#include "imgui.h"
#include "imgui_impl_dx10.h"
#include <stdio.h>
#include <d3d10_1.h>
#include <d3d10.h>
#include <d3dcompiler.h>
Go to the source code of this file.
◆ ImGui_ImplDX10_CreateDeviceObjects()
| bool ImGui_ImplDX10_CreateDeviceObjects |
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◆ ImGui_ImplDX10_CreateFontsTexture()
| static void ImGui_ImplDX10_CreateFontsTexture |
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◆ ImGui_ImplDX10_Init()
| bool ImGui_ImplDX10_Init |
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ID3D10Device * |
device | ) |
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◆ ImGui_ImplDX10_InvalidateDeviceObjects()
| void ImGui_ImplDX10_InvalidateDeviceObjects |
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◆ ImGui_ImplDX10_NewFrame()
| void ImGui_ImplDX10_NewFrame |
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◆ ImGui_ImplDX10_RenderDrawData()
◆ ImGui_ImplDX10_SetupRenderState()
| static void ImGui_ImplDX10_SetupRenderState |
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ImDrawData * |
draw_data, |
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ID3D10Device * |
ctx |
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◆ ImGui_ImplDX10_Shutdown()
| void ImGui_ImplDX10_Shutdown |
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◆ g_IndexBufferSize
| int g_IndexBufferSize = 10000 |
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◆ g_pBlendState
| ID3D10BlendState* g_pBlendState = NULL |
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◆ g_pd3dDevice
| ID3D10Device* g_pd3dDevice = NULL |
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◆ g_pDepthStencilState
| ID3D10DepthStencilState* g_pDepthStencilState = NULL |
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◆ g_pFactory
| IDXGIFactory* g_pFactory = NULL |
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◆ g_pFontSampler
| ID3D10SamplerState* g_pFontSampler = NULL |
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◆ g_pFontTextureView
| ID3D10ShaderResourceView* g_pFontTextureView = NULL |
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◆ g_pIB
| ID3D10Buffer* g_pIB = NULL |
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◆ g_pInputLayout
| ID3D10InputLayout* g_pInputLayout = NULL |
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◆ g_pPixelShader
| ID3D10PixelShader* g_pPixelShader = NULL |
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◆ g_pPixelShaderBlob
| ID3D10Blob* g_pPixelShaderBlob = NULL |
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◆ g_pRasterizerState
| ID3D10RasterizerState* g_pRasterizerState = NULL |
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◆ g_pVB
| ID3D10Buffer* g_pVB = NULL |
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◆ g_pVertexConstantBuffer
| ID3D10Buffer* g_pVertexConstantBuffer = NULL |
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◆ g_pVertexShader
| ID3D10VertexShader* g_pVertexShader = NULL |
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◆ g_pVertexShaderBlob
| ID3D10Blob* g_pVertexShaderBlob = NULL |
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◆ g_VertexBufferSize
| int g_VertexBufferSize = 5000 |
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