Go to the documentation of this file. 1 #include "Blackboard/blackboard_local.h"
24 while (!stop_loop_ && i++ < time_)
26 std::this_thread::sleep_for(std::chrono::milliseconds(100));
31 virtual void halt()
override
59 std::cout <<
count++ <<
" : " << root.
status() <<
" / " << action1.
status() <<
" / "
60 << action2.status() << std::endl;
62 std::this_thread::sleep_for(std::chrono::milliseconds(100));
std::atomic_bool stop_loop_
static volatile int count
virtual BT::NodeStatus executeTick()
The method that should be used to invoke tick() and setStatus();.
NodeStatus status() const
NodeStatus tick() override
The SimpleActionNode provides an easy to use SyncActionNode. The user should simply provide a callbac...
The SequenceNode is used to tick children in an ordered sequence. If any child returns RUNNING,...
void addChild(TreeNode *child)
The method used to add nodes to the children vector.
virtual void halt() override
ActionTestNode(const std::string &name)
behaviortree_cpp_v3
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Wed Jun 26 2024 02:51:19