broadphase_SaP.cpp
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35 
39 
40 namespace hpp {
41 namespace fcl {
42 
43 //==============================================================================
45  auto it = AABB_arr.begin();
46  for (auto end = AABB_arr.end(); it != end; ++it) {
47  if ((*it)->obj == obj) break;
48  }
49 
50  AABB_arr.erase(it);
51  obj_aabb_map.erase(obj);
52 
53  if (it == AABB_arr.end()) return;
54 
55  SaPAABB* curr = *it;
56  *it = nullptr;
57 
58  for (int coord = 0; coord < 3; ++coord) {
59  // first delete the lo endpoint of the interval.
60  if (curr->lo->prev[coord] == nullptr)
61  elist[coord] = curr->lo->next[coord];
62  else
63  curr->lo->prev[coord]->next[coord] = curr->lo->next[coord];
64 
65  curr->lo->next[coord]->prev[coord] = curr->lo->prev[coord];
66 
67  // then, delete the "hi" endpoint.
68  if (curr->hi->prev[coord] == nullptr)
69  elist[coord] = curr->hi->next[coord];
70  else
71  curr->hi->prev[coord]->next[coord] = curr->hi->next[coord];
72 
73  if (curr->hi->next[coord] != nullptr)
74  curr->hi->next[coord]->prev[coord] = curr->hi->prev[coord];
75  }
76 
77  delete curr->lo;
78  delete curr->hi;
79  delete curr;
80 
81  overlap_pairs.remove_if(isUnregistered(obj));
82 }
83 
84 //==============================================================================
86  elist[0] = nullptr;
87  elist[1] = nullptr;
88  elist[2] = nullptr;
89 
90  optimal_axis = 0;
91 }
92 
93 //==============================================================================
95 
96 //==============================================================================
98  const std::vector<CollisionObject*>& other_objs) {
99  if (other_objs.empty()) return;
100 
101  if (size() > 0)
103  else {
104  std::vector<EndPoint*> endpoints(2 * other_objs.size());
105 
106  for (size_t i = 0; i < other_objs.size(); ++i) {
107  SaPAABB* sapaabb = new SaPAABB();
108  sapaabb->obj = other_objs[i];
109  sapaabb->lo = new EndPoint();
110  sapaabb->hi = new EndPoint();
111  sapaabb->cached = other_objs[i]->getAABB();
112  endpoints[2 * i] = sapaabb->lo;
113  endpoints[2 * i + 1] = sapaabb->hi;
114  sapaabb->lo->minmax = 0;
115  sapaabb->hi->minmax = 1;
116  sapaabb->lo->aabb = sapaabb;
117  sapaabb->hi->aabb = sapaabb;
118  AABB_arr.push_back(sapaabb);
119  obj_aabb_map[other_objs[i]] = sapaabb;
120  }
121 
122  FCL_REAL scale[3];
123  for (int coord = 0; coord < 3; ++coord) {
124  std::sort(
125  endpoints.begin(), endpoints.end(),
126  std::bind(std::less<FCL_REAL>(),
127  std::bind(static_cast<FCL_REAL (EndPoint::*)(size_t) const>(
129  std::placeholders::_1, coord),
130  std::bind(static_cast<FCL_REAL (EndPoint::*)(size_t) const>(
132  std::placeholders::_2, coord)));
133 
134  endpoints[0]->prev[coord] = nullptr;
135  endpoints[0]->next[coord] = endpoints[1];
136  for (size_t i = 1; i < endpoints.size() - 1; ++i) {
137  endpoints[i]->prev[coord] = endpoints[i - 1];
138  endpoints[i]->next[coord] = endpoints[i + 1];
139  }
140  endpoints[endpoints.size() - 1]->prev[coord] =
141  endpoints[endpoints.size() - 2];
142  endpoints[endpoints.size() - 1]->next[coord] = nullptr;
143 
144  elist[coord] = endpoints[0];
145 
146  scale[coord] = endpoints.back()->aabb->cached.max_[coord] -
147  endpoints[0]->aabb->cached.min_[coord];
148  }
149 
150  int axis = 0;
151  if (scale[axis] < scale[1]) axis = 1;
152  if (scale[axis] < scale[2]) axis = 2;
153 
154  EndPoint* pos = elist[axis];
155 
156  while (pos != nullptr) {
157  EndPoint* pos_next = nullptr;
158  SaPAABB* aabb = pos->aabb;
159  EndPoint* pos_it = pos->next[axis];
160 
161  while (pos_it != nullptr) {
162  if (pos_it->aabb == aabb) {
163  if (pos_next == nullptr) pos_next = pos_it;
