distance_func_matrix.h
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35 
38 #ifndef HPP_FCL_DISTANCE_FUNC_MATRIX_H
39 #define HPP_FCL_DISTANCE_FUNC_MATRIX_H
40 
42 #include <hpp/fcl/collision_data.h>
44 
45 namespace hpp {
46 namespace fcl {
47 
50 struct HPP_FCL_DLLAPI DistanceFunctionMatrix {
58  typedef FCL_REAL (*DistanceFunc)(const CollisionGeometry* o1,
59  const Transform3f& tf1,
60  const CollisionGeometry* o2,
61  const Transform3f& tf2,
62  const GJKSolver* nsolver,
63  const DistanceRequest& request,
64  DistanceResult& result);
65 
68  DistanceFunc distance_matrix[NODE_COUNT][NODE_COUNT];
69 
71 };
72 
73 } // namespace fcl
74 
75 } // namespace hpp
76 
77 #endif
collision_object.h
gjk.tf1
tuple tf1
Definition: test/scripts/gjk.py:27
hpp::fcl::NODE_COUNT
@ NODE_COUNT
Definition: collision_object.h:88
hpp::fcl::CollisionGeometry
The geometry for the object for collision or distance computation.
Definition: collision_object.h:95
narrowphase.h
hpp::fcl::FCL_REAL
double FCL_REAL
Definition: data_types.h:65
hpp::fcl::GJKSolver
collision and distance solver based on GJK algorithm implemented in fcl (rewritten the code from the ...
Definition: narrowphase.h:54
collision_data.h
hpp
Main namespace.
Definition: broadphase_bruteforce.h:44
gjk.tf2
tuple tf2
Definition: test/scripts/gjk.py:36
hpp::fcl::Transform3f
Simple transform class used locally by InterpMotion.
Definition: transform.h:54
hpp::fcl::DistanceRequest
request to the distance computation
Definition: collision_data.h:392
hpp::fcl::DistanceResult
distance result
Definition: collision_data.h:420
hpp::fcl::DistanceFunctionMatrix
distance matrix stores the functions for distance between different types of objects and provides a u...
Definition: distance_func_matrix.h:50


hpp-fcl
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autogenerated on Fri Jan 26 2024 03:46:13