include
fcl
broadphase
broadphase_continuous_collision_manager-inl.h
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/*
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* Software License Agreement (BSD License)
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*
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* Copyright (c) 2011-2014, Willow Garage, Inc.
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* Copyright (c) 2014-2016, Open Source Robotics Foundation
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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#ifndef FCL_BROADPHASE_BROADPHASECONTINUOUSCOLLISIONMANAGER_INL_H
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#define FCL_BROADPHASE_BROADPHASECONTINUOUSCOLLISIONMANAGER_INL_H
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#include "
fcl/broadphase/broadphase_continuous_collision_manager.h
"
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#include "
fcl/common/unused.h
"
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namespace
fcl
{
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//==============================================================================
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extern
template
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class
FCL_EXPORT
BroadPhaseContinuousCollisionManager<double>
;
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//==============================================================================
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template
<
typename
S>
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BroadPhaseContinuousCollisionManager<S>::BroadPhaseContinuousCollisionManager
()
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{
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// Do nothing
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}
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//==============================================================================
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template
<
typename
S>
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BroadPhaseContinuousCollisionManager<S>::~BroadPhaseContinuousCollisionManager
()
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{
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// Do nothing
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}
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//==============================================================================
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template
<
typename
S>
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void
BroadPhaseContinuousCollisionManager<S>::registerObjects
(
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const
std::vector<
ContinuousCollisionObject<S>
*>& other_objs)
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{
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for
(
size_t
i = 0; i < other_objs.size(); ++i)
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registerObject(other_objs[i]);
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}
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//==============================================================================
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template
<
typename
S>
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void
BroadPhaseContinuousCollisionManager<S>::update
(
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ContinuousCollisionObject<S>
* updated_obj)
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{
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FCL_UNUSED
(updated_obj);
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update();
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}
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//==============================================================================
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template
<
typename
S>
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void
BroadPhaseContinuousCollisionManager<S>::update
(
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const
std::vector<
ContinuousCollisionObject<S>
*>& updated_objs)
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{
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FCL_UNUSED
(updated_objs);
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update();
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}
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}
// namespace fcl
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#endif
fcl::BroadPhaseContinuousCollisionManager::update
virtual void update()=0
update the condition of manager
fcl::BroadPhaseContinuousCollisionManager< double >
template class FCL_EXPORT BroadPhaseContinuousCollisionManager< double >
unused.h
broadphase_continuous_collision_manager.h
fcl::ContinuousCollisionObject
the object for continuous collision or distance computation, contains the geometry and the motion inf...
Definition:
continuous_collision_object.h:51
fcl::BroadPhaseContinuousCollisionManager::~BroadPhaseContinuousCollisionManager
virtual ~BroadPhaseContinuousCollisionManager()
Definition:
broadphase_continuous_collision_manager-inl.h:60
FCL_UNUSED
#define FCL_UNUSED(x)
Definition:
unused.h:39
fcl::BroadPhaseContinuousCollisionManager::registerObjects
virtual void registerObjects(const std::vector< ContinuousCollisionObject< S > * > &other_objs)
add objects to the manager
Definition:
broadphase_continuous_collision_manager-inl.h:67
fcl
Main namespace.
Definition:
broadphase_bruteforce-inl.h:45
fcl::BroadPhaseContinuousCollisionManager::BroadPhaseContinuousCollisionManager
BroadPhaseContinuousCollisionManager()
Definition:
broadphase_continuous_collision_manager-inl.h:53
fcl
Author(s):
autogenerated on Tue Dec 5 2023 03:40:48