#include <hpp/fcl/mesh_loader/assimp.h>
#include <assimp/defs.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/scene.h>
Go to the source code of this file.
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HPP_FCL_DLLAPI void | hpp::fcl::internal::buildMesh (const fcl::Vec3f &scale, const aiScene *scene, unsigned vertices_offset, TriangleAndVertices &tv) |
| Recursive procedure for building a mesh. More...
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unsigned | hpp::fcl::internal::recurseBuildMesh (const fcl::Vec3f &scale, const aiScene *scene, const aiNode *node, unsigned vertices_offset, TriangleAndVertices &tv) |
| Recursive procedure for building a mesh. More...
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