collision.h
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36 
39 #ifndef HPP_FCL_COLLISION_H
40 #define HPP_FCL_COLLISION_H
41 
42 #include <hpp/fcl/data_types.h>
44 #include <hpp/fcl/collision_data.h>
46 #include <hpp/fcl/timings.h>
47 
48 namespace hpp {
49 namespace fcl {
50 
58 HPP_FCL_DLLAPI std::size_t collide(const CollisionObject* o1,
59  const CollisionObject* o2,
60  const CollisionRequest& request,
61  CollisionResult& result);
62 
65 HPP_FCL_DLLAPI std::size_t collide(const CollisionGeometry* o1,
66  const Transform3f& tf1,
67  const CollisionGeometry* o2,
68  const Transform3f& tf2,
69  const CollisionRequest& request,
70  CollisionResult& result);
71 
76 inline std::size_t collide(const CollisionObject* o1, const CollisionObject* o2,
77  CollisionRequest& request, CollisionResult& result) {
78  std::size_t res = collide(o1, o2, (const CollisionRequest&)request, result);
79  request.updateGuess(result);
80  return res;
81 }
82 
87 inline std::size_t collide(const CollisionGeometry* o1, const Transform3f& tf1,
88  const CollisionGeometry* o2, const Transform3f& tf2,
89  CollisionRequest& request, CollisionResult& result) {
90  std::size_t res =
91  collide(o1, tf1, o2, tf2, (const CollisionRequest&)request, result);
92  request.updateGuess(result);
93  return res;
94 }
95 
103 class HPP_FCL_DLLAPI ComputeCollision {
104  public:
107 
108  std::size_t operator()(const Transform3f& tf1, const Transform3f& tf2,
109  const CollisionRequest& request,
110  CollisionResult& result) const;
111 
112  inline std::size_t operator()(const Transform3f& tf1, const Transform3f& tf2,
113  CollisionRequest& request,
114  CollisionResult& result) const {
115  std::size_t res = operator()(tf1, tf2, (const CollisionRequest&)request,
116  result);
117  request.updateGuess(result);
118  return res;
119  }
120 
121  bool operator==(const ComputeCollision& other) const {
122  return o1 == other.o1 && o2 == other.o2 && solver == other.solver;
123  }
124 
125  bool operator!=(const ComputeCollision& other) const {
126  return !(*this == other);
127  }
128 
129  virtual ~ComputeCollision(){};
130 
131  protected:
132  // These pointers are made mutable to let the derived classes to update
133  // their values when updating the collision geometry (e.g. creating a new
134  // one). This feature should be used carefully to avoid any mis usage (e.g,
135  // changing the type of the collision geometry should be avoided).
136  mutable const CollisionGeometry* o1;
137  mutable const CollisionGeometry* o2;
138 
139  mutable GJKSolver solver;
140 
143 
144  virtual std::size_t run(const Transform3f& tf1, const Transform3f& tf2,
145  const CollisionRequest& request,
146  CollisionResult& result) const;
147 
148  public:
149  EIGEN_MAKE_ALIGNED_OPERATOR_NEW
150 };
151 
152 } // namespace fcl
153 } // namespace hpp
154 
155 #endif
hpp::fcl::ComputeCollision
This class reduces the cost of identifying the geometry pair. This is mostly useful for repeated shap...
Definition: collision.h:103
data_types.h
collision_func_matrix.h
collision_object.h
hpp::fcl::QueryRequest::updateGuess
HPP_FCL_COMPILER_DIAGNOSTIC_POP void updateGuess(const QueryResult &result)
Definition: collision_data.h:210
hpp::fcl::ComputeCollision::o2
const CollisionGeometry * o2
Definition: collision.h:137
gjk.tf1
tuple tf1
Definition: test/scripts/gjk.py:27
hpp::fcl::ComputeCollision::func
CollisionFunctionMatrix::CollisionFunc func
Definition: collision.h:141
hpp::fcl::CollisionGeometry
The geometry for the object for collision or distance computation.
Definition: collision_object.h:95
timings.h
hpp::fcl::ComputeCollision::~ComputeCollision
virtual ~ComputeCollision()
Definition: collision.h:129
hpp::fcl::collide
HPP_FCL_DLLAPI std::size_t collide(const CollisionObject *o1, const CollisionObject *o2, const CollisionRequest &request, CollisionResult &result)
Main collision interface: given two collision objects, and the requirements for contacts,...
Definition: src/collision.cpp:63
res
res
hpp::fcl::GJKSolver
collision and distance solver based on GJK algorithm implemented in fcl (rewritten the code from the ...
Definition: narrowphase.h:54
collision_data.h
hpp
Main namespace.
Definition: broadphase_bruteforce.h:44
hpp::fcl::CollisionRequest
request to the collision algorithm
Definition: collision_data.h:235
hpp::fcl::CollisionObject
the object for collision or distance computation, contains the geometry and the transform information
Definition: collision_object.h:215
hpp::fcl::ComputeCollision::operator()
std::size_t operator()(const Transform3f &tf1, const Transform3f &tf2, CollisionRequest &request, CollisionResult &result) const
Definition: collision.h:112
hpp::fcl::ComputeCollision::solver
GJKSolver solver
Definition: collision.h:139
gjk.tf2
tuple tf2
Definition: test/scripts/gjk.py:36
hpp::fcl::CollisionResult
collision result
Definition: collision_data.h:302
omniidl_be_python_with_docstring.run
def run(tree, args)
Definition: omniidl_be_python_with_docstring.py:140
hpp::fcl::ComputeCollision::operator!=
bool operator!=(const ComputeCollision &other) const
Definition: collision.h:125
hpp::fcl::ComputeCollision::o1
const CollisionGeometry * o1
Definition: collision.h:129
hpp::fcl::Transform3f
Simple transform class used locally by InterpMotion.
Definition: transform.h:54
hpp::fcl::ComputeCollision::operator==
bool operator==(const ComputeCollision &other) const
Definition: collision.h:121
hpp::fcl::CollisionFunctionMatrix::CollisionFunc
std::size_t(* CollisionFunc)(const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const GJKSolver *nsolver, const CollisionRequest &request, CollisionResult &result)
the uniform call interface for collision: for collision, we need know
Definition: collision_func_matrix.h:61
hpp::fcl::ComputeCollision::swap_geoms
bool swap_geoms
Definition: collision.h:142


hpp-fcl
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autogenerated on Fri Jan 26 2024 03:46:13