags_Multiline
Definition: imgui.h:830
ImGuiTextFilter::ImGuiTextRange::empty
bool empty() const
Definition: imgui.h:1692
ImGuiCol_TextSelectedBg
@ ImGuiCol_TextSelectedBg
Definition: imgui.h:1128
ImGui::IsAnyWindowFocused
static bool IsAnyWindowFocused()
Definition: imgui.h:1645
ImGui::Button
IMGUI_API bool Button(const char *label, const ImVec2 &size=ImVec2(0, 0))
Definition: imgui_widgets.cpp:678
ImGuiWindowFlags_NoBackground
@ ImGuiWindowFlags_NoBackground
Definition: imgui.h:776
ImGuiIO::ConfigWindowsMoveFromTitleBarOnly
bool ConfigWindowsMoveFromTitleBarOnly
Definition: imgui.h:1446
ImGui::LogToTTY
IMGUI_API void LogToTTY(int auto_open_depth=-1)
Definition: imgui.cpp:9399
ImGui::GetItemRectMin
IMGUI_API ImVec2 GetItemRectMin()
Definition: imgui.cpp:4668
ImGui::IsItemActive
IMGUI_API bool IsItemActive()
Definition: imgui.cpp:4563
ImGui::ColorPicker4
IMGUI_API bool ColorPicker4(const char *label, float col[4], ImGuiColorEditFlags flags=0, const float *ref_col=NULL)
Definition: imgui_widgets.cpp:4510
ImGuiNavInput_TweakFast
@ ImGuiNavInput_TweakFast
Definition: imgui.h:1044
ImColor::ImColor
ImColor(ImU32 rgba)
Definition: imgui.h:1835
ImGuiBackendFlags_
ImGuiBackendFlags_
Definition: imgui.h:1074
ImGuiWindowFlags
int ImGuiWindowFlags
Definition: imgui.h:168
ImGuiStyleVar_GrabRounding
@ ImGuiStyleVar_GrabRounding
Definition: imgui.h:1172
s
XmlRpcServer s
ImGuiIO::DisplayFramebufferScale
ImVec2 DisplayFramebufferScale
Definition: imgui.h:1439
ImFont::ContainerAtlas
ImFontAtlas * ContainerAtlas
Definition: imgui.h:2286
ImGuiCol_ResizeGripHovered
@ ImGuiCol_ResizeGripHovered
Definition: imgui.h:1117
ImDrawCornerFlags_None
@ ImDrawCornerFlags_None
Definition: imgui.h:1933
ImDrawList::_TextureIdStack
ImVector< ImTextureID > _TextureIdStack
Definition: imgui.h:1977
ImGui::IsMouseDown
IMGUI_API bool IsMouseDown(ImGuiMouseButton button)
Definition: imgui.cpp:4426
ImGuiColorEditFlags__DataTypeMask
@ ImGuiColorEditFlags__DataTypeMask
Definition: imgui.h:1220
ImGui::IsItemDeactivatedAfterEdit
IMGUI_API bool IsItemDeactivatedAfterEdit()
Definition: imgui.cpp:4595
ImGui::SetNextItemWidth
IMGUI_API void SetNextItemWidth(float item_width)
Definition: imgui.cpp:7023
ImGui::GetKeyPressedAmount
IMGUI_API int GetKeyPressedAmount(int key_index, float repeat_delay, float rate)
Definition: imgui.cpp:4394
ImGui::IsItemToggledOpen
IMGUI_API bool IsItemToggledOpen()
Definition: imgui.cpp:4616
ImGuiNavInput_Activate
@ ImGuiNavInput_Activate
Definition: imgui.h:1029
ImGuiTabBarFlags
int ImGuiTabBarFlags
Definition: imgui.h:165
ImGuiStyleVar_WindowTitleAlign
@ ImGuiStyleVar_WindowTitleAlign
Definition: imgui.h:1158
ImFont::ConfigDataCount
short ConfigDataCount
Definition: imgui.h:2288
ImVector::operator=
ImVector< T > & operator=(const ImVector< T > &src)
Definition: imgui.h:1315
ImGuiPayload::SourceId
ImGuiID SourceId
Definition: imgui.h:1605
IM_COL32_B_SHIFT
#define IM_COL32_B_SHIFT
Definition: imgui.h:1816
ImGui::SetColorEditOptions
IMGUI_API void SetColorEditOptions(ImGuiColorEditFlags flags)
Definition: imgui_widgets.cpp:4973
ImGuiTextFilter::ImGuiTextRange
Definition: imgui.h:1685
ImGuiStorage::ImGuiStoragePair::ImGuiStoragePair
ImGuiStoragePair(ImGuiID _key, float _val_f)
Definition: imgui.h:1737
ImFontGlyph::Visible
unsigned int Visible
Definition: imgui.h:2123
ImGuiListClipper::ItemsHeight
float ItemsHeight
Definition: imgui.h:1792
ImFontAtlas::CustomRects
ImVector< ImFontAtlasCustomRect > CustomRects
Definition: imgui.h:2260
ImDrawData::CmdLists
ImDrawList ** CmdLists
Definition: imgui.h:2071
ImGui::GetVersion
const IMGUI_API char * GetVersion()
Definition: imgui.cpp:3239
ImDrawData::ImDrawData
ImDrawData()
Definition: imgui.h:2080
ImGuiCol_COUNT
@ ImGuiCol_COUNT
Definition: imgui.h:1134
ImGuiStyleVar_ChildRounding
@ ImGuiStyleVar_ChildRounding
Definition: imgui.h:1159
ImGui::PopStyleColor
IMGUI_API void PopStyleColor(int count=1)
Definition: imgui.cpp:2398
label
GLuint GLsizei const GLchar * label
Definition: glcorearb.h:4316
ImGuiNavInput_Cancel
@ ImGuiNavInput_Cancel
Definition: imgui.h:1030
ImGui::SetKeyboardFocusHere
IMGUI_API void SetKeyboardFocusHere(int offset=0)
Definition: imgui.cpp:6580
ImFontConfig::FontDataOwnedByAtlas
bool FontDataOwnedByAtlas
Definition: imgui.h:2095
ImGuiKey_Enter
@ ImGuiKey_Enter
Definition: imgui.h:1000
ImGuiIO::KeyRepeatRate
float KeyRepeatRate
Definition: imgui.h:1432
ImGuiKeyModFlags_
ImGuiKeyModFlags_
Definition: imgui.h:1013
ImGuiInputTextCallbackData::EventFlag
ImGuiInputTextFlags EventFlag
Definition: imgui.h:1562
ImDrawCornerFlags_TopLeft
@ ImDrawCornerFlags_TopLeft
Definition: imgui.h:1934
ImGui::SetNextWindowBgAlpha
IMGUI_API void SetNextWindowBgAlpha(float alpha)
Definition: imgui.cpp:6522
ImGui::LogToClipboard
IMGUI_API void LogToClipboard(int auto_open_depth=-1)
Definition: imgui.cpp:9437
ImGuiKey_Delete
@ ImGuiKey_Delete
Definition: imgui.h:997
ImGuiTabBarFlags_AutoSelectNewTabs
@ ImGuiTabBarFlags_AutoSelectNewTabs
Definition: imgui.h:886
ImGuiInputTextCallbackData::CursorPos
int CursorPos
Definition: imgui.h:1575
ImGui::PushAllowKeyboardFocus
IMGUI_API void PushAllowKeyboardFocus(bool allow_keyboard_focus)
Definition: imgui.cpp:6202
ImGui::SetScrollY
IMGUI_API void SetScrollY(float scroll_y)
Definition: imgui.cpp:7360
ImFontAtlasCustomRect::Width
unsigned short Width
Definition: imgui.h:2149
ImGuiInputTextFlags_CallbackHistory
@ ImGuiInputTextFlags_CallbackHistory
Definition: imgui.h:817
ImFont::IsLoaded
bool IsLoaded() const
Definition: imgui.h:2303
active
@ active
Definition: proxy.cpp:141
ImGuiKey_X
@ ImGuiKey_X
Definition: imgui.h:1006
ImColor::SetHSV
void SetHSV(float h, float s, float v, float a=1.0f)
Definition: imgui.h:1842
ImGui::IsAnyItemHovered
IMGUI_API bool IsAnyItemHovered()
Definition: imgui.cpp:4628
ImGui::ListBoxHeader
IMGUI_API bool ListBoxHeader(const char *label, const ImVec2 &size=ImVec2(0, 0))
Definition: imgui_widgets.cpp:5718
ImDrawVert::uv
ImVec2 uv
Definition: imgui.h:1896
ImGuiPayload::Data
void * Data
Definition: imgui.h:1601
ImGui::Dummy
IMGUI_API void Dummy(const ImVec2 &size)
Definition: imgui_widgets.cpp:1215
ImGui::Render
IMGUI_API void Render()
Definition: imgui.cpp:4222
ImGui::StyleColorsLight
IMGUI_API void StyleColorsLight(ImGuiStyle *dst=NULL)
Definition: imgui_draw.cpp:289
ImFontAtlasCustomRect::IsPacked
bool IsPacked() const
Definition: imgui.h:2155
ImGuiListClipper::DisplayStart
int DisplayStart
Definition: imgui.h:1787
ImGui::LogText
IMGUI_API void LogText(const char *fmt,...) IM_FMTARGS(1)
Definition: imgui.cpp:9310
ImGuiIO::IniFilename
const char * IniFilename
Definition: imgui.h:1425
ImGuiWindowFlags_NoMouseInputs
@ ImGuiWindowFlags_NoMouseInputs
Definition: imgui.h:778
ImDrawList
Definition: imgui.h:1961
ImGuiColorEditFlags_NoSidePreview
@ ImGuiColorEditFlags_NoSidePreview
Definition: imgui.h:1195
ImGuiDataType_S32
@ ImGuiDataType_S32
Definition: imgui.h:964
ImGuiColorEditFlags__OptionsDefault
@ ImGuiColorEditFlags__OptionsDefault
Definition: imgui.h:1216
ImGuiInputTextFlags_CharsScientific
@ ImGuiInputTextFlags_CharsScientific
Definition: imgui.h:827
ImDrawListSplitter::_Channels
ImVector< ImDrawChannel > _Channels
Definition: imgui.h:1920
ImTextureID
void * ImTextureID
Definition: imgui.h:172
ImDrawData::Clear
void Clear()
Definition: imgui.h:2082
ImGuiKey_RightArrow
@ ImGuiKey_RightArrow
Definition: imgui.h:989
ImGuiIO::ImeWindowHandle
void * ImeWindowHandle
Definition: imgui.h:1470
ImGui::GetKeyIndex
IMGUI_API int GetKeyIndex(ImGuiKey imgui_key)
Definition: imgui.cpp:4358
ImGui::DebugCheckVersionAndDataLayout
IMGUI_API bool DebugCheckVersionAndDataLayout(const char *version_str, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_drawvert, size_t sz_drawidx)
Definition: imgui.cpp:6696
ImFontAtlasFlags_NoMouseCursors
@ ImFontAtlasFlags_NoMouseCursors
Definition: imgui.h:2162
ImGui::IsMouseHoveringRect
IMGUI_API bool IsMouseHoveringRect(const ImVec2 &r_min, const ImVec2 &r_max, bool clip=true)
Definition: imgui.cpp:4342
ImFontConfig::Name
char Name[40]
Definition: imgui.h:2112
ImGuiColorEditFlags_
ImGuiColorEditFlags_
Definition: imgui.h:1185
ImGuiColorEditFlags_AlphaPreview
@ ImGuiColorEditFlags_AlphaPreview
Definition: imgui.h:1201
ImGuiMouseCursor_None
@ ImGuiMouseCursor_None
Definition: imgui.h:1244
ImGuiStyle::CurveTessellationTol
float CurveTessellationTol
Definition: imgui.h:1400
ImDrawCornerFlags_All
@ ImDrawCornerFlags_All
Definition: imgui.h:1942
ImGui::DragFloatRange2
IMGUI_API bool DragFloatRange2(const char *label, float *v_current_min, float *v_current_max, float v_speed=1.0f, float v_min=0.0f, float v_max=0.0f, const char *format="%.3f", const char *format_max=NULL, float power=1.0f)
Definition: imgui_widgets.cpp:2215
ImFont::IndexAdvanceX
ImVector< float > IndexAdvanceX
Definition: imgui.h:2275
ImGuiIO::NavActive
bool NavActive
Definition: imgui.h:1511
ImGuiIO::BackendLanguageUserData
void * BackendLanguageUserData
Definition: imgui.h:1459
ImGuiTabItemFlags_None
@ ImGuiTabItemFlags_None
Definition: imgui.h:900
ImGuiPayload::Delivery
bool Delivery
Definition: imgui.h:1610
ImGui::PushFont
IMGUI_API void PushFont(ImFont *font)
Definition: imgui.cpp:6166
Value
Definition: struct.pb.h:304
ImDrawList::_Data
const ImDrawListSharedData * _Data
Definition: imgui.h:1970
ImGuiSizeCallbackData::UserData
void * UserData
Definition: imgui.h:1591
ImGuiTabBarFlags_FittingPolicyScroll
@ ImGuiTabBarFlags_FittingPolicyScroll
Definition: imgui.h:892
ImS8
signed char ImS8
Definition: imgui.h:189
ImGui::Unindent
IMGUI_API void Unindent(float indent_w=0.0f)
Definition: imgui.cpp:7014
ImGui::Text
IMGUI_API void Text(const char *fmt,...) IM_FMTARGS(1)
Definition: imgui_widgets.cpp:247
ImGui::InvisibleButton
IMGUI_API bool InvisibleButton(const char *str_id, const ImVec2 &size)
Definition: imgui_widgets.cpp:696
ImFontAtlas::Locked
bool Locked
Definition: imgui.h:2245
ImGuiWindowFlags_Popup
@ ImGuiWindowFlags_Popup
Definition: imgui.h:797
ImFontAtlas::TexPixelsRGBA32
unsigned int * TexPixelsRGBA32
Definition: imgui.h:2254
ImGuiCol_Button
@ ImGuiCol_Button
Definition: imgui.h:1107
ImGuiColorEditFlags_NoPicker
@ ImGuiColorEditFlags_NoPicker
Definition: imgui.h:1189
ImGuiColorEditFlags_DisplayRGB
@ ImGuiColorEditFlags_DisplayRGB
Definition: imgui.h:1204
ImGuiID
unsigned int ImGuiID
Definition: imgui.h:174
ImGuiMouseButton_Right
@ ImGuiMouseButton_Right
Definition: imgui.h:1235
ImFont::IndexLookup
ImVector< ImWchar > IndexLookup
Definition: imgui.h:2280
ImGui::GetWindowContentRegionMax
IMGUI_API ImVec2 GetWindowContentRegionMax()
Definition: imgui.cpp:7166
ImGuiKey_Space
@ ImGuiKey_Space
Definition: imgui.h:999
ImGuiCol_ScrollbarGrabHovered
@ ImGuiCol_ScrollbarGrabHovered
Definition: imgui.h:1102
ImGuiStyle::Alpha
float Alpha
Definition: imgui.h:1367
ImDrawList::ImDrawList
ImDrawList(const ImDrawListSharedData *shared_data)
Definition: imgui.h:1982
ImVector
Definition: imgui.h:1301
ImVector::operator[]
T & operator[](int i)
Definition: imgui.h:1322
ImFontAtlas::TexUvScale
ImVec2 TexUvScale
Definition: imgui.h:2257
ImGui::SameLine
IMGUI_API void SameLine(float offset_from_start_x=0.0f, float spacing=-1.0f)
Definition: imgui.cpp:6923
ImGui::Selectable
IMGUI_API bool Selectable(const char *label, bool selected=false, ImGuiSelectableFlags flags=0, const ImVec2 &size=ImVec2(0, 0))
Definition: imgui_widgets.cpp:5572