164  break;
165  }
166 
167  if (pos_it->minmax == 0) {
168  if (pos_next == nullptr) pos_next = pos_it;
169  if (pos_it->aabb->cached.overlap(aabb->cached))
170  overlap_pairs.emplace_back(pos_it->aabb->obj, aabb->obj);
171  }
172  pos_it = pos_it->next[axis];
173  }
174 
175  pos = pos_next;
176  }
177  }
178 
179  updateVelist();
180 }
181 
182 //==============================================================================
184  SaPAABB* curr = new SaPAABB;
185  curr->cached = obj->getAABB();
186  curr->obj = obj;
187  curr->lo = new EndPoint;
188  curr->lo->minmax = 0;
189  curr->lo->aabb = curr;
190 
191  curr->hi = new EndPoint;
192  curr->hi->minmax = 1;
193  curr->hi->aabb = curr;
194 
195  for (int coord = 0; coord < 3; ++coord) {
196  EndPoint* current = elist[coord];
197 
198  // first insert the lo end point
199  if (current == nullptr) // empty list
200  {
201  elist[coord] = curr->lo;
202  curr->lo->prev[coord] = curr->lo->next[coord] = nullptr;
203  } else // otherwise, find the correct location in the list and insert
204  {
205  EndPoint* curr_lo = curr->lo;
206  FCL_REAL curr_lo_val = curr_lo->getVal()[coord];
207  while ((current->getVal()[coord] < curr_lo_val) &&
208  (current->next[coord] != nullptr))
209  current = current->next[coord];
210 
211  if (current->getVal()[coord] >= curr_lo_val) {
212  curr_lo->prev[coord] = current->prev[coord];
213  curr_lo->next[coord] = current;
214  if (current->prev[coord] == nullptr)
215  elist[coord] = curr_lo;
216  else
217  current->prev[coord]->next[coord] = curr_lo;
218 
219  current->prev[coord] = curr_lo;
220  } else {
221  curr_lo->prev[coord] = current;
222  curr_lo->next[coord] = nullptr;
223  current->next[coord] = curr_lo;
224  }
225  }
226 
227  // now insert hi end point
228  current = curr->lo;
229 
230  EndPoint* curr_hi = curr->hi;
231  FCL_REAL curr_hi_val = curr_hi->getVal()[coord];
232 
233  if (coord == 0) {
234  while ((current->getVal()[coord] < curr_hi_val) &&
235  (current->next[coord] != nullptr)) {
236  if (current != curr->lo)
237  if (current->aabb->cached.overlap(curr->cached))
238  overlap_pairs.emplace_back(current->aabb->obj, obj);
239 
240  current = current->next[coord];
241  }
242  } else {
243  while ((current->getVal()[coord] < curr_hi_val) &&
244  (current->next[coord] != nullptr))
245  current = current->next[coord];
246  }
247 
248  if (current->getVal()[coord] >= curr_hi_val) {
249  curr_hi->prev[coord] = current->prev[coord];
250  curr_hi->next[coord] = current;
251  if (current->prev[coord] == nullptr)
252  elist[coord] = curr_hi;
253  else
254  current->prev[coord]->next[coord] = curr_hi;
255 
256  current->prev[coord] = curr_hi;
257  } else {
258  curr_hi->prev[coord] = current;
259  curr_hi->next[coord] = nullptr;
260  current->next[coord] = curr_hi;
261  }
262  }
263 
264  AABB_arr.push_back(curr);
265 
266  obj_aabb_map[obj] = curr;
267 
268  updateVelist();
269 }
270 
271 //==============================================================================
273  if (size() == 0) return;
274 
275  FCL_REAL scale[3];
276  scale[0] = (velist[0].back())->getVal(0) - velist[0][0]->getVal(0);
277  scale[1] = (velist[1].back())->getVal(1) - velist[1][0]->getVal(1);
278  ;
279  scale[2] = (velist[2].back())->getVal(2) - velist[2][0]->getVal(2);
280  int axis = 0;
281  if (scale[axis] < scale[1]) axis = 1;
282  if (scale[axis] < scale[2]) axis = 2;
283  optimal_axis = axis;
284 }
285 
286 //==============================================================================
288  if (updated_aabb->cached == updated_aabb->obj->getAABB()) return;
289 
290  SaPAABB* current = updated_aabb;
291 
