coal/broadphase/broadphase_dynamic_AABB_tree_array.h
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35 
38 #ifndef COAL_BROAD_PHASE_DYNAMIC_AABB_TREE_ARRAY_H
39 #define COAL_BROAD_PHASE_DYNAMIC_AABB_TREE_ARRAY_H
40 
41 #include <unordered_map>
42 #include <functional>
43 #include <limits>
44 
45 #include "coal/fwd.hh"
46 // #include "coal/BV/utility.h"
48 // #include "coal/geometry/shape/utility.h"
51 
52 namespace coal {
53 
56  public:
58  using Base::getObjects;
59 
61  using DynamicAABBTable = std::unordered_map<CollisionObject*, size_t>;
62 
65  int* tree_topdown_balance_threshold{nullptr};
66  int* tree_topdown_level{nullptr};
68 
71 
73 
75  void registerObjects(const std::vector<CollisionObject*>& other_objs);
76 
78  void registerObject(CollisionObject* obj);
79 
81  void unregisterObject(CollisionObject* obj);
82 
84  void setup();
85 
87  virtual void update();
88 
90  void update(CollisionObject* updated_obj);
91 
93  void update(const std::vector<CollisionObject*>& updated_objs);
94 
96  void clear();
97 
99  void getObjects(std::vector<CollisionObject*>& objs) const;
100 
104 
108 
112 
116 
118  void collide(BroadPhaseCollisionManager* other_manager_,
120 
122  void distance(BroadPhaseCollisionManager* other_manager_,
124 
126  bool empty() const;
127 
129  size_t size() const;
130 
132 
133  private:
135  std::unordered_map<CollisionObject*, size_t> table;
136 
137  bool setup_;
138 
139  void update_(CollisionObject* updated_obj);
140 };
141 
142 } // namespace coal
143 
145 
146 #endif
setup
coal::DynamicAABBTreeArrayCollisionManager::table
std::unordered_map< CollisionObject *, size_t > table
Definition: coal/broadphase/broadphase_dynamic_AABB_tree_array.h:135
coal::DynamicAABBTreeArrayCollisionManager::octree_as_geometry_distance
bool octree_as_geometry_distance
Definition: coal/broadphase/broadphase_dynamic_AABB_tree_array.h:70
collision_manager.callback
callback
Definition: collision_manager.py:27
coal::BroadPhaseCollisionManager
Base class for broad phase collision. It helps to accelerate the collision/distance between N objects...
Definition: coal/broadphase/broadphase_collision_manager.h:53
coal::DynamicAABBTreeArrayCollisionManager::tree_incremental_balance_pass
int tree_incremental_balance_pass
Definition: coal/broadphase/broadphase_dynamic_AABB_tree_array.h:64
coal::detail::implementation_array::NodeBase
Definition: coal/broadphase/detail/node_base_array.h:50
coal::DynamicAABBTreeArrayCollisionManager::octree_as_geometry_collide
bool octree_as_geometry_collide
Definition: coal/broadphase/broadphase_dynamic_AABB_tree_array.h:69
coal
Main namespace.
Definition: coal/broadphase/broadphase_bruteforce.h:44
coal::distance
COAL_DLLAPI CoalScalar distance(const Matrix3s &R0, const Vec3s &T0, const kIOS &b1, const kIOS &b2, Vec3s *P=NULL, Vec3s *Q=NULL)
Approximate distance between two kIOS bounding volumes.
Definition: kIOS.cpp:180
broadphase_collision_manager.h
hierarchy_tree_array.h
coal::DynamicAABBTreeArrayCollisionManager
Definition: coal/broadphase/broadphase_dynamic_AABB_tree_array.h:54
fwd.hh
coal::DynamicAABBTreeArrayCollisionManager::tree_init_level
int tree_init_level
Definition: coal/broadphase/broadphase_dynamic_AABB_tree_array.h:67
coal::DistanceCallBackBase
Base callback class for distance queries. This class can be supersed by child classes to provide desi...
Definition: coal/broadphase/broadphase_callbacks.h:72
broadphase_dynamic_AABB_tree_array-inl.h
coal::DynamicAABBTreeArrayCollisionManager::max_tree_nonbalanced_level
int max_tree_nonbalanced_level
Definition: coal/broadphase/broadphase_dynamic_AABB_tree_array.h:63
coal::CollisionObject
the object for collision or distance computation, contains the geometry and the transform information
Definition: coal/collision_object.h:214
coal::DynamicAABBTreeArrayCollisionManager::DynamicAABBTable
std::unordered_map< CollisionObject *, size_t > DynamicAABBTable
Definition: coal/broadphase/broadphase_dynamic_AABB_tree_array.h:61
geometric_shapes.h
coal::collide
COAL_DLLAPI std::size_t collide(const CollisionObject *o1, const CollisionObject *o2, const CollisionRequest &request, CollisionResult &result)
Main collision interface: given two collision objects, and the requirements for contacts,...
Definition: src/collision.cpp:61
coal::detail::implementation_array::HierarchyTree
Class for hierarchy tree structure.
Definition: coal/broadphase/detail/hierarchy_tree_array.h:58
coal::CollisionCallBackBase
Base callback class for collision queries. This class can be supersed by child classes to provide des...
Definition: coal/broadphase/broadphase_callbacks.h:49
coal::DynamicAABBTreeArrayCollisionManager::Base
BroadPhaseCollisionManager Base
Definition: coal/broadphase/broadphase_dynamic_AABB_tree_array.h:57
coal::DynamicAABBTreeArrayCollisionManager::setup_
bool setup_
Definition: coal/broadphase/broadphase_dynamic_AABB_tree_array.h:137


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autogenerated on Sat Nov 23 2024 03:44:57