MatrixBase_homogeneous.cpp
Go to the documentation of this file.
1 Vector3d v = Vector3d::Random(), w;
2 Projective3d P(Matrix4d::Random());
3 cout << "v = [" << v.transpose() << "]^T" << endl;
4 cout << "h.homogeneous() = [" << v.homogeneous().transpose() << "]^T" << endl;
5 cout << "(P * v.homogeneous()) = [" << (P * v.homogeneous()).transpose() << "]^T" << endl;
6 cout << "(P * v.homogeneous()).hnormalized() = [" << (P * v.homogeneous()).eval().hnormalized().transpose() << "]^T" << endl;
w
Vector3d w
Definition: MatrixBase_homogeneous.cpp:1
P
Projective3d P(Matrix4d::Random())
v
Vector3d v
Definition: MatrixBase_homogeneous.cpp:1
Eigen::Projective3d
Transform< double, 3, Projective > Projective3d
Definition: Transform.h:728
eval
internal::nested_eval< T, 1 >::type eval(const T &xpr)
Definition: sparse_permutations.cpp:38


gtsam
Author(s):
autogenerated on Sat Nov 16 2024 04:03:06