capsule_box_2.cpp
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34 
37 #define BOOST_TEST_MODULE FCL_GEOMETRIC_SHAPES
38 #include <boost/test/included/unit_test.hpp>
39 
40 #define CHECK_CLOSE_TO_0(x, eps) BOOST_CHECK_CLOSE((x + 1.0), (1.0), (eps))
41 
42 #include "utility.h"
43 
44 #include <cmath>
45 #include <hpp/fcl/distance.h>
46 #include <hpp/fcl/math/transform.h>
47 #include <hpp/fcl/collision.h>
50 
51 BOOST_AUTO_TEST_CASE(distance_capsule_box) {
52  typedef hpp::fcl::shared_ptr<hpp::fcl::CollisionGeometry>
54  // Capsule of radius 2 and of height 4
55  CollisionGeometryPtr_t capsuleGeometry(new hpp::fcl::Capsule(2., 4.));
56  // Box of size 1 by 2 by 4
57  CollisionGeometryPtr_t boxGeometry(new hpp::fcl::Box(1., 2., 4.));
58 
59  // Enable computation of nearest points
60  hpp::fcl::DistanceRequest distanceRequest(true, 0, 0);
61  hpp::fcl::DistanceResult distanceResult;
62 
63  // Rotate capsule around y axis by pi/2 and move it behind box
64  hpp::fcl::Transform3f tf1(hpp::fcl::makeQuat(sqrt(2) / 2, 0, sqrt(2) / 2, 0),
65  hpp::fcl::Vec3f(-10., 0.8, 1.5));
67  hpp::fcl::CollisionObject capsule(capsuleGeometry, tf1);
68  hpp::fcl::CollisionObject box(boxGeometry, tf2);
69 
70  // test distance
71  distanceResult.clear();
72  hpp::fcl::distance(&capsule, &box, distanceRequest, distanceResult);
73  hpp::fcl::Vec3f o1 = distanceResult.nearest_points[0];
74  hpp::fcl::Vec3f o2 = distanceResult.nearest_points[1];
75 
76  BOOST_CHECK_CLOSE(distanceResult.min_distance, 5.5, 1e-2);
77  BOOST_CHECK_CLOSE(o1[0], -6, 1e-2);
78  BOOST_CHECK_CLOSE(o1[1], 0.8, 1e-1);
79  BOOST_CHECK_CLOSE(o1[2], 1.5, 1e-2);
80  BOOST_CHECK_CLOSE(o2[0], -0.5, 1e-2);
81  BOOST_CHECK_CLOSE(o2[1], 0.8, 1e-1);
82  BOOST_CHECK_CLOSE(o2[2], 1.5, 1e-2);
83 }
hpp::fcl::Vec3f
Eigen::Matrix< FCL_REAL, 3, 1 > Vec3f
Definition: data_types.h:66
collision_object.h
collision_manager.box
box
Definition: collision_manager.py:11
hpp::fcl::DistanceResult::nearest_points
Vec3f nearest_points[2]
nearest points
Definition: collision_data.h:427
gjk.tf1
tuple tf1
Definition: test/scripts/gjk.py:27
utility.h
hpp::fcl::distance
HPP_FCL_DLLAPI FCL_REAL distance(const Matrix3f &R0, const Vec3f &T0, const kIOS &b1, const kIOS &b2, Vec3f *P=NULL, Vec3f *Q=NULL)
Approximate distance between two kIOS bounding volumes.
Definition: kIOS.cpp:181
hpp::fcl::CollisionGeometryPtr_t
shared_ptr< CollisionGeometry > CollisionGeometryPtr_t
Definition: include/hpp/fcl/fwd.hh:96
hpp::fcl::DistanceResult::clear
void clear()
clear the result
Definition: collision_data.h:504
distance.h
hpp::fcl::makeQuat
Quaternion3f makeQuat(FCL_REAL w, FCL_REAL x, FCL_REAL y, FCL_REAL z)
Definition: utility.cpp:368
hpp::fcl::CollisionObject
the object for collision or distance computation, contains the geometry and the transform information
Definition: collision_object.h:215
gjk.tf2
tuple tf2
Definition: test/scripts/gjk.py:36
hpp::fcl::Capsule
Capsule It is where is the distance between the point x and the capsule segment AB,...
Definition: shape/geometric_shapes.h:333
BOOST_AUTO_TEST_CASE
BOOST_AUTO_TEST_CASE(distance_capsule_box)
Definition: capsule_box_2.cpp:51
hpp::fcl::DistanceResult::min_distance
FCL_REAL min_distance
minimum distance between two objects. if two objects are in collision, min_distance <= 0.
Definition: collision_data.h:424
hpp::fcl::Transform3f
Simple transform class used locally by InterpMotion.
Definition: transform.h:54
hpp::fcl::DistanceRequest
request to the distance computation
Definition: collision_data.h:392
hpp::fcl::DistanceResult
distance result
Definition: collision_data.h:420
transform.h
geometric_shapes.h
collision.h
hpp::fcl::Box
Center at zero point, axis aligned box.
Definition: shape/geometric_shapes.h:125


hpp-fcl
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autogenerated on Fri Aug 2 2024 02:45:13