292  Vec3f new_min = current->obj->getAABB().min_;
293  Vec3f new_max = current->obj->getAABB().max_;
294 
295  SaPAABB dummy;
296  dummy.cached = current->obj->getAABB();
297 
298  for (int coord = 0; coord < 3; ++coord) {
299  int direction; // -1 reverse, 0 nochange, 1 forward
300  EndPoint* temp;
301 
302  if (current->lo->getVal((size_t)coord) > new_min[coord])
303  direction = -1;
304  else if (current->lo->getVal((size_t)coord) < new_min[coord])
305  direction = 1;
306  else
307  direction = 0;
308 
309  if (direction == -1) {
310  // first update the "lo" endpoint of the interval
311  if (current->lo->prev[coord] != nullptr) {
312  temp = current->lo;
313  while ((temp != nullptr) &&
314  (temp->getVal((size_t)coord) > new_min[coord])) {
315  if (temp->minmax == 1)
316  if (temp->aabb->cached.overlap(dummy.cached))
317  addToOverlapPairs(SaPPair(temp->aabb->obj, current->obj));
318  temp = temp->prev[coord];
319  }
320 
321  if (temp == nullptr) {
322  current->lo->prev[coord]->next[coord] = current->lo->next[coord];
323  current->lo->next[coord]->prev[coord] = current->lo->prev[coord];
324  current->lo->prev[coord] = nullptr;
325  current->lo->next[coord] = elist[coord];
326  elist[coord]->prev[coord] = current->lo;
327  elist[coord] = current->lo;
328  } else {
329  current->lo->prev[coord]->next[coord] = current->lo->next[coord];
330  current->lo->next[coord]->prev[coord] = current->lo->prev[coord];
331  current->lo->prev[coord] = temp;
332  current->lo->next[coord] = temp->next[coord];
333  temp->next[coord]->prev[coord] = current->lo;
334  temp->next[coord] = current->lo;
335  }
336  }
337 
338  current->lo->getVal((size_t)coord) = new_min[coord];
339 
340  // update hi end point
341  temp = current->hi;
342  while (temp->getVal((size_t)coord) > new_max[coord]) {
343  if ((temp->minmax == 0) &&
344  (temp->aabb->cached.overlap(current->cached)))
345  removeFromOverlapPairs(SaPPair(temp->aabb->obj, current->obj));
346  temp = temp->prev[coord];
347  }
348 
349  current->hi->prev[coord]->next[coord] = current->hi->next[coord];
350  if (current->hi->next[coord] != nullptr)
351  current->hi->next[coord]->prev[coord] = current->hi->prev[coord];
352  current->hi->prev[coord] = temp;
353  current->hi->next[coord] = temp->next[coord];
354  if (temp->next[coord] != nullptr)
355  temp->next[coord]->prev[coord] = current->hi;
356  temp->next[coord] = current->hi;
357 
358  current->hi->getVal((size_t)coord) = new_max[coord];
359  } else if (direction == 1) {
360  // here, we first update the "hi" endpoint.
361  if (current->hi->next[coord] != nullptr) {
362  temp = current->hi;
363  while ((temp->next[coord] != nullptr) &&
364  (temp->getVal((size_t)coord) < new_max[coord])) {
365  if (temp->minmax == 0)
366  if (temp->aabb->cached.overlap(dummy.cached))
367  addToOverlapPairs(SaPPair(temp->aabb->obj, current->obj));
368  temp = temp->next[coord];
369  }
370 
371  if (temp->getVal((size_t)coord) < new_max[coord]) {
372  current->hi->prev[coord]->next[coord] = current->hi->next[coord];
373  current->hi->next[coord]->prev[coord] = current->hi->prev[coord];
374  current->hi->prev[coord] = temp;
375  current->hi->next[coord] = nullptr;
376  temp->next[coord] = current->hi;
377  } else {
378  current->hi->prev[coord]->next[coord] = current->hi->next[coord];
379  current->hi->next[coord]->prev[coord] = current->hi->prev[coord];
380  current->hi->prev[coord] = temp->prev[coord];
381  current->hi->next[coord] = temp;
382  temp->prev[coord]->next[coord] = current->hi;
383  temp->prev[coord] = current->hi;
384  }
385  }
386 
387  current->hi->getVal((size_t)coord) = new_max[coord];
388 
389  // then, update the "lo" endpoint of the interval.
