Classes | |
| struct | Loader |
| struct | memory_footprint_evaluator |
| struct | memory_footprint_evaluator< ::hpp::fcl::BVHModel< BV > > |
| struct | Neighbors |
| struct | obbDisjoint_check_Ai_cross_Bi |
| struct | TriangleAndVertices |
Functions | |
| HPP_FCL_DLLAPI void | buildMesh (const fcl::Vec3f &scale, const aiScene *scene, unsigned vertices_offset, TriangleAndVertices &tv) |
| Recursive procedure for building a mesh. More... | |
| void | computeNeighbors (const std::vector< boost::array< FCL_REAL, 6 > > &boxes, std::vector< Neighbors > &neighbors) |
| template<class BoundingVolume > | |
| void | meshFromAssimpScene (const fcl::Vec3f &scale, const aiScene *scene, const shared_ptr< BVHModel< BoundingVolume > > &mesh) |
| Convert an assimp scene to a mesh. More... | |
| FCL_REAL | obbDisjoint_check_A_axis (const Vec3f &T, const Vec3f &a, const Vec3f &b, const Matrix3f &Bf) |
| FCL_REAL | obbDisjoint_check_B_axis (const Matrix3f &B, const Vec3f &T, const Vec3f &a, const Vec3f &b, const Matrix3f &Bf) |
| unsigned | recurseBuildMesh (const fcl::Vec3f &scale, const aiScene *scene, const aiNode *node, unsigned vertices_offset, TriangleAndVertices &tv) |
| Recursive procedure for building a mesh. More... | |
| void | updateDistanceLowerBoundFromBV (const CollisionRequest &, CollisionResult &res, const FCL_REAL &sqrDistLowerBound) |
| void | updateDistanceLowerBoundFromLeaf (const CollisionRequest &, CollisionResult &res, const FCL_REAL &distance, const Vec3f &p0, const Vec3f &p1) |
| void hpp::fcl::internal::buildMesh | ( | const fcl::Vec3f & | scale, |
| const aiScene * | scene, | ||
| unsigned | vertices_offset, | ||
| TriangleAndVertices & | tv | ||
| ) |
Recursive procedure for building a mesh.
| [in] | scale | Scale to apply when reading the ressource |
| [in] | scene | Pointer to the assimp scene |
| [in] | vertices_offset | Current number of vertices in the model |
| tv | Triangles and Vertices of the mesh submodels |
Definition at line 158 of file assimp.cpp.
| void hpp::fcl::internal::computeNeighbors | ( | const std::vector< boost::array< FCL_REAL, 6 > > & | boxes, |
| std::vector< Neighbors > & | neighbors | ||
| ) |
Definition at line 57 of file src/octree.cpp.
|
inline |
| unsigned hpp::fcl::internal::recurseBuildMesh | ( | const fcl::Vec3f & | scale, |
| const aiScene * | scene, | ||
| const aiNode * | node, | ||
| unsigned | vertices_offset, | ||
| TriangleAndVertices & | tv | ||
| ) |
Recursive procedure for building a mesh.
| [in] | scale | Scale to apply when reading the ressource |
| [in] | scene | Pointer to the assimp scene |
| [in] | node | Current node of the scene |
| [in] | vertices_offset | Current number of vertices in the model |
| tv | Triangles and Vertices of the mesh submodels |
Definition at line 109 of file assimp.cpp.
|
inline |
Definition at line 538 of file collision_data.h.
|
inline |
Definition at line 547 of file collision_data.h.