ImGuiWindowFlags_AlwaysVerticalScrollbar
@ ImGuiWindowFlags_AlwaysVerticalScrollbar
Definition: imgui.h:783
ImFontConfig::OversampleV
int OversampleV
Definition: imgui.h:2099
ImGuiIO::FontAllowUserScaling
bool FontAllowUserScaling
Definition: imgui.h:1437
ImGuiWindowFlags_AlwaysAutoResize
@ ImGuiWindowFlags_AlwaysAutoResize
Definition: imgui.h:775
ImFontGlyph
Definition: imgui.h:2120
ImDrawList::GetClipRectMin
ImVec2 GetClipRectMin() const
Definition: imgui.h:1989
IM_COL32_G_SHIFT
#define IM_COL32_G_SHIFT
Definition: imgui.h:1815
ImGuiKeyModFlags_None
@ ImGuiKeyModFlags_None
Definition: imgui.h:1015
y
GLint y
Definition: glcorearb.h:2768
ImGuiIO::ClipboardUserData
void * ClipboardUserData
Definition: imgui.h:1465
ImGuiStyleVar_ItemSpacing
@ ImGuiStyleVar_ItemSpacing
Definition: imgui.h:1166
ImGui::SmallButton
IMGUI_API bool SmallButton(const char *label)
Definition: imgui_widgets.cpp:684
ImVector::_grow_capacity
int _grow_capacity(int sz) const
Definition: imgui.h:1336
ImGuiCol_Header
@ ImGuiCol_Header
Definition: imgui.h:1110
ImDrawListSplitter::Merge
IMGUI_API void Merge(ImDrawList *draw_list)
Definition: imgui_draw.cpp:1356
ImGuiTextBuffer::Buf
ImVector< char > Buf
Definition: imgui.h:1704
ImGuiInputTextCallbackData::BufTextLen
int BufTextLen
Definition: imgui.h:1572
ImGuiPayload::DataSize
int DataSize
Definition: imgui.h:1602
ImGuiIO::InputQueueSurrogate
ImWchar16 InputQueueSurrogate
Definition: imgui.h:1542
ImGui::DragInt3
IMGUI_API bool DragInt3(const char *label, int v[3], float v_speed=1.0f, int v_min=0, int v_max=0, const char *format="%d")
Definition: imgui_widgets.cpp:2250
ImGui::GetWindowSize
IMGUI_API ImVec2 GetWindowSize()
Definition: imgui.cpp:6369
ImGui::SetScrollHereY
IMGUI_API void SetScrollHereY(float center_y_ratio=0.5f)
Definition: imgui.cpp:7422
alpha
GLfloat GLfloat GLfloat alpha
Definition: glcorearb.h:2777
ImGuiPayload::SourceParentId
ImGuiID SourceParentId
Definition: imgui.h:1606
ImGui::RenderText
IMGUI_API void RenderText(ImVec2 pos, const char *text, const char *text_end=NULL, bool hide_text_after_hash=true)
Definition: imgui.cpp:2574
ImFontAtlas
Definition: imgui.h:2182
ImFontGlyph::V1
float V1
Definition: imgui.h:2126
ImDrawListSplitter::Clear
void Clear()
Definition: imgui.h:1924
ImVec2
Definition: imgui.h:208
ImGuiStorage::ImGuiStoragePair::key
ImGuiID key
Definition: imgui.h:1734
ImGuiKey_End
@ ImGuiKey_End
Definition: imgui.h:995
ImFontGlyphRangesBuilder::ImFontGlyphRangesBuilder
ImFontGlyphRangesBuilder()
Definition: imgui.h:2135
ImGuiIO::KeyAlt
bool KeyAlt
Definition: imgui.h:1491
ImGui::GetIO
IMGUI_API ImGuiIO & GetIO()
Definition: imgui.cpp:3286
x
GLint GLenum GLint x
Definition: glcorearb.h:2834
ImGuiIO::MouseDrawCursor
bool MouseDrawCursor
Definition: imgui.h:1442
ImGui::VSliderFloat
IMGUI_API bool VSliderFloat(const char *label, const ImVec2 &size, float *v, float v_min, float v_max, const char *format="%.3f", float power=1.0f)
Definition: imgui_widgets.cpp:2761
ImGuiHoveredFlags_AnyWindow
@ ImGuiHoveredFlags_AnyWindow
Definition: imgui.h:925
IM_UNUSED
#define IM_UNUSED(_VAR)
Definition: imgui.h:89
ImGuiWindowFlags_MenuBar
@ ImGuiWindowFlags_MenuBar
Definition: imgui.h:779
ImGuiStyleVar_ScrollbarSize
@ ImGuiStyleVar_ScrollbarSize
Definition: imgui.h:1169
ImGuiTextBuffer::reserve
void reserve(int capacity)
Definition: imgui.h:1714
ImGui::IsItemVisible
IMGUI_API bool IsItemVisible()
Definition: imgui.cpp:4646
ImGuiCol_HeaderActive
@ ImGuiCol_HeaderActive
Definition: imgui.h:1112
ImColor::ImColor
ImColor()
Definition: imgui.h:1833
ImGuiTextEditCallback
ImGuiInputTextCallback ImGuiTextEditCallback
Definition: imgui.h:1649
T
#define T(upbtypeconst, upbtype, ctype, default_value)
ImGui::InputTextMultiline
IMGUI_API bool InputTextMultiline(const char *label, char *buf, size_t buf_size, const ImVec2 &size=ImVec2(0, 0), ImGuiInputTextFlags flags=0, ImGuiInputTextCallback callback=NULL, void *user_data=NULL)
Definition: imgui_widgets.cpp:3116
ImGui::PushTextWrapPos
IMGUI_API void PushTextWrapPos(float wrap_local_pos_x=0.0f)
Definition: imgui.cpp:6222
ImGuiFocusedFlags_AnyWindow
@ ImGuiFocusedFlags_AnyWindow
Definition: imgui.h:913
ImGuiWindowFlags_NoSavedSettings
@ ImGuiWindowFlags_NoSavedSettings
Definition: imgui.h:777
ImVector::insert
T * insert(const T *it, const T &v)
Definition: imgui.h:1349
ImGuiHoveredFlags_
ImGuiHoveredFlags_
Definition: imgui.h:920
ImGuiTreeNodeFlags_Framed
@ ImGuiTreeNodeFlags_Framed
Definition: imgui.h:839
ImS32
signed int ImS32
Definition: imgui.h:193
ImGui::BeginDragDropSource
IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags=0)
Definition: imgui.cpp:9024
ImGuiIO::KeyRepeatDelay
float KeyRepeatDelay
Definition: imgui.h:1431
ImGuiComboFlags_PopupAlignLeft
@ ImGuiComboFlags_PopupAlignLeft
Definition: imgui.h:871
ImGui::GetOverlayDrawList
static ImDrawList * GetOverlayDrawList()
Definition: imgui.h:1634
ImGui::GetColumnIndex
IMGUI_API int GetColumnIndex()
Definition: imgui_widgets.cpp:7317
ImGuiNavInput_InternalStart_
@ ImGuiNavInput_InternalStart_
Definition: imgui.h:1054
ImGui::GetMouseCursor
IMGUI_API ImGuiMouseCursor GetMouseCursor()
Definition: imgui.cpp:4543
ImGuiIO::MouseDragThreshold
float MouseDragThreshold
Definition: imgui.h:1429
ImGuiConfigFlags_IsTouchScreen
@ ImGuiConfigFlags_IsTouchScreen
Definition: imgui.h:1070
ImVector::Capacity
int Capacity
Definition: imgui.h:1304
ImGui::CheckboxFlags
IMGUI_API bool CheckboxFlags(const char *label, unsigned int *flags, unsigned int flags_value)
Definition: imgui_widgets.cpp:1059
ImGui::SetMouseCursor
IMGUI_API void SetMouseCursor(ImGuiMouseCursor cursor_type)
Definition: imgui.cpp:4548
ImGui::LogFinish
IMGUI_API void LogFinish()
Definition: imgui.cpp:9453
ImGui::GetWindowWidth
IMGUI_API float GetWindowWidth()
Definition: imgui.cpp:6319
idx
static uint32_t idx(tarjan *t, const upb_refcounted *r)
Definition: ruby/ext/google/protobuf_c/upb.c:5925
ImGuiWindowFlags_ChildMenu
@ ImGuiWindowFlags_ChildMenu
Definition: imgui.h:799
ImDrawList::CmdBuffer
ImVector< ImDrawCmd > CmdBuffer
Definition: imgui.h:1964
ImGui::BulletTextV
IMGUI_API void BulletTextV(const char *fmt, va_list args) IM_FMTLIST(1)
Definition: imgui_widgets.cpp:358
ImFontAtlas::GlyphRangesBuilder
ImFontGlyphRangesBuilder GlyphRangesBuilder
Definition: imgui.h:2266
ImGuiStyleVar_ChildBorderSize
@ ImGuiStyleVar_ChildBorderSize
Definition: imgui.h:1160
ImGui::SliderScalar
IMGUI_API bool SliderScalar(const char *label, ImGuiDataType data_type, void *p_data, const void *p_min, const void *p_max, const char *format=NULL, float power=1.0f)
Definition: imgui_widgets.cpp:2540
flags
GLbitfield flags
Definition: glcorearb.h:3585
ImFontConfig::MergeMode
bool MergeMode
Definition: imgui.h:2106
ImGuiTabBarFlags_FittingPolicyResizeDown
@ ImGuiTabBarFlags_FittingPolicyResizeDown
Definition: imgui.h:891
ImGuiColorEditFlags_NoTooltip
@ ImGuiColorEditFlags_NoTooltip
Definition: imgui.h:1193
ImGuiStyle::ChildBorderSize
float ChildBorderSize
Definition: imgui.h:1375
ImGui::GetMouseDragDelta
IMGUI_API ImVec2 GetMouseDragDelta(ImGuiMouseButton button=0, float lock_threshold=-1.0f)
Definition: imgui.cpp:4522
ImGuiIO::WantSetMousePos
bool WantSetMousePos
Definition: imgui.h:1509
ImGui::EndCombo
IMGUI_API void EndCombo()
Definition: imgui_widgets.cpp:1551
ImGuiHoveredFlags_AllowWhenBlockedByPopup
@ ImGuiHoveredFlags_AllowWhenBlockedByPopup
Definition: imgui.h:926
ImGuiTreeNodeFlags
int ImGuiTreeNodeFlags
Definition: imgui.h:167
ImGui::TreeNodeV
IMGUI_API bool TreeNodeV(const char *str_id, const char *fmt, va_list args) IM_FMTLIST(2)
Definition: imgui_widgets.cpp:5156
ImDrawCmd
Definition: imgui.h:1871
ImGuiStyle::ItemSpacing
ImVec2 ItemSpacing
Definition: imgui.h:1381
ImGuiColorEditFlags_HSV
@ ImGuiColorEditFlags_HSV
Definition: imgui.h:1226
ImGuiTabBarFlags_TabListPopupButton
@ ImGuiTabBarFlags_TabListPopupButton
Definition: imgui.h:887
ImGuiStyle::SelectableTextAlign
ImVec2 SelectableTextAlign
Definition: imgui.h:1394
IM_DELETE
void IM_DELETE(T *p)
Definition: imgui.h:1287
ImGui::InputInt2
IMGUI_API bool InputInt2(const char *label, int v[2], ImGuiInputTextFlags flags=0)
Definition: imgui_widgets.cpp:3080
ImGui::ColorEdit4
IMGUI_API bool ColorEdit4(const char *label, float col[4], ImGuiColorEditFlags flags=0)
Definition: imgui_widgets.cpp:4250
ImGuiInputTextFlags_CharsNoBlank
@ ImGuiInputTextFlags_CharsNoBlank
Definition: imgui.h:813
ImGuiColorEditFlags
int ImGuiColorEditFlags
Definition: imgui.h:156
ImDrawCmd::TextureId
ImTextureID TextureId
Definition: imgui.h:1875
ImGuiTabBarFlags_NoCloseWithMiddleMouseButton
@ ImGuiTabBarFlags_NoCloseWithMiddleMouseButton
Definition: imgui.h:888
ImGuiInputTextFlags_Password
@ ImGuiInputTextFlags_Password
Definition: imgui.h:825
ImGuiTabBarFlags_None
@ ImGuiTabBarFlags_None
Definition: imgui.h:884
ImGui::SliderFloat2
IMGUI_API bool SliderFloat2(const char *label, float v[2], float v_min, float v_max, const char *format="%.3f", float power=1.0f)
Definition: imgui_widgets.cpp:2657
b
GLboolean GLboolean GLboolean b
Definition: glcorearb.h:3228
ImGuiStyle::FrameRounding
float FrameRounding
Definition: imgui.h:1379
ImGuiConfigFlags_None
@ ImGuiConfigFlags_None
Definition: imgui.h:1060
ImGuiNavInput_LStickLeft
@ ImGuiNavInput_LStickLeft
Definition: imgui.h:1037
ImGuiStyle::ColorButtonPosition
ImGuiDir ColorButtonPosition
Definition: imgui.h:1392
ImGui::GetContentRegionAvailWidth
static float GetContentRegionAvailWidth()
Definition: imgui.h:1632
ImGuiCol_ScrollbarGrab
@ ImGuiCol_ScrollbarGrab
Definition: imgui.h:1101
ImGui::IsItemClicked
IMGUI_API bool IsItemClicked(ImGuiMouseButton mouse_button=0)
Definition: imgui.cpp:4611
ImGui::TextDisabledV
IMGUI_API void TextDisabledV(const char *fmt, va_list args) IM_FMTLIST(1)
Definition: imgui_widgets.cpp:289
ImGuiKey_A
@ ImGuiKey_A
Definition: imgui.h:1003
ImGuiKey_Home
@ ImGuiKey_Home
Definition: imgui.h:994
ImGui::IsPopupOpen
IMGUI_API bool IsPopupOpen(const char *str_id)
Definition: imgui.cpp:7503
ImGuiCol_PlotLinesHovered
@ ImGuiCol_PlotLinesHovered
Definition: imgui.h:1125
ImGui::IsItemHovered
IMGUI_API bool IsItemHovered(ImGuiHoveredFlags flags=0)
Definition: imgui.cpp:3065
ImDrawList::_Path
ImVector< ImVec2 > _Path
Definition: imgui.h:1978
ImGuiInputTextFlags_CallbackCompletion
@ ImGuiInputTextFlags_CallbackCompletion
Definition: imgui.h:816
ImGui::SetStateStorage
IMGUI_API void SetStateStorage(ImGuiStorage *storage)
Definition: imgui.cpp:6607
ImFontAtlas::TexGlyphPadding
int TexGlyphPadding
Definition: imgui.h:2249
ImGui::Separator
IMGUI_API void Separator()
Definition: imgui_widgets.cpp:1311
ImWchar32
unsigned int ImWchar32
Definition: imgui.h:181
values
GLenum GLsizei GLsizei GLint * values
Definition: glcorearb.h:3591
ImGuiComboFlags_
ImGuiComboFlags_
Definition: imgui.h:868
ImDrawCmd::UserCallback
ImDrawCallback UserCallback
Definition: imgui.h:1878
ImDrawList::PrimWriteVtx
void PrimWriteVtx(const ImVec2 &pos, const ImVec2 &uv, ImU32 col)
Definition: imgui.h:2058
ImGuiKey_COUNT
@ ImGuiKey_COUNT
Definition: imgui.h:1009
ImGui::ShowStyleEditor
IMGUI_API void ShowStyleEditor(ImGuiStyle *ref=NULL)
Definition: imgui_demo.cpp:3274
ImGuiHoveredFlags
int ImGuiHoveredFlags
Definition: imgui.h:161
ImGuiCol_FrameBgActive
@ ImGuiCol_FrameBgActive
Definition: imgui.h:1095
ImGuiInputTextFlags_None
@ ImGuiInputTextFlags_None
Definition: imgui.h:809
