include
fcl
geometry
shape
cone.h
Go to the documentation of this file.
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/*
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* Software License Agreement (BSD License)
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*
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* Copyright (c) 2011-2014, Willow Garage, Inc.
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* Copyright (c) 2014-2016, Open Source Robotics Foundation
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of Open Source Robotics Foundation nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef FCL_SHAPE_CONE_H
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#define FCL_SHAPE_CONE_H
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#include <ostream>
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#include <string>
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#include "
fcl/geometry/shape/shape_base.h
"
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namespace
fcl
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{
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template
<
typename
S_>
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class
FCL_EXPORT
Cone
:
public
ShapeBase
<S_>
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{
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public
:
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using
S
= S_;
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Cone
(
S
radius,
S
lz);
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S
radius
;
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S
lz
;
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void
computeLocalAABB()
override
;
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NODE_TYPE
getNodeType()
const override
;
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// Documentation inherited
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S
computeVolume()
const override
;
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// Documentation inherited
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Matrix3<S>
computeMomentofInertia()
const override
;
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// Documentation inherited
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Vector3<S>
computeCOM()
const override
;
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std::vector<Vector3<S>> getBoundVertices(
const
Transform3<S>
& tf)
const
;
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std::string representation(
int
precision = 20)
const
;
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friend
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std::ostream&
operator<<
(std::ostream& out,
const
Cone
& cone) {
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out <<
"Cone(r: "
<< cone.
radius
<<
", lz: "
<< cone.
lz
<<
")"
;
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return
out;
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}
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};
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using
Conef
=
Cone<float>
;
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using
Coned
=
Cone<double>
;
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}
// namespace fcl
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#include "
fcl/geometry/shape/cone-inl.h
"
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#endif
cone-inl.h
fcl::Transform3
Eigen::Transform< S, 3, Eigen::Isometry > Transform3
Definition:
types.h:91
fcl::ShapeBase
Base class for all basic geometric shapes.
Definition:
shape_base.h:48
shape_base.h
fcl::Vector3
Eigen::Matrix< S, 3, 1 > Vector3
Definition:
types.h:70
fcl::Matrix3
Eigen::Matrix< S, 3, 3 > Matrix3
Definition:
types.h:85
fcl::Cone::S
S_ S
Definition:
cone.h:55
fcl::Cone::lz
S lz
Length along z axis.
Definition:
cone.h:63
fcl::Cone::radius
S radius
Radius of the cone.
Definition:
cone.h:60
fcl::Cone
Center at zero cone.
Definition:
cone.h:51
fcl::NODE_TYPE
NODE_TYPE
traversal node type: bounding volume (AABB, OBB, RSS, kIOS, OBBRSS, KDOP16, KDOP18,...
Definition:
collision_geometry.h:53
fcl::Cone::operator<<
friend std::ostream & operator<<(std::ostream &out, const Cone &cone)
Definition:
cone.h:92
fcl
Main namespace.
Definition:
broadphase_bruteforce-inl.h:45
fcl
Author(s):
autogenerated on Tue Dec 5 2023 03:40:48