sequence_node.cpp
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1 /* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
2  * Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
5 * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
6 * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
7 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
10 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
11 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
12 */
13 
16 
17 namespace BT
18 {
19 SequenceNode::SequenceNode(const std::string& name) :
20  ControlNode::ControlNode(name, {}), current_child_idx_(0)
21 {
22  setRegistrationID("Sequence");
23 }
24 
26 {
29 }
30 
32 {
33  const size_t children_count = children_nodes_.size();
34 
36 
37  while (current_child_idx_ < children_count)
38  {
39  TreeNode* current_child_node = children_nodes_[current_child_idx_];
40  const NodeStatus child_status = current_child_node->executeTick();
41 
42  switch (child_status)
43  {
44  case NodeStatus::RUNNING: {
45  return child_status;
46  }
47  case NodeStatus::FAILURE: {
48  // Reset on failure
49  resetChildren();
51  return child_status;
52  }
53  case NodeStatus::SUCCESS: {
55  }
56  break;
57 
58  case NodeStatus::IDLE: {
59  throw LogicError("A child node must never return IDLE");
60  }
61  } // end switch
62  } // end while loop
63 
64  // The entire while loop completed. This means that all the children returned SUCCESS.
65  if (current_child_idx_ == children_count)
66  {
67  resetChildren();
69  }
70  return NodeStatus::SUCCESS;
71 }
72 
73 } // namespace BT
BT
Definition: ex01_wrap_legacy.cpp:29
BT::SequenceNode::current_child_idx_
size_t current_child_idx_
Definition: sequence_node.h:43
BT::TreeNode::executeTick
virtual BT::NodeStatus executeTick()
The method that should be used to invoke tick() and setStatus();.
Definition: tree_node.cpp:32
BT::TreeNode
Abstract base class for Behavior Tree Nodes.
Definition: tree_node.h:55
BT::ControlNode::children_nodes_
std::vector< TreeNode * > children_nodes_
Definition: control_node.h:24
BT::ControlNode::resetChildren
void resetChildren()
Definition: control_node.cpp:37
BT::LogicError
Definition: exceptions.h:45
BT::NodeStatus::FAILURE
@ FAILURE
BT::TreeNode::setStatus
void setStatus(NodeStatus new_status)
Definition: tree_node.cpp:63
action_node.h
BT::TreeNode::setRegistrationID
void setRegistrationID(StringView ID)
Definition: tree_node.cpp:201
BT::SequenceNode::tick
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
Definition: sequence_node.cpp:31
BT::NodeStatus::SUCCESS
@ SUCCESS
BT::NodeStatus::RUNNING
@ RUNNING
BT::SequenceNode::halt
virtual void halt() override
Definition: sequence_node.cpp:25
BT::NodeStatus::IDLE
@ IDLE
sequence_node.h
BT::ControlNode::halt
virtual void halt() override
Definition: control_node.cpp:32
BT::ControlNode
Definition: control_node.h:21
BT::NodeStatus
NodeStatus
Definition: basic_types.h:35
BT::SequenceNode::SequenceNode
SequenceNode(const std::string &name)
Definition: sequence_node.cpp:19


behaviortree_cpp_v3
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Wed Jun 26 2024 02:51:19