ImGuiPayload
Definition: imgui.h:1598
ImGuiSelectableFlags_SpanAllColumns
@ ImGuiSelectableFlags_SpanAllColumns
Definition: imgui.h:861
ImGuiStorage::Clear
void Clear()
Definition: imgui.h:1746
ImGui::BeginGroup
IMGUI_API void BeginGroup()
Definition: imgui.cpp:7179
ImGui::SetCursorPos
IMGUI_API void SetCursorPos(const ImVec2 &local_pos)
Definition: imgui.cpp:6979
ImGuiTextBuffer::c_str
const char * c_str() const
Definition: imgui.h:1715
ImGuiBackendFlags_HasMouseCursors
@ ImGuiBackendFlags_HasMouseCursors
Definition: imgui.h:1078
enabled
GLenum GLenum GLsizei const GLuint GLboolean enabled
Definition: glcorearb.h:4174
ImGui::BeginCombo
IMGUI_API bool BeginCombo(const char *label, const char *preview_value, ImGuiComboFlags flags=0)
Definition: imgui_widgets.cpp:1443
ImGuiSizeCallbackData::DesiredSize
ImVec2 DesiredSize
Definition: imgui.h:1594
ImGuiDataType_
ImGuiDataType_
Definition: imgui.h:958
ImGui::SaveIniSettingsToDisk
IMGUI_API void SaveIniSettingsToDisk(const char *ini_filename)
Definition: imgui.cpp:9677
ImDrawListSplitter::SetCurrentChannel
IMGUI_API void SetCurrentChannel(ImDrawList *draw_list, int channel_idx)
Definition: imgui_draw.cpp:1411
ImGuiStyleVar_FrameBorderSize
@ ImGuiStyleVar_FrameBorderSize
Definition: imgui.h:1165
ImGui::DragScalarN
IMGUI_API bool DragScalarN(const char *label, ImGuiDataType data_type, void *p_data, int components, float v_speed, const void *p_min=NULL, const void *p_max=NULL, const char *format=NULL, float power=1.0f)
Definition: imgui_widgets.cpp:2160
ImFontConfig::GlyphMaxAdvanceX
float GlyphMaxAdvanceX
Definition: imgui.h:2105
ImDrawCallback
void(* ImDrawCallback)(const ImDrawList *parent_list, const ImDrawCmd *cmd)
Definition: imgui.h:1859
ImGui::GetScrollX
IMGUI_API float GetScrollX()
Definition: imgui.cpp:7329
ImGuiComboFlags_HeightRegular
@ ImGuiComboFlags_HeightRegular
Definition: imgui.h:873
ImGuiWindowFlags_AlwaysUseWindowPadding
@ ImGuiWindowFlags_AlwaysUseWindowPadding
Definition: imgui.h:785
ImVector::ImVector
ImVector()
Definition: imgui.h:1313
ImGuiTreeNodeFlags_SpanAvailWidth
@ ImGuiTreeNodeFlags_SpanAvailWidth
Definition: imgui.h:849
ImGui::CalcListClipping
IMGUI_API void CalcListClipping(int items_count, float items_height, int *out_items_display_start, int *out_items_display_end)
Definition: imgui.cpp:2209
ImGuiTabItemFlags_
ImGuiTabItemFlags_
Definition: imgui.h:898
imconfig.h
ImGuiIO::UserData
void * UserData
Definition: imgui.h:1433
ImGuiStyleVar_GrabMinSize
@ ImGuiStyleVar_GrabMinSize
Definition: imgui.h:1171
ImGuiIO::MetricsRenderIndices
int MetricsRenderIndices
Definition: imgui.h:1515
ImGui::End
IMGUI_API void End()
Definition: imgui.cpp:6007
ImGuiTextBuffer
Definition: imgui.h:1702
ImGui::IsKeyPressed
IMGUI_API bool IsKeyPressed(int user_key_index, bool repeat=true)
Definition: imgui.cpp:4404
ImVector::back
const T & back() const
Definition: imgui.h:1333
ImVec4::y
float y
Definition: imgui.h:223
ImGui::InputDouble
IMGUI_API bool InputDouble(const char *label, double *v, double step=0.0, double step_fast=0.0, const char *format="%.6f", ImGuiInputTextFlags flags=0)
Definition: imgui_widgets.cpp:3095
ImGuiStyle::ItemInnerSpacing
ImVec2 ItemInnerSpacing
Definition: imgui.h:1382
ImFontAtlas::Flags
ImFontAtlasFlags Flags
Definition: imgui.h:2246
ImGuiFocusedFlags_RootAndChildWindows
@ ImGuiFocusedFlags_RootAndChildWindows
Definition: imgui.h:914
ImGuiIO::ConfigInputTextCursorBlink
bool ConfigInputTextCursorBlink
Definition: imgui.h:1444
ImGui::PlotHistogram
IMGUI_API void PlotHistogram(const char *label, const float *values, int values_count, int values_offset=0, const char *overlay_text=NULL, float scale_min=FLT_MAX, float scale_max=FLT_MAX, ImVec2 graph_size=ImVec2(0, 0), int stride=sizeof(float))
Definition: imgui_widgets.cpp:5976
ImGui::Combo
IMGUI_API bool Combo(const char *label, int *current_item, const char *const items[], int items_count, int popup_max_height_in_items=-1)
Definition: imgui_widgets.cpp:1628
IM_FMTLIST
#define IM_FMTLIST(FMT)
Definition: imgui.h:86
ImGuiMouseCursor_NotAllowed
@ ImGuiMouseCursor_NotAllowed
Definition: imgui.h:1253
ImGui::SetWindowFontScale
IMGUI_API void SetWindowFontScale(float scale)
Definition: imgui.cpp:6550
ImGuiKeyModFlags
int ImGuiKeyModFlags
Definition: imgui.h:163
ImDrawListSplitter::~ImDrawListSplitter
~ImDrawListSplitter()
Definition: imgui.h:1923
ImGui::GetBackgroundDrawList
IMGUI_API ImDrawList * GetBackgroundDrawList()
Definition: imgui.cpp:3309
ImGuiInputTextFlags_CallbackAlways
@ ImGuiInputTextFlags_CallbackAlways
Definition: imgui.h:818
ImS16
signed short ImS16
Definition: imgui.h:191
ImGuiInputTextCallback
int(* ImGuiInputTextCallback)(ImGuiInputTextCallbackData *data)
Definition: imgui.h:175
ImS64
signed long long ImS64
Definition: imgui.h:203
ImFontGlyphRangesBuilder::SetBit
void SetBit(size_t n)
Definition: imgui.h:2138
ImGuiDataType_Double
@ ImGuiDataType_Double
Definition: imgui.h:969
ImGuiHoveredFlags_AllowWhenDisabled
@ ImGuiHoveredFlags_AllowWhenDisabled
Definition: imgui.h:930
ImDrawCornerFlags
int ImDrawCornerFlags
Definition: imgui.h:152
ImGuiColorEditFlags_Uint8
@ ImGuiColorEditFlags_Uint8
Definition: imgui.h:1207
ImGuiTabItemFlags_NoCloseWithMiddleMouseButton
@ ImGuiTabItemFlags_NoCloseWithMiddleMouseButton
Definition: imgui.h:903
ImGui::ColorConvertHSVtoRGB
IMGUI_API void ColorConvertHSVtoRGB(float h, float s, float v, float &out_r, float &out_g, float &out_b)
Definition: imgui.cpp:1853
ImGuiWindowFlags_NoNav
@ ImGuiWindowFlags_NoNav
Definition: imgui.h:789
ImGui::CalcItemRectClosestPoint
static ImVec2 CalcItemRectClosestPoint(const ImVec2 &pos, bool on_edge=false, float outward=0.f)
Definition: imgui.h:1647
ImVector::Data
T * Data
Definition: imgui.h:1305
ImGui::SetNextWindowFocus
IMGUI_API void SetNextWindowFocus()
Definition: imgui.cpp:6516
ImVector::end
const T * end() const
Definition: imgui.h:1329
ImGui::SetItemAllowOverlap
IMGUI_API void SetItemAllowOverlap()
Definition: imgui.cpp:4659
ImGuiSizeCallbackData
Definition: imgui.h:1589
ImGuiColorEditFlags_NoBorder
@ ImGuiColorEditFlags_NoBorder
Definition: imgui.h:1197
ImGuiNavInput_KeyMenu_
@ ImGuiNavInput_KeyMenu_
Definition: imgui.h:1048
ImGuiIO::LogFilename
const char * LogFilename
Definition: imgui.h:1426
ImGuiCol_TabActive
@ ImGuiCol_TabActive
Definition: imgui.h:1121
ImVector::clear
void clear()
Definition: imgui.h:1325
ImDrawCmd::ImDrawCmd
ImDrawCmd()
Definition: imgui.h:1881
ImGui::SetItemDefaultFocus
IMGUI_API void SetItemDefaultFocus()
Definition: imgui.cpp:6590
mask
GLint GLuint mask
Definition: glcorearb.h:2789
ImGui::BeginPopupContextItem
IMGUI_API bool BeginPopupContextItem(const char *str_id=NULL, ImGuiMouseButton mouse_button=1)
Definition: imgui.cpp:7763
ImGuiIO::ConfigMacOSXBehaviors
bool ConfigMacOSXBehaviors
Definition: imgui.h:1443
stride
GLint GLenum GLboolean GLsizei stride
Definition: glcorearb.h:3141
ImVector::front
T & front()
Definition: imgui.h:1330
ImGuiIO::IniSavingRate
float IniSavingRate
Definition: imgui.h:1424
border
GLint GLint GLsizei GLint border
Definition: glcorearb.h:2773
ImGui::SetTooltipV
IMGUI_API void SetTooltipV(const char *fmt, va_list args) IM_FMTLIST(1)
Definition: imgui.cpp:7478
ImFont::Scale
float Scale
Definition: imgui.h:2292
prefix
static const char prefix[]
Definition: test_pair_ipc.cpp:26
ImGuiDataType
int ImGuiDataType
Definition: imgui.h:145
ImGui::SetScrollX
IMGUI_API void SetScrollX(float scroll_x)
Definition: imgui.cpp:7353
ImGuiTreeNodeFlags_None
@ ImGuiTreeNodeFlags_None
Definition: imgui.h:837
ImGuiMouseButton
int ImGuiMouseButton
Definition: imgui.h:149
offset
GLintptr offset
Definition: glcorearb.h:2944
ImGui::ShowDemoWindow
IMGUI_API void ShowDemoWindow(bool *p_open=NULL)
Definition: imgui_demo.cpp:208
ImGuiIO::ConfigFlags
ImGuiConfigFlags ConfigFlags
Definition: imgui.h:1420
IM_FMTARGS
#define IM_FMTARGS(FMT)
Definition: imgui.h:85
ImVector::erase
T * erase(const T *it)
Definition: imgui.h:1346
ImGuiKeyModFlags_Shift
@ ImGuiKeyModFlags_Shift
Definition: imgui.h:1017
ImGuiStyleVar_WindowMinSize
@ ImGuiStyleVar_WindowMinSize
Definition: imgui.h:1157
ImGuiSelectableFlags_AllowItemOverlap
@ ImGuiSelectableFlags_AllowItemOverlap
Definition: imgui.h:864
ImGuiNavInput_FocusPrev
@ ImGuiNavInput_FocusPrev
Definition: imgui.h:1041
ImDrawList::GetClipRectMax
ImVec2 GetClipRectMax() const
Definition: imgui.h:1990
id
GLenum GLuint id
Definition: glcorearb.h:2695
ImGuiNavInput_DpadLeft
@ ImGuiNavInput_DpadLeft
Definition: imgui.h:1033
ImGuiStorage::ImGuiStoragePair::val_p
void * val_p
Definition: imgui.h:1735
ImGuiTextFilter
Definition: imgui.h:1675
ImGui::TreeNodeEx
IMGUI_API bool TreeNodeEx(const char *label, ImGuiTreeNodeFlags flags=0)
Definition: imgui_widgets.cpp:5166
ImGuiKey_Y
@ ImGuiKey_Y
Definition: imgui.h:1007
ImGuiKey_DownArrow
@ ImGuiKey_DownArrow
Definition: imgui.h:991
ImGuiIO::WantSaveIniSettings
bool WantSaveIniSettings
Definition: imgui.h:1510
ImGuiColorEditFlags_AlphaBar
@ ImGuiColorEditFlags_AlphaBar
Definition: imgui.h:1200
ImGuiHoveredFlags_RootWindow
@ ImGuiHoveredFlags_RootWindow
Definition: imgui.h:924
ImGui::BeginChild
IMGUI_API bool BeginChild(const char *str_id, const ImVec2 &size=ImVec2(0, 0), bool border=false, ImGuiWindowFlags flags=0)
Definition: imgui.cpp:4743
ImGui::ShowUserGuide
IMGUI_API void ShowUserGuide()
Definition: imgui_demo.cpp:160
format
GLint GLint GLsizei GLint GLenum format
Definition: glcorearb.h:2773
ImGuiColorEditFlags_None
@ ImGuiColorEditFlags_None
Definition: imgui.h:1187
ImGuiStyle::CircleSegmentMaxError
float CircleSegmentMaxError
Definition: imgui.h:1401
ImDrawData
Definition: imgui.h:2068
ImGuiIO::Framerate
float Framerate
Definition: imgui.h:1513
ImGuiInputTextFlags_ReadOnly
@ ImGuiInputTextFlags_ReadOnly
Definition: imgui.h:824
ImGui::Columns
IMGUI_API void Columns(int count=1, const char *id=NULL, bool border=true)
Definition: imgui_widgets.cpp:7697
ImGuiNavInput_DpadDown
@ ImGuiNavInput_DpadDown
Definition: imgui.h:1036
update_failure_list.str
str
Definition: update_failure_list.py:41
ImFontAtlasCustomRect::Y
unsigned short Y
Definition: imgui.h:2150
ImGuiTextBuffer::begin
const char * begin() const
Definition: imgui.h:1709
ImGuiBackendFlags_HasSetMousePos
@ ImGuiBackendFlags_HasSetMousePos
Definition: imgui.h:1079
ImVector::Size
int Size
Definition: imgui.h:1303
ImDrawVert
Definition: imgui.h:1893
ImVec2::x
float x
Definition: imgui.h:210
ImColor::ImColor
ImColor(int r, int g, int b, int a=255)
Definition: imgui.h:1834
ImGui::GetScrollMaxX
IMGUI_API float GetScrollMaxX()
Definition: imgui.cpp:7341
ImGuiStyle
Definition: imgui.h:1365
ImGuiInputTextCallbackData::UserData
void * UserData
Definition: imgui.h:1564
ImGuiDir_Up
@ ImGuiDir_Up
Definition: imgui.h:979
reserve
static bool reserve(upb_pb_encoder *e, size_t bytes)
Definition: php/ext/google/protobuf/upb.c:7939
ImGuiStyleVar_SelectableTextAlign
@ ImGuiStyleVar_SelectableTextAlign
Definition: imgui.h:1175
ImGuiDataType_U32
@ ImGuiDataType_U32
Definition: imgui.h:965
ImGuiDragDropFlags_SourceNoDisableHover
@ ImGuiDragDropFlags_SourceNoDisableHover
Definition: imgui.h:941
ImFontGlyph::Y1
float Y1
Definition: imgui.h:2125
ImVector::push_back
void push_back(const T &v)
Definition: imgui.h:1343
ImGuiCol_SeparatorActive
@ ImGuiCol_SeparatorActive
Definition: imgui.h:1115
ImVector::end
T * end()
Definition: imgui.h:1328
