Classes | Namespaces | Typedefs
broadphase_continuous_collision_manager.h File Reference
#include "fcl/broadphase/broadphase_collision_manager.h"
#include "fcl/narrowphase/collision_object.h"
#include "fcl/narrowphase/continuous_collision_object.h"
#include "fcl/broadphase/broadphase_continuous_collision_manager-inl.h"
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Classes

class  fcl::BroadPhaseContinuousCollisionManager< S >
 Base class for broad phase continuous collision. It helps to accelerate the continuous collision/distance between N objects. Also support self collision, self distance and collision/distance with another M objects. More...
 

Namespaces

 fcl
 Main namespace.
 

Typedefs

using fcl::BroadPhaseContinuousCollisionManagerd = BroadPhaseContinuousCollisionManager< double >
 
using fcl::BroadPhaseContinuousCollisionManagerf = BroadPhaseContinuousCollisionManager< float >
 
template<typename S >
using fcl::ContinuousCollisionCallBack = bool(*)(ContinuousCollisionObject< S > *o1, ContinuousCollisionObject< S > *o2, void *cdata)
 Callback for continuous collision between two objects. Return value is whether can stop now. More...
 
template<typename S >
using fcl::ContinuousDistanceCallBack = bool(*)(ContinuousCollisionObject< S > *o1, ContinuousCollisionObject< S > *o2, void *cdata, S &dist)
 Callback for continuous distance between two objects, Return value is whether can stop now, also return the minimum distance till now. More...
 


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autogenerated on Tue Dec 5 2023 03:40:49