390  temp = current->lo;
391 
392  while (temp->getVal((size_t)coord) < new_min[coord]) {
393  if ((temp->minmax == 1) &&
394  (temp->aabb->cached.overlap(current->cached)))
395  removeFromOverlapPairs(SaPPair(temp->aabb->obj, current->obj));
396  temp = temp->next[coord];
397  }
398 
399  if (current->lo->prev[coord] != nullptr)
400  current->lo->prev[coord]->next[coord] = current->lo->next[coord];
401  else
402  elist[coord] = current->lo->next[coord];
403  current->lo->next[coord]->prev[coord] = current->lo->prev[coord];
404  current->lo->prev[coord] = temp->prev[coord];
405  current->lo->next[coord] = temp;
406  if (temp->prev[coord] != nullptr)
407  temp->prev[coord]->next[coord] = current->lo;
408  else
409  elist[coord] = current->lo;
410  temp->prev[coord] = current->lo;
411  current->lo->getVal((size_t)coord) = new_min[coord];
412  }
413  }
414 }
415 
416 //==============================================================================
418  for (int coord = 0; coord < 3; ++coord) {
419  velist[coord].resize(size() * 2);
420  EndPoint* current = elist[coord];
421  size_t id = 0;
422  while (current) {
423  velist[coord][id] = current;
424  current = current->next[coord];
425  id++;
426  }
427  }
428 }
429 
430 //==============================================================================
432  update_(obj_aabb_map[updated_obj]);
433 
434  updateVelist();
435 
436  setup();
437 }
438 
439 //==============================================================================
441  const std::vector<CollisionObject*>& updated_objs) {
442  for (size_t i = 0; i < updated_objs.size(); ++i)
443  update_(obj_aabb_map[updated_objs[i]]);
444 
445  updateVelist();
446 
447  setup();
448 }
449 
450 //==============================================================================
452  for (auto it = AABB_arr.cbegin(), end = AABB_arr.cend(); it != end; ++it) {
453  update_(*it);
454  }
455 
456  updateVelist();
457 
458  setup();
459 }
460 
461 //==============================================================================
463  for (auto it = AABB_arr.begin(), end = AABB_arr.end(); it != end; ++it) {
464  delete (*it)->hi;
465  delete (*it)->lo;
466  delete *it;
467  *it = nullptr;
468  }
469 
470  AABB_arr.clear();
471  overlap_pairs.clear();
472 
473  elist[0] = nullptr;
474  elist[1] = nullptr;
475  elist[2] = nullptr;
476 
477  velist[0].clear();
478  velist[1].clear();
479  velist[2].clear();
480 
481  obj_aabb_map.clear();
482 }
483 
484 //==============================================================================
486  std::vector<CollisionObject*>& objs) const {
487  objs.resize(AABB_arr.size());
488  size_t i = 0;
489  for (auto it = AABB_arr.cbegin(), end = AABB_arr.cend(); it != end;
490  ++it, ++i) {
491  objs[i] = (*it)->obj;
492  }
493 }
494 
495 //==============================================================================
498  int axis = optimal_axis;
499  const AABB& obj_aabb = obj->getAABB();
500 
501  FCL_REAL min_val = obj_aabb.min_[axis];
502  // FCL_REAL max_val = obj_aabb.max_[axis];
503 
504  EndPoint dummy;
505  SaPAABB dummy_aabb;
506  dummy_aabb.cached = obj_aabb;
507  dummy.minmax = 1;
508  dummy.aabb = &dummy_aabb;
509 
510  // compute stop_pos by binary search, this is cheaper than check it in while
511  // iteration linearly
512  const auto res_it = std::upper_bound(
513  velist[axis].begin(), velist[axis].end(), &dummy,
514  std::bind(std::less<FCL_REAL>(),
515  std::bind(static_cast<FCL_REAL (EndPoint::*)(size_t) const>(
517  std::placeholders::_1, axis),
518  std::bind(static_cast<FCL_REAL (EndPoint::*)(size_t) const>(
520  std::placeholders::_2, axis)));
521 
522  EndPoint* end_pos = nullptr;
523  if (res_it != velist[axis].end()) end_pos = *res_it;
524 
525  EndPoint* pos = elist[axis];
526 
527  while (pos != end_pos) {
528  if (pos->aabb->obj != obj) {
529  if ((pos->minmax == 0) &&
530  (pos->aabb->hi->getVal((size_t)axis) >= min_val)) {
531  if (pos->aabb->cached.overlap(obj->getAABB()))
532  if ((*callback)(obj, pos->aabb->obj)) return true;
533  }
534  }
535  pos = pos->next[axis];
536  }
537 
538  return false;
539 }
540 
541 //==============================================================================
543  bool repeated = false;
