fallback_node.cpp
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1 /* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
2  * Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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8 *
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12 */
13 
16 namespace BT
17 {
18 FallbackNode::FallbackNode(const std::string& name) :
19  ControlNode::ControlNode(name, {}), current_child_idx_(0)
20 {
21  setRegistrationID("Fallback");
22 }
23 
25 {
26  const size_t children_count = children_nodes_.size();
27 
29 
30  while (current_child_idx_ < children_count)
31  {
32  TreeNode* current_child_node = children_nodes_[current_child_idx_];
33  const NodeStatus child_status = current_child_node->executeTick();
34 
35  switch (child_status)
36  {
37  case NodeStatus::RUNNING: {
38  return child_status;
39  }
40  case NodeStatus::SUCCESS: {
41  resetChildren();
43  return child_status;
44  }
45  case NodeStatus::FAILURE: {
47  }
48  break;
49 
50  case NodeStatus::IDLE: {
51  throw LogicError("A child node must never return IDLE");
52  }
53  } // end switch
54  } // end while loop
55 
56  // The entire while loop completed. This means that all the children returned FAILURE.
57  if (current_child_idx_ == children_count)
58  {
59  resetChildren();
61  }
62 
63  return NodeStatus::FAILURE;
64 }
65 
67 {
70 }
71 
72 } // namespace BT
BT
Definition: ex01_wrap_legacy.cpp:29
BT::TreeNode::executeTick
virtual BT::NodeStatus executeTick()
The method that should be used to invoke tick() and setStatus();.
Definition: tree_node.cpp:32
BT::TreeNode
Abstract base class for Behavior Tree Nodes.
Definition: tree_node.h:55
BT::ControlNode::children_nodes_
std::vector< TreeNode * > children_nodes_
Definition: control_node.h:24
BT::ControlNode::resetChildren
void resetChildren()
Definition: control_node.cpp:37
BT::FallbackNode::halt
virtual void halt() override
Definition: fallback_node.cpp:66
BT::LogicError
Definition: exceptions.h:45
fallback_node.h
BT::NodeStatus::FAILURE
@ FAILURE
BT::TreeNode::setStatus
void setStatus(NodeStatus new_status)
Definition: tree_node.cpp:63
action_node.h
BT::FallbackNode::current_child_idx_
size_t current_child_idx_
Definition: fallback_node.h:42
BT::TreeNode::setRegistrationID
void setRegistrationID(StringView ID)
Definition: tree_node.cpp:201
BT::NodeStatus::SUCCESS
@ SUCCESS
BT::NodeStatus::RUNNING
@ RUNNING
BT::FallbackNode::tick
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
Definition: fallback_node.cpp:24
BT::NodeStatus::IDLE
@ IDLE
BT::ControlNode::halt
virtual void halt() override
Definition: control_node.cpp:32
BT::ControlNode
Definition: control_node.h:21
BT::NodeStatus
NodeStatus
Definition: basic_types.h:35
BT::FallbackNode::FallbackNode
FallbackNode(const std::string &name)
Definition: fallback_node.cpp:18


behaviortree_cpp_v3
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Wed Jun 26 2024 02:51:19