broadphase_continuous_collision_manager-inl.h
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35 
38 #ifndef FCL_BROADPHASE_BROADPHASECONTINUOUSCOLLISIONMANAGER_INL_H
39 #define FCL_BROADPHASE_BROADPHASECONTINUOUSCOLLISIONMANAGER_INL_H
40 
42 
43 #include "fcl/common/unused.h"
44 
45 namespace fcl {
46 
47 //==============================================================================
48 extern template
50 
51 //==============================================================================
52 template <typename S>
54 {
55  // Do nothing
56 }
57 
58 //==============================================================================
59 template <typename S>
61 {
62  // Do nothing
63 }
64 
65 //==============================================================================
66 template <typename S>
68  const std::vector<ContinuousCollisionObject<S>*>& other_objs)
69 {
70  for(size_t i = 0; i < other_objs.size(); ++i)
71  registerObject(other_objs[i]);
72 }
73 
74 //==============================================================================
75 template <typename S>
77  ContinuousCollisionObject<S>* updated_obj)
78 {
79  FCL_UNUSED(updated_obj);
80 
81  update();
82 }
83 
84 //==============================================================================
85 template <typename S>
87  const std::vector<ContinuousCollisionObject<S>*>& updated_objs)
88 {
89  FCL_UNUSED(updated_objs);
90 
91  update();
92 }
93 
94 } // namespace fcl
95 
96 #endif
fcl::BroadPhaseContinuousCollisionManager::update
virtual void update()=0
update the condition of manager
fcl::BroadPhaseContinuousCollisionManager< double >
template class FCL_EXPORT BroadPhaseContinuousCollisionManager< double >
unused.h
broadphase_continuous_collision_manager.h
fcl::ContinuousCollisionObject
the object for continuous collision or distance computation, contains the geometry and the motion inf...
Definition: continuous_collision_object.h:51
fcl::BroadPhaseContinuousCollisionManager::~BroadPhaseContinuousCollisionManager
virtual ~BroadPhaseContinuousCollisionManager()
Definition: broadphase_continuous_collision_manager-inl.h:60
FCL_UNUSED
#define FCL_UNUSED(x)
Definition: unused.h:39
fcl::BroadPhaseContinuousCollisionManager::registerObjects
virtual void registerObjects(const std::vector< ContinuousCollisionObject< S > * > &other_objs)
add objects to the manager
Definition: broadphase_continuous_collision_manager-inl.h:67
fcl
Main namespace.
Definition: broadphase_bruteforce-inl.h:45
fcl::BroadPhaseContinuousCollisionManager::BroadPhaseContinuousCollisionManager
BroadPhaseContinuousCollisionManager()
Definition: broadphase_continuous_collision_manager-inl.h:53


fcl
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autogenerated on Sat Sep 11 2021 02:37:41