#include <boost/bind.hpp>
#include <OgreManualObject.h>
#include <OgreMaterialManager.h>
#include <OgreRectangle2D.h>
#include <OgreRenderSystem.h>
#include <OgreRenderWindow.h>
#include <OgreSceneManager.h>
#include <OgreSceneNode.h>
#include <OgreTextureManager.h>
#include <OgreViewport.h>
#include <OgreTechnique.h>
#include <OgreCamera.h>
#include <OgrePixelFormat.h>
#include <OGRE/OgreHardwarePixelBuffer.h>
#include <OGRE/OgreTechnique.h>
#include <tf/transform_listener.h>
#include "rviz/bit_allocator.h"
#include "rviz/frame_manager.h"
#include "rviz/ogre_helpers/axes.h"
#include "rviz/properties/enum_property.h"
#include "rviz/properties/float_property.h"
#include "rviz/properties/int_property.h"
#include "rviz/properties/ros_topic_property.h"
#include "rviz/render_panel.h"
#include "rviz/uniform_string_stream.h"
#include "rviz/validate_floats.h"
#include "rviz/display_context.h"
#include "rviz/properties/display_group_visibility_property.h"
#include "rviz/load_resource.h"
#include <image_transport/camera_common.h>
#include "overlay_camera_display.h"
#include <pluginlib/class_list_macros.h>
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