ImGuiStyle::ColumnsMinSpacing
float ColumnsMinSpacing
Definition: imgui.h:1385
ImGuiTextFilter::ImGuiTextRange::b
const char * b
Definition: imgui.h:1687
ImVector::capacity
int capacity() const
Definition: imgui.h:1321
ImDrawCmd::ClipRect
ImVec4 ClipRect
Definition: imgui.h:1874
ImGuiIO::MouseDelta
ImVec2 MouseDelta
Definition: imgui.h:1519
ImVector::find_erase
bool find_erase(const T &v)
Definition: imgui.h:1353
ImGuiTreeNodeFlags_FramePadding
@ ImGuiTreeNodeFlags_FramePadding
Definition: imgui.h:848
ImGuiKey_KeyPadEnter
@ ImGuiKey_KeyPadEnter
Definition: imgui.h:1002
ImGui::MemAlloc
IMGUI_API void * MemAlloc(size_t size)
Definition: imgui.cpp:3210
ImGuiTextFilter::Filters
ImVector< ImGuiTextRange > Filters
Definition: imgui.h:1696
ImGui::TextDisabled
IMGUI_API void TextDisabled(const char *fmt,...) IM_FMTARGS(1)
Definition: imgui_widgets.cpp:281
ImGuiCol_ChildBg
@ ImGuiCol_ChildBg
Definition: imgui.h:1089
ImGuiInputTextCallbackData::BufDirty
bool BufDirty
Definition: imgui.h:1574
google::protobuf::BuildLookupTable
static void BuildLookupTable(StringPiece characters_wanted, bool *table)
Definition: stringpiece.cc:155
testing::internal::fmt
GTEST_API_ const char * fmt
Definition: gtest.h:1835
ImGui::PushID
IMGUI_API void PushID(const char *str_id)
Definition: imgui.cpp:6619
ImGui::GetCursorPosX
IMGUI_API float GetCursorPosX()
Definition: imgui.cpp:6967
ImGuiSelectableFlags_DontClosePopups
@ ImGuiSelectableFlags_DontClosePopups
Definition: imgui.h:860
ImGui::CalcItemWidth
IMGUI_API float CalcItemWidth()
Definition: imgui.cpp:7062
ImGui::InputFloat4
IMGUI_API bool InputFloat4(const char *label, float v[4], const char *format="%.3f", ImGuiInputTextFlags flags=0)
Definition: imgui_widgets.cpp:3033
p
const char * p
Definition: gmock-matchers_test.cc:3863
ImGuiStyleVar_PopupBorderSize
@ ImGuiStyleVar_PopupBorderSize
Definition: imgui.h:1162
ImGui::GetStyleColorVec4
const IMGUI_API ImVec4 & GetStyleColorVec4(ImGuiCol idx)
Definition: imgui.cpp:2361
ImGuiIO::MouseWheel
float MouseWheel
Definition: imgui.h:1487
ImGui::SetTooltip
IMGUI_API void SetTooltip(const char *fmt,...) IM_FMTARGS(1)
Definition: imgui.cpp:7485
ImGui::SliderFloat
IMGUI_API bool SliderFloat(const char *label, float *v, float v_min, float v_max, const char *format="%.3f", float power=1.0f)
Definition: imgui_widgets.cpp:2652
ImGui::DragInt2
IMGUI_API bool DragInt2(const char *label, int v[2], float v_speed=1.0f, int v_min=0, int v_max=0, const char *format="%d")
Definition: imgui_widgets.cpp:2245
ImGuiInputTextFlags_EnterReturnsTrue
@ ImGuiInputTextFlags_EnterReturnsTrue
Definition: imgui.h:815
ImGuiIO::MousePosPrev
ImVec2 MousePosPrev
Definition: imgui.h:1526
ImDrawList::_Splitter
ImDrawListSplitter _Splitter
Definition: imgui.h:1979
ImFontAtlasCustomRect::ImFontAtlasCustomRect
ImFontAtlasCustomRect()
Definition: imgui.h:2154
ImGuiMouseCursor_
ImGuiMouseCursor_
Definition: imgui.h:1242
ImGuiStyleVar_Alpha
@ ImGuiStyleVar_Alpha
Definition: imgui.h:1153
ImGui::TreePop
IMGUI_API void TreePop()
Definition: imgui_widgets.cpp:5479
ImGuiCol_Text
@ ImGuiCol_Text
Definition: imgui.h:1086
ImGuiNavInput_KeyUp_
@ ImGuiNavInput_KeyUp_
Definition: imgui.h:1051
ImFontConfig::PixelSnapH
bool PixelSnapH
Definition: imgui.h:2100
ImGuiStyle::DisplaySafeAreaPadding
ImVec2 DisplaySafeAreaPadding
Definition: imgui.h:1396
ImFontConfig::SizePixels
float SizePixels
Definition: imgui.h:2097
ImGui::DestroyContext
IMGUI_API void DestroyContext(ImGuiContext *ctx=NULL)
Definition: imgui.cpp:3276
ImGui::EndGroup
IMGUI_API void EndGroup()
Definition: imgui.cpp:7204
IM_ALLOC
#define IM_ALLOC(_SIZE)
Definition: imgui.h:1283
ImGui::OpenPopupOnItemClick
IMGUI_API bool OpenPopupOnItemClick(const char *str_id=NULL, ImGuiMouseButton mouse_button=1)
Definition: imgui.cpp:7747
ImGui::IsWindowCollapsed
IMGUI_API bool IsWindowCollapsed()
Definition: imgui.cpp:6434
ImGui::SliderFloat3
IMGUI_API bool SliderFloat3(const char *label, float v[3], float v_min, float v_max, const char *format="%.3f", float power=1.0f)
Definition: imgui_widgets.cpp:2662
ImFontConfig::RasterizerFlags
unsigned int RasterizerFlags
Definition: imgui.h:2107
ImFont::ConfigData
const ImFontConfig * ConfigData
Definition: imgui.h:2287
ImGui::BeginTabItem
IMGUI_API bool BeginTabItem(const char *label, bool *p_open=NULL, ImGuiTabItemFlags flags=0)
Definition: imgui_widgets.cpp:6951
ImGuiCol_ButtonHovered
@ ImGuiCol_ButtonHovered
Definition: imgui.h:1108
ImGui::PopID
IMGUI_API void PopID()
Definition: imgui.cpp:6650
ImGui::InputScalarN
IMGUI_API bool InputScalarN(const char *label, ImGuiDataType data_type, void *p_data, int components, const void *p_step=NULL, const void *p_step_fast=NULL, const char *format=NULL, ImGuiInputTextFlags flags=0)
Definition: imgui_widgets.cpp:2982
ImGuiColorEditFlags_DisplayHSV
@ ImGuiColorEditFlags_DisplayHSV
Definition: imgui.h:1205
ImGuiKey_LeftArrow
@ ImGuiKey_LeftArrow
Definition: imgui.h:988
ImGui::Spacing
IMGUI_API void Spacing()
Definition: imgui_widgets.cpp:1207
ImFontGlyphRangesBuilder
Definition: imgui.h:2131
ImVector::find_erase_unsorted
bool find_erase_unsorted(const T &v)
Definition: imgui.h:1354
ImGuiCol_TabUnfocused
@ ImGuiCol_TabUnfocused
Definition: imgui.h:1122
ImGui::TreeNode
IMGUI_API bool TreeNode(const char *label)
Definition: imgui_widgets.cpp:5148
ImGuiDataType_COUNT
@ ImGuiDataType_COUNT
Definition: imgui.h:970
ImGui::EndFrame
IMGUI_API void EndFrame()
Definition: imgui.cpp:4143
ImFontAtlasCustomRect::ID
unsigned int ID
Definition: imgui.h:2148
ImVector::~ImVector
~ImVector()
Definition: imgui.h:1316
ImGui::BeginDragDropTarget
IMGUI_API bool BeginDragDropTarget()
Definition: imgui.cpp:9212
ImGuiInputTextFlags_AutoSelectAll
@ ImGuiInputTextFlags_AutoSelectAll
Definition: imgui.h:814
ImDrawList::_VtxCurrentOffset
unsigned int _VtxCurrentOffset
Definition: imgui.h:1972
ImGuiTextFilter::Clear
void Clear()
Definition: imgui.h:1681
ImGui::GetStateStorage
IMGUI_API ImGuiStorage * GetStateStorage()
Definition: imgui.cpp:6613
ImGuiTreeNodeFlags_AllowItemOverlap
@ ImGuiTreeNodeFlags_AllowItemOverlap
Definition: imgui.h:840
ImGui::ShowStyleSelector
IMGUI_API bool ShowStyleSelector(const char *label)
Definition: imgui_demo.cpp:3232
ImGuiColorEditFlags_PickerHueBar
@ ImGuiColorEditFlags_PickerHueBar
Definition: imgui.h:1209
ImGui::InputInt4
IMGUI_API bool InputInt4(const char *label, int v[4], ImGuiInputTextFlags flags=0)
Definition: imgui_widgets.cpp:3090
ImGui::SaveIniSettingsToMemory
const IMGUI_API char * SaveIniSettingsToMemory(size_t *out_ini_size=NULL)
Definition: imgui.cpp:9694
ImGui::IsKeyReleased
IMGUI_API bool IsKeyReleased(int user_key_index)
Definition: imgui.cpp:4418
ImGuiMouseCursor_ResizeAll
@ ImGuiMouseCursor_ResizeAll
Definition: imgui.h:1247
ImVector::reserve
void reserve(int new_capacity)
Definition: imgui.h:1340
ImGui::InputTextWithHint
IMGUI_API bool InputTextWithHint(const char *label, const char *hint, char *buf, size_t buf_size, ImGuiInputTextFlags flags=0, ImGuiInputTextCallback callback=NULL, void *user_data=NULL)
Definition: imgui_widgets.cpp:3121
ImGui::DragFloat4
IMGUI_API bool DragFloat4(const char *label, float v[4], float v_speed=1.0f, float v_min=0.0f, float v_max=0.0f, const char *format="%.3f", float power=1.0f)
Definition: imgui_widgets.cpp:2210
ImGuiCol_PlotHistogramHovered
@ ImGuiCol_PlotHistogramHovered
Definition: imgui.h:1127
ImGuiIO::WantCaptureKeyboard
bool WantCaptureKeyboard
Definition: imgui.h:1507
sc
void * sc
Definition: test_channel.cpp:9
ImVector::find
T * find(const T &v)
Definition: imgui.h:1351
ImGui::VSliderInt
IMGUI_API bool VSliderInt(const char *label, const ImVec2 &size, int *v, int v_min, int v_max, const char *format="%d")
Definition: imgui_widgets.cpp:2766
ImGuiColorEditFlags_AlphaPreviewHalf
@ ImGuiColorEditFlags_AlphaPreviewHalf
Definition: imgui.h:1202
ImGuiWindowFlags_Tooltip
@ ImGuiWindowFlags_Tooltip
Definition: imgui.h:796
ImGui::MenuItem
IMGUI_API bool MenuItem(const char *label, const char *shortcut=NULL, bool selected=false, bool enabled=true)
Definition: imgui_widgets.cpp:6365
ImGuiHoveredFlags_AllowWhenOverlapped
@ ImGuiHoveredFlags_AllowWhenOverlapped
Definition: imgui.h:929
ImGuiDragDropFlags_SourceAllowNullID
@ ImGuiDragDropFlags_SourceAllowNullID
Definition: imgui.h:943
ImGuiStyle::ChildRounding
float ChildRounding
Definition: imgui.h:1374
ImGui::SliderInt3
IMGUI_API bool SliderInt3(const char *label, int v[3], int v_min, int v_max, const char *format="%d")
Definition: imgui_widgets.cpp:2692
ImGui::ColorConvertU32ToFloat4
IMGUI_API ImVec4 ColorConvertU32ToFloat4(ImU32 in)
Definition: imgui.cpp:1809
ImGuiTabBarFlags_
ImGuiTabBarFlags_
Definition: imgui.h:882
ImGui::IsAnyWindowHovered
static bool IsAnyWindowHovered()
Definition: imgui.h:1646
ImGuiCol_Border
@ ImGuiCol_Border
Definition: imgui.h:1091
ImFontConfig
Definition: imgui.h:2091
ImGuiSelectableFlags_Disabled
@ ImGuiSelectableFlags_Disabled
Definition: imgui.h:863
ImGuiWindowFlags_NoFocusOnAppearing
@ ImGuiWindowFlags_NoFocusOnAppearing
Definition: imgui.h:781
ImGuiCol_ButtonActive
@ ImGuiCol_ButtonActive
Definition: imgui.h:1109
ImGuiWindowFlags_HorizontalScrollbar
@ ImGuiWindowFlags_HorizontalScrollbar
Definition: imgui.h:780
ImGui::SetColumnWidth
IMGUI_API void SetColumnWidth(int column_index, float width)
Definition: imgui_widgets.cpp:7422
ImGuiInputTextCallbackData::EventChar
ImWchar EventChar
Definition: imgui.h:1569
ImGuiStyleVar_FramePadding
@ ImGuiStyleVar_FramePadding
Definition: imgui.h:1163
ImFontConfig::GlyphRanges
const ImWchar * GlyphRanges
Definition: imgui.h:2103
ImGuiColorEditFlags_RGB
@ ImGuiColorEditFlags_RGB
Definition: imgui.h:1226
ImGuiListClipper::~ImGuiListClipper
~ImGuiListClipper()
Definition: imgui.h:1799
ImGui::Checkbox
IMGUI_API bool Checkbox(const char *label, bool *v)
Definition: imgui_widgets.cpp:1008
ImGuiSizeCallbackData::CurrentSize
ImVec2 CurrentSize
Definition: imgui.h:1593
ImVector::value_type
T value_type
Definition: imgui.h:1308
ImGui::AcceptDragDropPayload
const IMGUI_API ImGuiPayload * AcceptDragDropPayload(const char *type, ImGuiDragDropFlags flags=0)
Definition: imgui.cpp:9244
ImGuiWindowFlags_ChildWindow
@ ImGuiWindowFlags_ChildWindow
Definition: imgui.h:795
ImFontConfig::DstFont
ImFont * DstFont
Definition: imgui.h:2113
ImDrawData::TotalVtxCount
int TotalVtxCount
Definition: imgui.h:2074
ImGuiSelectableFlags_None
@ ImGuiSelectableFlags_None
Definition: imgui.h:859
ImGui::InputFloat2
IMGUI_API bool InputFloat2(const char *label, float v[2], const char *format="%.3f", ImGuiInputTextFlags flags=0)
Definition: imgui_widgets.cpp:3023
ImGuiStyleVar_ItemInnerSpacing
@ ImGuiStyleVar_ItemInnerSpacing
Definition: imgui.h:1167
ImDrawList::ChannelsMerge
void ChannelsMerge()
Definition: imgui.h:2046
ImGui::TextWrappedV
IMGUI_API void TextWrappedV(const char *fmt, va_list args) IM_FMTLIST(1)
Definition: imgui_widgets.cpp:304
ImDrawCornerFlags_BotLeft
@ ImDrawCornerFlags_BotLeft
Definition: imgui.h:1936
ImGui::IsMousePosValid
IMGUI_API bool IsMousePosValid(const ImVec2 *mouse_pos=NULL)
Definition: imgui.cpp:4500
ImGuiPayload::Clear
void Clear()
Definition: imgui.h:1613
ImGuiDir_Left
@ ImGuiDir_Left
Definition: imgui.h:977
ImGui::DragScalar
IMGUI_API bool DragScalar(const char *label, ImGuiDataType data_type, void *p_data, float v_speed, const void *p_min=NULL, const void *p_max=NULL, const char *format=NULL, float power=1.0f)
