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template<typename T_BVH > |
FCL_REAL | hpp::fcl::BVHDistance (const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const DistanceRequest &request, DistanceResult &result) |
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template<typename T_BVH > |
FCL_REAL | hpp::fcl::BVHDistance (const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const GJKSolver *, const DistanceRequest &request, DistanceResult &result) |
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template<> |
FCL_REAL | hpp::fcl::BVHDistance< kIOS > (const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const DistanceRequest &request, DistanceResult &result) |
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template<> |
FCL_REAL | hpp::fcl::BVHDistance< OBBRSS > (const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const DistanceRequest &request, DistanceResult &result) |
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template<> |
FCL_REAL | hpp::fcl::BVHDistance< RSS > (const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const DistanceRequest &request, DistanceResult &result) |
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template<typename OrientedMeshShapeDistanceTraversalNode , typename T_BVH , typename T_SH > |
FCL_REAL | hpp::fcl::details::orientedBVHShapeDistance (const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const GJKSolver *nsolver, const DistanceRequest &request, DistanceResult &result) |
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template<typename OrientedMeshDistanceTraversalNode , typename T_BVH > |
FCL_REAL | hpp::fcl::details::orientedMeshDistance (const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const DistanceRequest &request, DistanceResult &result) |
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template<typename T_SH1 , typename T_SH2 > |
FCL_REAL | hpp::fcl::ShapeShapeDistance (const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const GJKSolver *nsolver, const DistanceRequest &request, DistanceResult &result) |
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