Triangle stores the points instead of only indices of points. More...
#include <triangle_p.h>

Public Types | |
| using | S = S_ |
Public Types inherited from fcl::ShapeBase< S_ > | |
| using | S = S_ |
Public Member Functions | |
| void | computeLocalAABB () override |
| virtual function of compute AABB | |
| std::vector< Vector3< S > > | getBoundVertices (const Transform3< S > &tf) const |
| get the vertices of some convex shape which can bound this shape in a specific configuration More... | |
| NODE_TYPE | getNodeType () const override |
| TriangleP (const Vector3< S > &a, const Vector3< S > &b, const Vector3< S > &c) | |
Public Member Functions inherited from fcl::ShapeBase< S_ > | |
| OBJECT_TYPE | getObjectType () const |
| Get object type: a geometric shape. More... | |
| ShapeBase () | |
Public Member Functions inherited from fcl::CollisionGeometry< S_ > | |
| CollisionGeometry () | |
| virtual Vector3< S_ > | computeCOM () const |
| compute center of mass More... | |
| virtual Matrix3< S_ > | computeMomentofInertia () const |
| compute the inertia matrix, related to the origin More... | |
| virtual Matrix3< S_ > | computeMomentofInertiaRelatedToCOM () const |
| compute the inertia matrix, related to the com More... | |
| virtual S_ | computeVolume () const |
| compute the volume More... | |
| virtual NODE_TYPE | getNodeType () const |
| get the node type More... | |
| virtual OBJECT_TYPE | getObjectType () const |
| get the type of the object More... | |
| void * | getUserData () const |
| get user data in geometry More... | |
| bool | isFree () const |
| whether the object is completely free More... | |
| bool | isOccupied () const |
| whether the object is completely occupied More... | |
| bool | isUncertain () const |
| whether the object has some uncertainty More... | |
| void | setUserData (void *data) |
| set user data in geometry More... | |
| virtual | ~CollisionGeometry () |
Public Attributes | |
| Vector3< S > | a |
| Vector3< S > | b |
| Vector3< S > | c |
Public Attributes inherited from fcl::CollisionGeometry< S_ > | |
| Vector3< S_ > | aabb_center |
| AABB center in local coordinate. More... | |
| AABB< S_ > | aabb_local |
| AABB in local coordinate, used for tight AABB when only translation transform. More... | |
| S_ | aabb_radius |
| AABB radius. More... | |
| S_ | cost_density |
| collision cost for unit volume More... | |
| S_ | threshold_free |
| threshold for free (<= is free) More... | |
| S_ | threshold_occupied |
| threshold for occupied ( >= is occupied) More... | |
| void * | user_data |
| pointer to user defined data specific to this object More... | |
Friends | |
| std::ostream & | operator<< (std::ostream &out, const TriangleP &tri) |
Triangle stores the points instead of only indices of points.
Definition at line 50 of file triangle_p.h.
| using fcl::TriangleP< S_ >::S = S_ |
Definition at line 54 of file triangle_p.h.
| fcl::TriangleP< S >::TriangleP | ( | const Vector3< S > & | a, |
| const Vector3< S > & | b, | ||
| const Vector3< S > & | c | ||
| ) |
Definition at line 52 of file triangle_p-inl.h.
|
overridevirtual |
virtual function of compute AABB in local coordinate
Implements fcl::CollisionGeometry< S_ >.
Definition at line 63 of file triangle_p-inl.h.
| std::vector< Vector3< S > > fcl::TriangleP< S >::getBoundVertices | ( | const Transform3< S > & | tf | ) | const |
get the vertices of some convex shape which can bound this shape in a specific configuration
Definition at line 80 of file triangle_p-inl.h.
|
override |
Definition at line 73 of file triangle_p-inl.h.
|
friend |
Definition at line 75 of file triangle_p.h.
| Vector3<S> fcl::TriangleP< S_ >::a |
Definition at line 66 of file triangle_p.h.
| Vector3<S> fcl::TriangleP< S_ >::b |
Definition at line 67 of file triangle_p.h.
| Vector3<S> fcl::TriangleP< S_ >::c |
Definition at line 68 of file triangle_p.h.