Definition: imgui_widgets.cpp:2086
ImVector::const_iterator
const typedef value_type * const_iterator
Definition: imgui.h:1310
ImGui::VSliderScalar
IMGUI_API bool VSliderScalar(const char *label, const ImVec2 &size, ImGuiDataType data_type, void *p_data, const void *p_min, const void *p_max, const char *format=NULL, float power=1.0f)
Definition: imgui_widgets.cpp:2702
ImDrawList::_VtxCurrentIdx
unsigned int _VtxCurrentIdx
Definition: imgui.h:1973
ImGui::CreateContext
IMGUI_API ImGuiContext * CreateContext(ImFontAtlas *shared_font_atlas=NULL)
Definition: imgui.cpp:3267
ImGui::GetFrameCount
IMGUI_API int GetFrameCount()
Definition: imgui.cpp:3304
ImVec4::x
float x
Definition: imgui.h:223
ImGuiCol_PlotLines
@ ImGuiCol_PlotLines
Definition: imgui.h:1124
ImFontAtlasFlags_
ImFontAtlasFlags_
Definition: imgui.h:2158
ImGuiTreeNodeFlags_Leaf
@ ImGuiTreeNodeFlags_Leaf
Definition: imgui.h:846
ImGui::LoadIniSettingsFromMemory
IMGUI_API void LoadIniSettingsFromMemory(const char *ini_data, size_t ini_size=0)
Definition: imgui.cpp:9622
ImGuiCol_TabHovered
@ ImGuiCol_TabHovered
Definition: imgui.h:1120
buf
GLenum GLuint GLenum GLsizei const GLchar * buf
Definition: glcorearb.h:4175
key
const SETUP_TEARDOWN_TESTCONTEXT char * key
Definition: test_wss_transport.cpp:10
ImGui::GetMousePos
IMGUI_API ImVec2 GetMousePos()
Definition: imgui.cpp:4484
ImGuiContext
Definition: imgui_internal.h:1018
ImU32
unsigned int ImU32
Definition: imgui.h:194
ImGuiIO::ConfigWindowsMemoryCompactTimer
float ConfigWindowsMemoryCompactTimer
Definition: imgui.h:1447
ImFont::DirtyLookupTables
bool DirtyLookupTables
Definition: imgui.h:2291
ImGuiCol_TabUnfocusedActive
@ ImGuiCol_TabUnfocusedActive
Definition: imgui.h:1123
ImGuiSelectableFlags_AllowDoubleClick
@ ImGuiSelectableFlags_AllowDoubleClick
Definition: imgui.h:862
ImGui::IsAnyItemActive
IMGUI_API bool IsAnyItemActive()
Definition: imgui.cpp:4634
ImU8
unsigned char ImU8
Definition: imgui.h:190
ImFontAtlas::TexWidth
int TexWidth
Definition: imgui.h:2255
ImGuiIO::NavVisible
bool NavVisible
Definition: imgui.h:1512
ImGui::SetNextWindowSize
IMGUI_API void SetNextWindowSize(const ImVec2 &size, ImGuiCond cond=0)
Definition: imgui.cpp:6480
ImGuiListClipper::StepNo
int StepNo
Definition: imgui.h:1791
ImGuiBackendFlags_RendererHasVtxOffset
@ ImGuiBackendFlags_RendererHasVtxOffset
Definition: imgui.h:1080
ImGuiNavInput_LStickUp
@ ImGuiNavInput_LStickUp
Definition: imgui.h:1039
ImGuiInputTextFlags_NoUndoRedo
@ ImGuiInputTextFlags_NoUndoRedo
Definition: imgui.h:826
ImGuiDataType_U64
@ ImGuiDataType_U64
Definition: imgui.h:967
ImGuiCol_MenuBarBg
@ ImGuiCol_MenuBarBg
Definition: imgui.h:1099
ImGui::SetCursorScreenPos
IMGUI_API void SetCursorScreenPos(const ImVec2 &pos)
Definition: imgui.cpp:6952
ImGuiIO::FontDefault
ImFont * FontDefault
Definition: imgui.h:1438
ImGuiCol_WindowBg
@ ImGuiCol_WindowBg
Definition: imgui.h:1088
ImGui::Value
IMGUI_API void Value(const char *prefix, bool b)
Definition: imgui_widgets.cpp:5994
ImGuiDragDropFlags_SourceNoPreviewTooltip
@ ImGuiDragDropFlags_SourceNoPreviewTooltip
Definition: imgui.h:940
ImVector::size_in_bytes
int size_in_bytes() const
Definition: imgui.h:1320
ImFontAtlasCustomRect
Definition: imgui.h:2146
ImGuiCol_ScrollbarGrabActive
@ ImGuiCol_ScrollbarGrabActive
Definition: imgui.h:1103
ImGuiDragDropFlags_SourceAutoExpirePayload
@ ImGuiDragDropFlags_SourceAutoExpirePayload
Definition: imgui.h:945
ImDrawList::_OwnerName
const char * _OwnerName
Definition: imgui.h:1971
ImGui::SliderInt4
IMGUI_API bool SliderInt4(const char *label, int v[4], int v_min, int v_max, const char *format="%d")
Definition: imgui_widgets.cpp:2697
ImFontGlyphRangesBuilder::GetBit
bool GetBit(size_t n) const
Definition: imgui.h:2137
ImVector::erase
T * erase(const T *it, const T *it_last)
Definition: imgui.h:1347
ImGui::SetNextWindowCollapsed
IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiCond cond=0)
Definition: imgui.cpp:6507
ImGui::GetContentRegionAvail
IMGUI_API ImVec2 GetContentRegionAvail()
Definition: imgui.cpp:7153
ImDrawList::ChannelsSetCurrent
void ChannelsSetCurrent(int n)
Definition: imgui.h:2047
ImGuiTreeNodeFlags_NoAutoOpenOnLog
@ ImGuiTreeNodeFlags_NoAutoOpenOnLog
Definition: imgui.h:842
ImGuiStyle::WindowMinSize
ImVec2 WindowMinSize
Definition: imgui.h:1371
ImGuiPayload::Preview
bool Preview
Definition: imgui.h:1609
ImGuiTreeNodeFlags_NoTreePushOnOpen
@ ImGuiTreeNodeFlags_NoTreePushOnOpen
Definition: imgui.h:841
ImFontConfig::RasterizerMultiply
float RasterizerMultiply
Definition: imgui.h:2108
ImGui::GetForegroundDrawList
IMGUI_API ImDrawList * GetForegroundDrawList()
Definition: imgui.cpp:3314
ImGuiInputTextCallbackData::Flags
ImGuiInputTextFlags Flags
Definition: imgui.h:1563
ImGui::GetFontSize
IMGUI_API float GetFontSize()
Definition: imgui.cpp:6540
ImGui::ColorConvertFloat4ToU32
IMGUI_API ImU32 ColorConvertFloat4ToU32(const ImVec4 &in)
Definition: imgui.cpp:1819
ImGuiComboFlags_None
@ ImGuiComboFlags_None
Definition: imgui.h:870
ImGuiKey_PageDown
@ ImGuiKey_PageDown
Definition: imgui.h:993
void
typedef void(APIENTRY *GLDEBUGPROCARB)(GLenum source
n
GLdouble n
Definition: glcorearb.h:4153
ImDrawList::PrimVtx
void PrimVtx(const ImVec2 &pos, const ImVec2 &uv, ImU32 col)
Definition: imgui.h:2060
ImGuiTabItemFlags_NoPushId
@ ImGuiTabItemFlags_NoPushId
Definition: imgui.h:904
ImVector::size
int size() const
Definition: imgui.h:1319
ImGuiTextBuffer::operator[]
char operator[](int i) const
Definition: imgui.h:1708
ImGuiKey_C
@ ImGuiKey_C
Definition: imgui.h:1004
ImDrawChannel
Definition: imgui.h:1908
ImGuiStyleVar_WindowRounding
@ ImGuiStyleVar_WindowRounding
Definition: imgui.h:1155
ImDrawList::Flags
ImDrawListFlags Flags
Definition: imgui.h:1967
ImGuiColorEditFlags__PickerMask
@ ImGuiColorEditFlags__PickerMask
Definition: imgui.h:1221
ImDrawList::VtxBuffer
ImVector< ImDrawVert > VtxBuffer
Definition: imgui.h:1966
i
int i
Definition: gmock-matchers_test.cc:764
ImGuiColorEditFlags_HEX
@ ImGuiColorEditFlags_HEX
Definition: imgui.h:1226
ImGui::PopStyleVar
IMGUI_API void PopStyleVar(int count=1)
Definition: imgui.cpp:2480
ImGui::SetNextItemOpen
IMGUI_API void SetNextItemOpen(bool is_open, ImGuiCond cond=0)
Definition: imgui_widgets.cpp:5509
ImGuiOnceUponAFrame
Definition: imgui.h:1667
ImGuiKeyModFlags_Alt
@ ImGuiKeyModFlags_Alt
Definition: imgui.h:1018
X
#define X(return_type, attributes, name, parameters)
Definition: wepoll.c:882
ImGuiMouseCursor_COUNT
@ ImGuiMouseCursor_COUNT
Definition: imgui.h:1254
ImGui::TreeAdvanceToLabelPos
static void TreeAdvanceToLabelPos()
Definition: imgui.h:1628
ImGui::CollapsingHeader
IMGUI_API bool CollapsingHeader(const char *label, ImGuiTreeNodeFlags flags=0)
Definition: imgui_widgets.cpp:5521
ImGui::InputInt
IMGUI_API bool InputInt(const char *label, int *v, int step=1, int step_fast=100, ImGuiInputTextFlags flags=0)
Definition: imgui_widgets.cpp:3073
ImGui::InputFloat3
IMGUI_API bool InputFloat3(const char *label, float v[3], const char *format="%.3f", ImGuiInputTextFlags flags=0)
Definition: imgui_widgets.cpp:3028
ImGui::EndMainMenuBar
IMGUI_API void EndMainMenuBar()
Definition: imgui_widgets.cpp:6172
ImColor::ImColor
ImColor(const ImVec4 &col)
Definition: imgui.h:1837
ImGuiStyle::WindowTitleAlign
ImVec2 WindowTitleAlign
Definition: imgui.h:1372
ImGuiKey_Escape
@ ImGuiKey_Escape
Definition: imgui.h:1001
ImGuiStyle::GrabMinSize
float GrabMinSize
Definition: imgui.h:1388
ImGuiListClipper::ItemsCount
int ItemsCount
Definition: imgui.h:1788
ImGui::CalcTextSize
IMGUI_API ImVec2 CalcTextSize(const char *text, const char *text_end=NULL, bool hide_text_after_double_hash=false, float wrap_width=-1.0f)
Definition: imgui.cpp:4274
ImGui::SetAllocatorFunctions
IMGUI_API void SetAllocatorFunctions(void *(*alloc_func)(size_t sz, void *user_data), void(*free_func)(void *ptr, void *user_data), void *user_data=NULL)
Definition: imgui.cpp:3260
ImGui::GetWindowHeight
IMGUI_API float GetWindowHeight()
Definition: imgui.cpp:6325
ImGui::TextWrapped
IMGUI_API void TextWrapped(const char *fmt,...) IM_FMTARGS(1)
Definition: imgui_widgets.cpp:296
ImGui::IsMouseClicked
IMGUI_API bool IsMouseClicked(ImGuiMouseButton button, bool repeat=false)
Definition: imgui.cpp:4433
ImNewDummy
Definition: imgui.h:1280
ImGuiMouseCursor_ResizeNWSE
@ ImGuiMouseCursor_ResizeNWSE
Definition: imgui.h:1251
ImGuiConfigFlags
int ImGuiConfigFlags
Definition: imgui.h:157
ImDrawCornerFlags_Top
@ ImDrawCornerFlags_Top
Definition: imgui.h:1938
ImGui::ArrowButton
IMGUI_API bool ArrowButton(const char *str_id, ImGuiDir dir)
Definition: imgui_widgets.cpp:748
ImGui::TextV
IMGUI_API void TextV(const char *fmt, va_list args) IM_FMTLIST(1)
Definition: imgui_widgets.cpp:255
ImGuiFocusedFlags
int ImGuiFocusedFlags
Definition: imgui.h:160
type
GLenum type
Definition: glcorearb.h:2695
ImGui::ColorButton
IMGUI_API bool ColorButton(const char *desc_id, const ImVec4 &col, ImGuiColorEditFlags flags=0, ImVec2 size=ImVec2(0, 0))
Definition: imgui_widgets.cpp:4889
ImFontConfig::FontNo
int FontNo
Definition: imgui.h:2096
ImGuiStyle::GrabRounding
float GrabRounding
Definition: imgui.h:1389
ImGuiMouseButton_Left
@ ImGuiMouseButton_Left
Definition: imgui.h:1234
z
GLdouble GLdouble GLdouble z
Definition: glcorearb.h:3117
ImGui::GetWindowPos
IMGUI_API ImVec2 GetWindowPos()
Definition: imgui.cpp:6331
ImFontAtlas::CustomRect
ImFontAtlasCustomRect CustomRect
Definition: imgui.h:2265
ImGuiIO::BackendPlatformName
const char * BackendPlatformName
Definition: imgui.h:1455
v1
GLfloat GLfloat v1
Definition: glcorearb.h:3086
ImGuiIO::InputQueueCharacters
ImVector< ImWchar > InputQueueCharacters
Definition: imgui.h:1543
ImGui::IsMouseReleased
IMGUI_API bool IsMouseReleased(ImGuiMouseButton button)
Definition: imgui.cpp:4451
ImFontConfig::OversampleH
int OversampleH
Definition: imgui.h:2098
ImGui::InputText
IMGUI_API bool InputText(const char *label, char *buf, size_t buf_size, ImGuiInputTextFlags flags=0, ImGuiInputTextCallback callback=NULL, void *user_data=NULL)
Definition: imgui_widgets.cpp:3110
ImDrawListSplitter::_Current
int _Current
Definition: imgui.h:1918
ImGuiIO::MetricsActiveAllocations
int MetricsActiveAllocations
Definition: imgui.h:1518
ImGui::EndTooltip
IMGUI_API void EndTooltip()
Definition: imgui.cpp:7472
ImGuiCond_Always
@ ImGuiCond_Always
Definition: imgui.h:1267
ImGuiConfigFlags_IsSRGB
@ ImGuiConfigFlags_IsSRGB
Definition: imgui.h:1069
ImFontAtlas::IsBuilt
bool IsBuilt() const
Definition: imgui.h:2205
ImGuiWindowFlags_NoDecoration
@ ImGuiWindowFlags_NoDecoration
Definition: imgui.h:790
ImGui::SliderScalarN
IMGUI_API bool SliderScalarN(const char *label, ImGuiDataType data_type, void *p_data, int components, const void *p_min, const void *p_max, const char *format=NULL, float power=1.0f)
Definition: imgui_widgets.cpp:2617
ImFont::GetCharAdvance
float GetCharAdvance(ImWchar c) const
Definition: imgui.h:2302
ImGui::DragInt
IMGUI_API bool DragInt(const char *label, int *v, float v_speed=1.0f, int v_min=0, int v_max=0, const char *format="%d")
Definition: imgui_widgets.cpp:2240
ImGuiIO::MousePos
ImVec2 MousePos
Definition: imgui.h:1485
ImGuiFocusedFlags_RootWindow
@ ImGuiFocusedFlags_RootWindow
Definition: imgui.h:912
ImGuiHoveredFlags_None
@ ImGuiHoveredFlags_None
Definition: imgui.h:922
ImGuiDragDropFlags_
ImGuiDragDropFlags_
Definition: imgui.h:936
