box-inl.h
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35 
38 #ifndef FCL_SHAPE_BOX_INL_H
39 #define FCL_SHAPE_BOX_INL_H
40 
41 #include <iomanip>
42 #include <sstream>
43 
44 #include "fcl/geometry/shape/box.h"
46 
47 namespace fcl
48 {
49 
50 //==============================================================================
51 extern template
52 class FCL_EXPORT Box<double>;
53 
54 //==============================================================================
55 template <typename S>
56 Box<S>::Box(S x, S y, S z)
57  : ShapeBase<S>(), side(x, y, z)
58 {
59  // Do nothing
60 }
61 
62 //==============================================================================
63 template <typename S>
64 Box<S>::Box(const Vector3<S>& side_)
65  : ShapeBase<S>(), side(side_)
66 {
67  // Do nothing
68 }
69 
70 //==============================================================================
71 template <typename S>
73  : ShapeBase<S>(), side(Vector3<S>::Zero())
74 {
75  // Do nothing
76 }
77 
78 //==============================================================================
79 template <typename S>
81 {
82  const Vector3<S> v_delta = 0.5 * side;
83  this->aabb_local.max_ = v_delta;
84  this->aabb_local.min_ = -v_delta;
85 
86  this->aabb_center = this->aabb_local.center();
87  this->aabb_radius = (this->aabb_local.min_ - this->aabb_center).norm();
88 }
89 
90 //==============================================================================
91 template <typename S>
93 {
94  return GEOM_BOX;
95 }
96 
97 //==============================================================================
98 template <typename S>
100 {
101  return side.prod();
102 }
103 
104 //==============================================================================
105 template <typename S>
107 {
108  S V = computeVolume();
109 
110  S a2 = side[0] * side[0] * V;
111  S b2 = side[1] * side[1] * V;
112  S c2 = side[2] * side[2] * V;
113 
114  Vector3<S> I((b2 + c2) / 12, (a2 + c2) / 12, (a2 + b2) / 12);
115 
116  return I.asDiagonal();
117 }
118 
119 //==============================================================================
120 template <typename S>
121 std::vector<Vector3<S>> Box<S>::getBoundVertices(
122  const Transform3<S>& tf) const
123 {
124  std::vector<Vector3<S>> result(8);
125  auto a = side[0] / 2;
126  auto b = side[1] / 2;
127  auto c = side[2] / 2;
128  result[0] = tf * Vector3<S>(a, b, c);
129  result[1] = tf * Vector3<S>(a, b, -c);
130  result[2] = tf * Vector3<S>(a, -b, c);
131  result[3] = tf * Vector3<S>(a, -b, -c);
132  result[4] = tf * Vector3<S>(-a, b, c);
133  result[5] = tf * Vector3<S>(-a, b, -c);
134  result[6] = tf * Vector3<S>(-a, -b, c);
135  result[7] = tf * Vector3<S>(-a, -b, -c);
136 
137  return result;
138 }
139 
140 //==============================================================================
141 template <typename S>
142 std::string Box<S>::representation(int precision) const {
143  const char* S_str = detail::ScalarRepr<S>::value();
144  std::stringstream ss;
145  ss << std::setprecision(precision);
146  ss << "Box<" << S_str << ">(" << side[0] << ", " << side[1] << ", " << side[2]
147  << ");";
148  return ss.str();
149 }
150 
151 } // namespace fcl
152 
153 #endif
fcl::detail::ScalarRepr::value
static const char * value()
Definition: representation.h:47
fcl::Transform3
Eigen::Transform< S, 3, Eigen::Isometry > Transform3
Definition: types.h:91
fcl::Box::getNodeType
NODE_TYPE getNodeType() const override
Get node type: a box.
Definition: box-inl.h:92
fcl::Box::Box
Box()
Constructor.
Definition: box-inl.h:72
fcl::Box::getBoundVertices
std::vector< Vector3< S > > getBoundVertices(const Transform3< S > &tf) const
get the vertices of some convex shape which can bound this shape in a specific configuration
Definition: box-inl.h:121
fcl::Box::S
S_ S
Definition: box.h:55
fcl::ShapeBase
Base class for all basic geometric shapes.
Definition: shape_base.h:48
fcl::Vector3
Eigen::Matrix< S, 3, 1 > Vector3
Definition: types.h:70
box.h
fcl::Matrix3
Eigen::Matrix< S, 3, 3 > Matrix3
Definition: types.h:85
representation.h
fcl::Box::computeVolume
S computeVolume() const override
Definition: box-inl.h:99
fcl::Box::representation
std::string representation(int precision=20) const
Create a string that should be sufficient to recreate this shape. This is akin to the repr() implemen...
Definition: box-inl.h:142
fcl::Box::computeLocalAABB
void computeLocalAABB() override
Compute AABB.
Definition: box-inl.h:80
fcl::Box::computeMomentofInertia
Matrix3< S > computeMomentofInertia() const override
Definition: box-inl.h:106
fcl::GEOM_BOX
@ GEOM_BOX
Definition: collision_geometry.h:54
fcl::NODE_TYPE
NODE_TYPE
traversal node type: bounding volume (AABB, OBB, RSS, kIOS, OBBRSS, KDOP16, KDOP18,...
Definition: collision_geometry.h:53
fcl::Box< double >
template class FCL_EXPORT Box< double >
fcl
Main namespace.
Definition: broadphase_bruteforce-inl.h:45


fcl
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autogenerated on Tue Dec 5 2023 03:40:48