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include
global_planner
gradient_path.h
Go to the documentation of this file.
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/*********************************************************************
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*
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* Software License Agreement (BSD License)
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*
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* Copyright (c) 2008, 2013, Willow Garage, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of Willow Garage, Inc. nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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* Author: Eitan Marder-Eppstein
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* David V. Lu!!
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*********************************************************************/
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#ifndef _GRADIENT_PATH_H
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#define _GRADIENT_PATH_H
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#include<
global_planner/traceback.h
>
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#include <math.h>
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#include <algorithm>
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namespace
global_planner
{
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class
GradientPath :
public
Traceback {
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public
:
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GradientPath
(PotentialCalculator* p_calc);
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virtual
~GradientPath
();
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void
setSize
(
int
xs,
int
ys);
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//
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// Path construction
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// Find gradient at array points, interpolate path
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// Use step size of pathStep, usually 0.5 pixel
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//
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// Some sanity checks:
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// 1. Stuck at same index position
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// 2. Doesn't get near goal
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// 3. Surrounded by high potentials
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//
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bool
getPath
(
float
* potential,
double
start_x,
double
start_y,
double
end_x,
double
end_y, std::vector<std::pair<float, float> >& path);
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private
:
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inline
int
getNearestPoint
(
int
stc,
float
dx,
float
dy) {
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int
pt = stc + (int)round(dx) + (int)(
xs_
* round(dy));
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return
std::max(0, std::min(
xs_
*
ys_
- 1, pt));
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}
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float
gradCell
(
float
* potential,
int
n);
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float
*
gradx_
, *
grady_
;
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float
pathStep_
;
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};
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}
//end namespace global_planner
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#endif
global_planner
Definition:
astar.h:46
global_planner::GradientPath::gradCell
float gradCell(float *potential, int n)
Definition:
gradient_path.cpp:302
global_planner::GradientPath::getNearestPoint
int getNearestPoint(int stc, float dx, float dy)
Definition:
gradient_path.h:138
global_planner::GradientPath::getPath
bool getPath(float *potential, double start_x, double start_y, double end_x, double end_y, std::vector< std::pair< float, float > > &path)
Definition:
gradient_path.cpp:104
global_planner::GradientPath::pathStep_
float pathStep_
Definition:
gradient_path.h:146
global_planner::GradientPath::setSize
void setSize(int xs, int ys)
Definition:
gradient_path.cpp:94
global_planner::Traceback::xs_
int xs_
Definition:
traceback.h:133
global_planner::GradientPath::gradx_
float * gradx_
Definition:
gradient_path.h:144
global_planner::Traceback::ys_
int ys_
Definition:
traceback.h:133
global_planner::GradientPath::~GradientPath
virtual ~GradientPath()
Definition:
gradient_path.cpp:86
global_planner::GradientPath::grady_
float * grady_
Definition:
gradient_path.h:144
global_planner::GradientPath::GradientPath
GradientPath(PotentialCalculator *p_calc)
Definition:
gradient_path.cpp:81
traceback.h
global_planner
Author(s): David Lu!!
autogenerated on Mon Mar 6 2023 03:50:40