ImGui::PopClipRect
IMGUI_API void PopClipRect()
Definition: imgui.cpp:4135
ImGui::ShowFontSelector
IMGUI_API void ShowFontSelector(const char *label)
Definition: imgui_demo.cpp:3250
IM_COL32_A_SHIFT
#define IM_COL32_A_SHIFT
Definition: imgui.h:1817
ImGuiStyle::AntiAliasedLines
bool AntiAliasedLines
Definition: imgui.h:1398
ImVector::resize
void resize(int new_size, const T &v)
Definition: imgui.h:1338
ImGuiInputTextFlags_CallbackCharFilter
@ ImGuiInputTextFlags_CallbackCharFilter
Definition: imgui.h:819
ImFontAtlas::Fonts
ImVector< ImFont * > Fonts
Definition: imgui.h:2259
ImGuiHoveredFlags_AllowWhenBlockedByActiveItem
@ ImGuiHoveredFlags_AllowWhenBlockedByActiveItem
Definition: imgui.h:928
ImVector::front
const T & front() const
Definition: imgui.h:1331
ImGui::AlignTextToFramePadding
IMGUI_API void AlignTextToFramePadding()
Definition: imgui_widgets.cpp:1242
ImGuiConfigFlags_NavEnableKeyboard
@ ImGuiConfigFlags_NavEnableKeyboard
Definition: imgui.h:1061
ImGuiDir_Down
@ ImGuiDir_Down
Definition: imgui.h:980
ImGuiTreeNodeFlags_OpenOnDoubleClick
@ ImGuiTreeNodeFlags_OpenOnDoubleClick
Definition: imgui.h:844
google::protobuf.internal::SetBit
void SetBit(uint32 *has_bits, uint32 has_bit_index)
Definition: generated_message_table_driven_lite.h:127
ImGui::Indent
IMGUI_API void Indent(float indent_w=0.0f)
Definition: imgui.cpp:7006
ImGui::ColorEdit3
IMGUI_API bool ColorEdit3(const char *label, float col[3], ImGuiColorEditFlags flags=0)
Definition: imgui_widgets.cpp:4242
ImGuiTabBarFlags_FittingPolicyMask_
@ ImGuiTabBarFlags_FittingPolicyMask_
Definition: imgui.h:893
ImGuiCond_Appearing
@ ImGuiCond_Appearing
Definition: imgui.h:1270
ImDrawListFlags_AllowVtxOffset
@ ImDrawListFlags_AllowVtxOffset
Definition: imgui.h:1950
ImGui::TextUnformatted
IMGUI_API void TextUnformatted(const char *text, const char *text_end=NULL)
Definition: imgui_widgets.cpp:242
ImGuiStyle::IndentSpacing
float IndentSpacing
Definition: imgui.h:1384
ImGuiColorEditFlags_NoAlpha
@ ImGuiColorEditFlags_NoAlpha
Definition: imgui.h:1188
ImGui::PopAllowKeyboardFocus
IMGUI_API void PopAllowKeyboardFocus()
Definition: imgui.cpp:6207
ImGui::ResetMouseDragDelta
IMGUI_API void ResetMouseDragDelta(ImGuiMouseButton button=0)
Definition: imgui.cpp:4535
ImGuiDataType_S64
@ ImGuiDataType_S64
Definition: imgui.h:966
ImDrawList::ChannelsSplit
void ChannelsSplit(int count)
Definition: imgui.h:2045
ImGuiMouseCursor_Hand
@ ImGuiMouseCursor_Hand
Definition: imgui.h:1252
ImGui::PushButtonRepeat
IMGUI_API void PushButtonRepeat(bool repeat)
Definition: imgui.cpp:6212
v
const GLdouble * v
Definition: glcorearb.h:3106
google::protobuf.internal.python_message.Clear
Clear
Definition: python_message.py:1431
ImGuiTreeNodeFlags_SpanFullWidth
@ ImGuiTreeNodeFlags_SpanFullWidth
Definition: imgui.h:850
ImColor::Value
ImVec4 Value
Definition: imgui.h:1831
ImGuiWindowFlags_None
@ ImGuiWindowFlags_None
Definition: imgui.h:768
ImGui::IsItemActivated
IMGUI_API bool IsItemActivated()
Definition: imgui.cpp:4574
ImGui::Bullet
IMGUI_API void Bullet()
Definition: imgui_widgets.cpp:1171
ImGuiSelectableFlags
int ImGuiSelectableFlags
Definition: imgui.h:164
ImGuiTextFilter::IsActive
bool IsActive() const
Definition: imgui.h:1682
ImGuiNavInput_KeyDown_
@ ImGuiNavInput_KeyDown_
Definition: imgui.h:1052
ImGui::StyleColorsClassic
IMGUI_API void StyleColorsClassic(ImGuiStyle *dst=NULL)
Definition: imgui_draw.cpp:233
ImGui::IsItemDeactivatedAfterChange
static bool IsItemDeactivatedAfterChange()
Definition: imgui.h:1638
ImGui::BeginTooltip
IMGUI_API void BeginTooltip()
Definition: imgui.cpp:7435
ImGuiStorage::ImGuiStoragePair::ImGuiStoragePair
ImGuiStoragePair(ImGuiID _key, int _val_i)
Definition: imgui.h:1736
ImGui::SetWindowCollapsed
IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiCond cond=0)
Definition: imgui.cpp:6429
ImColor::ImColor
ImColor(float r, float g, float b, float a=1.0f)
Definition: imgui.h:1836
ImVector::operator[]
const T & operator[](int i) const
Definition: imgui.h:1323
ImGuiTextFilter::ImGuiTextRange::ImGuiTextRange
ImGuiTextRange()
Definition: imgui.h:1690
ImGuiStyle::ScrollbarRounding
float ScrollbarRounding
Definition: imgui.h:1387
ImGuiColorEditFlags_NoLabel
@ ImGuiColorEditFlags_NoLabel
Definition: imgui.h:1194
ImGuiFocusedFlags_
ImGuiFocusedFlags_
Definition: imgui.h:908
ImGuiTabBarFlags_Reorderable
@ ImGuiTabBarFlags_Reorderable
Definition: imgui.h:885
ImGuiTreeNodeFlags_Selected
@ ImGuiTreeNodeFlags_Selected
Definition: imgui.h:838
ImGui::SetDragDropPayload
IMGUI_API bool SetDragDropPayload(const char *type, const void *data, size_t sz, ImGuiCond cond=0)
Definition: imgui.cpp:9143
append
ROSCPP_DECL std::string append(const std::string &left, const std::string &right)
ImGuiStyleVar_ButtonTextAlign
@ ImGuiStyleVar_ButtonTextAlign
Definition: imgui.h:1174
ImGui::PopItemWidth
IMGUI_API void PopItemWidth()
Definition: imgui.cpp:7053
ImGuiConfigFlags_NavNoCaptureKeyboard
@ ImGuiConfigFlags_NavNoCaptureKeyboard
Definition: imgui.h:1064
ImGui::GetDrawListSharedData
IMGUI_API ImDrawListSharedData * GetDrawListSharedData()
Definition: imgui.cpp:3319
ImGui::IsMouseDoubleClicked
IMGUI_API bool IsMouseDoubleClicked(ImGuiMouseButton button)
Definition: imgui.cpp:4458
ImGuiStyle::DisplayWindowPadding
ImVec2 DisplayWindowPadding
Definition: imgui.h:1395
ImDrawListSplitter::_Count
int _Count
Definition: imgui.h:1919
ImGuiStyle::FrameBorderSize
float FrameBorderSize
Definition: imgui.h:1380
IM_COL32_WHITE
#define IM_COL32_WHITE
Definition: imgui.h:1821
ImGuiWindowFlags_NoMove
@ ImGuiWindowFlags_NoMove
Definition: imgui.h:771
ImGuiInputTextFlags_AllowTabInput
@ ImGuiInputTextFlags_AllowTabInput
Definition: imgui.h:820
ImGuiTabBarFlags_NoTooltip
@ ImGuiTabBarFlags_NoTooltip
Definition: imgui.h:890
ImGuiTextFilter::ImGuiTextRange::e
const char * e
Definition: imgui.h:1688
ImGuiColorEditFlags_PickerHueWheel
@ ImGuiColorEditFlags_PickerHueWheel
Definition: imgui.h:1210
ImGuiInputTextCallbackData::Buf
char * Buf
Definition: imgui.h:1571
ImDrawCornerFlags_Left
@ ImDrawCornerFlags_Left
Definition: imgui.h:1940
ImGui::GetTextLineHeight
IMGUI_API float GetTextLineHeight()
Definition: imgui.cpp:7105
ImGui::NewFrame
IMGUI_API void NewFrame()
Definition: imgui.cpp:3691
ImGuiIO::ConfigWindowsResizeFromEdges
bool ConfigWindowsResizeFromEdges
Definition: imgui.h:1445
ImGui::EndTabItem
IMGUI_API void EndTabItem()
Definition: imgui_widgets.cpp:6973
ImGuiCol_Tab
@ ImGuiCol_Tab
Definition: imgui.h:1119
ImWchar
ImWchar16 ImWchar
Definition: imgui.h:185
ImGuiStyle::PopupBorderSize
float PopupBorderSize
Definition: imgui.h:1377
ImDrawCornerFlags_BotRight
@ ImDrawCornerFlags_BotRight
Definition: imgui.h:1937
ImGuiIO::DisplaySize
ImVec2 DisplaySize
Definition: imgui.h:1422
ImVector::erase_unsorted
T * erase_unsorted(const T *it)
Definition: imgui.h:1348
ImFont::MetricsTotalSurface
int MetricsTotalSurface
Definition: imgui.h:2294
ImGuiWindowFlags_NoNavInputs
@ ImGuiWindowFlags_NoNavInputs
Definition: imgui.h:786
ImGuiInputTextCallbackData
Definition: imgui.h:1560
ImGuiIO::MouseDoubleClickTime
float MouseDoubleClickTime
Definition: imgui.h:1427
ImGuiTextFilter::CountGrep
int CountGrep
Definition: imgui.h:1697
ImDrawListSplitter
Definition: imgui.h:1916
ImDrawList::PathLineToMergeDuplicate
void PathLineToMergeDuplicate(const ImVec2 &pos)
Definition: imgui.h:2026
ImGui::InputScalar
IMGUI_API bool InputScalar(const char *label, ImGuiDataType data_type, void *p_data, const void *p_step=NULL, const void *p_step_fast=NULL, const char *format=NULL, ImGuiInputTextFlags flags=0)
Definition: imgui_widgets.cpp:2910
ImGui::SetNextTreeNodeOpen
static void SetNextTreeNodeOpen(bool open, ImGuiCond cond=0)
Definition: imgui.h:1630
size
GLsizeiptr size
Definition: glcorearb.h:2943
v0
GLfloat v0
Definition: glcorearb.h:3085
ImGui::PopTextWrapPos
IMGUI_API void PopTextWrapPos()
Definition: imgui.cpp:6229
ImDrawList::PathLineTo
void PathLineTo(const ImVec2 &pos)
Definition: imgui.h:2025
ImDrawChannel::_IdxBuffer
ImVector< ImDrawIdx > _IdxBuffer
Definition: imgui.h:1911
ImGuiCol_NavHighlight
@ ImGuiCol_NavHighlight
Definition: imgui.h:1130
ImGuiNavInput_KeyRight_
@ ImGuiNavInput_KeyRight_
Definition: imgui.h:1050
ImGuiInputTextCallbackData::BufSize
int BufSize
Definition: imgui.h:1573
ImGuiTextEditCallbackData
ImGuiInputTextCallbackData ImGuiTextEditCallbackData
Definition: imgui.h:1650
ImDrawVert::col
ImU32 col
Definition: imgui.h:1897
ImDrawListSharedData
Definition: imgui_internal.h:901
ImVector::resize
void resize(int new_size)
Definition: imgui.h:1337
ImGuiStyleVar_TabRounding
@ ImGuiStyleVar_TabRounding
Definition: imgui.h:1173
ImGui::GetCursorPosY
IMGUI_API float GetCursorPosY()
Definition: imgui.cpp:6973
ImGuiNavInput_
ImGuiNavInput_
Definition: imgui.h:1026
ImGuiWindowFlags_NoNavFocus
@ ImGuiWindowFlags_NoNavFocus
Definition: imgui.h:787
ImDrawCornerFlags_Right
@ ImDrawCornerFlags_Right
Definition: imgui.h:1941
ImGui::GetWindowDrawList
IMGUI_API ImDrawList * GetWindowDrawList()
Definition: imgui.cpp:6529
ImFontGlyphRangesBuilder::Clear
void Clear()
Definition: imgui.h:2136
ImGui::Begin
IMGUI_API bool Begin(const char *name, bool *p_open=NULL, ImGuiWindowFlags flags=0)
Definition: imgui.cpp:5397
ImGuiCol_NavWindowingDimBg
@ ImGuiCol_NavWindowingDimBg
Definition: imgui.h:1132
ImGuiCond_
ImGuiCond_
Definition: imgui.h:1265
ImGuiWindowFlags_UnsavedDocument
@ ImGuiWindowFlags_UnsavedDocument
Definition: imgui.h:788
ImGuiCol_ModalWindowDimBg
@ ImGuiCol_ModalWindowDimBg
Definition: imgui.h:1133
ImGui::GetTime
IMGUI_API double GetTime()
Definition: imgui.cpp:3299
ImGuiCol_PopupBg
@ ImGuiCol_PopupBg
Definition: imgui.h:1090
ImGui::SetWindowFocus
IMGUI_API void SetWindowFocus()
Definition: imgui.cpp:6452
ImGui::SetScrollHere
static void SetScrollHere(float center_ratio=0.5f)
Definition: imgui.h:1636
ImGui::SliderAngle
IMGUI_API bool SliderAngle(const char *label, float *v_rad, float v_degrees_min=-360.0f, float v_degrees_max=+360.0f, const char *format="%.0f deg")
Definition: imgui_widgets.cpp:2672
ImVec4::w
float w
Definition: imgui.h:223
ImGui::IsMouseDragging
IMGUI_API bool IsMouseDragging(ImGuiMouseButton button, float lock_threshold=-1.0f)
Definition: imgui.cpp:4475
ImGuiListClipper::ImGuiListClipper
ImGuiListClipper(int items_count=-1, float items_height=-1.0f)
Definition: imgui.h:1798
ImGuiTabBarFlags_NoTabListScrollingButtons
@ ImGuiTabBarFlags_NoTabListScrollingButtons
Definition: imgui.h:889
ImGuiMouseCursor_ResizeNESW
@ ImGuiMouseCursor_ResizeNESW
Definition: imgui.h:1250
ImGuiColorEditFlags_DisplayHex
@ ImGuiColorEditFlags_DisplayHex
Definition: imgui.h:1206
ImGui::IsItemFocused
IMGUI_API bool IsItemFocused()
Definition: imgui.cpp:4601
ImGuiStyle::WindowPadding
ImVec2 WindowPadding
Definition: imgui.h:1368
ImGuiTreeNodeFlags_DefaultOpen
@ ImGuiTreeNodeFlags_DefaultOpen
Definition: imgui.h:843
ImGuiDragDropFlags_SourceNoHoldToOpenOthers
@ ImGuiDragDropFlags_SourceNoHoldToOpenOthers
Definition: imgui.h:942
ImGuiDragDropFlags_SourceExtern
@ ImGuiDragDropFlags_SourceExtern
Definition: imgui.h:944
ImGui::GetItemRectSize
IMGUI_API ImVec2 GetItemRectSize()
Definition: imgui.cpp:4680
ImGui::LogToFile
IMGUI_API void LogToFile(int auto_open_depth=-1, const char *filename=NULL)
Definition: imgui.cpp:9412
ImGuiMouseCursor_TextInput
@ ImGuiMouseCursor_TextInput
Definition: imgui.h:1246
