#include <loader.h>

Classes | |
| struct | Key |
| struct | Value |
Public Types | |
| typedef std::map< Key, Value > | Cache_t |
Public Member Functions | |
| const Cache_t & | cache () const |
| CachedMeshLoader (const NODE_TYPE &bvType=BV_OBBRSS) | |
| virtual BVHModelPtr_t | load (const std::string &filename, const Vec3f &scale) |
| virtual | ~CachedMeshLoader () |
Public Member Functions inherited from hpp::fcl::MeshLoader | |
| virtual CollisionGeometryPtr_t | loadOctree (const std::string &filename) |
| MeshLoader (const NODE_TYPE &bvType=BV_OBBRSS) | |
| virtual | ~MeshLoader () |
Private Attributes | |
| Cache_t | cache_ |
Class for building polyhedron from files with cache mechanism. This class builds a new object for each different file. If method CachedMeshLoader::load is called twice with the same arguments, the second call returns the result of the first call.
| typedef std::map<Key, Value> hpp::fcl::CachedMeshLoader::Cache_t |
|
inlinevirtual |
|
inline |
|
virtual |
Reimplemented from hpp::fcl::MeshLoader.
Definition at line 102 of file loader.cpp.