544  for (auto it = overlap_pairs.begin(), end = overlap_pairs.end(); it != end;
545  ++it) {
546  if (*it == p) {
547  repeated = true;
548  break;
549  }
550  }
551 
552  if (!repeated) overlap_pairs.push_back(p);
553 }
554 
555 //==============================================================================
557  for (auto it = overlap_pairs.begin(), end = overlap_pairs.end(); it != end;
558  ++it) {
559  if (*it == p) {
560  overlap_pairs.erase(it);
561  break;
562  }
563  }
564 
565  // or overlap_pairs.remove_if(isNotValidPair(p));
566 }
567 
568 //==============================================================================
571  callback->init();
572  if (size() == 0) return;
573 
574  collide_(obj, callback);
575 }
576 
577 //==============================================================================
580  FCL_REAL& min_dist) const {
581  Vec3f delta = (obj->getAABB().max_ - obj->getAABB().min_) * 0.5;
582  AABB aabb = obj->getAABB();
583 
584  if (min_dist < (std::numeric_limits<FCL_REAL>::max)()) {
585  Vec3f min_dist_delta(min_dist, min_dist, min_dist);
586  aabb.expand(min_dist_delta);
587  }
588 
589  int axis = optimal_axis;
590 
591  int status = 1;
592  FCL_REAL old_min_distance;
593 
594  EndPoint* start_pos = elist[axis];
595 
596  while (1) {
597  old_min_distance = min_dist;
598  FCL_REAL min_val = aabb.min_[axis];
599  // FCL_REAL max_val = aabb.max_[axis];
600 
601  EndPoint dummy;
602  SaPAABB dummy_aabb;
603  dummy_aabb.cached = aabb;
604  dummy.minmax = 1;
605  dummy.aabb = &dummy_aabb;
606 
607  const auto res_it = std::upper_bound(
608  velist[axis].begin(), velist[axis].end(), &dummy,
609  std::bind(std::less<FCL_REAL>(),
610  std::bind(static_cast<FCL_REAL (EndPoint::*)(size_t) const>(
612  std::placeholders::_1, axis),
613  std::bind(static_cast<FCL_REAL (EndPoint::*)(size_t) const>(
615  std::placeholders::_2, axis)));
616 
617  EndPoint* end_pos = nullptr;
618  if (res_it != velist[axis].end()) end_pos = *res_it;
619 
620  EndPoint* pos = start_pos;
621 
622  while (pos != end_pos) {
623  // can change to pos->aabb->hi->getVal(axis) >= min_val - min_dist, and
624  // then update start_pos to end_pos. but this seems slower.
625  if ((pos->minmax == 0) &&
626  (pos->aabb->hi->getVal((size_t)axis) >= min_val)) {
627  CollisionObject* curr_obj = pos->aabb->obj;
628  if (curr_obj != obj) {
629  if (!this->enable_tested_set_) {
630  if (pos->aabb->cached.distance(obj->getAABB()) < min_dist) {
631  if ((*callback)(curr_obj, obj, min_dist)) return true;
632  }
633  } else {
634  if (!this->inTestedSet(curr_obj, obj)) {
635  if (pos->aabb->cached.distance(obj->getAABB()) < min_dist) {
636  if ((*callback)(curr_obj, obj, min_dist)) return true;
637  }
638 
639  this->insertTestedSet(curr_obj, obj);
640  }
641  }
642  }
643  }
644 
645  pos = pos->next[axis];
646  }
647 
648  if (status == 1) {
649  if (old_min_distance < (std::numeric_limits<FCL_REAL>::max)())
650  break;
651  else {
652  if (min_dist < old_min_distance) {
653  Vec3f min_dist_delta(min_dist, min_dist, min_dist);
654  aabb = AABB(obj->getAABB(), min_dist_delta);
655  status = 0;
656  } else {
657  if (aabb == obj->getAABB())
658  aabb.expand(delta);
659  else
660  aabb.expand(obj->getAABB(), 2.0);
661  }
662  }
663  } else if (status == 0)
664  break;
665  }
666 
667  return false;
668 }
669 
670 //==============================================================================
673  callback->init();
674  if (size() == 0) return;
675 
676  FCL_REAL min_dist = (std::numeric_limits<FCL_REAL>::max)();
677 
678  distance_(obj, callback, min_dist);
679 }
680 
681 //==============================================================================
683  callback->init();
684  if (size() == 0) return;
685 
686  for (auto it = overlap_pairs.cbegin(), end = overlap_pairs.cend(); it != end;
687  ++it) {
688  CollisionObject* obj1 = it->obj1;
689  CollisionObject* obj2 = it->obj2;
690 
691  if ((*callback)(obj1, obj2)) return;
692  }
693 }
694 
695 //==============================================================================
697  callback->init();
698  if (size() == 0) return;
699 
700  this->enable_tested_set_ = true;
701  this->tested_set.clear();
702 