ImDrawListSplitter::Split
IMGUI_API void Split(ImDrawList *draw_list, int count)
Definition: imgui_draw.cpp:1318
ImFontConfig::GlyphMinAdvanceX
float GlyphMinAdvanceX
Definition: imgui.h:2104
ImGuiIO::BackendRendererName
const char * BackendRendererName
Definition: imgui.h:1456
google::protobuf::Split
std::vector< string > Split(const string &full, const char *delim, bool skip_empty=true)
Definition: strutil.h:235
ImDrawChannel::_CmdBuffer
ImVector< ImDrawCmd > _CmdBuffer
Definition: imgui.h:1910
ImGui::PushStyleVar
IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val)
Definition: imgui.cpp:2452
r
GLboolean r
Definition: glcorearb.h:3228
ImGuiPayload::DataFrameCount
int DataFrameCount
Definition: imgui.h:1607
ImVector::empty
bool empty() const
Definition: imgui.h:1318
ImGuiStorage
Definition: imgui.h:1729
ImFontGlyphRangesBuilder::AddChar
void AddChar(ImWchar c)
Definition: imgui.h:2139
ImGuiTextFilter::ImGuiTextRange::ImGuiTextRange
ImGuiTextRange(const char *_b, const char *_e)
Definition: imgui.h:1691
ImGuiCol_SliderGrabActive
@ ImGuiCol_SliderGrabActive
Definition: imgui.h:1106
ImFontConfig::GlyphExtraSpacing
ImVec2 GlyphExtraSpacing
Definition: imgui.h:2101
ImGuiColorEditFlags_NoOptions
@ ImGuiColorEditFlags_NoOptions
Definition: imgui.h:1190
ImFontAtlas::ConfigData
ImVector< ImFontConfig > ConfigData
Definition: imgui.h:2261
ImGuiBackendFlags_None
@ ImGuiBackendFlags_None
Definition: imgui.h:1076
ImGui::IsAnyMouseDown
IMGUI_API bool IsAnyMouseDown()
Definition: imgui.cpp:4510
ImGuiKeyModFlags_Super
@ ImGuiKeyModFlags_Super
Definition: imgui.h:1019
ImGuiKeyModFlags_Ctrl
@ ImGuiKeyModFlags_Ctrl
Definition: imgui.h:1016
ImGuiNavInput_Menu
@ ImGuiNavInput_Menu
Definition: imgui.h:1032
dst
GLenum GLenum dst
Definition: glcorearb.h:3364
ImGuiStyle::TouchExtraPadding
ImVec2 TouchExtraPadding
Definition: imgui.h:1383
ImGuiNavInput_Input
@ ImGuiNavInput_Input
Definition: imgui.h:1031
ImGui::SetWindowSize
IMGUI_API void SetWindowSize(const ImVec2 &size, ImGuiCond cond=0)
Definition: imgui.cpp:6407
ImGuiStyle::TabBorderSize
float TabBorderSize
Definition: imgui.h:1391
ImGui::ColorPicker3
IMGUI_API bool ColorPicker3(const char *label, float col[3], ImGuiColorEditFlags flags=0)
Definition: imgui_widgets.cpp:4487
ImFontAtlasCustomRect::Font
ImFont * Font
Definition: imgui.h:2153
ImFontGlyph::Codepoint
unsigned int Codepoint
Definition: imgui.h:2122
ImGuiStyleVar_Count_
@ ImGuiStyleVar_Count_
Definition: imgui.h:1180
ImGui::TreePush
IMGUI_API void TreePush(const char *str_id)
Definition: imgui_widgets.cpp:5455
ImGui::SetWindowPos
IMGUI_API void SetWindowPos(const ImVec2 &pos, ImGuiCond cond=0)
Definition: imgui.cpp:6357
ImGuiTreeNodeFlags_Bullet
@ ImGuiTreeNodeFlags_Bullet
Definition: imgui.h:847
ImGui::BeginMenuBar
IMGUI_API bool BeginMenuBar()
Definition: imgui_widgets.cpp:6082
ImGuiWindowFlags_
ImGuiWindowFlags_
Definition: imgui.h:766
ImGuiTabItemFlags_UnsavedDocument
@ ImGuiTabItemFlags_UnsavedDocument
Definition: imgui.h:901
ImGuiMouseButton_Middle
@ ImGuiMouseButton_Middle
Definition: imgui.h:1236
ImGui::CaptureMouseFromApp
IMGUI_API void CaptureMouseFromApp(bool want_capture_mouse_value=true)
Definition: imgui.cpp:4558
ImGui::MemFree
IMGUI_API void MemFree(void *ptr)
Definition: imgui.cpp:3218
ImGui::SetCursorPosY
IMGUI_API void SetCursorPosY(float local_y)
Definition: imgui.cpp:6993
ImGui::DragFloat2
IMGUI_API bool DragFloat2(const char *label, float v[2], float v_speed=1.0f, float v_min=0.0f, float v_max=0.0f, const char *format="%.3f", float power=1.0f)
Definition: imgui_widgets.cpp:2200
ImGuiStyle::WindowMenuButtonPosition
ImGuiDir WindowMenuButtonPosition
Definition: imgui.h:1373
ImGuiWindowFlags_NoCollapse
@ ImGuiWindowFlags_NoCollapse
Definition: imgui.h:774
ImGuiCol_FrameBg
@ ImGuiCol_FrameBg
Definition: imgui.h:1093
ImGui::DragFloat3
IMGUI_API bool DragFloat3(const char *label, float v[3], float v_speed=1.0f, float v_min=0.0f, float v_max=0.0f, const char *format="%.3f", float power=1.0f)
Definition: imgui_widgets.cpp:2205
ImGuiTabBarFlags_FittingPolicyDefault_
@ ImGuiTabBarFlags_FittingPolicyDefault_
Definition: imgui.h:894
ImGuiIO
Definition: imgui.h:1414
ImDrawListFlags_
ImDrawListFlags_
Definition: imgui.h:1945
ImFont
Definition: imgui.h:2272
ImGui::SetNextWindowContentSize
IMGUI_API void SetNextWindowContentSize(const ImVec2 &size)
Definition: imgui.cpp:6500
ImGuiConfigFlags_NoMouse
@ ImGuiConfigFlags_NoMouse
Definition: imgui.h:1065
ImGui::SetCurrentContext
IMGUI_API void SetCurrentContext(ImGuiContext *ctx)
Definition: imgui.cpp:3251
ImFontAtlasFlags
int ImFontAtlasFlags
Definition: imgui.h:154
ImGuiInputTextFlags
int ImGuiInputTextFlags
Definition: imgui.h:162
ImGui::GetCursorPos
IMGUI_API ImVec2 GetCursorPos()
Definition: imgui.cpp:6961
ImFontConfig::GlyphOffset
ImVec2 GlyphOffset
Definition: imgui.h:2102
ImGuiWindowFlags_Modal
@ ImGuiWindowFlags_Modal
Definition: imgui.h:798
ImGuiStyle::FramePadding
ImVec2 FramePadding
Definition: imgui.h:1378
ImFontAtlas::TexUvWhitePixel
ImVec2 TexUvWhitePixel
Definition: imgui.h:2258
ImGuiIO::MouseWheelH
float MouseWheelH
Definition: imgui.h:1488
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: glcorearb.h:2879
ImGui::ListBox
IMGUI_API bool ListBox(const char *label, int *current_item, const char *const items[], int items_count, int height_in_items=-1)
Definition: imgui_widgets.cpp:5788
ImFontAtlas::SetTexID
void SetTexID(ImTextureID id)
Definition: imgui.h:2206
ImGuiStyle::WindowBorderSize
float WindowBorderSize
Definition: imgui.h:1370
ImGuiStyle::TabRounding
float TabRounding
Definition: imgui.h:1390
ImGuiStyle::PopupRounding
float PopupRounding
Definition: imgui.h:1376
ImGuiIO::BackendPlatformUserData
void * BackendPlatformUserData
Definition: imgui.h:1457
ImGuiKey_Backspace
@ ImGuiKey_Backspace
Definition: imgui.h:998
ImDrawData::TotalIdxCount
int TotalIdxCount
Definition: imgui.h:2073
ImGuiComboFlags_NoArrowButton
@ ImGuiComboFlags_NoArrowButton
Definition: imgui.h:876
ImVec4
Definition: imgui.h:221
ImGuiIO::MouseDoubleClickMaxDist
float MouseDoubleClickMaxDist
Definition: imgui.h:1428
ImFontConfig::FontDataSize
int FontDataSize
Definition: imgui.h:2094
ImGuiStyleVar_WindowPadding
@ ImGuiStyleVar_WindowPadding
Definition: imgui.h:1154
ImGuiStyleVar_COUNT
@ ImGuiStyleVar_COUNT
Definition: imgui.h:1176
true
#define true
Definition: cJSON.c:65
ImGui::GetItemRectMax
IMGUI_API ImVec2 GetItemRectMax()
Definition: imgui.cpp:4674
ImColor::HSV
static ImColor HSV(float h, float s, float v, float a=1.0f)
Definition: imgui.h:1843
ImVector::ImVector
ImVector(const ImVector< T > &src)
Definition: imgui.h:1314
ImVector::contains
bool contains(const T &v) const
Definition: imgui.h:1350
ImGui::NextColumn
IMGUI_API void NextColumn()
Definition: imgui_widgets.cpp:7570
ImDrawList::_ClipRectStack
ImVector< ImVec4 > _ClipRectStack
Definition: imgui.h:1976
ImGui::SetScrollHereX
IMGUI_API void SetScrollHereX(float center_x_ratio=0.5f)
Definition: imgui.cpp:7411
ImGuiNavInput_LStickDown
@ ImGuiNavInput_LStickDown
Definition: imgui.h:1040
ImDrawListFlags_None
@ ImDrawListFlags_None
Definition: imgui.h:1947
IM_ASSERT
#define IM_ASSERT(_EXPR)
Definition: imgui.h:79
ImGui::IsAnyItemFocused
IMGUI_API bool IsAnyItemFocused()
Definition: imgui.cpp:4640
ImDrawCornerFlags_Bot
@ ImDrawCornerFlags_Bot
Definition: imgui.h:1939
ImFontAtlasFlags_NoPowerOfTwoHeight
@ ImFontAtlasFlags_NoPowerOfTwoHeight
Definition: imgui.h:2161
val
GLuint GLfloat * val
Definition: glcorearb.h:3604
IMGUI_API
#define IMGUI_API
Definition: imgui.h:70
ImDrawList::_VtxWritePtr
ImDrawVert * _VtxWritePtr
Definition: imgui.h:1974
ImFontAtlas::TexHeight
int TexHeight
Definition: imgui.h:2256
ImGuiConfigFlags_
ImGuiConfigFlags_
Definition: imgui.h:1058
ImGuiKey_UpArrow
@ ImGuiKey_UpArrow
Definition: imgui.h:990
ImGui::SetClipboardText
IMGUI_API void SetClipboardText(const char *text)
Definition: imgui.cpp:3232
ImGui::GetFrameHeight
IMGUI_API float GetFrameHeight()
Definition: imgui.cpp:7117
ImGui::CloseCurrentPopup
IMGUI_API void CloseCurrentPopup()
Definition: imgui.cpp:7634
ImGui::ImageButton
IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2 &size, const ImVec2 &uv0=ImVec2(0, 0), const ImVec2 &uv1=ImVec2(1, 1), int frame_padding=-1, const ImVec4 &bg_col=ImVec4(0, 0, 0, 0), const ImVec4 &tint_col=ImVec4(1, 1, 1, 1))
Definition: imgui_widgets.cpp:972
ImFontGlyph::AdvanceX
float AdvanceX
Definition: imgui.h:2124
ImGuiConfigFlags_NavEnableSetMousePos
@ ImGuiConfigFlags_NavEnableSetMousePos
Definition: imgui.h:1063
ImGuiCol_ResizeGripActive
@ ImGuiCol_ResizeGripActive
Definition: imgui.h:1118
ImGui::IsRectVisible
IMGUI_API bool IsRectVisible(const ImVec2 &size)
Definition: imgui.cpp:6674
ImGuiWindowFlags_NoTitleBar
@ ImGuiWindowFlags_NoTitleBar
Definition: imgui.h:769
ImGuiOnceUponAFrame::RefFrame
int RefFrame
Definition: imgui.h:1670
ImDrawData::DisplaySize
ImVec2 DisplaySize
Definition: imgui.h:2076
ImFontAtlasCustomRect::GlyphOffset
ImVec2 GlyphOffset
Definition: imgui.h:2152
f
GLfloat f
Definition: glcorearb.h:3964
ImGuiCol_BorderShadow
@ ImGuiCol_BorderShadow
Definition: imgui.h:1092
ImGuiColorEditFlags__DisplayMask
@ ImGuiColorEditFlags__DisplayMask
Definition: imgui.h:1219
ImGui::SliderFloat4
IMGUI_API bool SliderFloat4(const char *label, float v[4], float v_min, float v_max, const char *format="%.3f", float power=1.0f)
Definition: imgui_widgets.cpp:2667
IM_UNICODE_CODEPOINT_MAX
#define IM_UNICODE_CODEPOINT_MAX
Definition: imgui.h:1662
ImGui::GetStyle
IMGUI_API ImGuiStyle & GetStyle()
Definition: imgui.cpp:2339
ImGuiNavInput_KeyLeft_
@ ImGuiNavInput_KeyLeft_
Definition: imgui.h:1049
ImGuiInputTextFlags_CtrlEnterForNewLine
@ ImGuiInputTextFlags_CtrlEnterForNewLine
Definition: imgui.h:821
ImDrawCmd::IdxOffset
unsigned int IdxOffset
Definition: imgui.h:1877
ImGui::BeginMainMenuBar
IMGUI_API bool BeginMainMenuBar()
Definition: imgui_widgets.cpp:6152
ImGuiComboFlags
int ImGuiComboFlags
Definition: imgui.h:158
ImGuiWindowFlags_NoScrollWithMouse
@ ImGuiWindowFlags_NoScrollWithMouse
Definition: imgui.h:773
ImGui
Definition: imgui.cpp:922
ImGuiWindowFlags_AlwaysHorizontalScrollbar
@ ImGuiWindowFlags_AlwaysHorizontalScrollbar
Definition: imgui.h:784
ImGuiKey_Insert
@ ImGuiKey_Insert
Definition: imgui.h:996
ImGuiTabItemFlags_SetSelected
@ ImGuiTabItemFlags_SetSelected
Definition: imgui.h:902
ImGuiInputTextFlags_CharsUppercase
@ ImGuiInputTextFlags_CharsUppercase
Definition: imgui.h:812
ImGuiInputTextFlags_AlwaysInsertMode
@ ImGuiInputTextFlags_AlwaysInsertMode
Definition: imgui.h:823
ImGuiCol_TitleBg
@ ImGuiCol_TitleBg
Definition: imgui.h:1096
ImGuiNavInput_LStickRight
@ ImGuiNavInput_LStickRight
Definition: imgui.h:1038
ImGui::PushClipRect
IMGUI_API void PushClipRect(const ImVec2 &clip_rect_min, const ImVec2 &clip_rect_max, bool intersect_with_current_clip_rect)
Definition: imgui.cpp:4128
assert.h
ImFont::EllipsisChar
ImWchar EllipsisChar
Definition: imgui.h:2290
ImGuiCol_NavWindowingHighlight
@ ImGuiCol_NavWindowingHighlight
Definition: imgui.h:1131
ImGui::GetWindowContentRegionWidth
IMGUI_API float GetWindowContentRegionWidth()
Definition: imgui.cpp:7172
ImGuiCol_TitleBgCollapsed
@ ImGuiCol_TitleBgCollapsed
Definition: imgui.h:1098
ImGuiWindowFlags_NoResize
@ ImGuiWindowFlags_NoResize
Definition: imgui.h:770
ImGuiTextBuffer::clear
void clear()
Definition: imgui.h:1713
