#include "fcl/broadphase/broadphase_collision_manager.h"
#include "fcl/narrowphase/collision_object.h"
#include "fcl/narrowphase/continuous_collision_object.h"
#include "fcl/broadphase/broadphase_continuous_collision_manager-inl.h"
Go to the source code of this file.
Classes | |
class | fcl::BroadPhaseContinuousCollisionManager< S > |
Base class for broad phase continuous collision. It helps to accelerate the continuous collision/distance between N objects. Also support self collision, self distance and collision/distance with another M objects. More... | |
Namespaces | |
fcl | |
Main namespace. | |
Typedefs | |
using | fcl::BroadPhaseContinuousCollisionManagerd = BroadPhaseContinuousCollisionManager< double > |
using | fcl::BroadPhaseContinuousCollisionManagerf = BroadPhaseContinuousCollisionManager< float > |
template<typename S > | |
using | fcl::ContinuousCollisionCallBack = bool(*)(ContinuousCollisionObject< S > *o1, ContinuousCollisionObject< S > *o2, void *cdata) |
Callback for continuous collision between two objects. Return value is whether can stop now. More... | |
template<typename S > | |
using | fcl::ContinuousDistanceCallBack = bool(*)(ContinuousCollisionObject< S > *o1, ContinuousCollisionObject< S > *o2, void *cdata, S &dist) |
Callback for continuous distance between two objects, Return value is whether can stop now, also return the minimum distance till now. More... | |