703  FCL_REAL min_dist = (std::numeric_limits<FCL_REAL>::max)();
704 
705  for (auto it = AABB_arr.cbegin(), end = AABB_arr.cend(); it != end; ++it) {
706  if (distance_((*it)->obj, callback, min_dist)) break;
707  }
708 
709  this->enable_tested_set_ = false;
710  this->tested_set.clear();
711 }
712 
713 //==============================================================================
716  callback->init();
717  SaPCollisionManager* other_manager =
718  static_cast<SaPCollisionManager*>(other_manager_);
719 
720  if ((size() == 0) || (other_manager->size() == 0)) return;
721 
722  if (this == other_manager) {
723  collide(callback);
724  return;
725  }
726 
727  if (this->size() < other_manager->size()) {
728  for (auto it = AABB_arr.cbegin(); it != AABB_arr.cend(); ++it) {
729  if (other_manager->collide_((*it)->obj, callback)) return;
730  }
731  } else {
732  for (auto it = other_manager->AABB_arr.cbegin(),
733  end = other_manager->AABB_arr.cend();
734  it != end; ++it) {
735  if (collide_((*it)->obj, callback)) return;
736  }
737  }
738 }
739 
740 //==============================================================================
743  callback->init();
744  SaPCollisionManager* other_manager =
745  static_cast<SaPCollisionManager*>(other_manager_);
746 
747  if ((size() == 0) || (other_manager->size() == 0)) return;
748 
749  if (this == other_manager) {
751  return;
752  }
753 
754  FCL_REAL min_dist = (std::numeric_limits<FCL_REAL>::max)();
755 
756  if (this->size() < other_manager->size()) {
757  for (auto it = AABB_arr.cbegin(), end = AABB_arr.cend(); it != end; ++it) {
758  if (other_manager->distance_((*it)->obj, callback, min_dist)) return;
759  }
760  } else {
761  for (auto it = other_manager->AABB_arr.cbegin(),
762  end = other_manager->AABB_arr.cend();
763  it != end; ++it) {
764  if (distance_((*it)->obj, callback, min_dist)) return;
765  }
766  }
767 }
768 
769 //==============================================================================
770 bool SaPCollisionManager::empty() const { return AABB_arr.empty(); }
771 
772 //==============================================================================
773 size_t SaPCollisionManager::size() const { return AABB_arr.size(); }
774 
775 //==============================================================================
777  if (minmax)
778  return aabb->cached.max_;
779  else
780  return aabb->cached.min_;
781 }
782 
783 //==============================================================================
785  if (minmax)
786  return aabb->cached.max_;
787  else
788  return aabb->cached.min_;
789 }
790 
791 //==============================================================================
793  if (minmax)
794  return aabb->cached.max_[(int)i];
795  else
796  return aabb->cached.min_[(int)i];
797 }
798 
799 //==============================================================================
801  if (minmax)
802  return aabb->cached.max_[(int)i];
803  else
804  return aabb->cached.min_[(int)i];
805 }
806 
807 //==============================================================================
809  if (a < b) {
810  obj1 = a;
811  obj2 = b;
812  } else {
813  obj1 = b;
814  obj2 = a;
815  }
816 }
817 
818 //==============================================================================
820  return ((obj1 == other.obj1) && (obj2 == other.obj2));
821 }
822 
823 //==============================================================================
825  : obj(obj_) {}
826 
827 //==============================================================================
829  const SaPPair& pair) const {
830  return (pair.obj1 == obj) || (pair.obj2 == obj);
831 }
832 
833 //==============================================================================
835  CollisionObject* obj2_)
836  : obj1(obj1_), obj2(obj2_) {
837  // Do nothing
838 }
839 
840 //==============================================================================
842  return (pair.obj1 == obj1) && (pair.obj2 == obj2);
843 }
844 
845 } // namespace fcl
846 
847 } // namespace hpp
hpp::fcl::SaPCollisionManager::update_
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Definition: broadphase_SaP.cpp:287
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a
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