ImGuiDataType_S16
@ ImGuiDataType_S16
Definition: imgui.h:962
ImGui::SetTabItemClosed
IMGUI_API void SetTabItemClosed(const char *tab_or_docked_window_label)
Definition: imgui_widgets.cpp:7192
ImGui::ShowMetricsWindow
IMGUI_API void ShowMetricsWindow(bool *p_open=NULL)
Definition: imgui.cpp:9956
ImGui::EndChild
IMGUI_API void EndChild()
Definition: imgui.cpp:4755
ImGuiDragDropFlags_AcceptNoDrawDefaultRect
@ ImGuiDragDropFlags_AcceptNoDrawDefaultRect
Definition: imgui.h:948
ImDrawCmd::UserCallbackData
void * UserCallbackData
Definition: imgui.h:1879
ImDrawList::PrimWriteIdx
void PrimWriteIdx(ImDrawIdx idx)
Definition: imgui.h:2059
ImVec2::operator[]
float operator[](size_t idx) const
Definition: imgui.h:213
ImGuiColorEditFlags_Float
@ ImGuiColorEditFlags_Float
Definition: imgui.h:1208
ImDrawListFlags_AntiAliasedLines
@ ImDrawListFlags_AntiAliasedLines
Definition: imgui.h:1948
ImGuiIO::MetricsRenderVertices
int MetricsRenderVertices
Definition: imgui.h:1514
ImDrawListFlags
int ImDrawListFlags
Definition: imgui.h:153
ImGui::GetStyleColorName
const IMGUI_API char * GetStyleColorName(ImGuiCol idx)
Definition: imgui.cpp:2496
ImGui::GetContentRegionMax
IMGUI_API ImVec2 GetContentRegionMax()
Definition: imgui.cpp:7132
w
GLubyte GLubyte GLubyte GLubyte w
Definition: glcorearb.h:3126
ImGuiStyle::WindowRounding
float WindowRounding
Definition: imgui.h:1369
ImGuiColorEditFlags_NoSmallPreview
@ ImGuiColorEditFlags_NoSmallPreview
Definition: imgui.h:1191
ImVector::pop_back
void pop_back()
Definition: imgui.h:1344
ImGuiDir_Right
@ ImGuiDir_Right
Definition: imgui.h:978
ImGui::TreeNodeExV
IMGUI_API bool TreeNodeExV(const char *str_id, ImGuiTreeNodeFlags flags, const char *fmt, va_list args) IM_FMTLIST(3)
Definition: imgui_widgets.cpp:5193
ImFontConfig::FontData
void * FontData
Definition: imgui.h:2093
ImGuiIO::BackendRendererUserData
void * BackendRendererUserData
Definition: imgui.h:1458
ImGuiCol_ScrollbarBg
@ ImGuiCol_ScrollbarBg
Definition: imgui.h:1100
ImGui::OpenPopup
IMGUI_API void OpenPopup(const char *str_id)
Definition: imgui.cpp:7519
count
GLint GLsizei count
Definition: glcorearb.h:2830
ImGuiIO::DeltaTime
float DeltaTime
Definition: imgui.h:1423
false
#define false
Definition: cJSON.c:70
ImGuiDataType_S8
@ ImGuiDataType_S8
Definition: imgui.h:960
ImGui::SetScrollFromPosY
IMGUI_API void SetScrollFromPosY(float local_y, float center_y_ratio=0.5f)
Definition: imgui.cpp:7404
ImGuiStyleVar_WindowBorderSize
@ ImGuiStyleVar_WindowBorderSize
Definition: imgui.h:1156
ImGuiIO::WantCaptureMouse
bool WantCaptureMouse
Definition: imgui.h:1506
ImGuiInputTextCallbackData::HasSelection
bool HasSelection() const
Definition: imgui.h:1584
ImGuiCol_FrameBgHovered
@ ImGuiCol_FrameBgHovered
Definition: imgui.h:1094
IM_FREE
#define IM_FREE(_PTR)
Definition: imgui.h:1284
ref
GLint ref
Definition: glcorearb.h:2789
ImFontAtlas::TexPixelsAlpha8
unsigned char * TexPixelsAlpha8
Definition: imgui.h:2253
ImGuiMouseCursor
int ImGuiMouseCursor
Definition: imgui.h:150
ImFont::FallbackChar
ImWchar FallbackChar
Definition: imgui.h:2289
ImGuiInputTextFlags_NoMarkEdited
@ ImGuiInputTextFlags_NoMarkEdited
Definition: imgui.h:831
ImGui::EndDragDropTarget
IMGUI_API void EndDragDropTarget()
Definition: imgui.cpp:9294
ImGuiStyle::ScrollbarSize
float ScrollbarSize
Definition: imgui.h:1386
ImGui::SliderInt
IMGUI_API bool SliderInt(const char *label, int *v, int v_min, int v_max, const char *format="%d")
Definition: imgui_widgets.cpp:2682
ImGuiSizeCallback
void(* ImGuiSizeCallback)(ImGuiSizeCallbackData *data)
Definition: imgui.h:176
ImVector::shrink
void shrink(int new_size)
Definition: imgui.h:1339
index
GLuint index
Definition: glcorearb.h:3055
ImGui::StyleColorsDark
IMGUI_API void StyleColorsDark(ImGuiStyle *dst=NULL)
Definition: imgui_draw.cpp:178
ImGuiTabItemFlags
int ImGuiTabItemFlags
Definition: imgui.h:166
ImGuiCol_SeparatorHovered
@ ImGuiCol_SeparatorHovered
Definition: imgui.h:1114
ImGuiTreeNodeFlags_NavLeftJumpsBackHere
@ ImGuiTreeNodeFlags_NavLeftJumpsBackHere
Definition: imgui.h:851
ImGuiDragDropFlags_AcceptNoPreviewTooltip
@ ImGuiDragDropFlags_AcceptNoPreviewTooltip
Definition: imgui.h:949
ImDrawVert::pos
ImVec2 pos
Definition: imgui.h:1895
ImGuiNavInput_DpadUp
@ ImGuiNavInput_DpadUp
Definition: imgui.h:1035
ImGuiStyleVar_FrameRounding
@ ImGuiStyleVar_FrameRounding
Definition: imgui.h:1164
ImGui::SetColumnOffset
IMGUI_API void SetColumnOffset(int column_index, float offset_x)
Definition: imgui_widgets.cpp:7400
ImVector::back
T & back()
Definition: imgui.h:1332
a
GLboolean GLboolean GLboolean GLboolean a
Definition: glcorearb.h:3228
ImGuiMouseButton_
ImGuiMouseButton_
Definition: imgui.h:1232
ImGuiMouseCursor_ResizeNS
@ ImGuiMouseCursor_ResizeNS
Definition: imgui.h:1248
ImGuiMouseCursor_Count_
@ ImGuiMouseCursor_Count_
Definition: imgui.h:1258
ImFont::FallbackGlyph
const ImFontGlyph * FallbackGlyph
Definition: imgui.h:2282
ImGui::BeginPopupModal
IMGUI_API bool BeginPopupModal(const char *name, bool *p_open=NULL, ImGuiWindowFlags flags=0)
Definition: imgui.cpp:7701
ImGui::GetScrollMaxY
IMGUI_API float GetScrollMaxY()
Definition: imgui.cpp:7347
ImDrawData::~ImDrawData
~ImDrawData()
Definition: imgui.h:2081
ImGuiDragDropFlags_None
@ ImGuiDragDropFlags_None
Definition: imgui.h:938
ImGuiMouseCursor_Arrow
@ ImGuiMouseCursor_Arrow
Definition: imgui.h:1245
ImGuiIO::BackendFlags
ImGuiBackendFlags BackendFlags
Definition: imgui.h:1421
ImGuiPayload::IsDataType
bool IsDataType(const char *type) const
Definition: imgui.h:1614
ImGuiStyleVar
int ImGuiStyleVar
Definition: imgui.h:151
ImGui::EndChildFrame
IMGUI_API void EndChildFrame()
Definition: imgui.cpp:4813
ImGui::SetScrollFromPosX
IMGUI_API void SetScrollFromPosX(float local_x, float center_x_ratio=0.5f)
Definition: imgui.cpp:7398
ImGuiColorEditFlags_InputRGB
@ ImGuiColorEditFlags_InputRGB
Definition: imgui.h:1211
ImGuiIO::MetricsRenderWindows
int MetricsRenderWindows
Definition: imgui.h:1516
ImGui::GetColorU32
IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul=1.0f)
Definition: imgui.cpp:2345
ImFont::Glyphs
ImVector< ImFontGlyph > Glyphs
Definition: imgui.h:2281
ImGuiConfigFlags_NoMouseCursorChange
@ ImGuiConfigFlags_NoMouseCursorChange
Definition: imgui.h:1066
ImGui::IsKeyDown
IMGUI_API bool IsKeyDown(int user_key_index)
Definition: imgui.cpp:4367
ImGuiCond_FirstUseEver
@ ImGuiCond_FirstUseEver
Definition: imgui.h:1269
ImGui::EndMenu
IMGUI_API void EndMenu()
Definition: imgui_widgets.cpp:6349
ImGui::IsItemDeactivated
IMGUI_API bool IsItemDeactivated()
Definition: imgui.cpp:4586
it
MapIter it
Definition: php/ext/google/protobuf/map.c:205
ImFont::FallbackAdvanceX
float FallbackAdvanceX
Definition: imgui.h:2276
ImFontGlyphRangesBuilder::UsedChars
ImVector< ImU32 > UsedChars
Definition: imgui.h:2133
ImDrawList::PathFillConvex
void PathFillConvex(ImU32 col)
Definition: imgui.h:2027
ImGuiBackendFlags_HasGamepad
@ ImGuiBackendFlags_HasGamepad
Definition: imgui.h:1077
ImGui::PlotLines
IMGUI_API void PlotLines(const char *label, const float *values, int values_count, int values_offset=0, const char *overlay_text=NULL, float scale_min=FLT_MAX, float scale_max=FLT_MAX, ImVec2 graph_size=ImVec2(0, 0), int stride=sizeof(float))
Definition: imgui_widgets.cpp:5965
ImGuiInputTextCallbackData::SelectionEnd
int SelectionEnd
Definition: imgui.h:1577
ImGui::GetCurrentContext
IMGUI_API ImGuiContext * GetCurrentContext()
Definition: imgui.cpp:3246
ImGuiIO::MetricsActiveWindows
int MetricsActiveWindows
Definition: imgui.h:1517
ImGui::GetMousePosOnOpeningCurrentPopup
IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup()
Definition: imgui.cpp:4491
ImGui::PopFont
IMGUI_API void PopFont()
Definition: imgui.cpp:6176
ImGuiDataType_U8
@ ImGuiDataType_U8
Definition: imgui.h:961
ImGui::EndPopup
IMGUI_API void EndPopup()
Definition: imgui.cpp:7729
ImGuiNavInput_DpadRight
@ ImGuiNavInput_DpadRight
Definition: imgui.h:1034
ImVector::swap
void swap(ImVector< T > &rhs)
Definition: imgui.h:1334
ImGuiStyleVar_IndentSpacing
@ ImGuiStyleVar_IndentSpacing
Definition: imgui.h:1168
ImVec4::ImVec4
ImVec4()
Definition: imgui.h:224
ImGuiStyle::AntiAliasedFill
bool AntiAliasedFill
Definition: imgui.h:1399
ImGuiKey_Tab
@ ImGuiKey_Tab
Definition: imgui.h:987
ImDrawListSplitter::ImDrawListSplitter
ImDrawListSplitter()
Definition: imgui.h:1922
ImFontAtlas::GetCustomRectByIndex
const ImFontAtlasCustomRect * GetCustomRectByIndex(int index) const
Definition: imgui.h:2235
ImGui::BulletText
IMGUI_API void BulletText(const char *fmt,...) IM_FMTARGS(1)
Definition: imgui_widgets.cpp:349
ImGui::InputFloat
IMGUI_API bool InputFloat(const char *label, float *v, float step=0.0f, float step_fast=0.0f, const char *format="%.3f", ImGuiInputTextFlags flags=0)
Definition: imgui_widgets.cpp:3017
google::protobuf.text_format.Merge
def Merge(text, message, allow_unknown_extension=False, allow_field_number=False, descriptor_pool=None, allow_unknown_field=False)
Definition: text_format.py:656
ImGuiCol_CheckMark
@ ImGuiCol_CheckMark
Definition: imgui.h:1104
ImDrawList::PathStroke
void PathStroke(ImU32 col, bool closed, float thickness=1.0f)
Definition: imgui.h:2028
h
GLfloat GLfloat GLfloat GLfloat h
Definition: glcorearb.h:4147
ImGuiWindowFlags_NoInputs
@ ImGuiWindowFlags_NoInputs
Definition: imgui.h:791
ImVec2::y
float y
Definition: imgui.h:210
width
GLint GLsizei width
Definition: glcorearb.h:2768
ImGuiCol_ModalWindowDarkening
@ ImGuiCol_ModalWindowDarkening
Definition: imgui.h:1138
benchmarks.python.py_benchmark.args
args
Definition: py_benchmark.py:24
ImGuiStyle::ButtonTextAlign
ImVec2 ButtonTextAlign
Definition: imgui.h:1393
ImFont::DisplayOffset
ImVec2 DisplayOffset
Definition: imgui.h:2283
ImGuiKey_
ImGuiKey_
Definition: imgui.h:985
ImGuiTreeNodeFlags_CollapsingHeader
@ ImGuiTreeNodeFlags_CollapsingHeader
Definition: imgui.h:853
ImU16
unsigned short ImU16
Definition: imgui.h:192
ImGuiHoveredFlags_RectOnly
@ ImGuiHoveredFlags_RectOnly
Definition: imgui.h:931
ImGuiTreeNodeFlags_OpenOnArrow
@ ImGuiTreeNodeFlags_OpenOnArrow
Definition: imgui.h:845
ImGui::NewLine
IMGUI_API void NewLine()
Definition: imgui_widgets.cpp:1226
ImGui::GetFont
IMGUI_API ImFont * GetFont()
Definition: imgui.cpp:6535
ImGuiFocusedFlags_None
@ ImGuiFocusedFlags_None
Definition: imgui.h:910
ImGuiComboFlags_HeightLarge
@ ImGuiComboFlags_HeightLarge
Definition: imgui.h:874
ImDrawCmd::ElemCount
unsigned int ElemCount
Definition: imgui.h:1873
ImVector::push_front
void push_front(const T &v)
Definition: imgui.h:1345
ImGui::BeginChildFrame
IMGUI_API bool BeginChildFrame(ImGuiID id, const ImVec2 &size, ImGuiWindowFlags flags=0)
Definition: imgui.cpp:4799
ImGuiWindowFlags_NavFlattened
@ ImGuiWindowFlags_NavFlattened
Definition: imgui.h:794
ImGui::Image
IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2 &size, const ImVec2 &uv0=ImVec2(0, 0), const ImVec2 &uv1=ImVec2(1, 1), const ImVec4 &tint_col=ImVec4(1, 1, 1, 1), const ImVec4 &border_col=ImVec4(0, 0, 0, 0))
Definition: imgui_widgets.cpp:944
ImColor
Definition: imgui.h:1829
ImVector::find
const T * find(const T &v) const
Definition: imgui.h:1352
ImGuiFocusedFlags_ChildWindows
@ ImGuiFocusedFlags_ChildWindows
Definition: imgui.h:911
ImDrawList::~ImDrawList
~ImDrawList()
Definition: imgui.h:1983
ImGuiKey_V
@ ImGuiKey_V
Definition: imgui.h:1005


libaditof
Author(s):
autogenerated on Wed May 21 2025 02:06:54